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deux

 

If you haven’t read Part One, do that. It’s about how all video game scores are ridiculously inflated, and that this is a serious problem. Part Two (aka, this part) tries to get at why reviews are so inflated, and exactly why this is a bad thing.

If you have read Part One, then you’re cooler than the douchebags in the first paragraph.

Go ahead and hit the jump for part two.

But beware: it’s much, much longer.

So, why do game scores tend to be so overwhelmingly positive?

There’s obviously no way to know for sure -- if there was, we would have figured it out by now and the ratings thing would no longer be a problem. But we can hypothesize, can’t we? We can hypothesize until our fingers fall off.

 

tammany hall

-A lack of journalistic integrity

The last time I said something like this, it didn’t turn out so well. But do keep in mind that bribes are occasionally an issue. This was most likely the story behind Gamespy’s Donkey Konga review, or the fact that Nintendo Power was pressured by corporate to switch from a 1-10 rating system to a 1-5 system simply because it was impossible for any game to get a perfect score.

And even when bribes aren’t an issue, the potential problem of a gaming news organization offending a major corporation is. If you write for a small, up-and-coming website, could you really afford to call the latest Microsoft game a piece of shit if there was the possibility that they might one day share privileged information with you? As Sean Fischer, editor-in-chief of Allrpg.com says:

"There have been times at websites to which I contribute where a game recieved a low score, and we were subsequently contacted by publisher with a statement of their surprise. The conflict here comes from the fact that no one wants to alienate their contacts. By currying favor with PR outlets you're let in on more exclusive stories, more swag, plugs, and a plethora of perks. Maintaining journalistic integrity in such situations is difficult, especially when your community is small or when you personally rely on those contacts for a majority of your journalistic work. It's a careful balancing act that journalists have always had to deal with."  

-The “academic” system

As many of you wrote in the comments of Part One (capitalized to denote awesomeness), it appears that game reviewers subscribe much more heavily to the educational system of grading than a true 1-10 scale. In the worlds of school and video game reviewing, a 70% is average, an 80% is passing, and a 50% is failing. It’s very likely that reviewers collectively adopted this method of thinking, without any thought for why: in a school environment, the stakes are obviously higher and teachers should want to achieve the best out of students (or, if not the best, at least something approaching an above-average performance). There’s really no reason to adopt this school of thought to video game reviewing. But I’m getting ahead of myself -- this will be discussed in much more detail near the end.

-Video game reviewers are not impervious to hype

To quote Sean Fischer again (the man knows what he’s talking about):

"Hype is not just something that affects those purchasing games, but the reviewer as well. Expectations can color a reviewer's judgment by causing them to overlook flaws completely because they are so enamored with the aspects of the game that were hyped and executed well. The problem here is that overlooking those flaws in a review is being, in a way, deceitful to your audience. A good reviewer should take all flaws into account when composing the review, and at least make them known, rather than glossing over them in favor of the shiny aspects. This is, in the end, probably the largest problem out there when it comes to reviewing games, especially when coupled with the confrontation of Public Relations."

 

casblanca 

-Interactivity alone makes games intrinsically better

Let’s say you are given two options. You can either watch a guy dive across tables and shoot hundreds of armed men in a whirlwind of bullets and gore, or you can do it for yourself. Which would you pick? Obviously, the interactive aspect of games makes them more appealing and entertaining than other art forms in certain respects, which would explain why they tend to be reviewed so much more favorably. If this is the case, however, it’s unfortunate: if one art form includes aspects of another, you judge it according to its own criteria, not the criteria of a completely separate medium. Nobody would ever say Casablanca is a horrible film because there weren’t enough interactive sections.

-Loving video games is unlike loving film or literature

Video games are a relatively new art form, with a much more close-knit community than other mediums of entertainment. We are all connected in the things we love, or don’t: we know the frustration of hearing that our princess is in another castle in the same way we know the triumph when you finally meet her. The interactive medium, by its very nature, frequently encourages human interaction. If, as a community, we all share this very specific, very indescribable love for video games, then it’s no wonder that the reviews tend to be higher than they oughta be.

 

wimp

-Reviewers are pussies

Sean Fischer also had something to say about this, but I need to still pretend that I have ideas of my own, at times. So I won’t be quoting him. But suffice it to say that many reviewers -- and this also ties into the whole “hype” thing -- are terrified at the prospect of negatively reviewing a game in a popular franchise. Even if it’s flawed to the point of mediocrity (a la MGS2, which I enjoyed but would not rate higher than a 6), reviewers will still heap praise on a game (A) to avoid community backlash or (B) out of fear that their opinion is in the vast minority, which will make them appear to either have awful taste or a lack of video game knowledge. A video game journalist’s reputation is on the line with every review he or she writes. It isn’t shocking that sometimes the reviewer will hold back on his or her opinions for fear of tarnishing that reputation.

-We’re all morons

Hey, it’s a possibility.

-Most video games are above average

Yeah, we’re hypothesizing, but it’s still very unlikely. If someone was to walk into an EB Games, close their eyes, and randomly choose a game from the shelf, they would most likely not get something good. You might think there’s a 50-50 chance you’d come up with God of War or at least something kind of cool like Red Dead Revolver, but all the more likely is that you’d end up holding a crappy bowling sim or a licensed platformer starring The Olsen Twins. Go ahead, try it. I’ll wait.

And besides, what about RottenTomatoes.com? They had to raise their “fresh” criteria from 60% to 70% for video games, simply because so many poor games are highly reviewed. 

 

olivier

 

Is the inflation of video game scores a bad thing?

