games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



erere

A few days ago, I bought the new Prince of Persia for my 360. After about four hours of playing it, I was angry. Unreasonably angry. So angry that I changed my Google Talk status to, “Everyone who loves the new Prince of Persia is retarded.” Given that I change my status message roughly once every two years, and that I've never before disliked a game so much that I actually began to feel irritation toward the people who enjoy it, I got some responses out of the Destructoid crew.

Conrad asked me to withhold my anger until I finished the game. Nick told me my face was retarded. Both had decent points. I changed the “is” in the status message to “might be,” and went back to complete the game.

This amplified my irritation toward the game by at least (and this is just an estimate) 700%.

With a Metacritic score of almost 90%, and everyone I've talked to who has played it singing its praises left and right, I thought it was time for a dissenting opinion from someone who wasn't impressed by the game. From someone who thinks, against his own wishes, that Prince of Persia is not very good. Someone who evidently refers to himself in the third person when he doesn't know how to end a paragraph.

Hit the jump to find out why the best-reviewed game of December is actually kind of crap.

First, a list of things I like:

- The platforming and combat look very fluid

- Though the "Elika catch" mechanic is really just death with a slightly different animation, I like that it gets me back into the game as quickly as possible without having to sit through a continue screen

- It's visually gorgeous, and has great music

- Some of the Prince's dialogue is kind of cute

- No HUD, most of the time

- Elika's magic pathfinding light is useful and visually pleasing

- It's cool that you can prevent fights simply by being quick enough to attack enemies before they spawn

And some other small things. But that's not why you clicked the link to this article.

SSDD

erere

A lot of reviews have pointed out that, though the game "only" lasts about twelve hours, it never manages to get old in that time. Perhaps it's my fault for playing the game in two sittings, but I don't really see where this compliment is coming from.

From the time until you boot up the game until its completion, you'll only be doing a few things: platforming, fighting, and participating in Magical Plate Minigames. Now, there's nothing remotely wrong with devoting an entire game to only a few mechanics, but Prince of Persia never changes those mechanics up in any significant or interesting ways and the game begins to feel redundant before it's even reached its halfway point.

There are something like twenty different levels in the game, and every single one is completed the exact same way: head to the level, cut scene, platform your way to the boss, cut scene, kill the boss, cut scene, leave, collect a shit-ton of light orb thingies. Just like Assassin's Creed, the game falls into an immediately recognizable routine far too quickly, and suffers badly for it. When I know exactly what is coming and what I'm going to be doing for at least 90% of the game, that's a problem. 

Now, some might say: "Hey, screw you. Shadow of the Colossus has the exact same structure as PoP and Assassin's Creed, and you love that game." While it's true that SotC has the same bare-bones structure, every colossus fight feels completely different and unique because every one of them is defeated in a completely different way, often requiring completely different skills from the player. When playing SotC, the player never knows what's coming next, or how they're going to deal with it. In Prince of Persia, the player never feels this uneasiness because of the repetitive structure, and the even more repetitive combat.

Apart from one really clever "which Elika is the real one?" action-puzzle, there's almost no variation whatsoever to the combat. Every single fight throughout the entire game is almost identical; apart from the fact that some enemies can only be killed from environmental objects and some can only be harmed by certain attacks at certain times, neither the enemy's nor the player's strategy will alter in the slightest: the enemy will always attack the Prince if he gets too close or misses a hit, and the player will always try to initiate a drawn-out air combo that will do an asston of damage.

The platforming sections of the game leading to and from every duel were thankfully interesting enough that I didn't stop playing altogether, but the utter sameness of every single swordfight still gave the game an agonizingly repetitive structure. And that's a shame.

Collecting

ere

For the love of God, game designers -- please do not force me to collect pointless crap just to pad the length of your game. Please.

In a sense, I can understand why the Prince of Persia designers thought they were justified in forcing players to run around the environments collecting Magical White Orb Thingies after defeating a boss. It allows the player to drink in the colorful, evil-free environment as a sort of reward for defeating the boss, and forces the player to explore their surroundings in a way they hadn't before.

It's still goddamn annoying, though.

