Quantcast
Why Titanfall will be my next big gaming obsession - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Titanfall  




Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession

11:00 AM on 02.12.2014

Plus gameplay commentary covering the contents of the closed beta


It was the beginning of 2013 when I finally just got tired of the competitive aspect of first-person shooters. It's been my favorite genre ever since the GoldenEye 64 days, but over the last few years I've just been losing more and more interest in them. That's not to say there haven't been some great competitive FPS games of course. PlanetSide 2, Tribes: Ascend, Call of Duty: Black Ops II, and Halo 4 were some of the last ones I really got into, and while they were great, they just weren't able to hold my interest for long.

And outside of playing them for the purpose of coverage on Destructoid at preview events, I didn't even touch Call of Duty: Ghosts or Battlefield 4's multiplayer after they launched. Playing the preview builds was enough for me, a "been there, done that" sort of feeling.

Titanfall, though -- it's the game-changer for me. I've played it in shorts bursts at E3 and PAX, but last week I got to go hands-on for several hours, and feel confident in saying it makes me feel as if I'm rediscovering the genre like I did in the Nintendo 64 days.


At first, your instincts will kick in when you start a round of Titanfall and play it like it's any first-person shooter that's been released in the last few years. It can't be helped. FPS games have always followed what was successful before them. It started with the Doom formula, then Quake, GoldenEye 64, Halo, and Call of Duty 4. They were some of the biggest trendsetters, and now we have Titanfall changing up the status quo.

Time will tell if Respawn ultimately strikes gold again in the genre, but personally I believe they will. Titanfall has captured this nice middle ground where it's just fast-paced enough to please Quake and Tribes fans, but not to the point where it will turn off what the ultimate target audience here is: Those millions of players buying Call of Duty and Battlefield year after year.

That said, I had a very hard time going back to other shooters after Titanfall as they felt just too slow, and so limiting. Speed is one thing, but it's not until you experience something like running alongside a wall for a few seconds, jumping to an adjacent wall, using your jetpack for a short boost up, automatically grabbing the edge of the roof to hoist yourself up, then running off the roof in order to jump down onto an opposing Titan below so you can effectively unload your gun into its circuitry that just feels so, well, freeing.

Then of course there's the Titans themselves. Piloting them just feels like an extension of you, like a second skin to the player. It's actually a shocking feeling at first, especially if you've played mech simulators in the past like say Gundam 0079, Steel Battalion (the good one), and the like where it feels like you're controlling a big hulking slow piece of machinery. The action gets even more fast-paced in a Titan, yet still balanced so you're not just an unstoppable behemoth.

Titanfall does a good job of making you feel like a badass, even if you're not the best FPS player around. Wallrunning, using the Titans -- it's all intuitive and designed to reward the player, as opposed to punishing you for making a mistake. Check out some of my wall running from the video commentary to get a good sense of it.

More importantly, it all feels balanced. Titans don't come across as extremely overpowered, and you don't feel totally helpless as a pilot since there's enough avenues of escape from how open the environments are when there are Titans around. 

And whatever your feelings are towards the six-versus-six nature of the multiplayer, it still feels like there's a lot going on during matches. There's always some fighting taking place, even if it's against the AI enemy players. You will know when you're up against the AI, and while they aren't the brightest, they can take you out if you're being careless. It can even get claustrophobic when there are multiple Titans duking it out.

So yeah, I think the multiplayer is great if you couldn't tell. The campaign, on the other hand, doesn't sound like much. We've known from the start that Titanfall has no real single-player -- it's one in the same with multiplayer as you're playing with others. While there will be specific things that can only be seen in the campaign mode (set pieces, etc), the story levels will be taking place on the same levels you'll get in multiplayer. You'll play through the story from each of the rival faction's perspective (IMC and Militia forces), and the entire campaign will take around four to five hours to complete.

If you're okay with just a primarily multiplayer experience, you won't mind the length. I'm getting into Titanfall for multiplayer, and with the way things are looking for the rest of the year it looks like Titanfall may be one of the only major competitive FPS games launching in 2014, giving it the potential to really grow a player base. It will at least hold me over until Destiny is released in September. No idea if the multiplayer will be any good with that one, but it is Bungie after all.

Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo
Why Titanfall will be my next big gaming obsession photo




Play Titanfall again for free on Origin photo


Titanfall's third and final DLC pack drops this autumn photo


Titanfall Newsflash: xXxNoScopeXxX kills 420bro69 photo


Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack photo


Titanfall gets an in-game currency system, but microtransactions are out photo


Respawn shows off Titanfall's upcoming Dig Site DLC map photo


Edge! Titanfall's second DLC, Frontier's Edge, doesn't have a release date photo


Titanfall update adding new game modes, Titan Burn Cards photo


Origin is doing Steam's 'free-to-play' weekend program now photo


This is the most impressive Titanfall pilot ejection I've seen yet photo


Titanfall Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Titanfall



11:30 AM on 08.22.2014
Play Titanfall again for free on Origin

If you missed the initial free offering for Titanfall on EA's Origin service, you have another chance to try it out. As part of Origin's "Game Time" promotion, you can add Titanfall to your library and give it a cha...more



12:29 PM on 08.13.2014
Titanfall's third and final DLC pack drops this autumn

Today at gamescom EA, announced the last map pack for Titanfall -- IMC Rising. The three maps will be titled Backwater, Zone 18, and Sandtrap, and as always, it'll run you $10 or $25 for the Season Pass. The Xbox One an...more



8:00 PM on 07.31.2014
Titanfall Newsflash: xXxNoScopeXxX kills 420bro69

Stay tuned for this story and more breaking news at 11.more



7:30 PM on 07.31.2014
Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack

Titanfall was a good game for what it was -- a fun, but not revolutionary shooter. It didn't change gaming (or even the genre) forever, and some players abandoned it weeks after launch, turning many playlists into desola...more



4:15 PM on 07.24.2014
Titanfall gets an in-game currency system, but microtransactions are out

Titanfall is getting a currency system in the form of the "Black Market," which allows you to buy and sell burn cards and insignia. The system is very simple -- if you don't like your burn cards and participate in normal...more



8:30 AM on 07.16.2014
Respawn shows off Titanfall's upcoming Dig Site DLC map

Over at the official Titanfall site, developer Respawn Entertainment has given us a look at Dig Site -- one of the three maps in the upcoming Frontier's Edge DLC pack. It's a mining site over "subtle" elevated terrain, w...more



3:30 PM on 07.08.2014
Edge! Titanfall's second DLC, Frontier's Edge, doesn't have a release date

Seriously, why announce a $10 DLC pack that's just three maps, and we can't even get a release date? Lame. "Today, we would like to announce Frontier’s Edge, the second DLC pack for Titanfall. Pushing the battle to the ...more



6:30 PM on 06.24.2014
Titanfall update adding new game modes, Titan Burn Cards

The next Titanfall update will include a a Featured Game Mode that will see new game modes added for a limited time only. The first of which is called Marked For Death, where a player on each team is marked for death. Players...more



10:00 AM on 06.20.2014
Origin is doing Steam's 'free-to-play' weekend program now

You know how Steam has been running its "free weekend" program for ages, where you could play a (typically) big release over the course of a few days without paying? Well EA's Origin platform is adopting the same program, sta...more



4:30 PM on 05.30.2014
This is the most impressive Titanfall pilot ejection I've seen yet

I've gone on record in the past to say that I'm not all that enamored by Titanfall. But, one aspect of it that I can appreciate is the way that its mechanics and use of verticality can lead to some pretty nifty feats. Here's one of them, even if it's maybe one part skill and about a million parts luck.more




First-person shooter

3:00 PM on 09.18.2014
Devolver Digital's Heavy Bullets leaves Early Access

Publisher Devolver Digital and game developer Terri Vellmann are pleased to announce that the gloriously neon-soaked, procedurally generated first-person shooter, Heavy Bullets, is leaving Steam Early Access today. It's avai...more



7:00 AM on 09.18.2014
Everything there is to know about Borderlands: The Pre-Sequel, as told by Hammerlock and Torgue

With coverage ramping up for Borderlands: The Pre-Sequel leading up to its release in less than a month, several commenters have expressed confusion on what role this game is supposed to fill. To help demonstrate everything ...more



4:30 PM on 09.17.2014
Free-to-play Quake Live rocket jumps onto Steam today

Good news, arena shooter fans, id Software's Quake Live is launching today on Steam. As far as I can tell, the Steam version will be the same Quake Live you're used to if you're already signed up. Even though it may not be a...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more