Yes. As previously mentioned, video gaming is an extremely expensive hobby to keep up. If a game that only deserves a 6 really gets an 8, then the individual consumer is more likely to buy it and subsequently get disappointed by it. While many of us end up selling our games on eBay and recouping a large percentage of the money we lose, it’s still a hassle. While it is ultimately up to every individual person to decide whether or not to buy a game, it’s difficult to decide for yourself when very few organizations will give you a detailed, uncompromising critique of a game. 

Not to mention the widespread positive reviews of almost all video games make the medium seem that much less relevant in our society. If a community that loves something is not willing to dissect, pick, and criticize at every aspect of the games they love, then it essentially turns the entire art form into one global circle-jerk. If the community continues to sugar-coat its opinions toward most video games, it will fail to grow in any socially relevant way. You can watch a film student dissect his favorite movie, point out all its flaws, and still love it. You can listen to a lit student talk about how horrible Hamlet’s narrative structure is, while still adoring it as a piece of art. As of today, you probably can’t find a Halo fan who is willing to admit that the game he loves is deeply, horrendously flawed in many gameplay and story departments.

 

killcreek

 

No more teachers, no more books

This relates back to the above theory concerning educational-style grading. While a 70% average makes sense for educational purposes, it doesn’t fit when applied to reviewing video games. Art should be judged harshly, not with kiddie gloves. As school boards across the United States are finding out, making good grades easier to achieve tends to promote mediocrity. One could make a case that we are seeing the same results in the video game industry. Half-baked movie tie-ins are given 7/10 (passing), undiscerning consumers buy the piece of crap, and more pieces of crap just like it get made. Harsher game reviews would probably mean greater punishments for those games that deserve it.

Not to mention that on a 0-100 educational grading scale, everything after 65% is summed up by one letter: F (or E, if you attend a more politically correct institution). This is because, in an educational environment, all that matters is understanding the material and scoring well on tests. If one student has an A and another has a D, we can point to specific, absolutely definable reasons as to why those students got those grades. (whether we're talking about test scores or homework, or whatever). In the educational system, it doesn't matter if the student gets a 30% versus a 40%, because, no matter what, the administration will arrive to the same conclusion -- the student simply isn’t getting the material. The educational environment works on a simple pass/fail system, and if the student is failing, then that is all that matters. The why of it (laziness, learning disability, etc), while of interest to the student, the student’s parents, and the administration, have no part in judging how those grades come out. To the grading system itself, a sub-average student is a sub-average student is a sub-average student.

But video games do not simply “pass” or “fail.” With video games, you most definitely CAN enjoy a sub-average game for some of its aspects. We all have our "guilty pleasure" games -- those games that aren't technically very good, but that we enjoy certain aspects of nonetheless. Just because a game is sub-average doesn't mean certain people won't enjoy it, and therefore it matters that sub-average games are differentiated from other sub-average games through use of the 1-5 section of the scale. If Samurai Western gets rated a 2/10 because it’s repetitive and dull, I want to know why it still got two points. Is it because the combat is still fun, if only for a little while? If The Punisher gets a 4/10, what aspects of it are actually kind of interesting? Did the torture sequences alone warrant the two extra points that Samurai Western didn’t get? Were we to lump these two games together in an educational grading system (which, in the case of games, means 6-10) they’d probably both be graded within half a point of one another. Grading games in the educational systems lumps mediocre games in with one another without giving a thought toward their redeemable aspects.

Also, the educational grading system works in a school system because there is one clear, concrete goal: learn the material. It doesn't matter how you do it, and only one easily definable thing is being graded: your performance in class.

kamario


Video games are far too complex, and can succeed or fail in far too many ways, to deserve the same kind of treatment. A game can have good gameplay but godawful graphics, or a great story but underwhelming gameplay. While these games may be below-average because of their flaws, that does not make the things they do well any less important, or worthy of attention. Placing them below 5 on a scale tells the gamer that the game has some serious flaws, but its specific placement within the 1-5 bracket can help tell the gamer exactly how bad those flaws are, and how good the other aspects of the game are.

The educational system also creates serious problems when one compares fantastic games to not-so-fantastic ones, as TheRob91 pointed out in Part One. Resident Evil 4 and Super Mario 64 get 9.57/10, while Kameo and Madden 07 get an 8.06/10. Is it really justified that some of the greatest games of all time are only one or two points away from games that are merely passable? The educational grading system is to blame for this, because it doesn’t discriminate between sub-average games at all, and only minutely shows the difference between above-average ones by restricting them to the 8-10 part of the scale.

 

headshot

 

On the other hand…

Perhaps looking at the 1-10 rating system in the way mentioned in Part One. Maybe to deem 10 “perfect” and 1 “shit” is wrong. Perhaps this view of video game criticism refuses to acknowledge the most important aspect of video gaming: fun.

Fun is something that cannot be measured, and, for the most part, can’t really be explained. About 80 percent of the reviews for Resident Evil 4 and Gears of War cite “satisfying” gameplay as the main reason the game succeeds. But what is “satisfying”? You can say it’s the feeling you get when you chainsaw an alien Locust, or the way you feel when you decapitate a zombie with a shotgun blast, but you’re not really explaining what the word means. You’re just using anecdotal examples to illustrate a point.

And fun can definitely make up for many of a game’s shortcomings, as Dan Hsu would admit. Why should a game that is completely adequate, totally un-innovative, but without flaws be graded higher than a truly fun game which fails in certain areas, but is absolutely phenomenal in others?  By the rationale of the 1-10 scale proposed at the beginning of this article, innovation and originality have no place in determining the overall rating in the game.

But, as any gamer can tell you, innovation and originality have a hell of a place in determining fun.

How do you measure fun? To try to grade it with any degree of accuracy, one would have to make a much stricter 1-10 scale (which would result in the vast majority of games falling in the 1-5 range), leaving the 9 and 10 spots for only the most perfect of the perfect – those games that simultaneously innovate while remaining absent of any flaws. Demanding criteria, to say the least. Personally, I’d be in favor of it (I’m picky like that), but it goes without saying that nearly every other gamer on the planet would not.