Running around, irritatedly trying to collect 500 meaningless white orbs is not my idea of fun. Mandated exploration is not fun; to draw another Shadow of the Colossus parallel, it was fun to aimlessly run around the Forbidden Lands searching for stuff because it was my decision, and in no way necessary to the plot. It's completely unforgivable to ask the player to arbitrarily run around collecting items that are (A) no fun to achieve, and (B) are valueless in and of themselves -- it's simply a waste of my time. 

Prince of Persia obviously isn't the only game to do this, but it still irritates the hell out of me.

Platforming

ere

Prince of Persia's platforming is, by far, the most interesting part of the game. On the one hand, it looks beautifully fluid and seems to function as the polar opposite of Mirror's Edge. Where that game gave the player total freedom but suffered from horrendous level design, Prince of Persia minimalizes player control but includes very direct, very pleasing levels. On the other hand, before Prince of Persia I'd never played a game that so strongly resented my presence.

Everytime you press a button, the game wants you to think that you just did something -- that you are jumping, you are wallrunning. Initially, this seems to be the case: by pressing a few buttons, the Prince seamlessly leaps from wall to wall with a fluidity heretofore unmatched in 3rd-person platformers.

This falls apart, however, once you actually stop to look at what you're actually doing.

Pressing A once will make you jump, wallrun, climb, and pretty much everything else under the sun. The B and Y buttons do basically the same things when you reach particular architectural structures (the gauntlet rings and magical launch pads are so intrinsically worthless that it almost makes me wonder if they weren't included solely so players would occasionally have to press something other than A). This isn't bad in and of itself (Mirror's Edge only had two movement buttons, and it controlled beautifully), but nearly every jump, wallrun, or dismount is autoaimed or otherwise helped by the computer in some way.

If you want to jump on a beam, you just have to point the analog stick in the beam's general and press A when...well, pretty much whenever. Timing doesn't actually matter, nor your momentum, nor your ability to successfully aim a jump, for the most part. The platforming looks good and feels good for a little while, but it's almost completely automated. Even the Prince's wallrun and walljump movement occurs at a completely fixed speed after you make your first jump, so you're basically just watching a string of short cut scenes initiated by single, barely timing-reliant button presses. In a way, platforming really just becomes a very forgiving QTE without onscreen button commands.

Mirror's Edge may have had some horrendous design choices, but at least when I did something cool it felt like I was the one who did it. It almost feels like Prince of Persia's platforming is actively irritated at the player's presence, only begrudgingly giving out small, placatory bits of control while handling the real heavy lifting on its own.

The story

erere

Until the game's halfway point, the characters knew more about what the hell they were doing than I did. Elika kept making reference to something called Ormazd and the temple and fertile grounds, and the temple was giving her power but it wasn't just the temple it was also the temple's God, and her dad had cut down a tree and that was bad but it wasn't as bad as breaking the lock that held back this demon which I guess we didn't see, and the weird mystical place we were running around in was actually an existing city and not some magical realm, and a bunch of other crap that had nothing to do with the Prince or I.

Rather than sharing my confusion, the Prince was somehow interested in all this meaningless backstory. Whenever I engaged in an optional conversation with Elika, it was always about the irrelevant story of bad guys succumbing to corruption and Ahriman's reign, and almost nothing about the two characters I was spending twelve goddamn hours with.

No, sorry, that's not true: once, Elika asked the Prince about his family, to which he responded that they'd all been killed in a war. Elika, saddened and surprised, expressed her legitimate condolences. Fifteen minutes later, after defeating a boss, Elika made a joke about what the Prince's mother would think of him. Since both the optional discussion and the boss fight could happen at any time thanks to the game's quasi-nonlinear design, I suppose the revelation about the Prince's family was meant to come after the snappy “yo mama” joke. That's just clumsy writing, plain and simple.

Elika as an excuse for bad level design

erere

Though I do like the fact that Elika will save you from a “Game Over” screen everytime you get close to death, the level designers often use the rapid respawn as a crutch for downright unfair platforming sections.

For example, one section asks the player to wallrun to a gauntlet ring, then wallrun around a corner, then wallrun to some vines. One evil, Black Slime Death Thingy moves up and down in front of the first gauntlet ring. Since the speed for movement is totally fixed and linear while you're moving on a wall, it's extremely possible to run past the first Black Slime Death Thingy with no problem, then turn the corner and -- through no fault of your own, since you couldn't see the second Black Slime Death Thingy from the beginning and time your run accordingly, and you can't change your movement speed after you've made your first jump -- get killed by the second Black Slime Death Thingy. After getting killed by the second enemy that you could neither predict nor avoid, you're forced to redo the section, this time attempting to time your jump account for the existence of a second enemy that you can't actually see or avoid until it is too late.

