To be honest I'm not quite sure where I stand on the issue. I know that a lot of people who are going to be playing MW2 won't give a damn about immersion or storytelling, hell, some of them skip SP all together. So as a result a lot of people are just going to see it as another level where you shoot dudes. So I'm not entirely sure it's necessary to put a scene like this in a game with a F.A.G.S PSA statement, since I'm fairly sure that shows the target audience of the game quite well, 13 year old xbox kiddies.
The actual event itself however, doesn't feel like an event, it looks just like an average level. If IW wanted to stir REAL emotions, they could have given some weight to your actions rather than killing faceless civilians, but instead they go for the GUNS GUNS GUNS route, which kind of kills the experience a bit. Remember the ending of MW1? When those people died, you FELT IT. That's because they had character. Plus other stuff I won't go into because it's MW2 spoilers.
Anyway, I've rambled on a little too much. Nice article.
Hopefully opinions such as yours will make Infinity Ward rethink or remove the offending scene. I understand the idea they're trying to get across, but I agree that it could be done much more tastefully. One does not need to play a cat torturing simulator to know that torturing cats is bad.
I didn't see the video, and I'm kinda glad I didn't. I'm not the kind of person who can completely shut down his brain while playing a game, so I actually connect with the characters and scenery like most people would a good book or movie. The thing I want to ask is, is this really necessary? There are better ways to show the horrors and evils of terrorism than having the player experience it all firsthand. This point is especially true if you're forced to kill people to advance. Now that I think about it, didn't they later say that the section was optional? It seems like backpedaling to me, but if you're going to have such a controversial section in the game be completely optional, why have it at all?
This reeks strongly of "controversy for controversy's sake" to me. And, to go further off the deep end, look at the type of people who say that video games teach us how to kill. Do you want them to find out about this? This is exactly the kind of ammunition that we don't want those types of people to have against gamers.
What was that one game...? Six Days in Fallujah or whatever? Doesn't it strike anyone else odd that that game got so much flak in development that it eventually went canceled despite being a supposedly faithful look at the war, and yet this game is absolutely going to be released with the player actively engaging in terrorism?
Regardless of me being right on those points, I still feel the section was thrown into there only for the "because we can" factor.
Even though I think they could have been a bit more subtle in presentation, I'm still intrigued. But I can't make any sort of realistic judgment having not played it and having only seen it in shit-o-vision.
It's a shame I'll have to wait so long to play it; I'm buying it used. Fuck you Activision.
I can't say IW had noble intentions with the game, I don't know the guys personally, but I can see some positiveness in the negative.
That's the real beauty of it, in my opinion. If a level evokes such a strong response, it's getting somewhere. Granted, it needn't be so necessarily negative, and almost telling the gamer to hate himself, but this is a step towards what moral choice in a game SHOULD be. Not cut-and-dry "here's a good option, here's a bad one" that slightly changes conversation trees or whatever. An actual choice. Based on actual morals.
Citizen Kane this is not. (I personally think the comparison to Citizen Kane is stupid, for any medium. What's the Citizen Kane of books? Sorry, unrelated.)
But anyway, even if this is a bit of a clumsy, misguided execution, it's the kind of thing that puts in a little bit of hope for advancement.
also, i have a feeling you never had any intention of buying this game anyway, as this was written to be your mature examination on videogame entertainment and its psychological effects on todays society. 4 more pages and MLA format btw.
for your BattleField: Bad Company2 blog just say "EVIL E.A." except you never had any intention of buying that one either.
One of these days Zeta, straight to the Moon!
I honestly think IW got stuck looking for something that would cultivate a similar "wow" factor to the infamous nuclear blast in Modern Warfare, and that's a real shame because they seem to have shot over a potentially incredible sequence into a no mans land.
Personally, this obvious misstep isn't going to stop me from buying the game. I'm sure I'll still enjoy it, despite this sequence. To each his own, I suppose.
Games as a medium have the power to force the player to do things they don't essentially want to do. I applaud Infinity Ward for being willing to push the boundaries of what is acceptable within games. If someone doesn't have the stomach for it that's no issue - but you aren't meant to be comfortable with this and that's really the important part of this scene. Cutting away or fading to black is just skirting around the event and plenty of games already do that and if games are to be taken seriously as a medium they do need to push a little bit outside of comfort zones.
Despite this amusingly enough I won't be buying the game for awhile as I'm a PC gamer who happens to like things like dedicated servers. If their IWNET works out fine and everyone swears it's perfect I'll pick it up.
Fuck activision, but GO IW! If we dont let this sort of storytelling happen in games, the growth of the industry is stunted. There are things in movies that can hit just as hard. Yes you may not be able to be the one DOING whats happening in the movie. But you have to view someone doing it who is enjoying it! Thats a whole different thing....satisfaction of an atrocious act is all but evident in movies. Now allowing for it to happen by your hands ( reluctantly or....whole heartedly) Gives a different prespective in many ways.
I believe most will skip the scene. Or they shall play it and most will not shoot anyone, unless necessary to progress. Now, in this sense you are just viewing the scene in a more interactive and gritty form.
