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Wii Fit and Heavy Rain are not that different photo
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Bold claim, indeed. Nintendo's Wii Fit and Quantic Dream's Heavy Rain exist at opposite ends of the spectrum. What could they possibly share in common?

A lot more than you may think.

These two titles are high-profile vanguards of experimentation in gaming. They have the potential to influence future software but can just as easily fade away if left unexplored. They find common ground not on the content they provide but on roles they fulfill. I would like to examine those roles in order to demonstrate just how similar these games are. 



What is Wii Fit? An exercise game? There have been many exercise games in the past, so what makes this one so special? Calling it an "exercise game" is a bit misleading, however. A quick Google search yields polarizing conclusions as to the effectiveness of Wii Fit as a fitness tool. For those who do see results, it's only when Wii Fit is included as part of greater health program.

It would be more appropriate to call it a "lifestyle tool." The game offers no clear-cut goals; instead, users set goals for themselves and work to achieve them even while the Wii is inactive. Wii Fit encourages you to be a little more active and to make small changes in your daily routine, such as walking to the store instead of driving or drinking water instead of soda at work. It graphs your progress and suggests activities you should engage in next. On the whole, it's an experience far more personal than some ten-minute Pilates DVD.

Miyamoto may consider Wii Fit to be a game, but it's a game in the loosest sense of the word. The word that has come to encapsulate software like Wii Fit is "non-game." Non-games don't feature the usual video game trappings and as such are off-putting to the more traditional gamer. Is it any surprise then why many cry foul at Wii Fit's inclusion on official sales charts?



Now let's look at Heavy Rain. According to Game Informer:

"Concepts like shooting the bad guys, leveling up your character, and acquiring new items are so pervasive that they have been inextricably woven into most players' definition of what it means to be a video game. Heavy Rain forces you to reconsider that definition. It is barely a game in the popular sense of the word, but Quantic Dream's masterpiece makes groundbreaking strides in storytelling and character development, demonstrating that interactive entertainment still has a deep well of untapped potential."

GamePro says:

"Some may not be willing to accept the breaking of traditional gaming concepts."

IGN concludes:

"Heavy Rain's an interactive movie, and it's an enthralling experience."

The consensus is that Heavy Rain is unique and ambitious but ultimately not what you are accustomed to. Check out the language being used -- it's an "emotional experience," it'll "keep you guessing," the writing "pulls you in," the characters are believable "actors." If it weren't for the frequent mention of on-screen button prompts, you might think you were reading reviews for the latest Hollywood thriller.

As with Wii Fit, Heavy Rain is not the first of its ilk. Quantic Dream's previous game Fahrenheit, a.k.a. Indigo Prophecy, is the closest example in terms of presentation and progression. Heavy Rain goes even further by increasing the number of junction points to such a degree as to create the illusion that your every choice will have repercussions ranging from the overt to the subtle.

David Cage remarked that not even he considers Heavy Rain a videogame. What he does consider it to be is a personal and highly malleable experience. No two people will make the same choices, , none of them "right" or "wrong," and events will unfold in manifold directions. No matter the outcome of a particular scenario, the story will proceed to its conclusion. As such, there is no real way to "lose."

Are you starting to see the overlap?



As disparate as Wii Fit and Heavy Rain are, at their core they are about personal investment. One encourages awareness of your physical body while the other evaluates your decisions and alters the experience accordingly. Neither piece of software will condemn you for your shortcomings. Only you can decide whether your performance is satisfactory or in need of improvement. In fact, the only way to fail is simply to not play.

Even more interesting is how both titles work to remove players from the game and disconnect them from the on-screen action. Most games place you in the role of a character, giving you direct control over your avatar's well-being. Wii Fit does no such thing. Sure, there's your Mii right there on your TV, emulating your every action, but that's just it! It's emulating your actions! You are the one improving. You are the one being challenged. Your Wii Fit age is not some accumulation of stat-building experience but a representation of your personal off-screen growth.

