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Why I can't support Modern Warfare 2 photo

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Call of Duty: Modern Warfare 2 has been in the headlines quite a bit recently, mainly concerning the leaked footage of the airport level. We've had varying levels of reactions go around here amongst the watercooler at Destructoid, and I've noticed a wide range of opinions in the comments as well.

The thing is, I just can't stand by Infinity Ward's decision on the scene.

Honestly, I get a horrible, unsettling feeling in my stomach when I think about the scene. I sat and watched it a few times over, and despite what explanations I've heard about the scene and Activision's statement on it, it just doesn't come across as something that "evoke the atrocities of terrorism," at least not in a way that it should.

The scene itself

As far as things seem to be, you're playing as an undercover CIA agent who has to participate in this attack on an airport. You're only required to take out the security guards here, but your teammates are going wholesale slaughter on the place, and there's nothing preventing you from joining in, save for your own morals.

And even then, you're going to lose a part of your soul playing through the level. Why? Because it's asking you to condone this sort of action. You have to stand by and watch -- even participate -- in this slaughter. Yes, it's supposed to evoke the horrors of terrorism and show the harsh choices people do have to go through in real life, but it does it in a way that's blunt and ham-fisted, in my mind.

In my mind, what the scene actually does is take the will to fight out of me. By having me participate in the slaughter, it makes me question if this fighting is even worth it. It seems as though there's no way for me to reconcile with what I've done -- saying that it's in order to protect a greater number of lives

There are a number of reasons why the ghosts that our government agencies have implanted across the world are chosen for their missions, and one of them is undoubtedly because they can manage to stomach the actions they have to undertake so that the rest of the world need not know about them.

The GTA equivalent

I saw a lot of people commenting that "Big deal you can kill civilians have you ever played G.T.A or saints row you can do it in them and in a more brutal way you guys are making it seem like a huge or deal when its not" (That one is from jordang.) Yes, you do slaughter civilians in the Grand Theft Auto series, but I don't particularly like this argument.

The first reason is that while you do have the freedom to murder and rob civilians, when you do, you are presented with an immediate and negative feedback for the action (wanted stars). Repeatedly doing the action sends police chasing after you, and leads to your possible arrest/death soon after. There isn't that in the game. In fact, the slaughter is rewarded with a positive outcome: allowing you to proceed in the level. The lack of negative feedback in the game from this scene, instead choosing to rely on a player's internal morality to let them know this scene is bad.

Second, there's an expressly different mindset when playing Grand Theft Auto. The game's tone takes itself much less seriously and to an extent I find the violence "comic." There's a clear line between comic violence and brutally realistic violence, which is where I put Modern Warfare 2. There's just not the same level of realism when it comes to shooting down civilians running away from you when compared to running over old ladies with "Vladivostok FM" playing in the background.

And that's really not a bad thing. It's just that the two things don't have the same tone to how they treat the situation. It's like pitting Zombieland and Night of the Living Dead against each other. Sure, they've got the same basic point of contention (zombies), but they tackle them in such different lights, that it's pointless to draw parallels.

In the larger context

A feeling I got not only from the commenters but from Infinity Ward is that "Hollywood does this sort of stuff every day." There are varying extents to the effectiveness of this claim, but my feeling on storytelling, not solely in film or videogames or any other medium, is that there are rules or guidelines for a rewarding story.

The rules and guidelines not only help people to create an effective story, but also helps explain the rationale for why certain boundary-pushing scenes or stories are being told. You can trace a logical progression through the horror genre, for example. But when something pops up that is so radically out there, it more often than not will get hammered down.

I'm not talking about "out there" in an innovative sense -- I mean something that's overly gory, bordering on snuff. It ignores the cultural rules that have been formed in order to attempt and describe their vision, which others just might not share.

And that's what I feel Modern Warfare 2 has done.

What they could have done

Does Infinity Ward and Activision have the right to make this? Absolutely. This is the USA, after all, and Modern Warfare 2 has some serious artistic value, so the obscenity label should be placed nowhere near this work. I just think that it violates the cultural taboos that I mentioned earlier.