I get the feeling that I explained that very poorly, but my main point is this: just because you can respawn only a few inches away from where you die isn't an excuse to make unfair platforming sections that require multiple playthroughs to perfect.

The magical plates

ereere

About a fourth of the way into the game, the designers begin to replace actual platforming with magical plates that launch Elika and the Prince* from place to place. Though some of these plates initiate diverting, if somewhat irrelevant obstacle-dodging minigames, a hefty amount of them simply launch the player from one place to another, with no further input needed beyond a single press of the Y button.

This doesn't really become a problem until the designers decide that plate-hopping should replace actual platforming. Entire levels will consist of nothing more than a single, extended plate launch: you'll run up to one plate and hit Y, then the plate will launch you to another plate and you'll hit Y, and so on and so on until you get to the end of the level.

What? Why? What the hell is the point of making an entire level that only requires me to press one button, and only when I'm told to do so? If the regular platforming feels like a gussied-up QTE, these even less interactive plate-hopping sequences feel like pausing, then unpausing a movie for three minutes straight. There's simply no reason for these sequences to exist, other than the fact that they look sort of pretty.

They also become nothing short of goddamn infuriating once, for no reason whatsoever, the game decides that the Prince's launch momentum should end just a few feet short of the next checkpoint platform. After hitting the Y button over and over for two minutes, you'll suddenly plummet out of the sky completely without warning, forced to use the Elika double-jump in the split second before you fall to your doom. If you happen to hesitate for even an instant, tough titty: now you have to repeat all the pointless, monotonous plate-hopping that led to the moment of your death.

Elika is a goddamn inventory item

erer

Of all the positive things I've read about Prince of Persia, none has been so ubiquitous or downright ludicrous as the assertions that Elika is one of the most empathetic, emotionally satisfying AI companions in videogame history. I've read review after review state that, thanks to how she integrates with the gameplay and her relationship with the Prince, Elika is a better companion than the dog in Fable II and rivals Alyx Vance for sheer emotional attachment.

This is complete bullshit.

I played through the entire game trying to understand this point of view, but it's just plain goddamn ridiculous. The Fable II dog and Alyx Vance are empathetic companions because they are autonomous beings who directly interact with the gameplay and help the player along. Elika interacts with the gameplay, but she takes it way too far; rather than being an autonomous character in and of herself, she becomes so ubiquitous that she's merely another tool the player uses to progress through the game.

We care about Alyx Vance because she seems to have her own behavior that, while helpful to us, we can't actively control. Elika, on the other hand, is merely an extension of the player's control. By pressing Y, Elika will save the player from death, help the player double-jump, or do a magical attack during combat. Nearly everything she does is dictated by the player, to the point where she appears to have no more free will than a grappling hook, or a magic wand. She intersects with the gameplay so frequently that her involvement seems like less of a cute, helpful boon (as is the case with Fable II's dog) and more of a necessity for game progression, like collecting keys or pulling levers. Elika isn't a character -- she's an object, a tool summoned for the player's use with the press of a single, context-sensitive button. Though many reviewers may disagree with me, I personally can't empathize with a gussied-up inventory item, no matter how well she's animated.

The ending

eerere

If Prince of Persia could have left the Prince/Elika relationship as it was at the beginning of the game, I wouldn't have had a huge problem with it. Though the game mistakenly attempts to get you to love Elika through her involvement in everything from combat to double-jumping, the story never rams it down your throat: the Prince and Elika have some fleeting moments of legitimate connection, but the story never tries to force you to feel anything you don't actually feel.

That is, until the ending.

SPOILERS BEGIN

 

 

 

 

When Elika relinquishes the last of her light energy to refill the tree of life (or whatever), I didn't feel anything. But that was, at least initially, okay – I could take that emotion and do what I wanted with it, without the game trying to force anything down my throat.