In Heavy Rain, you follow the exploits of a set of characters. These "actors," are playing roles assigned to them as you guide them from a safe distance. You exert some measure of control, but it's indirect at best. Playing Heavy Rain is akin to directing a movie as it unfolds, altering the scene in real-time in the context of the characters' motivations and emotional state. Sometimes your commands are vague approximations of physical actions, but other times they are merely buttons to be pressed.

If the character you are directing dies, focus shifts to another one. The story doesn't end or double-back on itself. Why would it? You weren't the one who died. Events flow like a river -- you can redirect or siphon the water but can never control the water itself. There will be moments that highlight the gulf between you and these actors, moments that will unfold a specific way regardless of your direction.



So here we have two non-games that engage players not via immersion but via emersion. The experience is reliant not upon how linked players are to the digital realm but upon how disconnected they are. Wii Fit is effective when players commit to a plan of which the software itself is only a part, while Heavy Rain is effective when players realize that they aren't shackled down by necessity.

As unconventional as they may be, why shouldn't they be classified as games? The way I see it, they are captivating audiences through alternative means and expanding the definition of what a game can be. Unless it is our desire to bear witness to creative stagnation, we have to be accepting of a little radical experimentation here and there.

I must comment on the reception for both types of games from the enthusiast crowd and gaming press. Though detractors exist for both, it's clear that Wii Fit garners a lot more scorn. Heavy Rain, on the other hand, seems to be gathering accolades for its risky approach to narrative delivery. Heavy Rain is "evolving the medium" while Wii Fit is "holding the medium back."

To that I ask, "What's the difference?"








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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84 comments | showing # 1 to 50
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GoldenGamerXero's Avatar - Comment posted on 02/15/2010 17:05
GoldenGamerXero
I'm not sure if I agree with what you're saying but you said it pretty well. I can't think about the relationship between Wii Fit and Heavy Rain because I don't actually see any so that all I can say about this topic.
Monodi's Avatar - Comment posted on 02/15/2010 17:25
Monodi
Niero, hire this man!
RenegadePanda's Avatar - Comment posted on 02/15/2010 18:03
RenegadePanda
I can't believe Heavy Rain ripped off WiiFit.
The Silent Protagonist's Avatar - Comment posted on 02/15/2010 18:17
The Silent Protagonist
Heavy Rain is a throwaway title, though. Wii Fit - being game or "tool" does allow for a goal to be set and even like brain age, it does encourage you to meet or exceed such goals.

Heavy Rain is more like a visual novel, it may have a couple game-like elements, but much like the visual novel, the adventure game elements are practically lobotomized and have a few trite "choices" to make along the way, which may or may not change anything.

Wii Fit, at the very least, is functional as a lifestyle tool and can be pushed toward being a game. Heavy Rain you will buy and quickly forget the second the next big game or movie is in you hands.

Mass Effect 2 exceeds HR in the realm of choice, which by comparison "choice" in HR looks extremely arbitrary. Games like Ico and SotC have become regarded as artistic masterpieces that you can play, all without the need to be overwhelmingly cinematic about it.
Cartman's Avatar - Comment posted on 02/15/2010 18:18
Cartman
I fucking knew it.


Well, actually I didnt


But now I do


And I couldnt be more disgusted.
EdgyDude's Avatar - Comment posted on 02/15/2010 18:25
EdgyDude
" To that I ask, 'What's the difference?' "
Graphics whores

@Monodi: i fully support that thought.
Novakaine's Avatar - Comment posted on 02/15/2010 18:49
Novakaine
Beautiful write-up.