So, an overhaul of the system, while possible, would be unpopular.

photoshopskillz

What can we do?

Well, the 1-5 system has been used in film and book reviews since the dawn of time. As awa64 pointed out in the comments of Part One, its lack of specificity is a benefit: a 5/5 would have to mean something other than “perfect”, and a 1/5 would not mean “absolute crap.” It’d make things easier on reviewers, and would make drastically high or low review scores less deserving of insult.

But better yet, just get rid of scores altogether. Hundreds of gamers have suggested it. It’d cut down on fanboy BS (several people who sent me hate mail for my Zelda review only looked at the score, not the actual review), it would put a greater pressure on the reviewer to actually describe what the game feels like instead of just falling back on a randomly assigned numerical value, and it would get rid of the conundrum of measuring “fun”.

As mandlebaum123 suggested in the previous article (supported by many others), a rating system of “Buy/Rent/Don’t bother” would give a quick rating to those who need one, while forcing other readers to actually pay attention to the accompanying text review. It would also get rid of the intrinsic “comparison” problem of a number system: if Madden 2006 gets an 8.7 and Dead Rising gets an 8.0, does that make the Madden game better, despite the fact that they belong to different genres? If not, why not? How do you explain number ratings when they’re compared to other number ratings?

Numerical comparison also becomes a problem when you consider number scores over several generations. If Mario Bros for the NES gets a 9/10 when it was first released, and Gears of War gets a 9/10 now, does that mean that Gears and Mario contain exactly the same amount of fun? Numerical scores force us to remove ourselves from the review and contextualize them within their time period. Simply getting rid of the numbers and replacing them with something else (or not) would remove this need.

 prices

Of course, that’ll never happen. Not in a million years. People like to assign simple numerical values to things and create gross oversimplifications – especially when you consider how expensive a hobby video gaming is. Most gamers don’t have time to wade through paragraphs of text to discover whether a game is worth their time or not (which will no doubt be shown when this article is not half as popular as the much shorter one that preceded it), and, as such, review scores will most likely stay around for quite some time.

So if we can’t get rid of them, and we can’t instantly overhaul the system, then the only real solution is to slowly but surely change our grading trends. Ideally, reviewers could work within the existing system and just be harder on those games that do things wrong. If a game has a bad camera, or wonky controls, then take off two or three points instead of just one – camera and controls are essential in playing a game, for God’s sakes. If we were all just a little harder on the video games we love, our reviews could be more critical and balanced, and would counteract the massive score inflation we’ve seen recently. If we, as gamers, are more critical toward our video games, then the journalists who have to appeal to us will have to follow suit.

The whole problem would be a hell of a lot easier if we just switched to the aforementioned “Buy/Rent/Don’t bother” scale, but the majority of gaming news organizations (and probably, the majority of gamers) aren’t ready for it.

If you are, though, feel free to bother Summa and ask him to change Destructoid’s grading scale. If it becomes obvious that enough of you don’t want a 10 point rating system, then you’ll be able to change things. Obviously, you’ll only be changing Destructoid, but that’s still more than you'd get if you tried to petition a major game magazine.

So, what do you think? Agree? Disagree? Hit the comments. 


Continue: More Artsy Fartsy stories





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96 comments | showing # 1 to 50

BlindsideDork's Avatar
BlindsideDork at 03/14/2007 13:17
hi
Snaileb 's Avatar
Snaileb at 03/14/2007 13:26
lol @ Blindside


I liked this article alot better than the first part, you gave different views on alot of things in the industry that everyone can draw controversy from, and you gave alot of different opinions as to why it is and how we can change it. Good job, Rev.

Also, cocks.
Justice's Avatar
Justice at 03/14/2007 13:28
I agree that the aspect of fun is partly determined by age (of game)and other factors such as how old the reviewer is, the reviewrs knowledge of games in the first place.

If you like action games you'll have the risk of being biased to them
If you love the retro stuff and hate shiny grpahics theres a chnce you'll be biased, while I think that the 1-10 scale is best, and I agree with your 1:shit and 10: perfect system, trouble is it will never happen. That's why like someone commented in part one, it is better to look at what the reviewer says rather than the review.
Justice's Avatar
Justice at 03/14/2007 13:28
rather than the final score*
rebelcan's Avatar
rebelcan at 03/14/2007 13:33
I think that's a great idea. The whole idea of a numbered rating system for games has never really sat well with me. A "Buy/Rent/Don't Bother" system would help me out quite a bit more, especially if a lot of people reviewed the games in such a fashion. But there's the rub: getting everybody to switch to a better rating system in the first place.

Oh well.
Joseph Leray's Avatar
Joseph Leray at 03/14/2007 13:36
Rev, I think I love you. Well met.
Fuzzy's Avatar
Fuzzy at 03/14/2007 13:39
Great set of articles, Rev. Gaming reviews are currently broken. I liked the idea of buy/rent/don't bother as well. If a gamer can't be troubled to research a $60 investment with ten or fifteen minutes of reading, then they deserve the crap shoot that comes with an uniformed hype based purchase.
deaddays's Avatar
deaddays at 03/14/2007 13:40
What if we all accept that videogames are rated less harshly than other medium and take that into account when assessing our decision to buy. Sounds like the easiest solution to me.
mdvalenz's Avatar
mdvalenz at 03/14/2007 13:48
I would rather read a review then go by the scores since review scores never make any sense to me anyway. It has happened too often where I buy a game based on someone's review and I can't help but think they were playing a different game.
The "Buy/Rent/Don't Bother" system, would force not only consumers to read the review, but would also force the reviewers to clearly show the readers where the game is great and where it fails completely.
Snaileb 's Avatar
Snaileb at 03/14/2007 13:49
I fucking love deaddays comment.