It wouldn't be right of me to simply bash this work and not give any suggestions, now would it? So here's how I would have tackled this, with the limited knowledge I have about the entire story.

I would have had the level itself play as the aftermath. You go in as a medic, attempting to find survivors amongst the piles of bodies. There would be some, and you're simply trying to hear their stories before some of them die, to get an idea of what happened.

Yes, the scene would be tough to go through, and may be equally controversial, but I think it would give the appropriate impression that Infinity Ward is going for with the airport scene. It would ignite that sort of anger and disgust with what happened that makes you want to go out and get revenge, in my mind.

And as for the horror of having to give up your soul and participate in something like this as an undercover agent? What about inserting flashbacks later on in the game? As you're chasing down a terrorist or something, the player has flashbacks to chasing down civilians in the airport? Torturing them with an altered reality (something Kane and Lynch failed to exploit properly) could be extremely effective.

The use of negative space, allowing the player's imagination to fill in the blanks as to what happened, is something much more powerful and more frightening, in my mind. Infinity Ward would have done well to take advantage of that.

Conclusion

What Infinity Ward has done here is certainly something ambitious. They're attempting to take storytelling in another direction, giving it a stronger sense of realism than we've ever seen in a game before, some might argue.

But as revolutionary as it might be, my feeling is that Infinity Ward is handling this in the wrong manner. The way that the plot is likely being handled comes across with a lot of the wrong messages, and shows a poor method of thinking when it comes to the sensitivity of the issue: simply presenting something like this in its full form.

Ultimately, it's not up to me to decide the fate of Call of Duty: Modern Warfare 2. It's up to you, the general public, to decide. You can choose to cancel your pre-orders and not spend your money on the game, instead placing it elsewhere. God knows there are plenty of games coming out to spend your money on.

I'll leave the decision up to you, but as of right now, I can't throw my weight behind Modern Warfare 2.


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370 comments | showing # 1 to 50

Victor Stillwater's Avatar - Comment posted on 11/01/2009 23:04
Victor Stillwater
Well, you've sold me on your idea. I'm not buying Modern Warfare 2 for much the same reason.
Dan CiTi's Avatar - Comment posted on 11/01/2009 23:05
Dan CiTi
Weeaboo...
Jcup's Avatar - Comment posted on 11/01/2009 23:07
Jcup
I feel as though this isn't even a big deal and people are just treating it as such specifically because its terrorism and thats one of those "big topics" these days.
JACK of No Trades's Avatar - Comment posted on 11/01/2009 23:08
JACK of No Trades
You have the freedom to skip the scene smart guy.
ChronosWing's Avatar - Comment posted on 11/01/2009 23:08
ChronosWing
I'm not supporting the game either, but it has nothing to do with this, more to do with no Dedicated Servers. I don't really see the big issue with this either, and the entire level is shippable and even comes with a disclaimer, it's not like they are forcing you to play it.
Jon B's Avatar - Comment posted on 11/01/2009 23:08
Jon B
An excellent writup of the issue.

To be honest I'm not quite sure where I stand on the issue. I know that a lot of people who are going to be playing MW2 won't give a damn about immersion or storytelling, hell, some of them skip SP all together. So as a result a lot of people are just going to see it as another level where you shoot dudes. So I'm not entirely sure it's necessary to put a scene like this in a game with a F.A.G.S PSA statement, since I'm fairly sure that shows the target audience of the game quite well, 13 year old xbox kiddies.

The actual event itself however, doesn't feel like an event, it looks just like an average level. If IW wanted to stir REAL emotions, they could have given some weight to your actions rather than killing faceless civilians, but instead they go for the GUNS GUNS GUNS route, which kind of kills the experience a bit. Remember the ending of MW1? When those people died, you FELT IT. That's because they had character. Plus other stuff I won't go into because it's MW2 spoilers.

Anyway, I've rambled on a little too much. Nice article.
Gatsby's Avatar - Comment posted on 11/01/2009 23:10
Gatsby
Ridiculous.
AfroWalrus's Avatar - Comment posted on 11/01/2009 23:12
AfroWalrus
I'm gonna sit on this one. MW2 wasn't a day one purchase to begin with, and now I want to wait it out even more.