"What's the difference?" Like EdgyDude, graphics whores; and an industry-wide hate for Nintendo (it's not FUD anymore, it's the damned truth that the vast majority of the industry nowadays harbors vitriol for the Big N).
Mr Andy Dixon's Avatar - Comment posted on 02/15/2010 19:08
Mr Andy Dixon
Fantastic work. Great read.
grafkhun's Avatar - Comment posted on 02/15/2010 19:20
grafkhun
Er, not so sure I understood exactly. When you say "Heavy Rain is effective when players realize that they aren't shackled down by necessity" what do you mean by necessity? The need to cater to their learned gaming instincts? The need for them to get every button press in the game exactly right? Also, Heavy Rain sets out to tell a mystery story and allow the player to have some control over how it pans out, no? So how is it only effective in meeting this goal when the player see's this 'necessity'?

Great article though, I'm just confused on that one thing.
Y0j1mb0's Avatar - Comment posted on 02/15/2010 19:43
Y0j1mb0
*COUGH* Nintendo Fanboy *COUGH*
Xzyliac's Avatar - Comment posted on 02/15/2010 19:56
Xzyliac
Wonderful. If nothing else it'll get the ol' brain a-movin'.

Also, that header is really cool.
bluexy's Avatar - Comment posted on 02/15/2010 20:03
bluexy
I gotta say, your article didn't make much sense to me. Are you trying to actually compare them? Are you arguing against people that say they aren't games? Are you trolling for some reactionary comments? I don't like to scorn well written stories but this one is all over the place.
NateT's Avatar - Comment posted on 02/15/2010 20:22
NateT
What's the difference? Perhaps the fact that Wii fit lacks a narrative and is a collection of minigames you play with the balance board and Heavy Rain is narrative-heavy game in which the players input is sometimes (perhaps most of the time) marginal, sometimes critical.

Perhaps that explains some of the reaction. But then again I am not telling you anything you don't know. The question itself is pretentious because you, being intelligent, probably already know the answer.

But honestly, saying that Wii Fit and Heavy Rain are similar because they remove you from the game is perhaps true but so what? It is only one aspect of two multifaceted games.
Tony Ponce's Avatar - Comment posted on 02/15/2010 20:22
Tony Ponce
@grafkhun

Yeah, I totally flubbed that part up.

I wanted to try to convey that Heavy Rain doesn't offer a "correct" way to play, that there are no rewards or penalties other than what assign to yourself. From many reviews I've read, there are sections of the game where you literally don't have to push a single button even though you could if you want. With that in mind, the game doesn't demand all that much out of you. Nothing is really "necessary." I hope that makes sense.

@bluexy

I've caught a few of your comments on my previous posts. You don't have much nice to say to me, do you?
Jonathan Holmes's Avatar - Comment posted on 02/15/2010 20:26
Jonathan Holmes
That was hot.
Vigilante8's Avatar - Comment posted on 02/15/2010 20:40
Vigilante8
Fantastic article.
Xander Markham's Avatar - Comment posted on 02/15/2010 20:49
Xander Markham
Inventive argument, cleverly pitched. Another outstanding post, megaStryke.
sheppy's Avatar - Comment posted on 02/15/2010 20:54
sheppy
WiiFit deserved the scorn it got, at first. Because unlike many other exergaming contemporaries like You Fitness and EyeToy Kinetic (which Ironically Miyamoto was impressed with at an E3 but Nintendo invents EVERYTHING so that doesn't matter), WiiFit didn't have a program, didn't have a goal, and took so long to get into the next exercise that it's benefits for doing a routine were squandered away. It's lifestyle system that you praise was directly stolen from other systems such as Xavix. And in the end, it was SOOO misleading of a product, that in Japan, Nintendo was forced to put the fact that it's all a lie ON the box. Fortunately for Nintendo, US and Europe have no such stipulations and someone can easily sell powdered rice pills for $50 as performance enhancers and never actually HAVE to prove it works. Whether WiiFit Plus is a better program or not, I don't know. But I do know that a $5 exercise DVD gave you the much better workout than the $100 scale minigame compilation. Whether or not it's a game is a whole other debate.

