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Why I will support Modern Warfare 2 photo

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Modern Warfare 2 has generated an undeniable wave of controversy with the revelation that it will include a scene in which players can act out a terrorist atrocity and gun down innocent civilians during an airport raid. The controversy is, in many ways, predictable, and it would be reasonable to assume that it's a controversy Infinity Ward had banked on, although why an already guaranteed success would need to rely on shock tactics to sell copies is beyond me.

The point is, Modern Warfare 2 has now drawn a line in the sand and people are taking sides. Earlier this week, our own Brad Rice made his feelings clear, stating that he cannot stand by Infinity Ward for choosing to include this scene. I would like to stand on the other side and state why it is I support Modern Warfare 2 and the decision to include such a controversial scene.

Read on as I explain why, unlike Mr. Rice, I can support Modern Warfare 2.

The footage implies that this scene involves players acting out the role of a CIA operative, one who is taking part in a terrorist attack as part of his mission. His goal is unshakable. Like it or not, the operative will have to kill innocent people as part of his mission. He only needs to gun down the security guards, but those he works with are opening fire on civilians as well, committing a major terrorist atrocity that the player is powerless to stop. That is not all, however. The operative can go one step further and join in on the wholesale slaughter of innocents.

The easy thing to do is to take this information and view it as Infinity Ward condoning terrorism. However, I argue that such a point is dangerous to make. Just because we allow something to happen, that does not mean we condone it. America currently allows hate groups like God Hates Fags to preach against homosexuality and celebrate the deaths of American soldiers. Does this mean America therefore condones bigotry and hatred? Of course not. We all need to tolerate things in life. We don't need to approve.

It's all about choice, and Infinity Ward has put a very brutal choice in front of the player. Do we carry out our objectives so realistically that we murder innocents, or do we do the bare minimum and hope to get out of it by the skin of our teeth? Whether you join in the slaughter, or simply stand by and watch, you're damned either way.

Choice is the important word here. Peter Molyneux once interestingly noted that, given a choice, most players decide for themselves not to walk down the path of evil on their first time playing a game. His own game, Fable, allows players to either be good or evil, and evidence suggests that players actually prefer good. While it's a given that there are players out there who will choose to shoot as many civilians as possible for a laugh (and really, I don't think a laugh is a bad thing, even if it is in bad taste), it's totally reasonable to expect that many players will choose to do the "right" thing.

Furthermore, access to this very portion of the game is, itself, a choice. Infinity Ward will not be forcing anybody who buys this game to play the "airport scene." Instead, players will be warned beforehand that "disturbing" scenes are coming, and will have to manually agree to view the content. If you disagree with the controversial content, you are empowered to leave such content out of your experience.

Brad Rice argues that such a harrowing scene takes the will to fight out of him, that it makes him question if such a fight is worth the lives as stake. I can only see that as statement in favor of the game, rather than in condemnation of it. That a game could so powerfully affect Rice's state of mind, simply through watching it passively, is quite an amazing achievement if you ask me. Perhaps Infinity Ward hopes to raise and possibly answer the questions Brad throws up -- is such sacrifice worth it? Should we fight such dirty battles for the greater good? How much loss of civilian life is acceptable in the name of American security?

In my mind, there are few developers out there more capable of asking such questions in a gameplay context than Infinity Ward. Call of Duty 4: Modern Warfare is responsible for two of my most amazing memories in videogame history -- the notorious airplane gunner scene, and the nuke walk. The former of these scenes was a subtle yet brilliant commentary on how desensitizing modern warfare can be, as the player shoots at white, vaguely humanoid shapes from miles away, viewing the world through a camera that makes everything look unreal. The latter section is little more than an interactive cutscene, as the player escapes the wreckage of a downed helicopter before walking through a nuke-ravaged city and dying on the spot.

These scenes are quiet and reflective, yet thoroughly impacting. They also leave no doubt in my mind that Infinity Ward possesses the grace and tact to truly say something with this controversial scene. This is not Rockstar, or Running With Scissors, or some untested indie dev looking to make a name for itself. This is a studio that has done this kind of thing before. I dare say that Infinity Ward knows exactly what it's up to. There are few games out there bold enough to take the interactive elements of videogames and make something truly artistic with them, but as far as I'm conerned, Infinity Ward did that two years ago, and has a very good opportunity to do it again.

