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Why Mega Man 6 is the best of the Mega Mans photo
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With the announcement of Mega Man 10, the Internet is once again awash in a haze of blue-tinted euphoria. Soon there will be the articles and marathon play sessions, and the debate over which is the best game in the series will begin anew. We'll see the usual suspects, Mega Man 2 and Mega Man 3. Mega Man 9 will probably crash the gate. Hey, Mega Man 8 might even make a subdued appearance!

Of course, the correct answer is Mega Man 6.

Hu-what? All the NES games past the third were stupid, weren't they? Well, that's because you are stupid. Mega Man 6 has been undeservedly vilified for far too long, probably because you didn't play it and are making up disgusting lies to cover your ass. You need some education and I am here to provide it.

Hold it, you say. Even if I agree the game is good, how could it possibly top 2 and 3? Those games are legendary! I would have to concede that yes, it doesn't seem plausible, not at first, anyway. Using my patented brand of infallible logic, I will prove beyond a cloud of uncertainty why Mega Man 6 is the best of the Mega Mans


1. MEGA MAN 6 WAS RETRO BEFORE RETRO WAS COOL.

Two decades after the heyday of the NES, retro throwbacks have become quite fashionable. The burning desire to see our favorite franchises revived in all their classic glory has reached such monolithic heights that we embrace the archaic trappings that gaming has spent years of technological progress evolving out of.

However, there were no nostalgia goggles back in 1994 when Mega Man 6 was released. The market was split between the Super Nintendo and the Sega Genesis; anyone who was still making NES games was laughed at. Kids don't want to play that old-and-busted shit anymore! Check out the Blast Processing and Mode 7 scaling up in this piece!



Mega Man 6 should have been released for the SNES, but it wasn't. Capcom felt confident that it could pull off one last amazing maneuver, one that would rid fans of the bad taste 4 and 5 left in our mouths. It would be the culmination of everything learned since 1987.

Here in the States, it was almost not meant to be. Capcom USA was too chickenshit to publish the game, afraid that children wouldn't buy it because it wasn't fancy-pants enough. Instead, Nintendo had to step in and pick up publishing duties.

Here was a chance to turn against the cogs of commercialism that insist consumers should only buy the "latest and greatest," yet Capcom almost botched it up. Smooth move, chief!


2. MEGA MAN 6 IS UNAPOLOGETICALLY RACIST.

Mega Man 6 kicks off with a tournament that gathers the most powerful robots on the planet to prove their strength and capabilities. Not surprisingly, the tournament is an elaborate scheme by Dr. Wily (oh, sorry, I mean "Mr. X") to reprogram the eight finalists and dispatch them in his bid for global conquest. Since these robots hail from all over the world, each one is a representative of his country of origin. Boy, do they rock some stereotypes.

If you've ever watched G Gundam, you know what's up. From Japan, we have Yamato Man, a noble samurai warrior who guards an imperial palace. From the US, we have Tomahawk Man, an Indian chieftain who lives on a reserve, wears a ridiculous headdress, and wields an instrument for scalping. From Greece, we have a fucking centaur. But the BEST, the absolute best, is Derka Man over here:



This is Flame Man. He wears a turban. He has pointy Aladdin shoes. Would anyone like to hazard a guess where this clown is from?

What really seals the deal is his choice of domain -- an oil field in the middle of the desert. Jesus Christ, you guys. Are we spreading political propaganda in Mega Man games now? Gotta let children know from an early age who the real bad guys are! There should have been a second set of instructions packed with this game that read, "Those brown Saudi bastards are hording our liquid gold! Let's give them a taste of our foreign policy!"

This is what makes the game so amazing. It's racially insensitive and doesn't give a fuck. I respect that.

If Capcom USA had published this, you can bet it would have made some sweeping edits. Just look what happened with Mega Man Powered Up for the PSP. One of the two new Robot Masters, Oil Man, is a blackface caricature. When the game was localized, Capcom gave him a Jynx-like makeover to avoid sparking any parental outrage.

Pussies.


3. MEGA MAN 6 IS AN AURAL MASTERPIECE.

It's cute that you think Mega Man 2 and Mega Man 3 have the best compositions in the series. Oh, they are so memorable! So timeless! The ultimate in game music excellence! I could listen to those tracks over and over again!

