I was incredibly hyped for the original Magna Carta, but those that played it told me to save my money because it was rubbish, and thus I never played it. That was many, many years ago, and it's taken Namco Bandai all that time to announce a new one. Why is this? Apparently because it's very different from that "rubbish" game I saved my money on.
"It’s been about four years and eight months since the announcement of beginning development on this project," explains production manager Yoshihisa Kanesaka. "One of the biggest reasons as to why it took so long to develop this game is we wanted to build a new battle system from the ground up. This game has a completely new battle system.
"The second reason is the illustrator, Kim Hyung Tae, wanted to make sure the models that were developed very closely match his illustrations drafted for the character design. We put a lot of energy into these two things from the ground up which is why it took so long."
Magnacarta 2 will be a very different game from the last one, set on an entirely new world with fresh characters and a revamped art style. However, the story will focus on themes of "sacrifice, love and destiny." So, it'll still be very much like every other JRPG out there in terms of plot. We'll see whether this game can rise above the tropes and clichés of the genre, or whether money will have to be saved again in future.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I verymuch prefer when RPGs take this long between installments. It's much nicer than a new "Tales of . . ." game be announced on every full moon. My wallet weeps when that happens.
A new battle system, huh? I'm hoping it's better than the first one. Then again, I can't pass too much judgment because I didn't play the first one so much (playing it right now) but it was hell of confusing when they were teaching me about how to battle lol.
Don't take my word for it though. Go buy a copy and see.
Hopefully this one will actually be better.
Thing is the production Manager is Yoshihisa Kanesaka, sounds pretty Japanese to me, but the illustrator is Kim Hyung Tae, a Korean name.
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