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And whether or not you agree with this article, keep an eye out tomorrow for a counterpoint from my colleague Josh Tolentino.]
A week and a half ago, Sony officially unveiled its next handheld gaming device, which is currently codenamed “Next Generation Portable” (NGP). That might be one of the least creative monikers of all time, but it’s ostensibly appropriate -- at least from a hardware perspective. The NGP sounds like a beast of a handheld, packing two quad-core processors (CPU, GPU); a bevy of wireless radios (3G in at least one model, Wi-Fi, GPS, and Bluetooth); an OLED touchscreen and a rear touchpad; front- and rear-facing cameras; and six-axis motion-sensing capabilities.
But is Sony misinterpreting the handheld market by betting, as usual, on technological superiority?

As a company, Sony is adept at building sleek devices laden with bleeding-edge technology. But they have proven themselves less skilled at selling the mass market on those high-tech gadgets, especially in the gaming space since the last console generation. Of course, those issues are related: filling gaming devices with the latest and greatest tech ensures that they will be prohibitively expensive at launch and for many months thereafter, which, in turn, limits the potential market to technolust-afflicted early adopters. That was how the early years of the original PlayStation Portable and PlayStation 3 played out, which is to be expected when you price your hardware at $249 and $499/$599, respectively.
Nintendo -- with both the DS and Wii -- provided the right mix of relatively cheap hardware with a gimmick and software with mass-market appeal. It remains to be seen whether the gimmick of glasses-free 3D will be enough to draw customers to the 3DS, especially in light of its $249 price tag and weak software lineup at launch. Still, I see a greater sales potential right now for the 3DS than for the NGP -- even at $249, $50 more than the Wii -- because the 3DS and Wii offer completely different experiences. Is it possible, even likely, that we’ll see spin-offs of Wii games on the 3DS? Sure, but they’ll still have to be designed specifically for the portable hardware.
On the other hand, Sony is once again producing a high-powered handheld with the ostensible goal of replicating console games as closely as possible. Pack the power of a PS3 in your pocket, Sony whispers in your ear (where “PS2” stood in place of “PS3” at the launch of the PSP). That seems appealing -- at least, it appears tremendously impressive from a gosh-how-did-they-do-that standpoint. But upon closer inspection, the enthralling allure of “console-quality” graphics on a portable device gives way to a host of concerns, each more distressing than the last.

Sony is touting the NGP as a handheld device capable of “console-quality” games. At PlayStation Meeting 2011, a cavalcade of publishers pledged their support for the NGP, trotting out their heavy-hitting console IPs: Uncharted, Lost Planet, Yakuza, Call of Duty. Sony presumably brought those companies on stage in the hopes that their presence would instill confidence in the NGP (since the PSP has always suffered from a lack of third-party support), and would impress the millions of fans of those franchises. Hideo Kojima came out and showed a cutscene from Metal Gear Solid 4 rendered natively on the NGP, running at 20 frames per second, as if to say, “Look at what this baby can do!”
Were you impressed? I wasn’t.
Sorry, but the prospect of console-quality games on a handheld doesn’t really excite me. If I want a console-quality experience, well, I’ll just play a console game, thankyouverymuch. Big-budget console titles are designed to immerse you within their finely crafted environments, and on the PlayStation 3 and Xbox 360, an HDTV and surround sound go a long way toward that end. If I’m playing something like Uncharted or Killzone, I want to be sitting in front of a big-screen TV so I can really be drawn into the world, not hunched over and squinting at a five-inch screen while I’m on the subway. The idea that playing that kind of game on a small screen can resemble the console experience is almost as absurd as thinking you can truly experience a film on your “fucking telephone.”

Yet many of the publisher representatives who presented games at the NGP unveiling seemed delighted by the ease with which they were able to produce NGP ports of PS3 engines. I don’t see much appeal in playing a console game that a developer has ported to a portable (because, again, I’d simply prefer to play it on a console, even if the NGP’s second analog stick makes console-to-portable ports more feasible). I’d much rather play games that have been built from the ground up for the NGP.
Consider that the very best Wii games have been exclusives; they were developed with the unique characteristics of the console in mind. The same applies for any gaming system, but it is doubly true for distinctive devices like the 3DS and NGP. I expect to eventually see a handful of great non-ported, NGP-exclusive games like Little Deviants -- especially since the hardware offers a diverse array of inputs (e.g., rear touchpad, two cameras) -- but Sony’s initial emphasis on reproducing the graphical horsepower of console games is worrisome.
Another argument against console-type experiences on a handheld device is the current state of the handheld gaming market, which has undergone a transformation since the PSP first launched six years ago. That sea change is, of course, the intrusion of smartphones. The future is obviously trending toward convergence -- toward a world where we carry around one pocket-size gadget that serves as a mobile phone, music and game player, and Web access device. I think there’s still a place for dedicated portable gaming systems -- at least for now -- since most of the games currently available on iOS and Android simply aren’t as deep or fulfilling as the experiences that devices such as the DS and PSP offer.

