Remakes are all the rage, so why hasn't Nintendo joined in on all the recycling fun? The Legend of Zelda is a series ripe for rehashing, but Nintendo has refused to give in to temptation. Why is that? The answer is surprisingly noble.
"Whenever we have to think about the remake," says producer Eiji Aonuma. "we have to also think about the background, especially what kind of situation, what kind of period and time that previous game was played in, because, be it Ocarina of Time or any other games, whenever they say they want to have a remake on whichever platform, they have some emotional attachment from playing that game at that particular time or environment.
"We cannot afford to destroy that kind of emotional attachment."
I find that attitude very admirable, and I'm very glad to see that there are some developers out there who respect their own work enough to want to leave it alone. Some games should stay the way they are and remain part of the time they were made for. I wish other developers would exhibit that same level of self respect.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.