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Why we haven't seen a PS3 demo of MGS4, and other musings of a  producer photo

We're still waiting for the Destructoid crew to phone in the closing comments of their firsthand experience with the Metal Gear Solid 4 demo at the E For All show, but in the meantime the guys at GameAlmighty  (see, even the "Almighty" love us!) were kind enough to share an insightful interview they had with Ryan Payton, who happens to be the man responsible for overseeing the game's production from start to finish.

Starting with the obvious question, Ryan answered just why the most anticipated demo on Earth hasn't graced the PlayStation's download section as of yet. In a nutshell, it's simply not ready to bear the weight of the public's scrutiny at this time. In its current build, it would seem more like a series of beta tests than an actual demo. That being said, the good news is that not only was a 15-minute playable demo on the E For All show floor, but that Konami is just as eager as the rest of us to see that public demo become a reality -- it's just going to take a little more time and patience on our part.

Hit the jump for more insight into the next Metal Gear game, and maybe a few surprises (or not). 

Moving on to the other questions thrown at him, Ryan expanded on what we can expect from the finished game, and some of the news was quite exciting. Rule number one? There will be no sacred cows with this Metal Gear. That could encompass a lot, but in this case, it means that we can fully expect a revamped control scheme from the previous games in the series. It doesn't come without some amusing side effects, though:

We’re stripping away different button schemes. For example, all of the actions are based on the triangle button. It’s context sensitive, and that’s new for the series. Also the way that you shoot enemies - that was always a problem with previous Metal Gear games. Because you could do it from top down view, but you would never get a precise shot right? And there was never really a lock-on feature where you can strafe around enemies. So that’s why we’re totally reworking the aiming system and the action. Now it feels so good that we actually have a problem with players playing it like an action game as they would Gears of War or Resident Evil - killing and shooting everything in site, where this really is a sneaking game.

Now on to my favorite part. There's just something about flashbacks done in a relevant manner that makes a great game even more satisfying. While I find it hard to believe that the majority of gamers aren't at least semi-versed in the Metal Gear world, this is still a welcomed edition in my book: 

One tactic that we’re using is flashback sequences, so when you’re watching cut-scenes there’s going to be an X button icon that appears in the top right hand corner of the screen. For example, whenever a character refers to “Metal Gear Rex,” or “Shadow Moses” players will push that button and they’ll be shown a flashback - maybe with some voice overs of what happened in MGS 1, 2, and 3 to refresh their memory. Or if they haven’t played the games it kind of lets them know what happened in those previous games.

Wrapping up the interview, Ryan wanted to make certain that we know exactly what to expect from the game. Yes the hardcore crowd won't be left out, but Konami has the mainstream audience in mind. Love it or hate it, it's just a necessary evil. Hey, it's worked wonders for Nintendo.

Since I attribute my desire to own a PS3 to this game and a couple other Sony favorites (Ratchet & Clank, Jak and Daxter), I sincerely hope that Konami truly knocks this one out of the ballpark. Sony could use a few more solid hits to fortify its weakened stable, and it never hurts to have a sequel raise the bar for future iterations -- much in the way that Resident Evil 4 did on the GameCube. I still firmly believe that Metal Gear 4 will find its way to the Xbox 360 in due time, but who wants to wait for it? I sure don't.

 


 

 








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21 comments | showing # 1 to 21
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deiga-the-semivaliant's Avatar - Comment posted on 10/20/2007 20:36
deiga-the-semivaliant
No, I don't want to wait for it. This sounds so fucking delicious it's not even funny.


I really dig the decision to make the game more versatile. Now I can sneak around not because I HAVE to, but because I WANT to.
Gameboi's Avatar - Comment posted on 10/20/2007 20:38
Gameboi
I'm digging the choices too. Well, the concept of it, anyway.
dubbya's Avatar - Comment posted on 10/20/2007 20:41
dubbya
so delicious it simply must be fattening
Stormwalker's Avatar - Comment posted on 10/20/2007 20:45
Stormwalker
I can wait for it.
007's Avatar - Comment posted on 10/20/2007 20:45
007
Oh man, i can't wait till KillZone 2 Comes out on the 360.
Roflcopter Pilot's Avatar - Comment posted on 10/20/2007 20:45
Roflcopter Pilot
The flashbacks sound sexy.
Cheeburga's Avatar - Comment posted on 10/20/2007 21:03
Cheeburga
This game just gets more and more epic.