How many times has the Wily castle theme from 2 been remixed, huh? Aren't you sick of that yet?

To be fair, those early tunes are some of the best on the NES. However, the only reason the tunes from Mega Man 6 are not as well regarded is because you guys gave the game as a whole the middle finger. These are some quality, complex compositions. It's amazing to hear the progression from the harsh beeps of the 1987 original right up to the rich instrumentation of the sixth entry, especially considering that this was all done on the same hardware.

Here are a couple of early Mega Man pieces:
Mega Man - Fire Man Stage
Mega Man 2 - Flash Man Stage

S'alright. Kinda bland, no? Compare those to my favorite Mega Man track of all time:



The improvements are obvious. Listen to that and tell me it doesn't kick ass! The Native American, Old West cues really come through. Wanna have your mind blown? Listen closely to the drum track. Those are horse hooves clopping on the ground. BOOM! I just rocked your fucking world!

I'm gonna chuck a few more up here and let the music speak for itself:






4. MEGA MAN 6 KNOWS HOW TO MAKE A FIRST IMPRESSION.

In each game, you are treated to a short character introduction upon selecting a boss from the stage select screen. The boss will appear on a fairly unadorned banner that is laid atop a colorful and/or scrolling background, he will strike a pose, and his name will appear underneath him, all while a jazzy little ditty plays. The aim is to get you psyched for the battle ahead, but the routine gets stale after a while.

Take a look at some boss introductions from the other games:
Mega Man 4 - Toad Man Introduction
Mega Man 7 - Burst Man Introduction

I guess it was cool and all the first couple of times, but it starts to eat at you after a while. All you wanna do is jump right into battle without the extra bullshit. So how does Mega Man 6 spike the punch?



With fucking style! A ring of light illuminates the silhouette of your opponent-to-be as an electronic scoreboard pops up to give you stats and shit. You can see his energy source, the name of his domain, and even power and defense ratings! You can sense that this guy is not some after-school pushover but a titan of steel whose mere existence is a pestilence!

So you tackle the level and make it the boss chamber. What happens next? Usually, the boss drops from the ceiling and performs his signature taunt as his energy fills up. It goes like this:
Mega Man 5 - Gravity Man Entrance
Mega Man 9 - Tornado Man Entrance

BORING. Mega Man 6, how do you respond?



God damn. The lights dim as the chamber doors close behind Mega Man. All of a sudden, lighting cracks and the walls shake from the thunderous pulsations as your unmaker descends from the heavens like Odin. With an entrance like that, even a weak-sauce pansy like Plant Man looks like a badass!

Mega Man 6 is all about style and panache. It's like attending a K-1 match only with killer robots!


5. MEGA MAN 6 FEATURES THE BALLSIEST ROBOT MASTER EVER.

From the racial stereotypes, we already know that Mega Man 6 is pretty ballsy. However, there is one particular Robot Master whose balls are so massive that he has to sling 'em over his shoulder just so his feet can touch the ground.



This is Yamato Man. I believe I mentioned him already. Allow me to describe his attack pattern. He removes the tip of his spear, throws it at you, and then... runs after to pick it up! And then... throws it again! He only has the one thing! He is the most ill-equipped Robot Master ever conceived!



Slight correction. He has another attack where he jumps and launches three spear tips while suspended in the air. These he doesn't retrieve. That leads me to believe that the tip he throws while grounded is a good luck charm or mystical artifact, the Blade-That-Ended-a-Thousand-Lives or some cold-blooded shit like that. Why else would he choose to reuse it rather than pull from his ample supply?

Despite his seemingly inefficient battle tactics, he is still ranked as one of the most powerful robots on Earth. Against all logic, his methods have brought him great success. Anyone who fights with a self-imposed handicap like that has got to have an ego the size of Jupiter.

Seriously, big brass balls.


6. MEGA MAN 6 IS AN AMERICAN ALL-STAR.

Capcom used to hold yearly contests in which fans would submit Robot Master designs to be used in the upcoming sequel. Implications that Capcom was being fucking lazy by letting children do its work for free aside, those were some pretty cool promotions. One problem -- they were restricted to Japan, and that's bullshit.

