hot  /  reviews  /  videos  /  cblogs  /  qposts

Witcher 2's REDKit might make a modder out of me

1:00 PM on 10.25.2012 // Steven Hansen

Get some RED on you

The Witcher 2: Assassins of Kings
has been out for a while now, but it isn’t a dead document. Earlier this year we saw The Witcher 2: Enhanced Edition released for Xbox 360. This version also included all of the free DLC released up to that point on disc as a means of circumventing Microsoft’s distaste for serving up free content through Xbox Live. Those enhancements the team made in the little under a year it spent to put the game on the 360 were also made available to owners of the original PC release through an enormous free patch.

But The Witcher 2 still isn’t dead, even with CD Projekt RED hard at work on the upcoming Cyberpunk 2077. The game has just been released for Mac and seeing it run just on medium settings shows the effort put into making the game look just as wonderful, supporting the mantra of cross-platform equality as much as technologically possible. What’s more, the REDKit modding suite is slated to release in the first half of 2013 and it looks fantastically accessible without ceding creative control.

Did you watch the time-lapse video in the header? I was shown a similar creation produced by the suite, in real time, and I can confirm that making that fully functioning, albeit simplistic, quest took no longer than 30 minutes. I think that the ease of use is REDKit’s biggest draw and a lot that came from community input.

Earlier in the year, CD Projekt sought applications from modders who wanted to try out the beta version of the kit, selecting 100 of the applicants to provide early access. Not only are these modders working on their own mods to have ready in concert with the kit’s 2013 launch, thereby providing another breath of life for the game, but CD Projekt is working closely with them to produce high-quality content. But it’s a two way street. The modders are also providing invaluable feedback to the team, which knows how to use the tools inside and out through years of working with them, with respect to enhancing general usability.

It’s wonderful to see such open, practical collaboration. CD Projekt will also be filling wikis with guides on how to use REDKit and providing video guides with developer commentary, similar to the one shown above.

As you saw in the time-lapse video, creation is wonderfully accessible. Starting with blank terrain, you can set brush values and easily “paint” on -- or, better still, painlessly undo – terrain, raising hills and the like, for variety and then quickly apply the desired textures to the entire expanse. From there, you can just as easily paint a different desired texture straight onto the raised, rock hillsides.

The level of control coupled with automation appears to have found a glorious happy medium. You have control over the skybox, allowing you full use of the day/night cycle, and you can even change the trajectory of the sun and moon if, perhaps, you want the sun to set behind a particular hillside. You can set parameters and have various vegetation automatically populate the area, rather than having to place tree after tree and then individual clusters of lush fauna.

What’s more, it’s a snap to remove any of the automatically generated wildlife that intrudes on other elements of your environment, like a village, or to add more in desired places. Not only do features like this remove some of the rote grunt work, but they also offer wanted assistance to those who maybe want to focus more on quest building and storytelling. Plus, the ease of doing and undoing affords so much more time for experimentation.

Speaking of experimentation, one of the best things about REDKit is how easy it is to jump in and test out what you’re building. You can jump right in to a fully playable version of your creation at whatever state of completion or disrepair in a matter of seconds.

The actual quest building is just as intuitive. There is a page of modular nodes, between which you manually drag links, building logical connections between the order of occurrence of the things you’re producing. After you’ve placed an NPC into your world, that NPC will have a node and you can give them a quest to deliver, which you can write entirely or merely edit from existing Witcher 2 dialog interactions. All of the assets in the game are at your control, which also allows burgeoning modders to take working bits of the game and tweak them to their liking, even altering something as simple as who Geralt has a particular conversation with in the prologue sequence.

