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World famous Rob Summa on Marvel.com

11:41 AM on 02.14.2007 // Rodimus Prime
  @destructoid

In this special edition of Destructoid Reviews (See that new tab up in the toolbar? We're now reviewing games and hardware with the spirit of breeding rabbits) our momentarily flaming executive editor spent some quality time with our friends at Marvel Comics and their new PS2 release: Ghost Rider. Let's cut to the chase -- we all know it's a movie game, so it raises automatic suck suspicion. Is it worth the price of admission? Yup. Here's what he had to say about it:

For a licensed title that is scheduled to be released around the same time as its movie counterpart, it ain't half bad. I had fun playing it.  Think God of War meets Devil May Cry -- you have a gun, ala Dante, and you can upgrade yourself via the collection of soul orbs. It is every bit your modern-day fighting/action game as you'd expect.

The only downside of the game is in its driving levels -- which consist of you straddling Ghost Rider's motorcycle. Controlling the bike was difficult and seemed more like something the developers were forced to throw in to make the title a complete Ghost Rider experience.

Luckily for Ghost Rider fans, there's a lot here for you. First off, the game sets you up against a cool mix of villains including Scarecrow, Vengeance, Deathwatch and Lilith. Then there's the wealth of unlockable items. You can unlock Ghost Rider comics, development diaries and coolest of all, once you beat the title, you unlock Blade and can play through the entire game again as the Daywalker. Awesome.

A fountain of screenshots, trailers, and happiness for long-time comic fans can be found in the full review on Marvel.com.


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