Basiclly, take the review with a grain of salt, right?

We really shouldn't have to though, these people get paid to rate the games we are supposed to buy.
lowercaseluke's Avatar
lowercaseluke at 03/14/2007 13:53
If you buy a game based on it's score rather than reading the review then you deserve crap.

I agree with everything this man says (read 'quotes'). He is truly a visionary thinker and a leader of men.
BluDesign's Avatar
BluDesign at 03/14/2007 13:54
See, the angle I don't understand is how the video games industry still wants to hang it's hat on reviews to drive game sales when music and movies abandoned it long ago.

Movie reviews are just an anachronism of modern society. Look at the top grossing movies over the last few years. Outside of films that get nominated for best picture or during the summer, people are driven to go see shitty movies, almost hypnotically.

http://us.imdb.com/boxoffice/?region=us&date=2007-01-12
http://us.imdb.com/boxoffice/?region=us&date=2007-01-26
http://us.imdb.com/boxoffice/?region=us&date=2007-03-02

We've had 5 films so far that have been panned but still debuted at #1 in the box office. What does that tell you when you look at the reviews? They're not important anymore. A lot of people can point at the value and cost of a movie ticket vs a video game, and I can safely agree to some points, but monetary value aside, people are willing choosing to accept bland and boring shitty movies, and they're willing to squander 90 minutes of their life on shitty cinema EVERY freakin' week.

Same goes for music. That awesome Joe Satriani CD? That awesome indie label you support? You'll never hear 'em on Top 40. Spin magazine may have given so-and-so 4 stars for their latest album, yet it'll never go gold. And it has nothing to do with longevity, skill, or what the reviewers say. It's got everything to do with consumer appeal. It's this same mentality that allows shit like Charlie and the chocolate factory, Barnyard, or Big Mutha Truckers to get made.

I can't personify this, but there's a movement in all forms of popular media that seeks to embrace a lower standard as norm. Music, movies, heck even websites are already there. How many webcam whore videos have you watched on YouTube since you first found it? Thought so.

But video game reviews. If a game gets a bad review, the publisher acts like they've been shot through the heart. Take Dyson on Too Human as recent proof of this. Roll with it. A bad review didn't hurt Epic Movie from hitting #1 and making $50 million dollars. As a game publisher, maybe you need to focus your attention on making your game shittier to possibly appeal more to that lower common denominator that spends $4 on a ringtone, $9 to go see "Norbit", and equates a Big Mac to eating a $56 steak.
Azrael's Avatar
Azrael at 03/14/2007 13:57
I give this article 4 robot heads...

-Arnold Shwarzenegger cutout shouts: "Also, Cocks!"

...Out of 5.

-

To be honest, Im happy with the: Buy, Rent, Leave behind, torch it, bury ashes, wash hands. Rating System.
BluDesign's Avatar
BluDesign at 03/14/2007 14:04
http://us.imdb.com/boxoffice/?region=us&date=2007-01-12
http://us.imdb.com/boxoffice/?region=us&date=2007-01-26
http://us.imdb.com/boxoffice/?region=us&date=2007-03-02

Sorry, URL's fixed.

What I generally do rather than read a review for my game decisions is I take a look at a lot of outside factors. I'm usually steered correct.

Who was the producer of the game? Their track record? Were they a part of Sonic Team, UGA, Smilebit? What top selling titles has the publisher made in the past?

As a result, my gaming library may be thin, but it's full of games that were REALLY good games. I think my xbox 360 has been the first time I've broken this pattern in game purchasing, simply because most of the developers that I buy are either on the Wii or locked in exclusives on the PS3/PSP.

Sample of games I've bought in the past 8 years:

GTAIII
Final Fantasy X
REZ
Shadows of the Colosssus
Burnout Revenge
Lumines
Jet Grind Radio
Toy Commander
Soul Calibur
Crazy Taxi
Wario Ware
Zelda:TP


And clearly many more. But if a game doesn't meet certain criteria of mine, I'm VERY wary to purchase the game.
BluDesign's Avatar
BluDesign at 03/14/2007 14:12
MOO - People don't research these things though. Not the people I'd describing. These people take the free phones that their carrier gives away. They buy a Dell because it was $400 after a rebate with a throwaway printer bundled in.

You may research, I'd wager most people on d'toid research their purchases, but there are a LOT of people who don't. They buy and spend because it: was a good deal, was cheap, was free, they could have it now.

I think a lot of these people who blindly commit to garbage are a lot of the same people who think that games are evil, that think Bush is an okay guy, and they've got a yellow ribbon magnet on the back of their Ford/Dodge/Chevy pickup truck. I'd say a good 30% or less of college graduates actually pick up on the fact that they can better themselves by reading up on things. We're (all of us here on D'toid) all in that 30%. We read reviews, we're concerned about our money, and we're cautious to spend it.

A good number of us will succumb to the inner idiot that just wants to be entertained, but by and large, most of our money is money well spent.
Morat's Avatar
Morat at 03/14/2007 14:18
Here in the UK I subscribe to a PC gaming magazine called PC Zone. They have a 1-100 system and they're very clear about the fact that 50% is average. Everything above 90 is a "classic", between 80 and 90 only "recommended", there's a good smattering of scores down to 50 and from memory below it. It seems to work out. There are very few games that get a 90+, and I'm sure 95 is the highest ever awarded.

Very frequently they'll make comments in the review text about the flaws that prevented a game from achieving classic or recommended status.

