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Remember that time you got really motivated, gathered your thoughts, threw away all the cheetos and Maxims cluttering up your living room, cleaned off your desk and actually took on that project you'd been dreaming about? You know the one that got you the respect of your friends and peers, made you rich, and compelled Maslow himself to slice off the top section of his "hierarchy of needs" pyramid and hand deliver it to you because he was so in awe of your drive and subsequent success? Nope, me neither. But hey, there's always today right? At this year's PAX, I sat down with Eric Fritz, Director of Marketing for GarageGames, to discuss his kick-ass company's cool projects, like the upcoming Game Development Competition. He had some excellent advice on how to develop your own game from home using cheap software. He also dished a little dirt on Nintendo's WiiWare plans (or lack thereof). Hit the jump and prepare for your life to be changed.
GarageGames is an online publishing label for independent games, as well as a first party developer. You may be familiar with them from the recent Xbox Live Arcade "smash hit" Marble Blast Ultra. Go on, bump down that Super Puzzle Fighter II Turbo HD Remix in your download queue for a few seconds and give it a try. You back? Surprisingly not too shabby, huh? These fellas don't just make games though. They're on a mission. God knows why, but they actually want to help regular folks like you and me make our own games. And if we're good enough, they might just help us beam them into Wii60 living rooms across the planet. They license their sophisticated game development engines for pocket change, enabling anyone with will power and a computer to create games with depth and character. Their company's stated goal is to rescue independent developers from the "mercy of corporations that only care about the bottom line". I'm gonna go ahead and file GarageGames under the good guys section in my Rolodex. Destructoid: As GarageGames continues to be successful, what are your plans for continuing to support indie development and publishing? Are you committed to this ideal for the long haul? For the upcoming Game Developers Contest you’re sponsoring, in addition to earning a free Torque Engine license, is there any chance the winner will end up having their game published with GarageGames? If you see something you like in the contest will you pursue it as a future title? Do you have plans or aspirations to do things on a more commercial scale as you become more successful, while still maintaining your indie development side? That philosophy is the basis of your name, right? It's an echo of the garage band concept. Focusing on indie games, do you experience less of the notorious conflicts between developers and publishers? There’s been a lot of talk lately about the production model being broken due to the lack of trust between the two camps involved in making games. So you’ve got this flexible licensing structure in place for the game engines you've created. When someone wants to use your software you offer different rates for amateur developers vs. commercial developers. How do you determine the difference between who qualifies as amateur and who qualifies as commercial? So there is a basic package for people who might have no prior experience, but more options are available, depending on your skill level? Thanks so much for your time. Best of luck to you guys. [NOTE: Plättchen Twist 'n' Paint, from Austrian game developer Bplus, has been announced as the first official WiiWare title. A Nintendo rep I spoke with at PAX told me on the condition of anonymity that the programming specs for WiiWare have already been quietly released to a handful of select companies. It sounds like Nintendo’s being awfully choosy in who they share their development info with. The possibilities for WiiWare are limited not “only by the imaginations of developers” but also by Nintendo’s cliquey invites to their online party. Which logically leads to the question, how much lip gloss and smokey eye shadow do you have to wear before Nintendo will let you compete with its first party titles?] Next page: More wii stories ![]()
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living the dream since March 16, 2006 |
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11:10 AM on 08.30.2007, 


