Heavy Rain is more like a visual novel, it may have a couple game-like elements, but much like the visual novel, the adventure game elements are practically lobotomized and have a few trite "choices" to make along the way, which may or may not change anything.
Wii Fit, at the very least, is functional as a lifestyle tool and can be pushed toward being a game. Heavy Rain you will buy and quickly forget the second the next big game or movie is in you hands.
Mass Effect 2 exceeds HR in the realm of choice, which by comparison "choice" in HR looks extremely arbitrary. Games like Ico and SotC have become regarded as artistic masterpieces that you can play, all without the need to be overwhelmingly cinematic about it.
"What's the difference?" Like EdgyDude, graphics whores; and an industry-wide hate for Nintendo (it's not FUD anymore, it's the damned truth that the vast majority of the industry nowadays harbors vitriol for the Big N).
Great article though, I'm just confused on that one thing.
Perhaps that explains some of the reaction. But then again I am not telling you anything you don't know. The question itself is pretentious because you, being intelligent, probably already know the answer.
But honestly, saying that Wii Fit and Heavy Rain are similar because they remove you from the game is perhaps true but so what? It is only one aspect of two multifaceted games.
Yeah, I totally flubbed that part up.
I wanted to try to convey that Heavy Rain doesn't offer a "correct" way to play, that there are no rewards or penalties other than what assign to yourself. From many reviews I've read, there are sections of the game where you literally don't have to push a single button even though you could if you want. With that in mind, the game doesn't demand all that much out of you. Nothing is really "necessary." I hope that makes sense.
@bluexy
I've caught a few of your comments on my previous posts. You don't have much nice to say to me, do you?
The industry as a whole is rather fed up on Nintendo because, frankly, they're tired of being jerked around. Like Jim Sterling said, "The fact that they are STILL pretending like gamers matter ot them is what is offensive. Just admit it, you don't give a shit about us." during the E3 No8 podcast. You see the scorn because they keep promising and never really giving the carrot they dangle. Eventually, people get pissed off at that kind of behavior and there IS a backlash. See: Sony and PS3 launch, PSP Go.
As to this comparison, really? So now Nintendo invented Heavy Rain too? I'm guessing that's the point you're driving at here because no other point has been implied. Other than, of course, Heavy Rains massive influence from Adventure gaming. You know, that genre of games that supposedly died according to Roberta Williams because poor people could afford computers suddenly and not because her game design tactics were retarded, punishing, and not very clever. But I suppose Nintendo invented that too with Shadowgate, right?
Well, it's not completely on rails. You do have to input something most of the time. You can't go down alternate paths unless you pick up the controller and follow the on-screen commands. It's all very downplayed, though.
Really? Damn, I was kind of hoping for a better reaction. Course my second paragraph was more towards Novacaine's victim mentality, explaining why there is a growing annoyance with Nintendo.
But really, I stand behind WiiFit being a worthless toy because it really was. It's just so sad Ellen and many other "daytimers" had to push it so hard.
But yeah, still kind of confused on the absolute intent of this article. And please, for future reference, when I troll that hard, either ignore me so I can see the other funny reactions, or at least troll me equally hard.
http://www.destructoid.com/blogs/sheppy/the-hard-sell-of-wii-games-148542.phtml
But the favor can't be returned. Fair enough, going away...
I agree with Monodi, every time you get to a keyboard magic happens.
My point was the similarity is, well, pointless. The article fails to answer the most important question "So what?" Honestly, this is a well written post, but I felt disappointed because it lacks anything I can recognize as a point beyond "Hey these two games are similar in a rather convoluted way."
It is like pointing out that Muddy Waters and Johnny Cash both sang about whisky, so why did some people like Cash but disliked Waters, without saying much more about on the matter.
On the necessity issue, I am honestly confused. So the players actions matter, but the player does not necessarily have to do much of anything to get to the end of the game. This is a good thing? This is innovation? Games that can play themselves? Really? Am I missing something?
OOOOOOOh SNAP SON!!!!
nonono but seriously, my terrible joke aside, great article. You've made me more interested in giving Heavy Rain a rental at least, despite getting my fingers burned by Fahrenheit.
I can understand your point from a developer’s perspective:
“we must learn what that did effectively and build off that.”
But most of us are consumers. We don’t build anything, video game wise.
Consumers only encourage innovation through buying, and to a much lesser extent, renting games. If an innovation does not look enjoyable, why should someone buy it?
Moreover, while your point is taken, both games innovate by having elements that take the player out of the game, they produce vastly different value to the consumer.
Wii fit did what educational games (not covered on game pages but games none the less) have been doing for 25 years: taking something people don’t like to do and adding a gaming element to make it more fun. If you don’t like exercise, but do like games and want to loose weight then there is allot of value there.
As far as Heavy Rain goes, we will see. Still, in an interactive medium, deemphasizing interaction, making it so your inputs on supposedly critical parts of the game really don't matter that much or that you are a passive director instead of an active participant (perhaps I am mischaracterizing your description, if so sorry), does not seem a step forward. I could well be wrong on this.
BTW, if Cage does not think of Heavy Rain as a game, who are we to argue?
Not sure if I'll ever get around to playing Heavy Rain but I'm still in love with WiiFit. Works well if you use it properly.
Basically, both pieces of software requires an experiential investment level that goes beyond the necessity of being a "game."
Can't blame them though, it's a strange article. Not a bad one, just an odd one.
One game is designed as a toy that you play with and ultimately get nothing besides a few fitness tips.
The other game is designed as a narrative experience and uses its gameplay to tell a story that can not be told in any other medium.
Heavy Rain is often described as a movie, but movies don't have any interaction with the viewer. The whole point of games is that you can interact with them, Heavy Rain mixes the inherit interactivity of games with a storyline, therefore pushing the medium forward, and showing people what games can accomplish.
WiiFit upholds the idea that games are nothing but something you play with and provide nothing else but temporary stimulation, similar to a toy.
I thought the article was interesting, but your concluding point is so ridiculous it induces rage. I also think its never a good idea to compare a game that isn't out yet.
I don't think that makes any sense. At least not in the way in which you intended. I've tried to look at it from every possible meaning of 'emersion' but I still don't get it.
And really, the only thing I see in common with them is that they're different from the norm. I think with a little time and effort, one could reasonably compare any two games to the same effect.
Oh, and by the way, Sheppy's comments are about as far from trolling as you can get. Perhaps it was a bit too much of a confrontational tone, but just because someone disagrees with you in a post doesn't mean that they're trolling.
Wii Fit is an exercise placebo for middle-aged women.
They are not even comparable. Just because some people consider them both to be "non-games" does not mean that they are the exact same type of thing. One leans away from 'game' and towards 'movie'; the other leans away from 'game' and towards 'workout video'. I mean... seriously. Come on now.
But what're you proving by doing such a thing? Meaningless correlations exist all around us.
Perfect example: "As such, there is no real way to "lose."
Are you starting to see the overlap?"
You also don't "lose" in The Sims. So now The Sims and Heavy Rain are not at all different?
You already know exactly what the difference is between Heavy Rain and Wii Fit. Honestly this just makes it sound like you're trying way too hard.

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