Well it wouldn't be a Tuesday unless Nintendo were winning an award, now would it?
At yesterday's Technological & Engineering Emmy Awards in Las Vegas, Nintendo was honored by the National Academy of Television Arts & Sciences with an Emmy Award for excellence in engineering creativity. Both the Wii (for its motion-sensing controls) and the Nintendo DS (for its touch-screen controls and dual-screen display) were recognized.
"The pioneering interfaces for Wii and Nintendo DS reflect our long tradition of seeking new ways to enhance the gaming experience for users at every level," said Don James, Nintendo of America's executive vice president of operations.
James and the folks at the Nintendo must be feeling pretty good about themselves. Pools of money aside, this is second Emmy Nintendo has received; last year, the company was recognized for something you might have used a few times -- the D-pad.
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/applauds
Yeah, Nintendo invented a lot of things that we now take for granted and forget was originally there's. Maybe we should remember that the next time we call the stylus or Wiimote a gimmick.
I guess Nintendo is just the go-to company for "innovation" nowadays. Yes, their console is the first console to incorporate said motion-sensitivity, but it is in no way new technology. Excellence? I guess. But I'm kind of tired of people just throwing awards at nintendo without really doing any research.
Mabey your right about the touch screen stuff. But Nintendo DID invent the D-Pad (I beleve it was first seen on the original DS: Mr.Game&Watch, but I may be wrong).
And you'll notice that Nintendo's D-Pad, is ONLY used on Nintendo Products (they have a patent that makes it illegal for anyone else to use it). Yes it was used before 2007, but I guess this is just the first time they are being recognized for it.
Anyways, congrats to them!
See http://en.wikipedia.org/wiki/D_pad
And @jpitner:
Please explain why the National Academy of Television Arts & Sciences should give a rat's ass about touch screens at "restaurants/ATMs/credit card machines." How do these applications of touch screen technology fall within the scope of "Television Arts & Sciences"?
Anyway, congrats to Nintendo. It's really something else when you look at the video game industry and how damned impactful Nintendo is... the D-Pad, the standard diamond layout for controller buttons, shoulder buttons, analog stick, rumble, and now with Microsoft working on making their own waggle ripoff like Sony did, it would appear that motion control is the latest pioneering Nintendo has done.
A lot of people think it's fanboy blabbering, but it's the truth: Nintendo innovates; the industry imitates.
I was at a game store a couple of days ago and compared the Xbox 360, PS3 and Wii controls. Out of all of them, the Xbox 360's controller felt cheap and clunky. The D-pad is crap. On the bright side, it is an improvement over the first Xbox controller.
I don't like the PS3's separated version of the D-pad. It just feels weird to me. The Wii's D-Pad like the PS3's is of good quality, but it's not exactly in the most convenient location. The DS Lite's D-Pad is good but could have been slightly bigger.
I think the SIXAXIS is more revolutionary than the wiimote because it has the motion-controls, in addition to dual-analog sticks and WAY more buttons than the wiimote, all pressure sensitive. All through bluetooth! How come no one recognizes that as a feat of enginnering?
A game could be developed with WAY more interesting controls using the SIXAXIS than the wiimote. Look at Warhawk. NOT POSSIBLE on the Wii (not enough buttons).
Ya, it's too bad that with motion-controls, in addition to dual-analog sticks and WAY more buttons than the wiimote, all pressure sensitive, no one can seem to get the SIXAXIS to work properly.
Oh that's right. It sucks balls. Sorry, I forgot.
For the most part, the Wii remote has proven that it can offer intuitive and enhanced FPS control in several games like Metroid Prime 3 and Medal of Honor Heroes 2 and other shooter control schemes like with RE 4. It can be used in several clever interactive ways like in Zack and Wiki's puzzle solving methods. Better use of the sword spin attack, other sword techniques (but not the basic sword swing) bow and arrow, and claw shot. I liked the surprisingly responsive motion control use in Mario Galaxy except for throwing fire-balls with the fire flower power-up.
Let's not forget Wii Sports as well. I still feel that there are more exicting that can still be done with the Wii remote, but most developers (mainly third-parties) have been pretty lazy and often resort to waggle to act as a useless replacement for button pressing and button combos.
P.S. i still love the Wiimote just not for fast movements in a fighter.
iedge