The "Hollywood does this stuff all the time" argument is a weak one. I agree with Brad on that. However, to me it's weak not because it's an invalid point, but because videogames don't need to hide behind Hollywood anymore. Games should stand on their own legs and say "We want to do this, societal sensibilities be damned." Videogames have been far too timid for the past several years, afraid to step out of line lest FOX News or The Daily Mail or some agenda-driven politician catch on to their shenanigans.

Games don't need examples from Hollywood to justify their own content. Games need examples from their own medium, and for such examples to exist, we need things like the "airport scene" from Modern Warfare 2 to happen. Somebody has to be allowed to take the first step forward, even if that step is a stumbling one. I thought the first step would be Six Days in Fallujah, but that game fell prey to the same fear I just mentioned. A publisher too afraid to cause a stir, so would rather kill off a game and cripple a studio than take that first important move forward. I'm not known for my love of Activision, and in fact have routinely recommended a lack of support for the publisher in light of its behavior. However, I do commend Activision for publishing this game, and sticking by it in the fact of what will most assuredly be a media shitstorm. In this one instance, Activision definitely has my respect.

Whether you approve of the scene, find it disturbing, love it or just don't care, I believe that this is a scene that needs to happen, and was bound to happen sooner or later. It's a statement, more than anything else. A statement that videogames need not be afraid to tackle incredible controversy and make bold statements on modern day politicial issues. It's a statement that videogames don't need to invent fantastical worlds of elves and goblins in order to portray violence. It's a statement that videogames can affect emotions and provide stories that don't just entertain, but also shock, surprise and even disturb.

Yes, absolutely disturb. I hope that players do feel uncomfortable playing this section of Modern Warfare 2, and I hope that Infinity Ward is going for that exact feeling. I also hope that, after playing it, gamers will say, "That made me feel sick, but I loved it." I hope it gives players chills and maybe even makes them turn the computer off to think about what they just did. I hope, more than anything, that this debate will continue long after Modern Warfare 2 is released and we've finally played it, as gamers around the world ponder the necessity of what Infinity Ward did, and argue over its importance.

If Modern Warfare 2 can do all that, then we can truly say that videogames are art.


Continue: More Infinity Ward stories





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205 comments | showing # 1 to 50

Tarvu's Avatar - Comment posted on 11/02/2009 16:04
Tarvu
Jim versus Brad, it is so on.

But seriously, it's good to see Jim making the logical stand as usual.
Zombutler's Avatar - Comment posted on 11/02/2009 16:06
Zombutler
Sigh...once again, Jim makes perfect sense while the rest of the internet continues to make little to none.
phantomile's Avatar - Comment posted on 11/02/2009 16:06
phantomile
THANK YOU so much for posting this article.


"Brad Rice argues that such a harrowing scene takes the will to fight out of him, that it makes him question if such a fight is worth the lives as stake. I can only see that as statement in favor of the game, rather than in condemnation of it"

I could not agree with this statement more. The fact that this argument even exists is a testament to how powerful a medium games can be, and this one hasn't even been released yet.
I am thoroughly impressed, and will definitely be playing this game.
JehutyFromHell's Avatar - Comment posted on 11/02/2009 16:07
JehutyFromHell
Good article, I am supporting this game as well.
Taylor Wilcox's Avatar - Comment posted on 11/02/2009 16:08
Taylor Wilcox
Jim, you have read my mind for the second time.
Xzyliac's Avatar - Comment posted on 11/02/2009 16:10
Xzyliac
The last paragraph sold me. I think I'm officially a supporter.
Brad Rice's Avatar - Comment posted on 11/02/2009 16:10
Brad Rice
Bravo, Jim. Very well written. You highlighted a lot of the points that I can give ground to, and I certainly see where you're coming from, but I suppose I'm just on a more conservative side of the line when it comes to storytelling.
Magnalon's Avatar - Comment posted on 11/02/2009 16:10
Magnalon
I'll choose whether or not to support it when it COMES OUT, and not judge it off a small leaked clip with zero context.

