Quantcast
Why Insomniac decided against making Resistance 4 - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Why Insomniac decided against making Resistance 4


4:00 PM on 05.17.2013
ResistanceWhy Insomniac decided against making Resistance 4  photo



Although Insomniac Games finished its work on the Resistance series with Resistance 3, that didn't stop Burning Skies from happening, unfortunately. It's possible (plausible, even) that another studio will take on the franchise, but for the record, here's why Insomniac went with Fuse instead.

"We decided to bring Resistance to a conclusion when we looked ahead and realized that Resistance 4, while possible and something we seriously considered, wasn't going to be the right game for us at that time," Insomniac CEO Ted Price told GamesRadar. "We wanted to do something new.

"One of the aspects of building franchises, and sticking with them for a long time is that even the team can get franchise fatigue," he continued. "We had been pushing hard with Resistance from the beginning -- which was a tough birth -- to Resistance 3, which is a game we were all very proud of. With Resistance 3 it felt like we had capped off, or at least closed a major chapter in that franchise. So, a lot of the team was looking forward to doing something different."

Price explained that after five new intellectual properties, "it's still terrifying creating something new. It's always hard to predict how fans are going to react, and given the amount the industry has changed over the last few years, it's getting even harder. Being in a position where we can create new IP, and make new characters and worlds, it's a real blast for us. It's why we at Insomniac are in the business, no matter how challenging the industry gets."

"After Fuse reveal, we scrapped all the weapons" Insomniac CEO [GamesRadar]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







First-person shooter

7:00 AM on 09.19.2014
First gameplay footage of Battleborn's cooperative campaign

In a whopping 18-minute video released today, Gearbox Software's Andrew Goldfarb, Aaron Linde, and Randy Varnell discussed the factions and characters in the multiplayer shooter Battleborn, before showing off the first gamep...more



3:00 PM on 09.18.2014
Devolver Digital's Heavy Bullets leaves Early Access

Publisher Devolver Digital and game developer Terri Vellmann are pleased to announce that the gloriously neon-soaked, procedurally generated first-person shooter, Heavy Bullets, is leaving Steam Early Access today. It's avai...more



7:00 AM on 09.18.2014
Everything there is to know about Borderlands: The Pre-Sequel, as told by Hammerlock and Torgue

With coverage ramping up for Borderlands: The Pre-Sequel leading up to its release in less than a month, several commenters have expressed confusion on what role this game is supposed to fill. To help demonstrate everything ...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more