at best.
lol. i mean you know that's what it'll boil down to, your review of zelda. But i do agree on most of you points...it just that glaring 4 is blinding as piss; hard to focus.
Most reviewers acknowledge that a 10 does not represent a perfect game, because there's no such thing. One game mag, forget which one, even went so far as to add an unattainable 11 to their rating scale, just to illustrate their point. Now, I know what you're thinking, "Why not just make 10 louder?"
Gears of War is a masterpiece, maybe even a killer app, that every 360 owner should have in their collection. That is what makes a 10.
With the exception of the oft-baffling 10, I agree that video games are rated far too favorably. For the last 10 years, I've rarely found myself considering anything less than an 8 average even playable. If I'm not going to recommend a game to friends it's not a good game, in my opinion.
You gave Twilight Princess a 4?????
What scores have you given Madden Titles and Splinter Cells and Rainbow Sixes?
I hope this doesn't turn into another page for people just to whine about Zelda.
That's exactly the problem he's describing. A 4 shouldn't be blinding as piss. I'm guilty of doing this too...
Part of the problem is that after the gaming community has come to expect this skewed system, reviewers have to buy into it to communicate effectively.
Rev's is a perfect example -- his review totally justifies a score of "sub-par" but it seems like nobody actually read the words he wrote. Because he didn't use the skewed system that other people use, his point was lost on most readers.
1 - Terrible
2 - Poor
3 - Average
4 - Above Average
5 - Excellent
The word perfect gets thrown around too much. Some publications even refer to their highest possible scores as "perfect" while at the same time pointing out flaws in the game. It's as you said, there is no such thing as a perfect game because somewhere someone will find something that they don't particularly like about a given title. In all respects, numbers should probably be done away with completely and reviewers should just go with a simple, two choice grading system: recommend, and don't recommend.
Your right everything is a 6.75-7.50.
maybe we should get tougher on scores?
And maybe next time, a review of the most anticipated Zelda game EVER should perhaps be conducted by a Zelda fan.
cant wait for the next part.
1. Is it fun?
2. Is it worth the price point?
That's it. That's all that should matter. When I tell someone about a game, that's what happens. There's no numbers involved, no mention on if it's a system pusher, just pure fun or not fun.
The same is true of grades. I got A's in most of my classes; however, so did everyone else. There were people in my graduating class who got 4.5 GPAs out of a 4.0 scale. WTF????
As a society, we've become to PC to tell someone they suck, even if they really do suck (or are overweight). All we do is raise the bar artificially or change the scale as Rev A. mentioned for games. 5/10 is the new 1/10. It doesn't make sense and it screws with the scale. There should be a reset button so everybody can start over the way the scale should be.
We all know you're still getting reemed for the 4/10 score on Z:TP... that's why there's 3 paragraphs explaining yourself. Im not judging Im just saying...
Perception must be realigned before a "true" scale of gaming fun can be achieved.
I like your idea...I guess in "is it worth it" you would put the special features or what not....
i read reviews, evaluate the pros and cons, then I choose what to get.
i don't make choices because THEY say so.
and a 4 for Zelda was STILL the dumbest shit ever.
sounds like someone needed attention.....
Seeing as how it would be pretty difficult to give gamers ice cream with their purchase, π shouldn't be given out to often
Same here. I feel that a lot of games are graded too highly. I generally subtract 0.5 for the average score to balance things out. It really depends on the context of the written review.
I usually dont like a number attached to a game because all to often I see written reviews and scores that dont add up. Personally I feel scores should be done away with. Unlike most people I read many reviews to determine if a games final score is justified.
That was a great read.
Keep on preaching Reverend.
Oh... and also cocks
However, I will agree, too many games get good reviews that they don't deserve. Ahem, Red Steel is one, it recieved 6's and 7's across the board. All the levels are soo redundant, the sword play is mediocre at best, the AI is just horrendous. It was probably a 3 on a good day when you are snowed in and thats the ONLY game you have to play.
I don't find God of War to be as great as boasted, an 8 is generous. It was a nice game, but nothing that I personally would get to immersed in.
It's all about personal tastes. I'm going insane attempting to gather the cash to get myself a 360. I can't really judge any games on the 360, as I have never played on the 360, hell, the original xbox for that matter.
This is a very interesting topic, Rev - I look forward to Part 2.
You take a test. You could get a score anywhere from 0-100, but anything below 65 is an F.
I see nothing wrong with this mindset. Regardless of how bad a game is, it could almost always get worse.
im sorry but gears of way is no masterpeice, the only thing for me that lived up to the hype, was the graphics and being able to play the single player with someone else, after that, i saw alot of terrible things that made me sell the game back to gamestop, if anything, it deserved a 5, almost the entire 11 hours i played the game, its been "ehhhhhhhhhh"
BUY IT
RENT IT
DONT BOTHER
It would be a function of the cost of the game, and if everyone subscribed, metascores would be a better indicator of how worthwhile a game is.
"And that's why I gave it a 4" is his easy out for any criticism against his review. I liked the story. The controls worked just fine for me. And gameplay mechanics are what make a game they way they are. If you feel it's repetitive, then maybe the game is a little too long for your tastes.
I agree that the ratings are inflated just like a lot of grades are today, and often wonder if people get paid to give games certain scores (just like teachers get paid more if their students do well). There should be more games that get 10% and less that get 70% definitely for sure.
No comment on the Zelda review.
(On a totally unrelated note, Lost Planet deserves at least a 7. Its the first console shooter to play like a console shooter instead of a piss-poor rip of a PC FPS. Analog sticks are not mice, and console FPSs like to pretend they are - auto-aim for the lose.
On the other hand I think a 1-10 scale is fine. Not too sure about adding in .1 because then it's essentially a percentile scale, which are dump in my opinion. 8 is different from a 9, but and 8.8 from a 9.2? Not so much, and so kinda pointless unless you're feeling uber pedantic.
Really though whoever said to focus on the text of a review was bang on the money. Pun unintended I swear.
Citing actual gameplay flaws MUST seem like an easy out when there's no way for you to back up your claim that I'm mugging for attention, is there?
Feel free to simulate putting your fingers in your ears and repeating "I can't hear you" ad infinitum.
I feel like I'm alert and pro-active enough to anticipate the reviews for any games coming out these days. I play the demo, watch the movies, read the articles, and mostly make up my mind about a game before I see a single review. I read reviews these days mainly to see if I agree with the reviewer or not, but I rarely am surprised by what they say or really put a lot of stock into their opinion.
What about the Buy it/Rent it/Dont bother system?
How do you account for personal taste? How can somebody accurately convey something like how "fun" or "good" something is with a set of numbers? When you take something as abstract and objective and "fun" and try to apply a quantifiable scale to it, it's no surprise that there are problems and inconsistencies.
To be totally honest, I don't play rehashes unless they try something drastically new, or if I really didn't like an earlier iteration of the series. A sequel that does nothing new will usually get a sub-average score from me, as was the case with MGS3 and Twilight Princess. I know we all have to resepect a game on its own merits, but I find it personally impossible to play all the games in a series that gets progressively more complex, and then not get disappointed when the final entry is almost exactly like the one preceding it.
And personally, I think the buy it/rent it/don't bother system is fantastic. It wasn't originally in part two of this article, but it definitely will be now that you've mentioned it.

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