As a result, I tend to trust their reviews. Even so, I'm curious as to whether they have a good spread of scores under 50. One thing's for sure though, you don't want your game to score low enough to get a "dump" award (20 or less from memory) although the rest of us enjoy the comedy reviews of those games :)
FireofEvil's Avatar
FireofEvil at 03/14/2007 14:23
I think another part of the problem is that a lot of reviewers make an average of gameplay/graphics/music/etc which tends to skew the results. 10/10 graphics and 1/10 gameplay would make a 6/10 final score.
Kryptinite's Avatar
Kryptinite at 03/14/2007 14:28
In the end, does it really matter to true gamers? True gamers can give two shits about what Adam and Morgan rated a game. We might want to get an opinion but we aren't taking any reviews for gospel. In the end, reviewers are for people who are, as I like to call them, WEAK MINDED INDIVIDUALS!
J_mac's Avatar
J_mac at 03/14/2007 14:28
Really knowledgeable and well planned articles. I totally agree. There are so many variables that make a game interesting or horrible that any kind of grading scale posted is by default inaccurate or open to question. I think that the buy/rent/don't bother system, is a quick solve for those to busy to look deeper into the review, but can still fall under the same inaccuracy. So keeping in mind that not everyone will agree on a solid answer for video game play, you have to listen to reviews pros and cons, and more then one. If by in large most people agree something is a good play, then it probably is and should be checked out. As for the scale, I wouldnt but much trust in it till someone comes out with a truly vaild way rate them keeping many of those questions in the article in mind. (I wrote way to much, but I was on a roll!)
Anthony Burch's Avatar
Anthony Burch at 03/14/2007 14:32
Also: I'm dead serious about emailing Summa, people.

If you want Dtoid's review scale to change, you have the ability to make it happen.
JimJim's Avatar
JimJim at 03/14/2007 14:33
excellent article
Sean Fischer's Avatar
Sean Fischer at 03/14/2007 14:40
Anthony, great stuff.

A few things to say, really. About the ten point system, I really don't think you can look at a score of 10/10 and say, "Oh, that's perfect." I don't particularly view a "perfect score" as equivalent to a "perfect game." I think the jump in logic there is pretty easy for anyone to grasp, the whole nothing is perfect thing. No, a perfect score really means that as the game stands the positive aspects outweigh the negative aspects in such an overwhelming manner that the negative aspects are virtually a non-issue. This is fairly rare in occurrence, but it is much LESS rare than something being literally perfect. This also applied to a score of 1/10, logically. I think to give a game a 9/10 just because it has a flaw doesn't make too much sense. Everything has flaws. Is the flaw REALLY that big a deal to knock off that point? Maybe. Maybe it's big enough to knock off a few. Most flaws are. But knocking off a point solely because the run animation isn't that great? I think that's unnecessary.

I want to also re-emphasize the point that the review should JUSTIFY its score. I think that a good way to gauge how a game should be scored is, if you gave someone your review to read, and they didn't have all that much experience with games, and they read it and you ask, "Out of ten, what score does it sound like this is leading to?" Most of the time you'll get a score back (or should) that's within one point of the score you would personally have given it. If your review doesn't achieve that the way you're writing it is completely flawed, at a fundamental level.

That leads into the "just don't give a game a score" aspect. Personally, I've always felt this was a great idea. As I just explained, if a review is doing its job the score, or a relative range, should be understood by the reader. This makes the entire concept of a hard score completely unnecessary. There is really only one problem with that, and that is that in today's society people expect things quick, and they don't always have time to sit down and read an entire review. It also makes it much more difficult to compare reviews in an overall manner, such as metacritic or gamerankings does. While there's a lot to be said about removing scoring altogether, I think that the services those sites provide is valuable enough to leave scores intact.

As for the different scoring methods... A 5 point scale that allows for "halves", such as a 3.5 star film, etc, is really just a 10 point scale divided by two. Unfortunately, most five point scales in use allow for halves. There is really no functional difference between those systems and a ten point system. As for the "Buy, Rent, Forget" system, I think it's overly broad. What might be a rent for one person is a buy for another, and so on. Honestly, I don't think that if those were the only options available to me that I'd be able to settle on anything but "Rent" every single time, aside from those few occasions where a game is just that good. I think we need something slightly more tangible than that, but then again, if the review does its job and justifies its score, then perhaps it's not that large an issue.

I guess the real point I have here is the issue of justification. Maybe if you write a piece on HOW to write a good review that would be something that requires a deep examination. But I will say this; I'm sick of reviews that are a list of features. I don't want the videogame equivalent of a book report. I don't want people to tell me what the plot is, what the controls are, how the graphics look, etc. I want them to explain the system, how it works, why it works, and how it doesn't work. I can't understand why something would be fun just by hearing how it works. Then once you've established why and how it works, explain to me why I would like it. I want to know the stupid details about it that make it fun. I want to know that the one time in Resistance when you were playing online and got hit by a tag that you shook the controller to get it off you, and accidentally hit yourself in the mouth with the controller, and still got the headshot. That's just cool. A review should show me the fun in the game, or the lack thereof. If your review can't do that, I think that in the future your work is just going to be left by the wayside. And you can only do that by justifying your comments on the whole of the game.

A lot of people say that reviews are completely subjective, and they are. 90% subjective. But to me with justification comes objectivity, and with objectivity comes something that people can trust.

Anyway, great work. I'll drop you an e-mail.
Auto Glocktopus's Avatar
Auto Glocktopus at 03/14/2007 14:45
i think SOME people who posted a lot of negative shit should congratulate you on a well thought out article. i'm sure this took a lot of time - thanks.

i'd be interested in seeing more of your opinion on games coming out considering you gave one of my favorite ps2 games a 6.0. you offer a good comparison opinion. any chance we could start seeing more regular reviews from you? i know this site isnt about reviewing and i could get reviews anywhere - but you've made yourself stand out. you arent ign or gamespy, you're rev anthony. i cant get that anywhere else. and i'll be emailing summa.
Artadius's Avatar
Artadius at 03/14/2007 14:50
I basically need personalized reviewer with my exact tastes in games who has plenty of time to sift through the shit and tell me which games I would most definitely enjoy.