The industry as a whole is rather fed up on Nintendo because, frankly, they're tired of being jerked around. Like Jim Sterling said, "The fact that they are STILL pretending like gamers matter ot them is what is offensive. Just admit it, you don't give a shit about us." during the E3 No8 podcast. You see the scorn because they keep promising and never really giving the carrot they dangle. Eventually, people get pissed off at that kind of behavior and there IS a backlash. See: Sony and PS3 launch, PSP Go.

As to this comparison, really? So now Nintendo invented Heavy Rain too? I'm guessing that's the point you're driving at here because no other point has been implied. Other than, of course, Heavy Rains massive influence from Adventure gaming. You know, that genre of games that supposedly died according to Roberta Williams because poor people could afford computers suddenly and not because her game design tactics were retarded, punishing, and not very clever. But I suppose Nintendo invented that too with Shadowgate, right?
Kraid's Avatar - Comment posted on 02/15/2010 21:12
Kraid
Classic MegaStryke.

I love it!
Xzyliac's Avatar - Comment posted on 02/15/2010 21:14
Xzyliac
@NateT
Did you miss this?

They find common ground not on the content they provide...
Mike Moran's Avatar - Comment posted on 02/15/2010 21:23
Mike Moran
Congrats MegaStryke. You're a seemingly open minded gamer who thinks for himself. I see a lot of people who are the opposite and it really gets me down sometimes. Kudos and faps to you.
grafkhun's Avatar - Comment posted on 02/15/2010 21:30
grafkhun
Ah, I see now. One can play Heavy Rain with as much or little effort as they choose, the game still continues no matter what. You're 'necessity' is the need for one to 'master' the game, for the lack of a better word. Also, I wonder what would happen if someone play's Heavy Rain without any input at all, except for walking to activate scenes of course.
HiddenAHB's Avatar - Comment posted on 02/15/2010 21:31
HiddenAHB
Only crazy people play these two games.
Tony Ponce's Avatar - Comment posted on 02/15/2010 21:42
Tony Ponce
@sheppy

What the hell?
Tony Ponce's Avatar - Comment posted on 02/15/2010 21:45
Tony Ponce
@grafkhun

Well, it's not completely on rails. You do have to input something most of the time. You can't go down alternate paths unless you pick up the controller and follow the on-screen commands. It's all very downplayed, though.
sheppy's Avatar - Comment posted on 02/15/2010 21:50
sheppy
@megastryke,

Really? Damn, I was kind of hoping for a better reaction. Course my second paragraph was more towards Novacaine's victim mentality, explaining why there is a growing annoyance with Nintendo.

But really, I stand behind WiiFit being a worthless toy because it really was. It's just so sad Ellen and many other "daytimers" had to push it so hard.

But yeah, still kind of confused on the absolute intent of this article. And please, for future reference, when I troll that hard, either ignore me so I can see the other funny reactions, or at least troll me equally hard.
Tony Ponce's Avatar - Comment posted on 02/15/2010 21:55
Tony Ponce
I would prefer no trolling if at all possible, pretty please with sugar on top.
sheppy's Avatar - Comment posted on 02/15/2010 22:38
sheppy
I see, so you can troll me and be completely dismissive...

http://www.destructoid.com/blogs/sheppy/the-hard-sell-of-wii-games-148542.phtml

But the favor can't be returned. Fair enough, going away...
Tony Ponce's Avatar - Comment posted on 02/15/2010 23:24
Tony Ponce
Five months is a long time to hold a grudge.
pedrovay2003's Avatar - Comment posted on 02/15/2010 23:25
pedrovay2003
Wow... I really like what you said here.

I agree with Monodi, every time you get to a keyboard magic happens.
NateT's Avatar - Comment posted on 02/15/2010 23:28
NateT
@Xzyliac Nope. I was just pointing out mega already knows why they were received differently (most likely, if that is what his end question is really saying), thus asking the question why they were received differently is somewhat disingenuous.

My point was the similarity is, well, pointless. The article fails to answer the most important question "So what?" Honestly, this is a well written post, but I felt disappointed because it lacks anything I can recognize as a point beyond "Hey these two games are similar in a rather convoluted way."