Nintendo Power wasn't gonna stand for this and held its own Robot Master design contest. Capcom agreed to include the winners of the contest in Mega Man 6, adding a splash of American invention to an otherwise Japanese-exclusive lineup. And so it came to pass that Wind Man and Knight Man joined Dr. Wily's motley crew of mechanical miscreants.



Wind Man, the Chinese agricultural bot, was designed by Michael Leader. Knight Man, the British medieval bot, was designed by Daniel Vallée. As these are the only two American-designed bosses in the entire franchise and since the United States is the greatest nation on the planet, they are automatically the best Robot Masters in the series.

Technically, Mr. Vallée is Canadian, but Canada is a part of the North American continent and American representation in the series was zero before this point. I think it's fair to make him an honorary US citizen, don't you? Besides, you gotta feel pity for a guy who doesn't live in a real country.

In addition to that, compare Vallée's kick-ass Knight Man to Leader's Wind Man. I know I said Wind Man is one of the best Robot Masters ever, but that's a distinction awarded solely on principle and not on the merits of design. Look how fat he is! He probably ate one too many crab wontons and then placed the empty bowl on his head like it was a clever fashion statement. As a product of Chinese engineering, he was probably constructed in a sweat shop and coated in lead-based paint.

So it's settled. Knight Man is an all-American. Along with the anti-Arabian propaganda, you've got yourself one hell of a patriotic video game! USA! USA!


7. MEGA MAN 6 IS RUSH'S CROWNING GLORY.

Rush has been an invaluable ally ever since his introduction in Mega Man 3. That said, why can't he learn a new trick from time to time? Do we have to use Rush Coil and Rush Jet again? Thank God Dr. Light had the good sense to scrap that redundant Rush Marine mode.

Can Mega Man 6 give Rush the makeover he deserves? You bet your ass it can!



All the old transformations have been tossed out the fucking window. In their place are two full-body suits that are not only useful but pretty damn stylish as well.

The Rush Jet Adaptor slaps a jet pack onto your back, granting you limited physics-based flight. Combining the functionality of the Rush Coil and Rush Jet, the Jet Adaptor can be used to cross any gap or to reach any elevated ledge. Just hold down the jump button and you will fly as long as you have charge in your meter.

I say "physics-based flight" because Jet Mega Man is at the mercy of momentum. If you are in a free-fall, activating the thrusters will gradually slow your rate of descent before reversing your direction. So no, the jet pack isn't an instant bailout whenever your dumb ass falls into a Punji pit. It takes finesse to handle the awesome power of flight.



The Rush Power Adaptor grants you Tyson hands with which to pummel your opponents back to the Stone Age. As Power Mega Man, you trade in long-range capability for close-range Herculean strength. When you charge up an attack, shit really starts to fly. Enemies taunting you from behind an impenetrable shield? Fuck 'em up right through their barrier! Enemies gliding towards you across the floor? Wind up a haymaker and send them careening back whence they came!



And do you know what the best part of these adaptors is? Neither requires weapon energy! Once you obtain these items, you just swap between the two for the rest of the game. You are the Messiah. You are the Alpha and the Omega. Nobody fucks with you anymore.

Beats the hell out of a "dig up useless shit" function.


8. MEGA MAN 6 TAKES THE ROAD LESS TRAVELED.

Though Mega Man games give you the option of battling bosses in any order you so choose, the levels themselves are strictly A-to-B affairs. In Mega Man 4, I was pleasantly surprised when I came across a branching path in the fourth Dr. Cossack level. It's a welcome treat to be able to replay a level and face a whole new set of challenges.

What can Mega Man 6 do to build upon this concept, I wonder?



In contrast with 4's piddling one level, 6 features no less than eight levels with branching paths! Some of these levels even have two separate forks for a total of four possible means of stage completion! That's a lot of value on top of the already fantastic and inventive level design. The game provides 120% of your daily requirement of vitamin AWESOME, bitches!



You would think that's enough, but no! Four of main stages feature two separate exits, one guarded by a false boss and the other by a true boss. Their abilities are identical, but don't be fooled! Should you vanquish a false boss, you obtain his weapon and continue with the game none the wiser. Should you defeat the true boss, you will receive a special token. Only after collecting all four tokens are you allowed to summon Beat, Mega Man's avian companion.

