Also, if you're into gender studies in gaming culture, check out Ewan Kirkland's articles on Silent Hill and masculinity if you already haven't.
They are there as eye candy or a romance item. They never seem to just be a character that coincidentaly has boobs. (tho i think Skyrim has some very good examples of female characters)
What needs to be done is for people who feel this way about games to go out and make ones that represent what they want, prove that a market exists there, etc. Telling an established industry that they are incorrect doesn't accomplish much of anything no matter how loud you do it, you have to show them.
I'm pretty sure you're a troll, but please go away anyway. You are a grade-A creep.
For science, women most often take biology, chemistry and math. Physics and CS are usually completely male dominated. The problem with the gender imbalance in the games industry need to be fixed further down the chain.
With the free tutorials/tools/languages/text editors/compilers/forums of the internet, where are all the women programmers?
I think like you say pushing for women-only initiatives is good in the short-term and we just have to hope that in the longer term we'll see an overall cultural shift as a result; it'd be nice if we could just sit back and things could change by themselves but sometimes these things need a helping hand.
Id guess its mostly to do with gender roles and how children are raised. A lot of girls are probably pushed away from sciences their whole lives whether the people who are doing it realize it or not.
My CS classes in college were probably... 33% women.
It's tough trying to analyze things like this as a man. I'm never sure if I don't see the barriers because I'm male or because they don't exist. It makes me sad to think people would feel outcast from an entire industry when there's so much opportunity to be a part of it. You can literally build full games in your spare time for free.
As for the subject matter of the article, I'll play the Machiavelli card and say whatever method gets the most creative people involved in the industry is ultimately good.
On the staff issue, I think it'll always be debated whether woman staff actually can bring some kind of unique ideas to gaming. I mean its not like women carry this special genes that allow them to generate a whole new dimension of innovation we've never seen before. Its not like Miyamoto and Ken Levine carry anything in common despite them both being men. The most lead women designers may do is tip the "protagonist" scale towards more female characters when they imagine their ideal selves adventuring through the land in their dream game. But female protagonists shouldn't be too hard of a change for the industry, female computerized avatars are just as capable as male computerized avatars. The industry needs to get on a more 50/50 scale for its characters unless its absolutely mandatory the character be 1 sex or the other.
I guess what I'm trying to say is I've always thought of both sexes equally, but its the "gender" that matters when making a game. Gender, to me, encompasses more than whether one is biologically penis or vagina...its the archetype one chooses to fit into. There are angsty Rambo-like men and then there are Napolean Dynamites. There are ditzy women and there are hardened women, etc. There are Sakuras and there are C. Vipers, there are Dantes and then there are Ryus. There are women and men who like to take their shirts off in public and then there are those who never would.
Its hard to stomach the whole "I hate the representation of women through this character". I believe 1 character cannot represent a whole 50% of human population and was never meant to. They may represent a certain gender archetype at most, but they are still their own individual. So I say in terms of game development workers, bring on the women if only to get rid of the "boys club" mentality that perpetuate some scumbags in the industry. But it's going to take more than WiG to get rid of all the complaints, its going to take artistic/creative endeavors to truly transcend gender. Something both sexes (obviously) are capable of doing in time.
Men and Women are different.
End of debate. Please STFU now.
Each gender will gravitate to what they are inrerested in.
Men tend to build everything, and handle all the nuts & bolts of this worlds operation, and women take care of other stuff. Get over it.
NEWSFLASH: Women aren't into games as much as Men. Same with football, and Logic, and the ability to debate.
Stop trying to make the exception the rule.
This was extremely well written and you did make me re-examine my own personal stance on this issue, and to some small degree, you succeeded, however I still think that WIG initiatives are counter-productive.
First of all, I don't think that women make better games for women. A good game is a good game, a bad game is a bad game. I can't recall a single example where a female developer's influence on a game has seen a rise in it's popularity with female gamers. Female developers don't "need" to be in the industry in order for the industry to grow or to have broader mass appeal. Men are just as capable of creating games that appeal to women, as women are... though demographics being what they are, most games still seek to appeal to the existing primarily male audience, rather than seek to be more inclusive. For example, developers and publisher KNOW that women prefer to play as a female character in online shooter games. Unfortunately, the financial costs of including this option usually outweigh the possible benefits given the low demographics of females that play online FPS games. I've often argued that more women might play FPS games if the female character option were present, but the reality is that the financial cost for a minor bump in this demographic simply isn't worth it for most developers at this time.