After placing Elika on the altar, however (once again, echoes of SotC), I was given a Hobson's choice: either feel the way the Prince feels about her, or stop playing the game. I either had to care so much about Elika that I would literally undo everything I had just spent twelve hours doing in order to bring her back against her wishes, or I could turn off the game and leave the story unfinished. There was no option to simply walk away, leaving Elika's sacrifice intact, the world saved.

And so, with no other option, I did what the game wanted me to. I cut down the trees of life, I corrupted the land once more, and I gave life back to a woman who didn't want it.

This could not have made less emotional sense if the designers had intended it.

Though it's kind of cute that this ending shows how stupid the Prince is as a human being, that isn't really the designer's intent: you, as the player, are supposed to care about Elika so much that you would bring her back to life without hesitation. But considering Elika isn't really that easy to empathize with, and that I'd be undoing everything Elika and I had done in the game by bringing her back to life, the “choice” to cut down the tree of life just felt ridiculous. The entire ending hinges on the fact that I'm willing to sacrifice my own senses of logic and heroism just because I care about Elika so much. Since I didn't, the entire ending fell apart and felt patently moronic and aggravating.

What kills me, though, is that the ending could have worked, beyond a shadow of a doubt, if Elika had been a more fully-formed character, or if the story had been more well-written. What if this were Half-Life? Would I have cut down the tree of life for Alyx? Absolutely. I can say without a doubt in my mind that, without hesitation, I'd screw over the entire game world and undo all my hard work just to keep Alyx from dying. I'd do it in a second. I'd feel guilty, but I just plain wouldn't be able to help myself because Valve made me care about Alyx in a way that Ubi Soft was essentially incapable of doing with Elika. The ending to Prince of Persia is infuriating not because the actual idea is bad, but because it so presumptuously and infuriatingly assumes something ridiculous -- that I would give up everything to save, of all things, a sentient inventory item.

SPOILERS END







Anyway, that's about it. I don't hate the game, but I definitely don't like it. I can understand why people would enjoy certain aspects of it, and it's got some interesting things to offer. At the very least, it's one of the most thought-provoking games I've played this month -- though maybe not in a good, or intentional way.



*Tuesdays, on NBC


Continue: More Prince of Persia stories





prev 50 comments
next 50 comments

197 comments | showing # 51 to 100

Mxyzptlk's Avatar - Comment posted on 12/09/2008 15:38
Mxyzptlk
Having a different opinion? How DARE YOU! Time for internet rage!

Also, my face is retarded.
Beryl 96's Avatar - Comment posted on 12/09/2008 15:39
Beryl 96
While I didn't play through the game...most of my experience with the game is watching a buddy of mine play and trying to understand why he's having so much fun and why he likes the game so much.

But yeah, I feel similar about the game and I'm glad I finally found someone who agrees with me.

P.S. thanks for telling the ending.
razerangel's Avatar - Comment posted on 12/09/2008 15:39
razerangel
A well thought out critique, however I do think that "your face is retarded" stole the show.
Anthony Burch's Avatar - Comment posted on 12/09/2008 15:39
Anthony Burch
Nick:

I'm reasonably sure it's mathematically impossible to get all the necessary Light Seeds just by going from area to area. If it were, that'd make the Light Seed mechanic even more pointless than it already is.
Druid 01's Avatar - Comment posted on 12/09/2008 15:39
Druid 01
i'm glad to see someone hates this ALMOST as much as i do
manasteel88's Avatar - Comment posted on 12/09/2008 15:40
manasteel88
I missed the old Rev Rant's. Put a damn numerical score on this so it can get onto Metacritic.
gamesronlygames's Avatar - Comment posted on 12/09/2008 15:40
gamesronlygames
The man is entitled to his opinion. Hey it saved me 60 bucks. But Ive thought the whole watercolor Okami ripoff is lame anyway. For next gen Iam into super realistic MGS4 graphics-not an effiminate ps2 rip off.
vidvid's Avatar - Comment posted on 12/09/2008 15:41
vidvid
Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance Alyx Vance......theres to add to your collection Bodb, weirdo.

Otherwise, I agree with this article 100%, well done. Also, the comment about it being like Wii Music for platformers is hilariously accurate.
Naim Master's Avatar - Comment posted on 12/09/2008 15:44
Naim Master
Agree .
BoBoTheChimp757's Avatar - Comment posted on 12/09/2008 15:46
BoBoTheChimp757
Good review. I rented the game and I've got mixed feelings on it. I did find myself getting frustrated with one part last night and downloading A Kingdom For Keflings. That held my attention better. However, it is a beautiful game and very easy to play.