Oh, and who works for free...or at the most peanuts.
Maclintok's Avatar
Maclintok at 03/14/2007 14:53
I think people just need to grow larger brains and exercise critical thinking. As much as I'd like to see review scores disappear, I still check them like everyone else. But I understand it's not the be all and end all.
christpunchermpls's Avatar
christpunchermpls at 03/14/2007 15:05
Your proposed strict 1/10 would be nice. And by nice I mean more accurate, like metrics at work.
But it's only going to make you look like an ass across the board.

We're not stupid (gamers that is)

We realize that a 6 is shit, who cares if it's reads a 2 for us 1 through 6 = shit.

That being said..

most people are not going to play a game even if it gets a 7 if it is out of their genre.
Hell I won't touch a FPS with a 7.0, I don't like FPS and if 5 sites rated it at 7.0 it is going to suck for me.

THE KEY is not the Rating system, it's how you correlate and subsequently interprate a wide pool of scores to your particular likes/dislikes.

The scores an F-ing score, by one person, and hardly anyone just reads one score of a game, they look at several.

Everyone works on the standard 6-10 rating, cause if a game doesn't get a 7 why the hell are you spending the time reviewing it.
Give it a 6 and no one will touch it

That's just how it goes
but you had a nice idea.
It had integrity.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 03/14/2007 15:06
I don't see why you had to add in that conservative bashing in your post, DVD.

Oh wait, I see now. Clearly, only Republicans buy crappy games.

Rev is smart as hell, and I liked this article. Moreso than the previous one, as it responded to some pretty stupid comments people made on your first one.
Sean Fischer's Avatar
Sean Fischer at 03/14/2007 15:07
Yeah, there were a lot of naysayers in Part One, I think they should give you some credit. Also, I can't find your e-mail on this site, so nevermind. Summa has my gmail, unless he deleted it, but I'm not that hard a person to get into contact with if you're interested in further discussion :P

Also, one further comment. More reviewers should learn to use a style guide. I know, I know, this is the internet, but style guides will help you with certain things nonetheless, and they even have them for videogaming journalism.
Yayoo's Avatar
Yayoo at 03/14/2007 15:12
Great article, Summa change the rating system or I'll post the pictures of you and sawyer making out in the hatch.
PappaDukes's Avatar
PappaDukes at 03/14/2007 15:28
I must say that I completely agree with this article. I think way too many games today are slipping through the cracks and making their way to store shelves for the consumer to purchase that otherwise would barely suffice to protect my nuts from a swift kick from an angered midget. And all due to the fact that grading systems are sporadic, at best, and generally way too lenient when it comes to informing the consumer realistically, and fairly. I take reviews for games very serious. If I am interested in a game, I do my homework. I read any and all reviews I can find to make an educated decision. Mainly because I love video games, but I am an adult that has to pay bills, and mortgages, which requires working, which consequently cuts into my video game time.

I absolutely agree that video games are a legit form of art, and should be treated (and graded) as such. Would the Louvre admit and display a piece of paper with a three year olds' crayon scribblings as art? Hell no. Not when you are competing against Leonardo da Vinci's "Mona Lisa" or Rosa's "Saul and the Witch of Endor".

If we as a gaming community keep supporting crappy video games, we are only going to be hurting ourselves in the long run. We need to show designers and developers that we want something to show for shelling out our hard-earned cash (well, mine at least) on a couple hours of entertainment (or if your into MMOs, then hundreds and thousands). Like the article states, if a game has sub-par controls, then by god we can't let that slide! For fuck's sake, CONTROLS! The very foundation for ANY video game in today's day and age....

I don't know about any of you, but if I spent $50-$60 on a game, it better have controls and camera angles that work. End of story. And if they don't, then EVERY review should reflect the bottom line; the game blows. That's like building a boat that doesn't float. What's the goddamn point?

Standardize the video game reviews!

Anyways, I'm done. Sweet article BTW.
wintermute's Avatar
wintermute at 03/14/2007 15:34
Here's the problem. Most people have really bad taste. For evidence see the imdb message boards. Concerning the film "Wild Hogs", feat. John Travolta:

"There doesn't seem to be a rating as of yet so let's try to guess the S.O.B.

My rating 9/10
My guess 6.7/10"

"my rating 9.75/10
guess 5.4/10 To Many Jackass Haters who probably gave the film 1s when they didnt see the film"

"My rating: 10/10
My guess: 5/10

Hahahaha, you guys are SO on the money right now.

Sad, isn't it?"

"My Guess: 4.1/10"

"i couldnt give it a 10 cause we see william h macys ass but it got a 10 vote from me"

Keep in mind Citizen Kane has an average IMDB score of 8.7/10. The last guy sums up with Rev Ant said about people giving less than perfect games a 10. How can you say:

"i couldnt give it a 10" immediately followed by, "it got a 10 vote from me".
mandlebaum123's Avatar
mandlebaum123 at 03/14/2007 15:34
I wouldn't have minded a shout out, rev.

[Homer] Im giving this my worst review ever. 4 thumbs up. [/homer]
Bluefusion's Avatar
Bluefusion at 03/14/2007 15:38
I think much of this debate is abated if you don't demand that games ratings follow a linear model. If you will, consider the actual score as some exponential or power function of the review score.

We are already familiar with nonlinear scales, such as the Richter scale, which runs off a base ten logarithmic scale. (Each whole point increase is ten times the magnitude of the previous one)

The score scale, however, is sorta flattened at the extremes. 1-5 is all pretty much teh suck, but 8.5-10 is roxzoring. The in-between is where the drastic drop in quality is.