However, that being said, women should have equal opportunity in the industry... the same as they should have equal opportunity in ANY industry. I've never been one to equate "equal opportunity" with "special initiatives" though.
As you've somewhat noted, the problem with gender identification of a "female game developer" is the same problem as "girl gamer". A natural backlash occurs whenever a group stands up and tries to say "we're special because we're a minority". The "myth" of no women in the industry may well outlast the reality, because the reality is that the gaming industry is changing at a phenomenal rate. A generation from now there may well be no such thing as a "girl gamer" and as more women play games, more women might feel passionate enough to enter the industry on their own merits.
I do believe that while women don't necessarily make better games for other women, they do bring a new perspective to games that can be appreciated by some women AND men. In order to be successful, game developers have to open their doors to a much broader spectrum of society - which includes different races, sexual orientations, ages, religions, and yes... genders. I think however that this will happen on it's own and that self-identification as a "female developer" - like "female gamer" can have unintended negative consequences. The negatives are not just the possible external perception and backlash, but also an internal perspective of feeling prejudiced against. When you gather with a bunch of other people who feel they are being repressed, it's much easier to feel you are being repressed and it can become a self-perpetuating cycle. Stop by at any "female" gamer site and it tends to be filled with gamers that feel that gaming is "unfair" to women, that they are still a rarity and should be treated differently. They tell their stories of "things guys said to me online" and yes, men are sometimes pigs to women... but they are pigs to other men too (and some women are pigs too). If all the women at those girl-gamer sites joined other gaming sites, the demographics of those sites would probably shift pretty quickly. Even here at Destructoid, women are no longer a rarity... at all. While we're still a minority, we're pretty much treated as not a big deal. The same will eventually happen for women developers... but segregation can make that road more difficult and that segregation can be something they have to live with, long past it's viability. There are still all female gamer websites and clans - yet their usefulness is long passed. They primarily still exist because someone is profiting from the concept of girl gamers... and in all reality, someone is profiting from setting up special conferences and programs aimed at female developers.
Meh... I rambled. Women should just be who they are. If they want to blog about the dickheads on COD who want to see their boobs, blog away. If they want to rage about blond fem-shep, rage away. If they want to make video games... make video games. They shouldn't hide who they are, but neither should they feel that what they say or do in any way represents "women". They represent nobody but themselves. Women in Games initiatives become dangerous when the opinions or thoughts of a few women start to seem like they represent the whole. They don't.
Still... great article... and I'm still kinda thinking on this topic. I'm still initially against these initiatives, but I do see your point.
I think the juvenile outlook represented in the Bikini Kill image (fuck me? well fuck you too!) and the old adage (Ghandi?) of "An eye for an eye makes the world blind," sum up my personal opinions on why two wrongs do NOT, in fact, make a right.
Didn't we go through essentially the same conversation for years in the whole affirmative action debate? I know this is not a direct analog, but the core of the issue is the same: if a group has been disenfranchised we need to tip the scales until equality is achieved.
While I appreciate the value of diversity, I do not believe manufactured diversity is the answer. Would efforts perhaps be better spent understanding WHY there is inequality and addressing those issues, rather than just cheating the scales, so to speak?
Initiatives for female gamers and special treatment - no so much. Rules should be for everyone in a game, not initiatives and advantages given to female gamers for helping widen a publishers demographic.
As for the whole feminist angle - Some people see power in characters being sexualized and some don't and that is never going to end. There are women and men on both sides of the fence there. There's a TON of strong female characters that are ritually overlooked in RPGs, yet when they're really treated as equals there's always someone screaming about sexism and misogyny anyway (Ms. Prell springs to mind).
I generally respect your comments so I am going to assume that comment was some sort of weird reverse way of showing the idiocy of believing men and women occupy two different worlds. The differences between men and women are a lot less serve then we realize. Across cultures, time, and demographics, the idea of what it is to be male or female varies widely. With more overlap then we care to admit.
In regards to the differences between abilities between men and women. Both are capable of performing the same tasks and are only guided into separate roles by socialization.