Where's the announcement for petal rear squalid door on 360
Lord The Night Knight's Avatar - Comment posted on 10/20/2007 22:01
Lord The Night Knight
"Rule number one? There will be no sacred cows with this Metal Gear."

Then why are the developers treating Ps3 exclusivity like a sacred cow? ;)
kadosho's Avatar - Comment posted on 10/20/2007 23:14
kadosho
First, really like where Kojima Productions is taking this. 2nd, rule of thumb, you know the game, lets rebel. Tweak the system, play with it, then come up with something diverse. 3rd, keep your uniqueness, although the design may be the same.

If there's so much they're holding back.. why not release on both console simultaneously. if Konami could vouch their branches on both the us an asian side. Not really sure if the regular consumer would want to shell out so much $$ for a console they'll own only one gaming title. But it would redeem other things..

Metal Gear has always been one of those series you dare yourself to sink yourself into, until you cant get enough. Knowing what the dev team is capable of, lets have at it, and enjoy gaming again one more time.
Agent Nixon's Avatar - Comment posted on 10/20/2007 23:15
Agent Nixon
cows for the win.
Volomon's Avatar - Comment posted on 10/20/2007 23:31
Volomon
Get a PS3 and stop lusting for it on the crapbox. It'd just explode right when you put in the disc anyway.
Gameboi's Avatar - Comment posted on 10/20/2007 23:35
Gameboi
Silly Volomon, I have a PS3.
Aaron Mxy Yost's Avatar - Comment posted on 10/21/2007 01:10
Aaron Mxy Yost
I love the idea of the flashbacks... Because I still have no idea what the previous games were talking about in the first place
Samit Sarkar's Avatar - Comment posted on 10/21/2007 03:15
Samit Sarkar
Well, the flashbacks are great for me...because this game looks awesome, I want some new content on my PS3, and I haven’t played any of the previous Metal Gear or Metal Gear Solid games at length. I sure hope that February release date doesn’t get pushed back any further!
Jetsetlemming's Avatar - Comment posted on 10/21/2007 10:54
Jetsetlemming
The flashbacks sound great. I'd probably watch them anyway, just to see what Kojima'd throw in, even though I'm well familiar with the MGS story. :D
deiga-the-semivaliant's Avatar - Comment posted on 10/21/2007 13:19
deiga-the-semivaliant
It's hilarious because I always read how people "want the PS3 to succeed in the video game market". And yet, when it gets a chance to achieve that success through a big exclusive like MGS4, everyone starts to clamor about Konami being idiots for not releasing it on the 360.

Metal Gear Solid is such a huge name, it doesn't have to cater to a larger user base. It can CREATE one.
FLS119's Avatar - Comment posted on 10/21/2007 14:09
FLS119
I'd really like to see MGS4 for the 360 in the near future. It's a long shot, but it would be cool. Also, they should at least drop a demo for PS3 owners so people can decide whether it's worth it or not. Demoing hot new games makes a big difference between throwing down 60 or 70 bucks for the game or special edition and playing a piece of crap. But honestly, I don't believe MGS4 will let us down.
Raidensolid's Avatar - Comment posted on 10/21/2007 22:04
Raidensolid
I got a boner just reading this article. Thank you.

Either way, my guess that they also wouldn't release a demo is to save the glamour for its' release date. If players get too much of a taste for it, it could ruin the simple surprises offered when the game is released. Just sayin' though.
Joe Burling's Avatar - Comment posted on 10/21/2007 23:15
Joe Burling
omg block quotes... were those block quotes?... you simply cannot operate a top notch gaming blog using block quotes... you're never going to get your grammy for writing about princess peach now!
Fading Star's Avatar - Comment posted on 10/22/2007 01:58
Fading Star
I like this Flashback idea. This will allow everyone to stay on top of the story which is just awesome. Good luck Konami and Sony. You may need it.
Gameboi's Avatar - Comment posted on 10/22/2007 13:50
Gameboi
@BuckF1tches

Let it be known that the Gameboi embraces block quotes, and loves them for their simplicity. While others have moved on (yes, I've noticed teh change), I'll be here doing my thing.

I have yet to see a method that makes it easier to distinguish at a glance, who is saying what. That, and I think they're incredibly sexy.

Also, cocks.
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