How is this scene in COD MW2 any different? Just because it uses the T-word. You know, Terrorist. Ever since 9/11 that word has had uncomfortable emotional baggage for Americans. Well, you know what, I'm not an American. Other countries in the world have experienced terrorism before, but only when the US experienced it, oh only then does it become taboo. What about Counterstrike, where as a terrorist, you take hostages? Why is that any different? Oh wait, that's right, CS was developed BEFORE 9/11. Apparently when non-Americans get killed by terrorists, it doesn't become a taboo topic.
I have no issue with this. It's been done before. In many other games.
Having said that I will not be buying COD MW2 because in Australia, IT IS 120 FREAKING DOLLARS! Our dollar is at 92-95 US cents last time I checked. It's almost EQUAL to your dollar, and activision are still charging double. Now, they have a right to do that, they are the publisher, it's their game. They are a business and they want to make money and that's fine. Free market and all that jazz.
And I have the right to not buy it. 120 is too steep for me. I'll wait until it gets down to 80 bucks before I buy it.
SPOILER SPOILER SPOILER
you watched the COD4 nuke scene before you played the game, do you think it would have the same impact. (I still haven't played COD4) Play the game, then we shall see.
I *could* walk away from this article and not be critical... except for your totally bullshit justification of GTA's violence as being above this. It is PURE BULLSHIT. If you are going to spout about how this is unacceptable, and then say "but yeah, I GTA is still okay" then it is... (redundant for emphasis) BULLSHIT.
Oh, GTA is comic. So if we make killing innocent people fun... THAT IS WHAT MAKES IT BETTER? Oh, right. You were just *suckered* into running over old ladies with a car because the game manipulated you with it's fun factor. And, right the "wanted stars." Wait... so are you saying that GTA is showing real world consequences or not? You defend it by saying, "Buuttt.... but there are wanted stars in GTA! They aren't making you do it! They are punishing you for it!" And the on the other hand you say "Yeah, but it's pretty fun. I mean they make it comical so mindless murder makes me laugh, so it's all good."
Like I said. I'm not *big* on what they are doing, but I can understand what they are attempting and give them that at least. And if all you had to say was that you, think that it was inappropriate, then that would be fine by me. But yeah... Bullshit.
I think it is irresponsible to jump to conclusions until you truly know whether IW has evoked the emotions/reactions they were aiming for.
If people had judged Michelangelo's David before it was fully released they might have thought he was just sculpting a cock! (Humor: it can navigate us through even the most controversial times)
It's selling for 90 bucks on Steam
Looks like I'll buy it after all.
Now, this is completely counteracted by the announcement that you can skip the scene in question. That feels like the move of a developer/publisher afraid of the controversy the scene can cause, and in my eyes, destroys the artistic integrity of the game, and the integrity of the developer/publisher. Instead of attempting to push the boundries of what is acceptable in gaming, they are caving in and hurting the entire industry.
Your GTA4 comparison lacks depth. There are many, many missions in GTA4 where the goal of the mission is to kill cops and civilians. There is no inevitable arrest or death in the Three Leaf Clover mission for instance, you are tasked with killing dozens of cops and then getting away with it. There is no satire or comedic tone in that mission either, it is played very serious as an homage to the movie Heat, a brilliant film all about bad men as well by the way. GTA4 is not at all as comedic on the whole as previous entries, and has many very serious story segments much more brutal than Modern Warfare 2.
I think your arguement is frankly dangerous, as are the similar arguements in some other media outlets. It is basically saying "games are different because you are the character," which is what Jack Thompson and others have been saying about games for a long time now. All the hatred thrown at Thompson and really he was never saying much other than you are now (only in a much more insanely presented fashion, granted). Once we as gamers admit that being in the role of the killer is different than watching a killer on TV, we are basically begging for government oversight and intervention, which given the situation in Australia is not exactly outside the realm of possiblity.
In the end I can summarize by saying it's just a game, we have seen worse before, it's all make believe and polygons, just like Freddy is all makeup and wires. It's telling a story, and if you don't like that story, don't buy it, but leave the arguements intended to make it out as something else in your mind, they are fabrications slanted to your political view.
I stand by that this could (and should) be one of the most important and revolutionary developments in gaming and in fact in post-9/11 society as a whole. I am genuinely surprised anyone would consider not buying the game because of this, if anything I think it deserves much more support. I wasn't going to buy the game until it hit the second hand market because of the inflated price - but recent developments have started to convince me otherwise and though I'm still not prepared to shell out for a pre-order, I am at leats going to be buying a new copy of the game now.
This really stood out to me, and I think it's what IW is trying to achieve. As gamers playing games where death is EVERYWHERE, we're generally pretty detached from it. When a scene in a video game comes along and manages to get that gut wrenching, disturbing, terrible feeling that should accompany death, I think they've done their job. I think it's supposed to be blunt, supposed to smack you in the face, and leave you with an "Oh my God..." sort of feeling.

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