Not that Beat's services are required, but are you just gonna settle for a gang of imposters when the real villains are out there, acting all high and mighty, confident that they've successfully pulled the wool over your eyes? Don't give those bastards the satisfaction of knowing they got the better of you!


9. MEGA MAN 6: THIS IS THE FINAL BATTLE.









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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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73 comments | showing # 1 to 50
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next 50 comments

Tubatic's Avatar - Comment posted on 12/20/2009 17:35
Tubatic
You wrote a much better article than the one I was planning about 4, 5 and 6! I think I'll just retire now. :)

Gotta say, alot of the music in 6 IS in fact excellent. The boss select screen is one of my favorites.

Also, I had forgotten that the Rush Suits don't run out of juice! Freaking Win!

Righteous Blog, Man!
Drachula64's Avatar - Comment posted on 12/20/2009 17:47
Drachula64
Good article, but Mega Man 2 is still my favorite
SousedLouse's Avatar - Comment posted on 12/20/2009 18:27
SousedLouse
I've always liked the music from 6, but I've avoided it like the plague because of it's reputation for cutting corners. However, you've convinced me to give it a try - I can't say no to branching paths. I'm looking forward to whaling on Knight Man and Wind Man - IN AMERICA!
Kraid's Avatar - Comment posted on 12/20/2009 18:49
Kraid
Yeah man 'the fuck is wrong with you son! Megaman 2 is the bestest evar.

Great blog!
TheCleaningGuy's Avatar - Comment posted on 12/20/2009 18:56
TheCleaningGuy
You're opening up a can of worms, my friend. 4 and 5 were great!
Well, 4 at least.
I do concede the awesomeness of the Rush adapters though.
Jonathan Holmes's Avatar - Comment posted on 12/20/2009 18:58
Jonathan Holmes
Agreed on the Mr X music, branching paths, Yamoto Man, the awesome racism, and the pimp suits.

All in all, Mega Man 6 deserves more attention. I'm glad you gave it some.
Excel-2011's Avatar - Comment posted on 12/20/2009 19:03
Excel-2011
6 had the best presentation of all the NES games. Presentation is very important. Tomahawk Man's theme is pretty neat too.
fetusmilk's Avatar - Comment posted on 12/20/2009 19:12
fetusmilk
i think i still have my mega man 6 box.
timtheterrible's Avatar - Comment posted on 12/20/2009 19:14
timtheterrible
"This is Flame Man. He wears a turban. He has pointy Aladdin shoes. Would anyone like to hazard a guess where this clown is from?

What really seals the deal is his choice of domain -- an oil field in the middle of the desert. Jesus Christ, you guys. Are we spreading political propaganda in Mega Man games now?"

But all of these things exist in real life. Is real life politically incorrect?
Diverse's Avatar - Comment posted on 12/20/2009 19:43
Diverse
I like how Mega Man gets all S&M on Dr. Wily at the end.
Slowey's Avatar - Comment posted on 12/20/2009 19:44
Slowey
The game provides 120% of your daily requirement of vitamin AWESOME, bitches!

You just made my day friend. I was playing MM6 monday and I think it is one of the better original series games with 4 in very close second. I always thought it was abit off. Capcom is racist, we all know that. They Japanese, they dont care anyway.

Excellent article, my inner voice was yelling half the page.
Chris Carter's Avatar - Comment posted on 12/20/2009 20:07
Chris Carter
Great, great blog from a true fan, but 6 is probably my least favorite :0
Tony Ponce's Avatar - Comment posted on 12/20/2009 21:15
Tony Ponce
@timtheterrible

"But all of these things exist in real life. Is real life politically incorrect?"

I'm sure there are black people who love fried chicken, watermelon, and grape soda, too. You just don't make the mascot of Tuskegee University a chicken-snacking, watermelon-devouring, grape soda-guzzling clown wearing a pair of Nikes.

@Magnalon

*ahem* "Well, that's because you are stupid."
HiddenAHB's Avatar - Comment posted on 12/20/2009 21:43
HiddenAHB
I only like the Mega Man's of the SNES(it's not my fault i was born on 1993!) but i do like this article. Good read as always megaStryke.
GEMPadre036's Avatar - Comment posted on 12/20/2009 21:55
GEMPadre036
I still can't beat the castle in the first Mega Man, So I havn't gotten number 6 unlocked yet...
Chris Carter's Avatar - Comment posted on 12/20/2009 21:55
Chris Carter
DID I SAY IT WAS THE WORST NO I SAID IT WAS MY LEAST FAVORITE.