Also, development of games has nothing to do with physical ability. If there are meaningful and positive ways to integrate women into videogame development, by all means they should try. None of it threatens any status quo. As always, the defensive attitude is based on the assumption that something new will ruin something old. Same old paranoia.
@Joe... all I could think when I read that was "childbirth"! LOL!. The reality is that there are some differences between the genders, and that gender equality doesn't mean both genders are the same, just that they are regarded as equal. I guess this is partly where I take exception to the whole WIG thing. I'm a feminist, which means I believe that women are the equals of men (not the same). Just as I don't want to see all-male business or golf clubs, I don't want to see all-female conferences.
If the goal is to chug out as many big sellers as possible to make the most money with them and allow them to repeat the cycle... then they will figure seemingly good arguments to back this corporate ideology. "The game will not sell", "will not appeal the demographic", "will cost too much to add female elements". Especially if those women characters seem bland to them / they do not serve the sex-sales point.
It's a question of choice; make a game with the purpose to generate revenue and every element that might hinder even a little bit this goal is edged out. Or make a game that carries a social weight and reflects adequately our society's pulse but requires to put in more effort and risks to lose the more "excitable" demographics. (Let's face it; we have a big dem. of male obsessed with sexuality in this hobby.)
Similar choice with the jobs; why pay the women the same if it's socially still accepted to exploit them? Or they could do the better thing and uphold equality, but that could scare some shareholders and they wouldn't want that.
It's about responsibility; go the easy way or the hard way.
We need ideological companies even if they are small, that push those values forward and prove their worth while struggling so that they can become mainstream. Either that or wish bigger producers to spontaneously evolve their arguments towards a fairer reflection of our society.
Personally I'd be against "forcing" that with laws or requiring every game to have a social component to it. Just do what you wish but keep in mind the social weight you might carry and where you want to sit with it.
Case in point, Pacman, Super Mario, Sonic, all Final Fantasy games, Metal Gear Solid, Shadow of Colossus, etc etc all have some kind of violence and suspense that the gameplay centers around. And many would say guns, swords, weaponry and martial arts are artforms in their own right.
Again, if these projects have a specific philosophical goal and is not negatively impacting anyone, they have a right to exist at least for the time being
We conversed using a soft forum, and updated our various additions to the project individually through dropbox.
After four months we all gather to see our final product together at a small party at an agreed upon location.
Our lead programmer was a thirty three year old mother of two, and she could script a page faster than I could reach down to scratch my balls. Mad respect, not for being a female programmer, but for being a GOOD programmer.
This female gamer argument, feels alot like playing the race card, it's just another way to turn a situation based on victimization.
I can say from personal experience that I've seen a lot of focus on getting women into game development. Women-only scholarships and the like. I've also seen other jobs actively seeking women. Do complaints about equality ever take these into consideration? I doubt it. They only focus on the negatives and not the positives.
I often get the impression that there's so much focus on sexism against women to the point that nobody pays attention to sexism against men. People forget that sexism goes both ways. Look up men's rights on Wikipedia. That's an interesting article.
Bringing this up just adds to the problem. Plain and simple. If I was a nicer person, I could word it like Clarlietime did but I'm sick of walking on eggshells.
A good example to this is a debate I had on another (non-gaming) website earlier this year about the lack of women in movie, The Aventures of Tin Tin. One individual said they'd watch the movie because it doesn't have any strong female leads. The majority of those involved with the conversation asked why it needed to when there's never been a strong female presence in the source material in the first place.
Tin Tin has a largely male cast, yet its appealed to all ages and genders for decades -there was no reason for it to suddenly have an unnecessary strong female character just to appeal to the female sensibility. You either came to enjoy a good, beautifully animated adventure movie, or you didn't. The consensus from the majority was that a female wouldn't have hurt the movie one bit -but they would have stood out as not needing to be there in the first place and would have been called out quickly by critics.
The counter argument used was Disney's Tangled. Tangled is a largely girl orientated movie, with a visual tone that's also largely considered feminine, but Disney tried to force in a heavier presence for the male lead (some say it was a last minute decision) because they found they weren't getting the attention they wanted for the movie from young males, losing lots of money without them filling those seats. So the male lead gets bumped up more to try to get boys, but boys didn't fall into the trap because -obviously- this is a pretty girly looking movie that they didn't want to go see. Disney wasn't all that happy with the results. Trying to force in the unnecessary REALLY didn't work for them -and the funny thing is, it was the opposite situation that the gaming world sees, considering Animation is frequented by strong characters of both genders, but Disney movies especially are frequented by some pretty strong female characters.