If I could fap this post, I would.
grasslunatic's Avatar - Comment posted on 11/02/2009 16:11
grasslunatic
Jim you make sense.
Bishna's Avatar - Comment posted on 11/02/2009 16:11
Bishna
everyone is going apeshit about this since "terrorism" is this decade's touchy subject. Imagine if a game called Modern Warfare was released in the early 50s that had an optional mission where you nuke a city. Its just the "too soon" factor that is crapping everyone's pants. Also i would like to accuse you of stealing that final paragraph from my thoughts. Jim Sterling you are a gentleman and a scholar.
Dr Strangelove's Avatar - Comment posted on 11/02/2009 16:12
Dr Strangelove
The only way to understand is to be exposed. Infinity Ward's intention of the scene is not to promote terrorism or get the player to participate in a terrorist cell. It's intention is for you to see the means and then decide on your own if the ends justified them so.
Blasto's Avatar - Comment posted on 11/02/2009 16:12
Blasto
Damn straight.
Drakengard's Avatar - Comment posted on 11/02/2009 16:12
Drakengard
I agree, Jim. Whole heartedly, I agree. However, I don't necessarily commend Activision. There was no way that they would not publish this game, considering how well the first sold and how much they NEED the CoD franchise to stay relevant and financially sound. I suppose I'm just not willing to give a lot of credit to them on this one...some perhaps...but not too much.
Magnalon's Avatar - Comment posted on 11/02/2009 16:13
Magnalon
Also, everyone should play this game, then read Anthony's write up about it. It's quasi-similar to Jim's point.
CWal37's Avatar - Comment posted on 11/02/2009 16:14
CWal37
Honestly I was done supporting this game well before this footage came out. In fact, it has zero bearing on my non-purchase. Blatantly causing damage to the community that supported IW from the beginning does not exactly endear me to their games. Not to mention the various Activision gaffes.
rel123's Avatar - Comment posted on 11/02/2009 16:14
rel123
Good article. On a side note I wonder when the media absorbing public will get sick of the 'videogames are ruining the world' angle. Seriously, every couple of months some developer 'goes too far' and Fox News and Dailymail trip over themselves creating a media frenzy over something stupid. When will it end?
Quisling's Avatar - Comment posted on 11/02/2009 16:16
Quisling
"I believe that this is a scene that needs to happen, and was bound to happen sooner or later."

And this is the core of it. I wholeheartedly agree with this statement. I personally shot those that I needed to (the guards) to progress, and even went so far as to shoot a few of the civilians, the ones crawling around with their guts dripping on the floor, to "put them out of their misery". I found myself actively trying to be good, while still putting on a front, and it made the following scene and the remainder of the game that much more potent for me.

Great article, as was Brad's. You guys touched on the core issues perfectly, and the personal insights were great.

Thanks for this.
TheDRMaster's Avatar - Comment posted on 11/02/2009 16:16
TheDRMaster
This had to happen.

And I'm glad it did.
wolfdragon's Avatar - Comment posted on 11/02/2009 16:16
wolfdragon
Articles like these are why i come here.
eternalplayer2345's Avatar - Comment posted on 11/02/2009 16:16
eternalplayer2345
I have no send the footage because I want my reaction to be from the actual act of playing it, that said I fell like I am going to kill as little as possible when I do play it.
Slique's Avatar - Comment posted on 11/02/2009 16:17
Slique
Great article., I couldn't agree more. I'm really, really looking forward to seeing how IW handle the scene in the context of the story.
SPNKr's Avatar - Comment posted on 11/02/2009 16:17
SPNKr
I have to agree with Jim the whole idea of the scene at first glance is rather sickening but maybe thats how Infinity Ward wants you to feel. A commentary on the dirty art of war. I personally find this scene a step forward for gaming as a whole (though Fox news will disagree) and applaud Infinity Ward for their (bravery?) in even including this scene.
Quisling's Avatar - Comment posted on 11/02/2009 16:18
Quisling
That is, when I watched it, that's what I found myself wanting to do. Or encouraging the player to do, with my mind. Whatever.
GEMPadre036's Avatar - Comment posted on 11/02/2009 16:18
GEMPadre036
Jim respects Activision? What odd universe have I stumbled into?
I wasn't going to get it anyway, and controversy hasn't made it any more appealing to me. If was going to get it, I don't think this level would have stopped me though.
Bishna's Avatar - Comment posted on 11/02/2009 16:19
Bishna
i also think that this is one of the first examples of video games taking advantage of their ability to put the player in a character's shoes to more effectively portray the motives of a VILLAIN and not a hero. Its one thing to watch a villain kill someone, its a whole other thing to do the killing for the villain. If it makes you feel horrible and sick to your stomach, it is giving you an explanation as to why you are trying to stop this guy that only video games could allow you to feel. IMHO this is what video games should do more often.
triumphofhearts's Avatar - Comment posted on 11/02/2009 16:20
triumphofhearts
"The easy thing to do is to take this information and view it as Infinity Ward condoning terrorism." To be honest, even The Daily Mail would struggle with that one.