To those commenters who bitch about easy games or them not being hardcore enough, since when did being good at video games become a fucking life skill? I love games, I've always been a gamer but being able to beat everything I play isn't gonna amount to a hill of beans in the long run. Games are there to entertain, not consume.

:-D
sinny's Avatar - Comment posted on 12/09/2008 15:48
sinny
I didn't like it either.
Dexter345's Avatar - Comment posted on 12/09/2008 15:48
Dexter345
Oh dang.
Shirley Temple's Avatar - Comment posted on 12/09/2008 15:51
Shirley Temple
Fucking THANK YOU.

This game is a fucking disgrace to the PoP franchise. It's almost as disgusting as Warrior Within. I think so many people praise it because it's pretty and if they nay say it they think people will brand them as unartistic boneheads. The entire fucking game is a quick time sequence, even if the buttons don't flash on the screen. There is no "hold to run on wall", it's hit X to watch him run, then hit o to swing from the ring, then hit Triangle when the screen flashes white.

The dialog made me want to slam my head against the wall till I could see bone. The story felt practically non existant. The music was the same everywhere and no where NEAR as good as SoT (and I would swear that once you've "cleansed" an area it plays the song from The Mummy).

Also, I'd say this game is even more repetitive than Assassin's Creed. People don't see it because there is no clear indication as to where the repetitive missions start. THE WHOLE FUCKING GAME IS A REPETITIVE MISSION.

You all need to do yourselves a favor and play Sands of Time and Two Thrones. Sands of Time was the best artistically with the visuals and music and Two Thrones had the best gameplay.

When I played this game I just wanted to punch that butt chinned son of a bitch for ruining an amazing franchise for the sake of the casual gamer.
Solgrim's Avatar - Comment posted on 12/09/2008 15:51
Solgrim
@ Bodb

Everything comes back to Alyx Vance because no other character has been brought to life to have a connection with the player in the way she has.

Also, if you truely cared about Agro more than Alyx (that is, if you played both games even) ,then that would lead me to believe you would choose your dog to live over your human best friend.
Gyro's Avatar - Comment posted on 12/09/2008 15:52
Gyro
There will always be those raving fanatics who can't take criticism on a game they are, for some reason, devoted to. Anthony, well done, speak up man, put some balls into it. So some people disagree with you, so what? It can and will always happen; even if I don't agree with your arguments, I support your ability to express yourself (Voltaire done gamer style). As for certain posters, there's really no need to be infantile by slinging insults, this isn't /b/ for fuck's sake.
Slique's Avatar - Comment posted on 12/09/2008 15:54
Slique
Spoilers:

While I did really enjoy the game, I would have loved for it to have an alternative ending where the Prince simply walks away, leaving Elika on her mother's tomb and returning to his old life of lonely wandering. After all, not destroying the world to bring back one woman would have been the most morally noble decision. Just so long as the decision wouldn't have been directly thrown at the player (PRESS X FOR BAD ENDING), it could have been great, and come about through the player's personal devotion to Elika as a character.

Oh, and the tree cutting itself should have been much more streamlined. Making me trek across an entire field to cut down four of the bastards was horribly dull, and completely took me out of the moment.
perri's Avatar - Comment posted on 12/09/2008 15:55
perri
Chrono Trigger is so good.
BlindsideDork's Avatar - Comment posted on 12/09/2008 16:05
BlindsideDork
You forgot to mention the part where the game is Wii Music!
buzski's Avatar - Comment posted on 12/09/2008 16:09
buzski
Well written, I'd like to see what you have to say about Fallout 3.
Projectexodus's Avatar - Comment posted on 12/09/2008 16:12
Projectexodus
Well, you gave Fallout 3 a 9/10... Soooo...
Charlietime's Avatar - Comment posted on 12/09/2008 16:14
Charlietime
And i just ate all my cheese.
Fallout 3 was like watching radioactive paint dry.
Nuts and Bolts was half assed.
The Falcon Punch takes to long to charge.

