Quantcast
WipEout developer SCE Studio Liverpool closed - Destructoid

DestructoidJapanatorTomopopFlixist



WipEout developer SCE Studio Liverpool closed


2:00 PM on 08.22.2012
WipEout developer SCE Studio Liverpool closed photo



In a statement released today by Sony, it was announced that SCE Studio Liverpool has been shut down. Founded as Psygnosis, the developer was best known for its work on the WipEout series.

"It has been decided that Liverpool Studio should be closed," reads the statement. "Liverpool Studio has been an important part of SCE Worldwide Studios since the outset of PlayStation, and have contributed greatly to PlayStation over the years. Everyone connected with Liverpool Studio, past and present, can be very proud of their achievements.

"However, it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers. Our Liverpool Facility will continue to operate, housing a number of other vital WWSE and SCEE Departments."

According to Eurogamer sources, Liverpool was making two PlayStation 4 games. One was a "dramatically different" WipEout title, while the other was said to be in the same vein as Splinter Cell and reportedly utilized motion-capture tech not unlike what Team Bondi used for LA Noire.

Sony closes WipEout developer Sony Liverpool [Eurogamer]
Sources: Sony Liverpool was working on WipEout PS4 and a Splinter Cell style game for PS4 [Eurogamer]

Full statement from Sony:

As part of SCE Worldwide Studios, we do regular reviews to ensure that the resources we have can create and produce high quality, innovative and commercially viable projects in an increasingly competitive marketplace. As part of this process, we have reviewed and assessed all current and planned projects for the short and medium term and have decided to make some changes to our European Studios.

It has been decided that Liverpool Studio should be closed. Liverpool Studio has been an important part of SCE Worldwide Studios since the outset of PlayStation, and have contributed greatly to PlayStation over the years. Everyone connected with Liverpool Studio, past and present, can be very proud of their achievements.

However, it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers.

Our Liverpool Facility will continue to operate, housing a number of other vital WWSE and SCEE Departments.

This should not take anything away from the great work WWS are doing and the incredible games and services that we have made, and continue to make, both for this coming year and further in the future.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Deep Silver acquires Homefront IP photo
Deep Silver acquires Homefront IP
11:45 AM on 07.30.2014







Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Developer stuff

6:00 PM on 07.29.2014
So the Confederate Express developers might just be scumbags

Covering Kickstarter campaigns can be tricky business. Between conflicts of interest, the nature of crowdfunding, and the potential for scams, a lot can go wrong when an outlet like Destructoid highlights a particular campaig...more



7:00 PM on 07.28.2014
No, Facepunch didn't cancel Rust to make this game

On Friday, Rust developer Facepunch Studios offered an early look at another of its games, Riftlight. It's an arcade shooter with classes (including melee), loot, and abilities. What was pictured was early -- though it alread...more



2:00 PM on 07.28.2014
Capcom wants to lower development cycles to 1.5 years for major sequels

Nobody likes waiting for the follow-ups to their favorite games. However, if you're a Capcom fan, that wait will be more tolerable than most others, as the Japanese publisher aims for significantly quick turn-around between i...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more