I was convinced that this was an argument based around taste and censorship rather than being pro or against a particular issue. It'd take unbelievable conviction and the most accepting publisher in the world to allow a scene into a game that just screamed "TERRORISM ROCKS!", and I'd be really surprised if anyone took that stance to a such an anticipated, mainstream title.

Of course, overall, your argument makes much more sense than Brad's, so let's all just cool it, assume IF will handle this sensitively, and just hush up 'till the game is actually released.
Vedicardi2's Avatar - Comment posted on 11/02/2009 16:22
Vedicardi2
I agree with this. Well written jim.
GoldenGamerXero's Avatar - Comment posted on 11/02/2009 16:23
GoldenGamerXero
I'm still pissed off by the stupid reponces that Brad got just for stating his opinion so thanks Jim for showing 90% of those commenters how to make a rebuttal.

Attack the subject not the person.
CoruptAI125's Avatar - Comment posted on 11/02/2009 16:24
CoruptAI125
We sir, are on the same page in all respects. Mind=Blown
thenoble1's Avatar - Comment posted on 11/02/2009 16:24
thenoble1
In and amongst the cavalcade of masturbation jokes and insensitive incest comments (of which I wholeheartedly love) you wrote a very mature and down to earth article about a very touchy subject. I couldn't agree more. It's time for games to come of age and show that they too are art. No amount of Manhunts or GTA's could do this, but MW2 is primed to make that step for the industry as a whole and as much as I will be disturbed by this scene I appreciate what it's doing.

Good on you, Jim Sterling, you are a Modern War...rior...fare...2
Volomon's Avatar - Comment posted on 11/02/2009 16:24
Volomon
Agreed, sentiments exactly and all that pip pip cheerio.
Skagzilla's Avatar - Comment posted on 11/02/2009 16:25
Skagzilla
I agree with mor eor less everything you put up there. Pretty much sums up my feelings on it (particularly the part on where it takes the will to fight out of him; I think that Brad didn't realize that that could be EXACTLY the aim IW was shooting for. War isn't pretty, and we shouldn't necessarily be excited to kill a number of polygons, even if they're 'bad' polygons).

And I think Brad's proposed alternative mostly misses what I perceive to be IW's attempt to throw players headfirst into a very, very morally gray area. A medic treating victims is the good guy doing good things hearing about the atrocities, which pigeonholes the game back into those social norms and rules he discussed and dilutes to the point of uselessness the situation IW is (as I see it) trying to craft.
Jumbo's Avatar - Comment posted on 11/02/2009 16:26
Jumbo
It's not a bold controversial groundbreaking emotionally gripping statement about politics. It's just a slight variation on "shooting doods in the face".
Sharpless's Avatar - Comment posted on 11/02/2009 16:26
Sharpless
The only thing I completely disagree with is the last sentence. I don't think this is a qualifier for whether games are art or not. I don't think we need that. And this won't get games mainstream artistic cred, so this is irrelevant to any artistic debate, I think.
Filt's Avatar - Comment posted on 11/02/2009 16:27
Filt
The voice of reason rings true. Thank you Jim.
VGFreak1225's Avatar - Comment posted on 11/02/2009 16:27
VGFreak1225
As I said in Brad's post, I'm not making any decisions until the game comes out, but you definately stated you side of the arguement well Jim.
CitizenErased's Avatar - Comment posted on 11/02/2009 16:28
CitizenErased
I want to support Modern Warfare 2 for this scene (if it is pulled off as well as I hope), but with the price hike over here in England I just can't bring myself to buy the game.
Also...that "F.A.G.S." thing kind of pissed me off. Not because I find that kind of joke particularly offensive, but because it's using a term like that to advertise the game.
I find that a little ridiculous and kind of disrespectful...still, they took the advert down I guess.

