Quantcast
Wonderful 101 had longest dev time for a Platinum game - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


The Wonderful 101  



Wonderful 101 had longest dev time for a Platinum game


9:00 AM on 08.08.2013
The Wonderful 101Wonderful 101 had longest dev time for a Platinum game photo



The whole non-American world will be getting their hands on The Wonderful 101 later this month, while US citizens must sit tightly until September 15. The wait has been especially difficult for myself, considering this has been my most anticipated Wii U title since it was first revealed at E3 2012. Seems like this game has been in production forever.

As it turns out, The Wonderful 101 has had both a larger team and longer dev cycle than any previous PlatinumGames title. Director Hideki Kamiya mentioned as much during a recent interview with Famitsu magazine, graciously interpreted by Polygon. Both he and producer Atsushi Inaba shared nuggets of the development process, such as how the idea of controlling a throng of characters came before the Japanese sentai theme was settled upon, or how the visuals originally looked far closer to Viewtiful Joe than they do currently.

Both men have stated that the game is a lot deeper than we realize. "It's easy enough to just finish the game," Kamiya said, "but if you try to work out better strategies and play a better, more stylish game, then it just gets deeper and deeper. I'd like people to just play the way they want, and hopefully they'll get addicted once they see all the things they're able to do. In that way, the entire first playthrough is something like a tutorial. I think the real game begins the second time through."

Inaba added, "Kamiya really has no idea when to rein in the volume. This is a weird way of putting it, but with a lot of regular action games, if you try hard enough, oftentimes you can beat them the same day you purchase them, right? That's not happening with this game. There are a lot of features that we haven't revealed yet, but even if you ignore those features and push through the game, we're still talking the same level of volume."

You aren't making the wait any easier, fellas.

Why The Wonderful 101 doesn't 'really' begin until the second playthrough [Polygon via NeoGAF]








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
The Wonderful 101



11:00 AM on 04.02.2014
The Wonderful 101 gets a digital price drop on the Wii U

If you haven't played The Wonderful 101 yet, now is a perfect time as the game has dropped in price to $30 on the Wii U eShop. You'll also be able to pick up Game & Wario and Ninja Gaiden 3: Razor's Edge for the...more



11:00 AM on 01.17.2014
Kamiya considered Mii play for W101, wants it in W102

Pretty much everything famed game director Hideki Kamiya says on Twitter shouldn't be taken at face value, but every so often he'll tweet out a sincere take on the industry. Musing on some of the design concepts of Wonderful ...more



12:00 PM on 09.29.2013
See all the Wonderful 101 characters in their underwear

One of the things I wish I had talked more about in my review of The Wonderful 101 is how fun it is to collect all the characters. Finding a new hero to join your crew combines the excitement of discovering a secretly bomb-a...more



12:00 PM on 09.10.2013
Very Quick Tips: The Wonderful 101

The Wonderful 101 is finally here, and behind the cute Super Sentai veneer is a moderately technical action game. At first, 101 can seem incredibly complicated, foreign, and overwhelming. But once you start learning how to co...more



11:00 AM on 09.10.2013
Review: The Wonderful 101

The Wonderful 101 was originally pitched as a Nintendo franchise crossover title, and the remnants of that plan remain in the final design. The cast of playable characters are all easily linked to some of Nintendo's biggest n...more



10:15 AM on 08.28.2013
The Wonderful 101's sales don't look good so far

Depending on who you talk to, this is either sad, or expected, but the Wii U exclusive The Wonderful 101 has sold a mere 5,258 copies in Japan. For reference, it's also completely missed a top 20 spot on the UK charts. Thankf...more



1:00 PM on 08.24.2013
The Wonderful 101 was almost a Nintendo crossover

Nintendo big boss Satoru Iwata recently brought PlatinumGames director Hideki Kamiya onto Iwata Asks to discuss The Wonderful 101. In a followup roundtable, a healthy chunk of the W101 development crew went into even greater ...more



12:00 PM on 08.15.2013
This Wonderful 101 EU launch trailer is, well, wonderful

Europeans have been getting a fair bit of Nintendo platform based games early, most recently with Pikmin 3 and Mario & Luigi: Dream Team. There's at least one more early bird launch as well, as Wonderful 101 is launching...more



5:00 AM on 08.13.2013
Wonderful 101's Hideki Kamiya chats with Nintendo CEO

The latest Iwata Asks is positively delightful as Nintendo CEO Satoru Iwata chats up Platinum Games' Hideki Kamiya, director of the upcoming Wii U title Wonderful 101 and a bunch of vaunted Clover classics (Viewtiful Joe, Oka...more



1:00 PM on 08.11.2013
There are secret characters in The Wonderful 101 demo

After playing The Wonderful 101 back when it was Project P-100, I wasn't sure what to think. Thankfully, the newly released demo shows that the game's come a long way since then. While it's easy enough to breeze through on a...more




Easter Eggs

4:30 PM on 11.18.2014
Rocksteady's really, really good at hiding Batman easter eggs

Across the Arkham titles, the developers have included at least two incredibly well-hidden easter eggs. Who could forget the one in Arkham Asylum that was so stashed away that Rocksteady itself had to reveal i...more



12:30 PM on 10.17.2014
I picked up the Excalibastard in Borderlands: The Pre-Sequel

There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...more



10:00 PM on 06.06.2014
Watch Dogs Easter egg shows what a spying Kinect might look like

Remember when everyone was mad at the idea of a game console that comes with an always on, always watching and listening camera? Well thanks to this Watch Dogs easter egg, we have a nice visual representation of what the NSA...more



View all Easter Eggs






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more