Illustrated, a-like so.
infinity's Avatar
infinity at 03/14/2007 15:42
i read the whole thing! good job rev.

i think another important issue is the bias that comes from reviewers being/not being fans of certain genres. ideally, a game should be reviewed by someone with no interest in that particular game or genre--this would help to quantify how fun the game is, which as rev said is difficult to get at. for example, a reviewer who has never played halo 2 before tries the game, thinks it's pretty fun, and gives it an 8 in a popular gaming magazine or blog. this means that people who like FPSs and will probably think it's REALLY fun, whereas people who don't like FPSs might think it's just an ok game or worse. however, since FPS fans/haters weren't the ones who reviewed the game, there's no score inflation (or deflation).

also cocks.
xenon's Avatar
xenon at 03/14/2007 15:43
Some thoughts:

In my country's educational system, 60% means "barely passing" the test. 6/10 in high school and 18/30 in university. The article says anything below 65% is an F (the worst possible rating), and that's the USA, I presume. Maybe that's the problem. Correct me now if these assumptions are wrong!

- If you give me 10 maths problems and I correctly solve 6 of them, I don't think I deserve the worst possible rating. And if another person solves only 2 of them, I don't think the two of us deserve the same rating. Using this system, you compress the scale to 50, max 60 real points. 40 is the abosolute bottom of the ladder, so if you had to rate things in terms of 100th or 10th, you'd give 40 to an absolute disaster. This is inaccurate and makes it hard to properly distance the passable from the excellent. I hope my point's somehow clear.

Thinking of it, maybe the problem is the mixing of these two rating systems. On one side, there's an idea of "passable" around 6/10, on the other side there's the scale compression I mentioned. Now the "passable" threshold is connected with a more or less concrete target, like the educational one in school. It doesn't really fit reviews of games, movies, music albums and the like. Here "enjoyability" should be the metrics, not reaching targets. And we should admit that most games, even most of those far away from excellence, are still somehow enjoyable and don't deserve a "disaster rating". In conclusion:

- It would be good if we were able to make use of a full scale of 10, thus being able to separate the awful, the decent and the excellent by appropriate margins. That would also imply that 5/10 is not "that bad", for example.

- It would be great if we all cared more about the words of the reviewer and much less about the numerical rating. This would also help emphasize the value of "niche" games.

Final notes:

1) 60% or 70% can't be "average", by definition. Such situation is a clear sign that the rating system is flawed.

2) Only a few fields allow for a clear objective definition of perfection. Can we all agree that in any other field - videogames included - 10/10 doesn't mean perfect, but excellent?
podobuzz's Avatar
podobuzz at 03/14/2007 15:50
I'd like to see reviews based on price. Assume that the average game costs $60. Therefore, if the game was near perfect, you'd give it a review stating that it's worth a $60 purchase. If it's okay, I'd recommend waiting until it hits $40-45, bargain bin for crap. As with all systems, it's not perfect, but based on the cost of this hobby versus watching movies, reading books, etc, it seems to make sense. Half-Life 2, I'd pay $60. Prey? Meh, it was okay, but is worth it for the $20 you can pay for it on Steam. ;)
donkeykong's Avatar
donkeykong at 03/14/2007 15:51
There's also the problem now with all the inflated reviews coming out that, if the reviewers were to become more harsh, there would be a transition period where newer, better games would be getting lower, more honest scores.

It might lead to more than a few people buying the worse game, but this is what people get for buying a game based on the number instead of the paragraphs accompanying it.
Goei's Avatar
Goei at 03/14/2007 15:52
Numbers can stay, but no more 1-10. I agree completely that people see the 1-10 scale as A,B,C and so on like at school. I prefer the 1-5 (without decimals like 3.5)because their is almost no argument and if you want to see why a game got a 3 instead of a 4 you would have to look in the article. I also agree that some people don't feel like reading a page long review. It is these people, though, that see the score as is"
1-Shitshitshit not fun
2-Broken, but fun to fans of the genre
3-Simply average, makes you feel happy to play
4-very good, Great example of how games should be
5-Awesome. Not perfect, but awesomely awesome.
What if a perfect game did come along? Well, that is impossible. If the perfect game was an RPG, then shooter fans wouldn't care. Thy would just say "That looks good, maybe I should rent it for shits and giggles."
Also, by stating that a game was perfect, you would be implying that your dead grandma could play it, while hardcore gamers still love it. There will never be a perfect game no matter how hard you think about it, stop making scales that say there is such a thing.

As for people who just look at scores and hate someone like me who would give Gears of War a 5/10. All they would have to do is read on and see that I found it mediocre and just didn't have fun with it. No matter how hard you try to defend your game, people who have played it will have already formed their some-what permanent opinion. And yes, I do not like Gears of War.
xenon's Avatar
xenon at 03/14/2007 16:02
I know I have written enough, but... All in all, the 1-5 scale would fix most problems without causing much fuss. That would be more of a category than a real score, and the review would tell the rest. The lack of distance remains, but it's mitigated by the tiny scope of the scale itself.
wintermute's Avatar
wintermute at 03/14/2007 16:17
Here's how I think reviews should be done:

TITLE, GENRE, BODY OF TEXT, BUY/RENT/DON'T BOTHER

The genre is important because if I see Madden got a 9/10 this year It may as well be a 0, because I don't like football games.

If i see a game called "Alan Wake" (ie. a new IP) I like to know what category the gameplay falls in to. If that genre is sport/racing/flight-sim etc. I'll probably skip anything that's RENT or DON'T BOTHER.