It is like pointing out that Muddy Waters and Johnny Cash both sang about whisky, so why did some people like Cash but disliked Waters, without saying much more about on the matter.

On the necessity issue, I am honestly confused. So the players actions matter, but the player does not necessarily have to do much of anything to get to the end of the game. This is a good thing? This is innovation? Games that can play themselves? Really? Am I missing something?
Tony Ponce's Avatar - Comment posted on 02/16/2010 01:11
Tony Ponce
The point is that we have here two games that break ranks in different ways in an attempt to reinvigorate players. It was never my intent to explain whether the end results are any good (that would invoke a quality argument that I wanted to avoid this time around) but to demonstrate these are unique pieces of software that offer something not really seen before. We shouldn't discredit either one or pass them off as non-games without a second though. Instead, we must learn what that did effectively and build off that.
Sean Daisy's Avatar - Comment posted on 02/16/2010 03:46
Sean Daisy
Wii Fit and Heavy Rain are not that different because they take going to the gym / watching a movie and make it WORSE!!!

OOOOOOOh SNAP SON!!!!

nonono but seriously, my terrible joke aside, great article. You've made me more interested in giving Heavy Rain a rental at least, despite getting my fingers burned by Fahrenheit.
isnowbored's Avatar - Comment posted on 02/16/2010 08:39
isnowbored
That was great, awesome post
fetusmilk's Avatar - Comment posted on 02/16/2010 09:48
fetusmilk
umm world class track meet and Dance Aerobics did it on the NES before wii fit.
fetusmilk's Avatar - Comment posted on 02/16/2010 09:52
fetusmilk
and i see heavy rain as a sort of point and click adventure game with an updated interface made easier for consoles.
NateT's Avatar - Comment posted on 02/16/2010 11:33
NateT
@mega

I can understand your point from a developer’s perspective:

“we must learn what that did effectively and build off that.”

But most of us are consumers. We don’t build anything, video game wise.

Consumers only encourage innovation through buying, and to a much lesser extent, renting games. If an innovation does not look enjoyable, why should someone buy it?

Moreover, while your point is taken, both games innovate by having elements that take the player out of the game, they produce vastly different value to the consumer.

Wii fit did what educational games (not covered on game pages but games none the less) have been doing for 25 years: taking something people don’t like to do and adding a gaming element to make it more fun. If you don’t like exercise, but do like games and want to loose weight then there is allot of value there.

As far as Heavy Rain goes, we will see. Still, in an interactive medium, deemphasizing interaction, making it so your inputs on supposedly critical parts of the game really don't matter that much or that you are a passive director instead of an active participant (perhaps I am mischaracterizing your description, if so sorry), does not seem a step forward. I could well be wrong on this.

BTW, if Cage does not think of Heavy Rain as a game, who are we to argue?
Artemus's Avatar - Comment posted on 02/16/2010 17:44
Artemus
Interesting article! Incredible how you come up with these crazy concepts and roll them into fun, concise reads.
CelicaCrazed's Avatar - Comment posted on 02/16/2010 18:29
CelicaCrazed
Great blog! I never would have made that comparison.

Not sure if I'll ever get around to playing Heavy Rain but I'm still in love with WiiFit. Works well if you use it properly.
GEMPadre036's Avatar - Comment posted on 02/17/2010 21:41
GEMPadre036
Excellent article, as per usual. Sorry about the trolls that are hounding you.
Enkido's Avatar - Comment posted on 02/20/2010 11:21
Enkido
Grats on the front page.
greks224's Avatar - Comment posted on 02/20/2010 11:31
greks224
I think I get what you're saying; the similarity between the two software is the lack of investment along traditional gameplay lines (i.e., "these inputs will lead to a loss, those to win"), whereas instead it is what the on-screen interactivity implies for your physical or emotional being which provides engagement.