Anyway I definitely agree with the points made here, rather than in Brad's article. I just found his arguments a little lacking in the logic department.
It was a well written article, but like you said if the "harrowing scene takes the will to fight out of him" that can only be viewed as a plus in my mind.

I'm just pissed off about the pricing and am pretty sure I won't be getting this...not new anyway.
Mooks's Avatar - Comment posted on 11/02/2009 16:29
Mooks
Cheers, Jim! This is everything I've been saying to all the naysayers I find, except, written by a British guy and posted on a website. Once again, kudos Jim!
Dylan Alford's Avatar - Comment posted on 11/02/2009 16:31
Dylan Alford
That was the point I made when I commented on his article; the fact that it had shaken him so much was a testament to the success of Modern Warfare 2 and Infinity Ward. It accomplishes powerful feelings that I haven't seen elsewhere very much. It's on-par with many movies, methinks.
Red Boss's Avatar - Comment posted on 11/02/2009 16:33
Red Boss
Bravo, Jim!!

Seriousy, your argument is so well-wriiten and convincing that I saved this page on my faorite.

I really don't like first person shooters, very, VERY few are the ones I enjoy. But this article put such a good point that it made me rethink my position of 'not caring' and switch to 'give it chance' to MW 2.

I totally agree on that games now need to estabilish themselves as capable of inflicting all sorts of emotions on peple, be it good or bad. If Infinity Ward supports this as well, I give them salute, and yes, I'll try your game.
Loogibot's Avatar - Comment posted on 11/02/2009 16:33
Loogibot
As usual, I completely agree. This was the stance I took when reading Brad's article. He had some points, but ultimately, It didn't feel right. You put into words what I've been thinking on the subject. Thank you for existing and sharing, Jim.
crazy turtle1234's Avatar - Comment posted on 11/02/2009 16:34
crazy turtle1234
Great article Jim. You addressed all of Brad's points thoughtfully, rather than simply attacking them (which I did, Brad. I'm sowwy. Pweese forgive me?) as well as including many other great reasons.
Jim, if Fox news and the Daily Mail ever see this article before making a huge fuss, then you deserve one of these

Assume that I just inserted one of those citizen Kane clapping gifs. How do you put them on here anyway?

Bravo, Jim, bravo. And Bravo to Brad for voicing his honest opinion, and not giving in to the shitstorm that would be inevitable, as well as raising some very good, well thought out points (even if i don't agree with all of them)

You two deserve medals.
Going4daLolz's Avatar - Comment posted on 11/02/2009 16:36
Going4daLolz
So I guess that means you guys would get behind an AO rating for this game? How about making some minigames where you get to witness children being abused or raped? Or some cool scenes where you get to chop limbs off of women? You could even choose if you want to join in. I mean that would also show some of the attrocities of terrorism. It would so be art! Right, Jim?
phantomile's Avatar - Comment posted on 11/02/2009 16:37
phantomile
See how much everyone loves you when you actually write serious articles, Jim?
;D
Jim Sterling's Avatar - Comment posted on 11/02/2009 16:37
Jim Sterling
"So I guess that means you guys would get behind an AO rating for this game? How about making some minigames where you get to witness children being abused or raped? Or some cool scenes where you get to chop limbs off of women? You could even choose if you want to join in. I mean that would also show some of the attrocities of terrorism. It would so be art! Right, Jim?"

Whatever helps you masturbate, dude.
Gyrael's Avatar - Comment posted on 11/02/2009 16:37
Gyrael
Completely agreed.

We all know Activision doesn't give two shits about it though.
Gyrael's Avatar - Comment posted on 11/02/2009 16:38
Gyrael
Phantomile is suck an asshole.
Gyrael's Avatar - Comment posted on 11/02/2009 16:39
Gyrael
I would correct that 'suck' but it is amusing.
Dan CiTi's Avatar - Comment posted on 11/02/2009 16:42
Dan CiTi
Man I want this game.
ndschroede23's Avatar - Comment posted on 11/02/2009 16:43
ndschroede23
@Jumbo

If that's REALLY all that you get out of it, I feel bad for you.
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