If its a genre I like (Action/Adventure/RPG/PUZZLE) then Ill read the body of text and make up my own mind whether my personal review score deviate from the reviewers (maybe to a RENT instead of DON'T BOTHER or a BUY instead of RENT).

If I decide I wanna rent it or buy it, i'll then watch some gameplay footage (screenshots FTL) and see how it looks, what the gameplay pans out like.

GENREs can be messy, which means sometimes double GENRE classifications are necessary, and that's fine. Sometime its not even worth assigning a genre.

Take We Love Katamari for example, Gamespot think its a puzzle game (the same genre used for Sudoku, Lumines, High School Musical, and Worms) and 1up say its an Action game (like Onimusha, Samurai Warriors, Red Dead Revolver and SOCOM 2).

Really Katamati should be classified: We Have no friggin' clue. It certainly intrigues the reader to explore the BODY OF TEXT and find out why its indefinable. Indeed the lack of a genre exaplins the appeals and limitations of Katamari fairly well. Its different but at the same time somewhat limited in terms of depth.

OK, you find a game you might be interested in, from a genre you like that's just so stand out you might like it anyway. My advice to people would then be:

1) Look at the score (you're gonna do this first anyway)

2) Read the Full review (Pay attention to +s and -s, are the things mentioned dealbreakers for you personally?)
Check the score Again (Does it match up to the review? What would have been a fair score?)

If you think the game looks good, then:

3) Check the price, is this thing $30/$40/$50/$60?

4) Check the release schedule? What's coming next week which I might be interested in?

5) Look at as much game footage as you can find

So a review score is in fact 20% of deciding to get a game and probably ranks as follows in the order of importance:

1) Price
2) Full review
3) Release schedule
4) Gameplay footage
5) Review score

If a game is $10 and you can afford to take a risk on this much dough, then most things are worth a go. But If I'm gonna pony up $60+ that game better rock my world. In many ways the only true review score is price, is a game worth:

$50+ / $40 / $30 / $20 / $10

If a to be released game is average but not great I'll pick it up for $20 9 months from now and spend my time between now and then playing better game, be they new or old.
Anthony Burch's Avatar
Anthony Burch at 03/14/2007 16:18
Sean:
reverendanthony@gmail.com

Autoglocktopus:
Send me an email.

mandlebaum:
Check the "what can we do" subheading. Sorry I forgot to mention you.
Nightram's Avatar
Nightram at 03/14/2007 16:22
What I'd really like to see in a video games review in terms of score is a dollar amount. Think about it, full price means that gamers should go out and buy the game now, while lower prices means a gamer should wait until it's less pricey or budget it out amongst titles that get higher price scores.
If it's one thing on gamers' minds, it's MONEY!
wintermute's Avatar
wintermute at 03/14/2007 16:23
Seems like 3 or 4 of us have repeated this now, I move that the official D-toid review score be the $10-$50 scale.
Anthony Burch's Avatar
Anthony Burch at 03/14/2007 16:37
http://www.destructoid.com/forum/viewtopic.php?p=86375#86375

I've made a forum thread where you can discuss exactly what kind of review system you want Destructoid to adopt: this is easier and less bothersome than simply emailing Summa over and over, and it'll give everyone a chance to really discuss what they want done.

I'd highly suggest visiting the thread and posting the opinions you have spoken of here.
flameel's Avatar
flameel at 03/14/2007 17:01
Agreed, I really think killing the score system would help get the real feel of how worthy a game is. Everyone is guilty of just skiming the scores and ignoring anything lower than 7. Eliminating the numbers would go a long way to differentiating game quality.
omnibahumut's Avatar
omnibahumut at 03/14/2007 17:03
It will never be possible to compare the score of Mario to Gears of War, so long as numerical scores are involved (in a get/don't get scale, they'd both simply have "get" as a rating). A game is always rated in relation to the standard of the time, surely you understand this.

Also, a problem with a "Get/Don't get" scale may be that if a gamer is indeed skimming through games, or even if he is reading the reviews, its unlikely that very many gamers would be able to get all the "get" games.

At least with a numerical score, one could read reviews, and then use the scores to differentiate a little bit between the best games. If both Jak and Ratchet get a "Get" rating, and the reviews of both seem very appealing, yet you only have enough money for one, how would you decide? If one was rated a 6, and the other a 6.8, that would certainly help.

I read the entire article, but I didn't read the comments, so forgive me if I repeated something thats been said already.
nobo77's Avatar
nobo77 at 03/14/2007 17:12
Hey Anthony

I liked your article. I think the reason that we have a school grading scale for games is because when video games first came out and started to be reviewed the core demographic was children, so why not give them a scale that they would understand. It makes sense. As games and the demographic evolve should the grading scale? I think so, and i think that was your point, but i feel that is the job of you and your peers to evolve the grading scale. If you are shunned at first then so be it, but your not helping the cause my ranting about it, why not pressure those in your journalism community to come out and give justice to our art form by giving more acurate and detailed reviews. That is all
TheBrain's Avatar
TheBrain at 03/14/2007 17:52
Honestly, a true 1-10 scale would be a horrible idea. People are too accustomed to the current inflated scale. I think the best idea would be the Robot Head scale.

I like when movies are rated on a scale of 5 stars. If something gets one star, I'm going to ignore it. If something gets two stars, I might pay attention. If something gets 3 stars, I'm damn well going to pay attention if its a film in a genre I like. So there we've got a scale that gets me interested at the halfway point. You gotta be up above 75% for videogames before my attention can be attained. It works better with stars or robot heads than numbers, because the symbols don't have as much of a predetermined meaning. Just how good is 3 robot heads? Hard to tell.
michiyoyoshiku's Avatar
michiyoyoshiku at 03/14/2007 17:53
Reviews that are positive are that way becuase the good review was paid for.
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