AHEM YOURSELF :P
A New Challenger's Avatar - Comment posted on 12/20/2009 22:21
A New Challenger
I need to play 6 again, I only ran through it once as part of an impulse Mega Man marathon a few years ago. I had the Anniversary Collection and had not beaten any of the games aside from 5, so I ran all the way through the other NES games for the first time, one after another. The branching paths in 6 were really cool, and the game was quite colorful as well.

Poor Europe still doesn't have the game.
Tony Ponce's Avatar - Comment posted on 12/20/2009 22:53
Tony Ponce
@Magnalon

Boy, I'mma smack you.
Jack Maverick's Avatar - Comment posted on 12/20/2009 22:59
Jack Maverick
I dunno, Tomahawk Man's theme is cool and I like western-themed music, but I just can't like it more than Snake Man's theme from MM3.
DF's Avatar - Comment posted on 12/21/2009 00:08
DF
So I need to beat this, is that what you're saying?

Well, it just moved up the list. Congrats. :O
Mike Moran's Avatar - Comment posted on 12/21/2009 00:55
Mike Moran
As I've said for ages, most people award the title of greatest game to 2 and 3 for lack of having ever played any other Mega Man games or giving them a proper chance.

Also, Mega Man 4 and 5 leaving a bad taste in peoples' mouths? Is there some rule among Mega Man fans that they have to concede at least SOME of the games aside from 2 and 3 are bad to appease others? None of the classic Mega Man games are bad. Each of them sits on a level of quality way above most other NES games of the time. More of the same they may sometimes be, but bad they are not in the least.
Tony Ponce's Avatar - Comment posted on 12/21/2009 01:19
Tony Ponce
@Wry Guy

4 and 5 are decent only if you didn't play them immediately after the previous three. If we are using the entire franchise as a measuring stick, yes, those two would be very close to the bottom. I take back nothing.
BrandonUndead's Avatar - Comment posted on 12/21/2009 06:49
BrandonUndead
Your bit on Yamato Man was awesome.
Dr Light ate your Magicite's Avatar - Comment posted on 12/21/2009 08:05
Dr Light ate your Magicite
Outstanding, and spot on with the awesome racism. I always found Napalm Man from 5 especially insensitive too, what with the being in the jungle and having tiger robots.
Ninja In Distress's Avatar - Comment posted on 12/21/2009 08:58
Ninja In Distress
4 > 6 > 2 > 3 > 5 > 8 > 7 (never played the first one). Also, fuck MM9.
manasteel88's Avatar - Comment posted on 12/21/2009 09:38
manasteel88
I just hate the charge shot so everything after MM2 is fail to me
Chris Carter's Avatar - Comment posted on 12/21/2009 09:45
Chris Carter
@Mana
MM3 doesn't have the charge shot.
Wintersocks's Avatar - Comment posted on 12/21/2009 12:14
Wintersocks
@santaclause89

This. Why? Because I love
Baman and Piderman. And cake. And Knight Man.
Tony Ponce's Avatar - Comment posted on 12/21/2009 13:17
Tony Ponce
@SantanaClaus89

I'm only human!
Sentry's Avatar - Comment posted on 12/21/2009 13:25
Sentry
No argument here. Six has long been my favourite installment of the original series, and I didn't even know most of the nuance that you highlighted for me here. Thanks for that!
nekobun's Avatar - Comment posted on 12/21/2009 15:12
nekobun
6 was an amazing farewell to the NES, and I love racism as much as the next guy, but I'm afraid 2 still takes tops in my heart. Mega Man 2 is Mega Man perfected, in the aural, stage layout, and gameplay senses. You can take your robot dog and slide move and go right home.

6 is definitely in my top three Mega Mans, though, possible second place.
Artemus's Avatar - Comment posted on 12/21/2009 17:07
Artemus
Yeah! Mega Man 6 does deserve a little more recognition, man! Thanks for reminding us of the fun to be had in Mega Man 6! It really was retro before retro was cool!
Also, Yamato Man! =)
Gen Eric Gui's Avatar - Comment posted on 12/22/2009 09:09
Gen Eric Gui
Megaman 4 was awesome. Anyone who says otherwise is WRONG.