I see why you do it Anthony its very relieving.
galagabug 's Avatar - Comment posted on 12/09/2008 16:14
galagabug
this article was long. and i haven't played the game, but in the spirit of the internet, i'll just say your face is retarded. besides, i'm never wrong. verdicts in. retarded face.
PappaDukes's Avatar - Comment posted on 12/09/2008 16:15
PappaDukes
Heretic is neither here, nor there. He just simply is. Somewhat of an enigma wrapped in a buttery corn tortilla.
Wghj55's Avatar - Comment posted on 12/09/2008 16:15
Wghj55
Pretty good article. I just rented and I'm about half way through it. I can see the points being made but I still find the game to be a lot of fun. In terms of the level of fun that I've had with it so far it's about equal with...gasp...Sands of Time.
Kyousuke Nanbu's Avatar - Comment posted on 12/09/2008 16:16
Kyousuke Nanbu
ANTHONY HATES SOMETHING POPULAR.

In other news, cars cannot run without gasoline and fire burns.

@casual

HAHAHA, dude you're pathetic, your entire argument came from Blindside's blog.

Anyway, I like it, that's all that matter, its the only thing that should matter to people that aren't sheep(so that's 90% of the community here that's excluded).

Besides, Rev has a track record for this bullshit, if its an indie game 11/10, if its something else, its put under the microscope.

Also agreeing with L4D comment, you LOVED that damn game and its just 4 campaigns, run them through enough times and you can predict what's gonna happen, oh wait that's Valve, THEY CAN DO NO WRONG.

God this place sucks now. :(
DrachulaX's Avatar - Comment posted on 12/09/2008 16:16
DrachulaX
You seem to be overanalyzing the game. I'm really enjoying the game, but I agree that it does get a little repetitive.
casualweaponry's Avatar - Comment posted on 12/09/2008 16:20
casualweaponry
@Kyousuke Nanbu,

Nice, but you fail. I've haven't read BSD's blog. I played through this piece of crap. The Wii Music comparison is all mine, and particularly apt.

Take some trolling lessons from Heretic; he's more coherent and more entertaining than you'll ever be.
anoon's Avatar - Comment posted on 12/09/2008 16:23
anoon
I for one, appreciate Mr. Burch's article. It is nice to see honest game critique once in a while. Sure, perhaps his text is a bit colorful at times, but that is ok; it conveys the message.

Thanks A.B.
Joseph Leray's Avatar - Comment posted on 12/09/2008 16:23
Joseph Leray
@John Solgrim -- I've played both games, and Agro > Alyx. Don't get me wrong, I enjoyed most of Alyx's little jokes and concerns, and the part when she shines the flashlight on the zombies so that I can shoot them is good, but I didn't feel nearly as attached to her as I do Agro.

I love the Half-Life two series because of its incredible level design and narrative devices, not because of Alyx Vance. Again, she doesn't detract, and she's represents an interesting mechanic, but I never emotionally responded to her.
boxmyth's Avatar - Comment posted on 12/09/2008 16:30
boxmyth
Very nice article. I've never been a fan of the Prince series, and I have no interest in this one, but the points made about the design and story hold true to any game.
And I would also destroy the entire mushroom kingdom to save Alyx.
taumpytears's Avatar - Comment posted on 12/09/2008 16:30
taumpytears
I didnt have you figured for a gtalk or especially gtalk status kinda guy rev.
Norgor's Avatar - Comment posted on 12/09/2008 16:30
Norgor
I have to say that I was looking forward to at least renting the new PoP since I had heard so many great things about it being a return to form a la Sands of Time. Reading your commentary though makes me rethink even playing it at all. I loved the platforming from the Sands of Time and was severly disappointed with the two sequels. It sounds like this game is a dressed up PoP-Lite and I don't think I want my last goodwill for the series to be crushed by quick-time style gameplay. I'm saddened.
dv8withn8's Avatar - Comment posted on 12/09/2008 16:35
dv8withn8
"Anthony Burch is retarded." = My new AIM message.

I think you had some valid points and I agree with most. But definitely not your view on the story and Prince's relationship with Elika. I, for one, took the time to talk to Elika at almost every given chance and while it wasn't deep, I felt a connection to her. So the ending made sense to me. Though, by that point I understood her sacrifice and would have been fine with letting her die. I wish they had made Prince's reaction to her death more vocal or animated. The simple "pounding fists" didn't exactly convey his dissatisfaction with her passing.