The characters are going to need to work for the setting and tone of the story, or else they'll just stand out and you'll be forced into distraction trying to make them fit, when you should be much more focused on other areas of your story that are now being hurt by the unnatural attention to an unnecessary character..
I 100% agree with the views of Mare Sheppard in the referenced article.
Game publishers and developers err on the side of commercial viability - which is a fancy way of saying they play it safe. If you're a hiring manager for a developer, which is safer to meet your goals of getting a game done on time and on budget? An average guy who's made a few modest projects, or a woman with a portfolio even slightly tinged with feminist bias?
If women want to get ahead in an industry dominated by male figures, they need to set their gender aside and focus on achieving within the norms of the industry. Otherwise, cut the established players out of the picture, and take your chances with the indie route.
Clamoring from the outside for the industry to change itself is not productive. Expecting special accommodation is for persons with disabilities.
There are differences between genders, but that doesn't necessarily mean they apply to every function or profession both genders can take part of.
Tell me though would you be justified in saying all women are capable of childbirth? So why are we capable of saying women should keep out of math and science?
Look at all the "girl gamer" groups that are left out there. What do they represent? Sure, it gives them a place to feel at home with their peers, a place to discuss things without the pressure of being harassed for being a female gamer, but how many of these women do you see crossing over to sites such as Destructoid and voicing their opinions? How many women do you hear speak up over the mic in a multiplayer game? Did having these "special female" groups do anything to help them in feeling at ease in a mixed gaming environment? Not from what I've seen.
Isn't having something like Women in Games initiatives sending the exact message we don't want to send - that we, as women, can't hold our own when it comes to being in the gaming industry? It's not going to take special groups to get more women in the industry. It's going to take a few women to stand up and show that they're capable of holding their own in the field. To show that our influences can mix with what's already out there and ultimately lead to better things.
It's a long process, but it's more rewarding than getting there by use of special treatment.
On a related note, everybody needs to stop freaking out whenever we find someplace where the gender distribution is not 50/50. ON NOES! THERE AREN'T EXACTLY 50% WOMEN IN THE INDUSTRY. IT MUST BE A MISOGYNISTIC PLOT TO KEEP WOMEN DOWN! Get off your high horse and take a chill pill. Sometimes there is indeed gender discrimination, but differences in gender are just as likely, if not more likely, to be the cause. Whether you want to admit it or not, the average male psyche is different from the average female psyche. Some differences are due to societal upbringing, but others are simply due to genetics. Hard science backs up these facts. It is unreasonable, and quite frankly, ridiculous to expect that the average woman is just as capable and interested in areas as the average male, and vice-versa.
I'm not aware of the site you're involved with, or if it was started by you, but to be clear I'm not trying to knock down female gaming sites. From my experience with them the majority of members tend to stay within the group.
Join the world, don't try to force your views on it. Joining the world stands a much higher chance of changing things than trying to force view points down people's throats. Show your kinds of games, allow people to purchase them, don't make them feminist propaganda, and instead make them good games that feminists can be proud of without trying to make the main character force feminist propaganda down every players throat. Get people used to a fully clothed, female protagonist, a strong character in a good game. Make another game like that, and another, and eventually, if the games are good, people will come to see the non-nude'ish female as the cool ones in games.
@Chronomitch according to statistics we're 40% of the gaming population, and in terms of buying electronics the top consumer in all areas except flat screen televisions.
@Tiredman you do realize you're basically saying "if you don't like these games, make your own", which is what the scholarship seeks to encourage?
Do you have the source for those statistics. I find it really difficult to believe that 40% of the people playing hardcore games (as opposed to the glut of casual iPhone, Kinect, and Wii games) are women. But feel free to prove me wrong.
The indie scene is a great place for women to make big things happen. Don't even bother with the bullshit "boy's club" of corporate studio culture. Develop independently, play by your own rules, and do it better than they can. You'll start seeing big changes.
This applies to all aspiring developers.
This was a lovely article, by the way.

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