But it seems to me that the market is trending toward convergence on the hardware side, and on the software side toward games that are designed to be played in bite-size chunks. The way in which people play portable games is already changing; more and more, the games that achieve success on the level of phenomena like Angry Birds or Brain Age can be experienced a few stages or puzzles at a time -- five minutes while standing in line at Chipotle, ten minutes while waiting for the bus.
What was the last console game you played in that manner? I don’t know about you, but I completed Uncharted 2 in a few multiple-hour sittings. Those games just aren’t meant to be enjoyed like that, and if they’re going to work on the NGP, their developers will have to rework them completely. But if you ask me, it’s a moot point. I think that smartphone gaming will eventually grow to encompass the kinds of extensive portable experiences that currently exist only on the DS and PSP, in addition to today’s slate of mostly pithy games, which will pave the way for next-generation smartphones to make dedicated mobile gaming devices obsolete as the consumer desire for convergence skyrockets.
The early-adopter types who are considering an NGP purchase probably already own smartphones, which are fairly expensive devices that are the current pinnacle of portable convergence. Whatever Sony ends up charging for the NGP -- and let’s face it, with all that wizardry under the hood, it’ll be a surprise if it comes in at less than $349 -- will you be willing to pay the price for something that is, at best, a (large) secondary portable device that you have to lug around in addition to your smartphone? Especially when many of the games aren’t meant to be played on the go?