And now Megaman 6 and G Gundam will always be tied together in my head. This is amazing news.
Animated Toupee's Avatar - Comment posted on 12/22/2009 15:34
Animated Toupee
Sweet post. However, Flash Man's music does not suck.
D Sane's Avatar - Comment posted on 12/22/2009 15:37
D Sane
Nice article, should be on the front page. I always thought Megaman 6 was really under appreciated. For the longest time it was my favorite of the series, but I've since gone back to thinking 2 is the best. The Jet adapter is incredible though. Can't beat it.
Wintersocks's Avatar - Comment posted on 12/24/2009 05:04
Wintersocks
@Santaclaus89

TO THE DUX.

As you can see, I am bored.
Infinitys End's Avatar - Comment posted on 12/25/2009 15:07
Infinitys End
MegaMan 2 is definitely the best -- the formula was set as the gold standard, the gameplay and challenge is still unrivaled, and the bosses aren't as cheesy (sorry but Plant Man is seriously the most pathetic boss ever... (yes even more than Sheep Man). Besides, Dr. Wily stage 1, Air Man, and Bubble Man music are just untouchable. UNTOUCHABLE.
Naim Master's Avatar - Comment posted on 12/25/2009 15:13
Naim Master
I'm with Infinity's End.
w4ffles's Avatar - Comment posted on 12/25/2009 15:31
w4ffles
I've had the master password memorized for the past 13 or 14 years. That's how big of an impression it left on me as a kid.
DaedHead8's Avatar - Comment posted on 12/25/2009 15:34
DaedHead8
Awesome article, you've inspired me to play through 4 5 and 6 for the first time. My favorite will always be X3 though, partially because of Zero and partially because I love the SNES.
DV2FOX's Avatar - Comment posted on 12/25/2009 15:40
DV2FOX
MegaMan 6 = Final Megaman..Sw33t O3O
The Average Guy's Avatar - Comment posted on 12/25/2009 15:42
The Average Guy
Opinions, opinions. We all has them.

Mine? All Classic MM games were good. I liked them all ('cept Rockman and Forte).
atastysammich's Avatar - Comment posted on 12/25/2009 15:50
atastysammich
Marry me.
The Trout's Avatar - Comment posted on 12/25/2009 16:10
The Trout
Right on. I never got why Mega Man 9 was supposed to be awesome when they took OUT features. Mega Man 6 is seriously the pinnacle.

And yes, those horse's hooves blew my mind.
Sacchiuy's Avatar - Comment posted on 12/25/2009 16:46
Sacchiuy
Megaman Legends is the best one.
EggmaniMN's Avatar - Comment posted on 12/25/2009 16:48
EggmaniMN
Mega Man 6 is god awful because it's retardedly easy. Oh hey there's an E-Tank just laying on the ground in the middle of the path.

The only reason people would like 6 more is because they're pussies and can't handle the end of 4.

4 and 5 are both fantastic too.
psycho terror2's Avatar - Comment posted on 12/25/2009 17:28
psycho terror2
should have called this "Why Mega Man 6 is my favourite Mega Man".

i've never played mega man 6, and this blog has actually convinced me that i don't want to. i now dislike it for most of the reasons you like it.
Xzyliac's Avatar - Comment posted on 12/25/2009 18:02
Xzyliac
Abso-fucking-lutely fantastic blog!

I was thoroughly entertained and I have never touched a Mega Man game in my life.
Starrynight's Avatar - Comment posted on 12/25/2009 18:08
Starrynight
Good article..but Mega Man 2 is still the best
Ball Buster's Avatar - Comment posted on 12/25/2009 18:55
Ball Buster
Great point about the Rush adaptors in that game, especially the Jet one. I always liked how Rush wasn't ALWAYS an easy button in that game. Sure, it made lining up jumps easier, but it doesn't make levels bland by letting you skip every disappearing block section.

I think V for Gameboy is the best Megaman game ever, though. It gave you no fewer than 8 robot masters that don't have "MAN" anywhere in their name, branching routes in each level, plenty of Metroid-style collectibles, and one of the best final bosses in the series. Also, the Ballade Cracker works just like the Metal Blade, but it explodes.
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