The conversation scripting also has a director’s view that allows you to change things like camera angles while dialogue is being delivered. On top of that, you can even import your own voice over -- lip-synching is currently being worked on. In the creation I was shown, the NPC needed some monsters dispatched, so I saw a monster spawn point quickly defined in his little next door shanty. Again, there’s a bevy of customizable options. You can change the size of the area that the monsters spawn in, the area in which their spawning is triggered, whether or not they’re aggressive (that is, if they’ll follow Geralt should he turn tail and run), how many monsters spawn, what kinds, how quickly, how far apart from each other, and so on.

With a playable, professional-looking quest delivered to me in a matter of minutes, I’m incredibly excited to see what the modding community -- the 100 working on content presently and all those folks who will have access down the line -- is going to be able to produce with REDKit. Having never modded anything in my life, I felt confident even I could tool around and produce something cool with the kit. I also recognize that it affords enough flexibility and control that particularly skilled individuals are going to be able to do some amazing things with it.

Steven Hansen, Features Editor
 Follow Blog + disclosure dtoidsteven Tips
Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

TheDefenestrator avatarTheDefenestrator
I dig the feature in Until Dawn where, if you have the Playstation camera, it will record you briefly during jump scares for you to watch later. It's a really neat use of an underused peripheral. Too bad I'm dead inside and never react to them.
Shinta avatarShinta
nanashi avatarnanashi
Fallout Shelter: Impossible to Learn, Easy to Master.
Mike Wallace avatarMike Wallace
Not saying this is the case, but Kojima has gone on record as being a huge Mad Max: Fury Road fan. Konami decided to release MGSV on the same day as Mad Max TVG. They're trying piss on Kojima's lawn, man.
ooktar avatarooktar
Downloading Phantom Pain. ETA, 16 hours. Just in time for lunch tomorrow.
Mr Knives avatarMr Knives
OH WOW. Talk about a complete about face. After slogging through the horrid beginning and slow ass swap sequence this game picked up exponentially. So far, I'm enjoying the hell out of it now. All if forgiven. Thank you based Kojima.
Rad Party God avatarRad Party God
Oh, joyful night. [youtube][/youtube]
techsupport avatartechsupport
After a summer of on-and-off casual play, I've finally reached lv. 34 in Destiny :')
nanashi avatarnanashi
also Fallout Shelter just made me utter this: "I have to get these pregnancies done.." life is trivial in this game!
Mr Knives avatarMr Knives
Let it be known that Metal Gear 2 for MXS has aged horribly and is no fun to play. In the midst of a MGS marathon, looks like I'm skipping ahead to MGS.
Rad Party God avatarRad Party God
"Available: 31 August - This game will unlock in approximately 2 hours" HOLY SHIET! [youtube][/youtube]
nanashi avatarnanashi
-nudge nudge- hey Sony, discount Ys: I and II Chronicles and Ys: Seven on the PSP :D
RadicalYoseph avatarRadicalYoseph
Just out of curiosity, does anybody here still play Mario Kart 8 at all frequently?
Cosmonstropolis avatarCosmonstropolis
Neighbors ended up calling the cops. I hid under a cardboard box. Police officers were perplexed but went back to their patrol routes after a minute or so.
techsupport avatartechsupport
!a new MGS: Ground Zeroes update file auto dl'd and installed..the day prior to MGSV... hmm.. coincidence? OR... coincidence?
GoofierBrute avatarGoofierBrute
Just got an email from Nintendo saying that my Club Nintendo reward has been shipped and is on its way. Now it's the end of an era. *pours one out for Club Nintendo*
wutangclam avatarwutangclam
I've been thinking of starting up a criticism-minded "game of the month" type podcast. Would anyone be interested in something like that? If you'd wanna be part of it, let me know, I'm generating ideas and looking for contributors
CJ Andriessen avatarCJ Andriessen
Playing the most difficult strategy game ever: trying to figure out what order to beat your backlog in.
ChillyBilly avatarChillyBilly
Transient Ryu stays ripped by riding the rails and throwing other transients off of his rail cars - [IMG][/IMG]
OverlordZetta avatarOverlordZetta
I'm so, so sorry everyone. :(
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -