Quantcast


Why you need to be excited about SpyParty photo

There has never been a videogame like SpyParty.

Most videogames deal in the epic, the explosive, and the impersonal. SpyParty deals in subtlety, misdirection, and observation. Many multiplayer games ask the player to expend thousands of rounds of ammunition toward the destruction of the player's enemies; SpyParty gives you only one shot, and you'd better damn well make it count.

On the surface level, SpyParty is a two-player game about a sniper and a spy. The spy's job is to walk around a party, completing missions without breaking cover. The sniper's job is to identify the spy, and kill him. It's the simplest setup imaginable, but I was positively blown away by the game's depth and nuance after spending an hour with it at GDC. 

Hit the jump to find out why it deserves to be on your radar.

(Don't mind the ugliness of that screenshot; though the basic mechanics are there, SpyParty is still a good two years away from release. Hecker promises that a sizable amount of that dev time will be devoted to making the game look like not-ass.)

ere

SpyParty isn't just a game about shooting people and completing objectives. If you want to look at it in the kookiest way possible, it's actually a game based around the Turing test.

The game takes place in a party, full of about a dozen AI guests. As the spy, your job is to not only complete a bunch of arbitrary objectives (bug the ambassador, meet with a double agent, move a book from one bookcase to another), but to do so while appearing to be an AI guest yourself. If you do anything a bit too human -- if you start walking around in circles or choose a weird path to one of your objectives -- you run the risk of getting identified by the sniper.

Thus, the experience of controlling a spy is very much like that of being an actor: you try to suss out exactly how an AI character would behave, while also trying to find the right moment to complete your objectives. You'll find yourself doing totally mission-unrelated things like staring out of windows or talking to other guests solely to keep your cover intact. Every moment of the spy experience drips with tension: did he notice that little stutter in my walk animation as I turned around? Am I standing too close to this bookcase? Oh god, his laser sight is pointed right at my head -- does that mean I'm about to die, or is he just testing to see if I flake out and walk away?

ere

Conversely, the sniper experience is much more about perception and deduction; if playing the spy is like being an actor, then playing the sniper is like being a detective. As the spy can choose as many or as few missions as he wants, the sniper has to be careful with where he focuses his attention. You can spend the entire round focusing on the ambassador so you can watch for someone to bug him, but what if the spy didn't choose the ambassador mission? What if you try to focus on the entire crowd at once, at the risk of missing the incredibly subtle physical tells that every spy makes when completing a mission? Do you focus on only one or two people, possibly letting the actual spy get away with whatever he wants just outside your field of view?

As the sniper, you have to read the movements and actions of the entire party, narrowing down the number of possible spies until finally firing your sole bullet. If you hit the spy, you win the round. If you waste your bullet, the spy gets away. The sniper experience is one of constant uncertainty, making it that much more satisfying when you win.

SpyParty is as cerebral and personal experience as I've ever had with a multiplayer game. The mechanics are so straightforward that, after only a few rounds of play, I was already beginning to metagame. As the sniper, I'd aim my gun at the outside wall of the party, so the spy wouldn't be able to tell where I was looking and adjust their behavior accordingly. As the spy, I'd constantly try to use other members of the party as cover so that even if I blew my cover, the sniper would still run the risk of shooting the wrong person and losing the round. Between rounds, Hecker told me that one sniper he'd playtested with actually started listening for the clicking of his opponent's joystick, at which point he'd focus on any of the partygoers who started moving. Noticing this, the spy waited for an AI partygoer to start walking, then flicked the right joystick -- the one controlling the camera. Hearing the flick of a joystick and seeing a partygoer suddenly start moving, the sniper aimed, shot, and lost.

erer

Even in the early build I played with just one map and only four possible spy objectives, no two rounds ever played out the same way. Far as I can tell, SpyParty isn't a game about memorizing map layouts or nailing an optimum strategy. It's about improvisation, and reaction, and reading your opponent, and behaving unpredictably. Despite being two years away from completion, the early version I saw still remains one of the most subtle, enjoyable, and surprisingly playful multiplayer games I've yet played.

You can follow its development here.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

78 comments | showing # 1 to 50
prev
next 50 comments

Occams electric toothbrush's Avatar - Comment posted on 03/19/2010 15:05
Occams electric toothbrush
GodDAMN this sounds awesome!

Although....guy in the plaid jacket is dying every time I'm the sniper cause that jacket's a fucking crime.
Jumbo's Avatar - Comment posted on 03/19/2010 15:06
Jumbo
Excited that someone's coming up with innovative multiplayer game ideas. Bummed that those innovative multiplayer game ideas still involve sniping dudes in the head.
socialnorms's Avatar - Comment posted on 03/19/2010 15:06
socialnorms
This does sound fun. It also sounds like it has about as long a lifespan as a typical Wii game.
Jim Sterling's Avatar - Comment posted on 03/19/2010 15:07
Jim Sterling
If that works as advertised, that's wonderful.
Gamernerd101's Avatar - Comment posted on 03/19/2010 15:07
Gamernerd101
Let the final build be like this so I can play it on my PC because mines ancient. So, you should totally tell them to at least bring it to XNA on Live. So I can outwit my friends. It sounds amazingly clever. Yes, that is proper sentence structure.
Generic Purple Turtle's Avatar - Comment posted on 03/19/2010 15:09
Generic Purple Turtle
That looks fucking cool
Fantus's Avatar - Comment posted on 03/19/2010 15:10
Fantus
Wasn't this called "The Ship" at one point?
wormguy's Avatar - Comment posted on 03/19/2010 15:11
wormguy
This sounds really fun! Too bad it's so far from release.
Reginald's Avatar - Comment posted on 03/19/2010 15:12
Reginald
my only problem with this game is that Hecker probably wont finish it for a couple of years. thats a loooong, agonizing wait.
PvPPY's Avatar - Comment posted on 03/19/2010 15:13
PvPPY
That's a cool idea, on the other hand it would be impossible to make the game split-screen. I would only be really interested in playing this with real life friends with drinks in hand.
Duncor's Avatar - Comment posted on 03/19/2010 15:14
Duncor
Sounds like it might be an interesting idea. Reminds me a bit of that steam game The Ship. I love the idea of two players working against one another.
sunblazzer's Avatar - Comment posted on 03/19/2010 15:14
sunblazzer
Just heard about this on podtoid, cool to see some screens. You right Jim if it works as they say it will be a nice new take on sneaking and spy games. I will definitely be keeping an eye on this.
Strandli's Avatar - Comment posted on 03/19/2010 15:16
Strandli
This is definitely on my radar now! Remind me in two years.
Anjo's Avatar - Comment posted on 03/19/2010 15:23
Anjo
Sounds cool.
Mr Andy Dixon's Avatar - Comment posted on 03/19/2010 15:27
Mr Andy Dixon
Now THIS is the kind of game that would benefit from motion controls!

Imagine how tense it would be, having to mimic actual movements as the spy, and how exhausting it would be, aiming your virtual rifle at a potential target's head for 10 minutes at a stretch.
Shadowiii's Avatar - Comment posted on 03/19/2010 15:35
Shadowiii
There have been video games like this, for the record. I've played maps similar (where you have to mimic AI players while another person tries to kill you) in custom Warcraft 3 matches.
Game still looks pretty cool.
hpv's Avatar - Comment posted on 03/19/2010 15:35
hpv
Jonathan Blow must be mental to use a keyboard like that. Those things are way too hard to use.

Also, this game sounds pretty neat. Do you have to hit the guy in the head to kill him or does a foot shot work?
Mastrmeatwad's Avatar - Comment posted on 03/19/2010 15:40
Mastrmeatwad
This sounds very very promising.. I hope this turns out to be as fun as it sounds! I also like the comment about using camera action for the spy, natal perhaps, or playstation eye-move,
protoknuckles's Avatar - Comment posted on 03/19/2010 15:41
protoknuckles
This sounds really cool. I'd love to see it ported to the ds. Playing this at a convention on local wifi would be awesome.
Ganjookie's Avatar - Comment posted on 03/19/2010 15:43
Ganjookie
Looks awesome. Any specific platform that this is coming out for?
Dr Robo's Avatar - Comment posted on 03/19/2010 15:47
Dr Robo
After you'd finish your mentioning of SpyParty during the last podtoid, my 10 year old brother who happened to be casually overhearing came to me after it ended. He was excited and hoping to find out what game you were describing because he thought it sounded awesome.

If even a ten year old thinks this game seems brilliant, I have a hunch (and a hope) that it does extremely well.
StepTangent's Avatar - Comment posted on 03/19/2010 15:58
StepTangent
I wonder if people's real-life traits ("life of the party" or the "awkward anti-social" for example) would start to show in this game. It sounds like high level poker play and looking for tells.
presticle's Avatar - Comment posted on 03/19/2010 16:01
presticle
I'm excited about this one.

I was part of a student project called Drifters a few months back that focused on the same themes of misdirection and observation. It's 4-player LAN multiplayer. www.driftersgame.com to check it out.
ammoelf3's Avatar - Comment posted on 03/19/2010 16:08
ammoelf3
I liked hearing you talk about this on Podtoid and this sounds amazing!

What platform(s) is this for? Will it be on Steam?
falinter's Avatar - Comment posted on 03/19/2010 16:11
falinter
It does sound pretty fricking amazing.
KyleGamgee's Avatar - Comment posted on 03/19/2010 16:12
KyleGamgee
Wicked.

I don't knw if I could handle playing this game. It seems WAY too intense.
Z80's Avatar - Comment posted on 03/19/2010 16:21
Z80
Imagine doing this in real life. Go to any party, have a mutual friend tell Person 2 (filling the shoes of the sniper) your objectives, and go about doing them discreetly. They'd be really simple things, akin to the bookshelf example you gave. If the "sniper" finds you, he writes your name on a slip of paper and hands it to the mutual friend. Upon receiving it, the mutual friend either gives it to the person or, if the sniper was wrong, tosses it in the garbage (or disposes of it in one way or another).

Now you can live out your Metal Gear fantasies without fear of the police finding the bodies.
Airbr1dge's Avatar - Comment posted on 03/19/2010 16:29
Airbr1dge
Looks really cool! I don't think that I have seen a game like this.
wanderingpixel's Avatar - Comment posted on 03/19/2010 16:39
wanderingpixel
It sounds great, but two years? Is it because they don't have a lot of people working on it? Or is it a matter of money and time?
George Eric Oliver's Avatar - Comment posted on 03/19/2010 17:06
George Eric Oliver
This is win. I can not wait!
flea friend's Avatar - Comment posted on 03/19/2010 17:31
flea friend
Sounds really cool.

Let's just hope they can deliver two years from now. Someone get a time capsule.
Z80's Avatar - Comment posted on 03/19/2010 17:32
Z80
@wanderingpixel: It's just one dude making it. I wish him the best of luck.
Space Moose's Avatar - Comment posted on 03/19/2010 17:34
Space Moose
I'll probably be dead in 2 years, oh well
Clarke's Avatar - Comment posted on 03/19/2010 17:35
Clarke
This would make a good game for Destructoid NARP's. Announce the party and give a few chosen attendees objectives sort of like this game.Also I love ARGs.
danthuman's Avatar - Comment posted on 03/19/2010 18:02
danthuman
this was almost the exact idea me and my brother had a while back when splinter cell conviction was announced. have someone be the spy in a square full of people and other people try to pick him out.
jazzpanda's Avatar - Comment posted on 03/19/2010 18:24
jazzpanda
very cool!
lazyhoboguy's Avatar - Comment posted on 03/19/2010 18:26
lazyhoboguy
This sounds very unique and entertaining.
El-Sveppi's Avatar - Comment posted on 03/19/2010 18:30
El-Sveppi
That's extremely innovative. Hope development goes smoothly.
Joseph Holyome's Avatar - Comment posted on 03/19/2010 18:36
Joseph Holyome
2 years are you kidding me?
Maniac's Avatar - Comment posted on 03/19/2010 18:42
Maniac
Sounds epic.
Gyrael's Avatar - Comment posted on 03/19/2010 19:44
Gyrael
Dude, I'm so fucking hyped for this. When you talked about it on Podtoid I wet my knickers.
SavageHobbit's Avatar - Comment posted on 03/19/2010 20:23
SavageHobbit
One question, is he gonna slap googley eyes on everything in this like he did with Spore?

I kid, I kid. Sounds very intriguing!
ace of knaves's Avatar - Comment posted on 03/19/2010 20:24
ace of knaves
Oh this sounds like an absolutely brilliant idea.
Ubersuntzu's Avatar - Comment posted on 03/19/2010 20:26
Ubersuntzu
Sounds so awesome. Can't wait.

I wish more devs would experiment with asymmetrical multiplayer.
Korolev's Avatar - Comment posted on 03/19/2010 20:45
Korolev
Now this is innovative. Would love to see similar games developed by big studios in the future.
youngskeletor's Avatar - Comment posted on 03/19/2010 21:40
youngskeletor
sounds cool, but I gots no wii.
nekobun's Avatar - Comment posted on 03/19/2010 21:50
nekobun
I can't wait to see this fully fleshed out. Solid one-on-one games like this are few and far between anymore, with the focus on bigger and bigger multiplayer arenas, and it's nice to see an exploration of classic 1P vs 2P outside of a fighter.
Chainsawface's Avatar - Comment posted on 03/19/2010 22:02
Chainsawface
This is fucking AWESOME.
Los255's Avatar - Comment posted on 03/19/2010 22:24
Los255
O_____O
smerff's Avatar - Comment posted on 03/19/2010 22:47
smerff
sounds like total win to me
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!