Anyway, I enjoyed the game. It's nice to finally have a new game that makes you feel like you're playing a storybook. Simplified controls and all.

I hope they deepen the relationship between Prince and Elika to solidify his reasons for unleashing Ahriman for her. Cause as it was left, I cared for her, but not so much that I would risk dooming the world for her.
Gyrael's Avatar - Comment posted on 12/09/2008 16:36
Gyrael
Interesting article. I guess this is a love or hate game? I already preordered it so I'm still gonna be playing it.
Takeshi's Avatar - Comment posted on 12/09/2008 16:45
Takeshi
There you go Power-Glove. My thoughts as well.

jettoki's Avatar - Comment posted on 12/09/2008 16:46
jettoki
Epic troll post, Anthony. This is why I never agree with anything you write. You belabor the point - you didn't like the game, but that does not make it a bad game, no matter how much you trash it.
Gameboi's Avatar - Comment posted on 12/09/2008 16:50
Gameboi
I fall into the category of "people that love the game," but even I can see it's weaknesses.

For starters, it's hard to understand why the Prince needs to do anything, considering the fact that she can fly. She could pretty much just grab his hand, and float him from orb to glowing orb --- Peter Pan style -- and drop him off momentarily to fight some monster.

She's likeable, but I think that's because she reminds everyone of Natalie Portman. That, and she does the mystical sexy speak throughout the game. That always drives us nerds crazy.
Syn's Avatar - Comment posted on 12/09/2008 16:51
Syn
The first several comments were pretty hilarious. A number of people got butthurt because someone disagrees with them.
I did and still do have an interest in this game, but I definitely will not buy it.
ToPlayWithFire's Avatar - Comment posted on 12/09/2008 16:56
ToPlayWithFire
I had to log in just to post a comment, but i totally agree with the rant.
The combat in the game was annoying, and it nearly ruined the game for me.
big filth's Avatar - Comment posted on 12/09/2008 17:07
big filth
the game is ok. its nice to not be killed by grenades and machine gun fire every 10 seconds.

if you have enough money to own more than 1 game this is a nice one to play in short bursts when youre looking for a change of pace or something fun and a bit magical.

if you can only afford one game for the next 1o years and youre going to act like it is the end all be all you might want to rent it.

sweet jesus
Face's Avatar - Comment posted on 12/09/2008 17:07
Face
I kinda agree with most of the points made. I really don't see what made it get such high scores. It is decent but not excellent.
Then again, I'm retarded. Seems to be a common issue with faces.
vp360's Avatar - Comment posted on 12/09/2008 17:08
vp360
yes! yes! yes! finally someone who dislikes the game, but i loved the previous trilogy though
Takeshi's Avatar - Comment posted on 12/09/2008 17:12
Takeshi
One more thing.

@Anthony

This article feels more like something for your personal blog. I'm not saying it's wrong or anything but it isn't Dtoid. You and Nick clearly don't agree on this matter. Frontpage articles should, in my humble opinion, always be from Destructoid as a whole. It just doesn't fit. Right now it looks like the website Destructoid and it's staff don't like that game and therefor think their own review is completely worthless. To some people it might even feel that you are using your status as an editor to make this article noticed. I'm not talking about reviews here because that is what you're doing for Destructoid. If someone else does the review you must accept it and write a personal blog.

To summarize this comment: my stance in this matter is that personal pieces should always be on a personal blog and never on the front page.
Bacchus's Avatar - Comment posted on 12/09/2008 17:13
Bacchus
Rev, you so crazy.
poonster's Avatar - Comment posted on 12/09/2008 17:21
poonster
what a spaz!! i loved the game,playing it on a high def plasma the visuals where amazing.the only complaint i have is there weren't enough enemies to cut up.
MechaMonkey's Avatar - Comment posted on 12/09/2008 17:32
MechaMonkey
What the hell are you doing? You know damn well that you can't have an editorial opinion on a blog!
Scrixx's Avatar - Comment posted on 12/09/2008 17:34
Scrixx
"This is complete bullshit".

You sir win.
Steve Vice's Avatar - Comment posted on 12/09/2008 17:35
Steve Vice
You really really do have bad taste in games Rev. There's not much more to it.
prev 50 comments next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51134 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006