Sony is a hardware company first and foremost, and the NGP looks to be a beautifully designed handheld. The PSP was also a good-looking device -- and at the time, it contained all the bells and whistles a technophile could have wanted -- but it was hamstrung by its software: as if its game library weren’t enough of an issue, its endless stream of firmware updates frustrated users. On that note, Sony’s announcement of PlayStation Suite seems like a sensible contingency plan if the NGP doesn’t work out. I don’t expect the NGP to succeed, because it’s apparent that Sony hasn’t learned a vital lesson from the tough competition that the PSP and PS3 faced: a device may tick off every box on a gadget hound’s wish list, but that alone doesn’t make it future-proof.
“NGP” may only be a codename at this point, but there’s really no more accurate name for the system than “PSP2.” It is very much a successor to the PSP, which boasted of being able to reproduce the console experience on portable hardware. The NGP is an evolution of the PSP -- Sony clearly believes that doubling down on raw power is the way to go. They might as well come out and say it.
I'll still buy it, and love it, and the many fantastic games that will inevitably be released for it. :)
Shit. I think jayson just had a stroke.
Let me get the smelling salts, I'm curious to know whether he's going to troll Samit as hard as he trolls everybody else.
On topic. There's done serious points to consider in the article. The main point that puts me off is, as mentioned, playing home console games on a small screen when I could be at home infront of my big ass tv.
It's all well and good creating the home console experience on a portable but unless I'm somewhere quite and next to a power point Im going to struggle to reach full immersion levels.
And whether or not you agree with this article, keep an eye out tomorrow for a counterpoint from my colleague Josh Tolentino.
But I agree with this, Samit. Also, WHERE'S THE SPORTZ?
Damn, my feelings got pretty hurt for a second. That is why it's dangerous to reference comments by proximity on a new story such as this.
Of course, they're probably going to release a Persona remake for it and I'm going to buy it immediately because I have the willpower of a puppy when it comes to that series, so I suppose it's all moot in the end.
It amuses me greatly.
Trololololololol
Now that's what I call trololololoololololololing.
Its in fine print at the top and not part of the real article. I did read it.
Dedicated handhelds will never go away, they are simply going to be more a niche market thing. Millions of people will continue to buy smartphones. People need cell phones. And these cell phones happen to play games. so why not buy the games? but that doesnt mean there aren't people out there who won't buy a handheld that has console quality graphics on them.
NGP won't fail. A failure is a piece of tech that doesnt make money for the company who made it. I guarantee that Sony will make a profit on NGP. Not at first, but down the line. and that is not a failure. It won't win any hardware 'wars' with anything else, but it sure as hell won't fail.
Dedicated handhelds will never go away, they are simply going to be more a niche market thing. Millions of people will continue to buy smartphones. People need cell phones. And these cell phones happen to play games. so why not buy the games? but that doesnt mean there aren't people out there who won't buy a handheld that has console quality graphics on them.
NGP won't fail. A failure is a piece of tech that doesnt make money for the company who made it. I guarantee that Sony will make a profit on NGP. Not at first, but down the line. and that is not a failure. It won't win any hardware 'wars' with anything else, but it sure as hell won't fail.
Also, "Rammen?" Seriously?
isn't that what the 3DS is doing also?
if you don't like the games or tech, then dont buy it. but i think this shit is going to be fucking awesome, and im gonna scarf that shit up.
There's also the problems of portability. The PSP has always been a bit cumbersome, so I've always stuck it in my bag. My phone is already in my pocket, so no worries here. The only problem is space. I'm a bike messenger, and I constantly have things crammed into my bag. My PSP is not safe there (even with the case I got for it) and I don't want to risk losing it in my jeans.
The idea of convergence you speak of is definitely where I see things going. Especially because of things like the PlayStation Phone and Apple's continued support of iOS. I'd prefer to carry around only one thing in my pocket, and the iPhone (I have an Android now, which is a fairly good substitution) just does everything I want out of a portable device.
Anyway, /rant. I enjoyed reading this, Samit.
I didn't read the editors not because I didn't see it.
And it wasn't a troll post at all. I didn't insult the editor and I just said I disagreed. If you read my other comments, not one of them is even slightly trollish. I don't like being accused of being a troll so I'm just clarifying.
There is a clear reason why Sony announced the ARM+OpenGL based NGP along with the Playstation Suite that is suppose to be going into Android phones. As the TI OMAP5 announcement showed today, Sony is expecting that mobile phone hardware to catch up to the NGP in the next year or so. They want the NGP to integrate itself in the ARM-based Playstation Suite and eventually plan on migrating the entire playstation console library into the suite.
They basically want the Playstation platform to be in every ARM based device in the market. Hirai even talked about Google TV, Android Tablets and any other ARM phone that they could put it on (RIM, WebOS, etc.). This makes sense as even Windows 8 and ChromeOS is moving to ARM as well as the Mac OSX successor also rumored to be adopting ARM chips. Sony wants to bring high-budget development that is on the PS3/360 to multiple ARM based devices through their PS platform. Casual and hardcore games distributed ala Steam, cross-platform and 'hardware neutral'.
I was adding to my first post and thats why I triple posted because destructoid doesn't have an edit button.
However "fail" is an exaggeration. The PSP didn't fail it actually has a really great library, but none of those games (for me atleast) are first or second party titles.
I think the PSP is a system that ranges from Mediocre to awesome. It has alot of great games but most of those games are niche titles so not everyone can enjoy them.
Personally I think the PSP only looks bad because it failed to live up to it's ridiculously high potential. It's no where near as amazing as a PS2 which is considered by many (myself included) to be the greatest 3D gaming console of all times and is the best selling console of all time. and the DS which once again is regarded as the cream of the crop for handhelds and is the best selling videogame portable of all time.
I definitely want an NGP and I think I will be very pleased with it, but my favorite games are most likely going to be 3rd party. And if history has taught me anything is that it never pays to an early adopter to Sony products. As by the time they have enough content that they are worth owning a new model will be available and the price will be significantly cheaper.
Sony added everything a PSP fan could possibly want in a successor.
But yeah, the middle of this piece pretty much sums up my feelings on the NGP at the moment. While I'm very interested to see the creative ways in which its many control inputs will be used (motion control, back touch pad and the like) I'm really not interested in playing a big budget Uncharted or Killzone on the go. They're great games, but the kind of titles I look forward to relaxing with in front of a big TV every evening and really taking it in - not the kind of thing I'd want in short bursts on a handheld.
In the end, it comes to what the system does. NGP has some interesting features, but to me - like their last handheld - its just a home console but smaller, which I don't need, and certainly wouldn't pay the inevitable £300+ for the chance. At least with Nintendo's last two portable efforts they've offered features that couldn't widely be gotten anywhere else, which is why my money is already down for a 3DS. (now down to £197 on amazon, only a bit more before it becomes mildly reasonable!) I'll wait a few years for NGP, like I did with the PSP. Let me know when its built a solid library and cut its price.
Samit, I'm curious on your thoughts on the Xperia Play. I remember on an old episode of Podtoid you said that you've really never been a portable gamer. Is the Xperia Play something that interests you?
Sometimes the writers at destructoid write little pieces like this covering their opinion on news and releases.
It isn't an actual review and Samit isn't speaking for all of us. It's just an opinion piece.
Opinions. Remember those? Yeah, those things some of you are flinging about like a defensive mace in the face of a really interesting article.
I don't even know what "padding" comment posts is. I misread your name and I apologize.
For whatever reason I've insulted you and I didn't mean to.
The price is going to be $349 at a flat minimum. I honestly won't be surprised by $429 to $449, with ludicrous EU prices tacked on. And based on the specs this thing is supposed to be pushing, it will not be sold at a profit even at that.
And making a portable PS3 is a stupid idea. It's basically opened Pandora's box for companies to publish ports ad nauseum. Konami is going to say: "Hey wait, this thing can run MGS4? MGS4:Subwaystance!", for example. I really, really don't think the NGP will thrive under the negative press that'd come from something like that.
@Electrium: Absolutely, especially since my Droid's two-year contract is up in mid-November. Having PSP-like controls on a phone means that playing "core" games on it will be a much better experience (PS Suite mentioned PS1 games on Android, and I can't imagine playing those without a D-pad and face buttons).