Basically, both pieces of software requires an experiential investment level that goes beyond the necessity of being a "game."
Chronic Logic's Avatar - Comment posted on 02/20/2010 11:35
Chronic Logic
Pfft. Give me a gun and let me shoot people to a bloody pulp. You can't beat the classic formula.
Kamlon's Avatar - Comment posted on 02/20/2010 11:51
Kamlon
Seems to me a lot of people posting comments missed the point of the article.

Can't blame them though, it's a strange article. Not a bad one, just an odd one.
mrplow8's Avatar - Comment posted on 02/20/2010 11:56
mrplow8
You don't have to get up and move around while playing Heavy Rain, though. You can be a lazy fatass who sits around and doesn't move, instead of a lazy fatass who plays Wii Fit and thinks he's accomplishing something other than looking like a jackass.
Corak's Avatar - Comment posted on 02/20/2010 11:57
Corak
Its an interesting comparison, one that I never really thought of before. But one thing I'd ask with the Wii fit...If it wasn't used through the Wii system would it be different than say a workout video? In a workout video you imitate the on screen directions to achieve a fitness goal. To me that sounds more like Wii Fit than Heavy Rain. Granted there is a little more to it, but if the Wii Fit wasn't made by Nintendo and was made by a fitness company it would most likely be marketed and considered a fitness tool rather than a "game." The line for a game being considered a game or something else is getting more and more broad as these new types of media come out to push our preconceived notions of what should be considered a game and what shouldn't.
DinosaurPizza's Avatar - Comment posted on 02/20/2010 12:03
DinosaurPizza
I don't see how you can't see the difference.

One game is designed as a toy that you play with and ultimately get nothing besides a few fitness tips.

The other game is designed as a narrative experience and uses its gameplay to tell a story that can not be told in any other medium.

Heavy Rain is often described as a movie, but movies don't have any interaction with the viewer. The whole point of games is that you can interact with them, Heavy Rain mixes the inherit interactivity of games with a storyline, therefore pushing the medium forward, and showing people what games can accomplish.

WiiFit upholds the idea that games are nothing but something you play with and provide nothing else but temporary stimulation, similar to a toy.

I thought the article was interesting, but your concluding point is so ridiculous it induces rage. I also think its never a good idea to compare a game that isn't out yet.
DinnertimeNinja's Avatar - Comment posted on 02/20/2010 12:06
DinnertimeNinja
"So here we have two non-games that engage players not via immersion but via emersion."

I don't think that makes any sense. At least not in the way in which you intended. I've tried to look at it from every possible meaning of 'emersion' but I still don't get it.

And really, the only thing I see in common with them is that they're different from the norm. I think with a little time and effort, one could reasonably compare any two games to the same effect.

Oh, and by the way, Sheppy's comments are about as far from trolling as you can get. Perhaps it was a bit too much of a confrontational tone, but just because someone disagrees with you in a post doesn't mean that they're trolling.
sprldr's Avatar - Comment posted on 02/20/2010 12:21
sprldr
Heavy Rain is a step towards the evolution of the point-and-click adventure genre of old.

Wii Fit is an exercise placebo for middle-aged women.

They are not even comparable. Just because some people consider them both to be "non-games" does not mean that they are the exact same type of thing. One leans away from 'game' and towards 'movie'; the other leans away from 'game' and towards 'workout video'. I mean... seriously. Come on now.
runtheplacered's Avatar - Comment posted on 02/20/2010 12:34
runtheplacered
Ok.. I'm not trying to be harsh.. but what is the point of this article? I can draw comparisons in any two objects I want, but it won't mean anything. I can draw comparisons between chicken eggs and potato chips.. or surfing and pro wrestling, if I try hard enough.

But what're you proving by doing such a thing? Meaningless correlations exist all around us.

Perfect example: "As such, there is no real way to "lose."

Are you starting to see the overlap?"

You also don't "lose" in The Sims. So now The Sims and Heavy Rain are not at all different?

You already know exactly what the difference is between Heavy Rain and Wii Fit. Honestly this just makes it sound like you're trying way too hard.
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