Hopefully opinions such as yours will make Infinity Ward rethink or remove the offending scene. I understand the idea they're trying to get across, but I agree that it could be done much more tastefully. One does not need to play a cat torturing simulator to know that torturing cats is bad.
Chin35char's Avatar - Comment posted on 11/01/2009 23:13
Chin35char
Meh, I might skip it or not shoot anyone, but I will still support MW2 & IW.
wh1terav3n's Avatar - Comment posted on 11/01/2009 23:13
wh1terav3n
you haven't played it. it may have been taken out of context. don't judge it. you have no right to.
Doomsday Forte's Avatar - Comment posted on 11/01/2009 23:15
Doomsday Forte
The big difference between GTA's random killings and this is, you have CPU allies who are slaughtering innocents in this game, and (as far as I know), it's only you in GTA, so the whole optional morality comes more into effect with GTA. Here...well, I presume you still progress through the level, but it may be a case of "cannot look away". Or worse yet, it won't be a case where you have to progress through the level without killing someone.

I didn't see the video, and I'm kinda glad I didn't. I'm not the kind of person who can completely shut down his brain while playing a game, so I actually connect with the characters and scenery like most people would a good book or movie. The thing I want to ask is, is this really necessary? There are better ways to show the horrors and evils of terrorism than having the player experience it all firsthand. This point is especially true if you're forced to kill people to advance. Now that I think about it, didn't they later say that the section was optional? It seems like backpedaling to me, but if you're going to have such a controversial section in the game be completely optional, why have it at all?

This reeks strongly of "controversy for controversy's sake" to me. And, to go further off the deep end, look at the type of people who say that video games teach us how to kill. Do you want them to find out about this? This is exactly the kind of ammunition that we don't want those types of people to have against gamers.

What was that one game...? Six Days in Fallujah or whatever? Doesn't it strike anyone else odd that that game got so much flak in development that it eventually went canceled despite being a supposedly faithful look at the war, and yet this game is absolutely going to be released with the player actively engaging in terrorism?

Regardless of me being right on those points, I still feel the section was thrown into there only for the "because we can" factor.
shawn is boring's Avatar - Comment posted on 11/01/2009 23:16
shawn is boring
serious business
Bishna's Avatar - Comment posted on 11/01/2009 23:16
Bishna
i respectfully disagree with most of your points to the degree that i feel like i need to write a blog about it. To bad im lazy, cause it would have been an elaborate and well thought out counter argument to this little editorial.
Haizeus's Avatar - Comment posted on 11/01/2009 23:17
Haizeus
Absolutely fantastic. I'm glad to see this side of the argument fully represented. Here's to hoping you don't get vitriolic responses.

Even though I think they could have been a bit more subtle in presentation, I'm still intrigued. But I can't make any sort of realistic judgment having not played it and having only seen it in shit-o-vision.

It's a shame I'll have to wait so long to play it; I'm buying it used. Fuck you Activision.
dwolfwood's Avatar - Comment posted on 11/01/2009 23:17
dwolfwood
Well honestly, a game that "takes the will to fight" out of us sounds like it's doing more for us than any other game out there. Fact is war sucks, killing people is horrible, and it happens everyday, yet we do it in games all the time and never feel the remorse or guilt that goes along with it.

I can't say IW had noble intentions with the game, I don't know the guys personally, but I can see some positiveness in the negative.
VGFreak1225's Avatar - Comment posted on 11/01/2009 23:18
VGFreak1225
If the final product is the way that you describe, I definately will be renting the game and deciding from there. But I'm not making my final decision until the game comes out. I just want more context.
Zeta Crossfire's Avatar - Comment posted on 11/01/2009 23:19
Zeta Crossfire
I hope more people don't become the kind of gamer you are or fox news will win.
Kamanashi's Avatar - Comment posted on 11/01/2009 23:19
Kamanashi
I myself will still be getting it, but I respect your reason for not wanting to support them. You put your own opinion online, and not that of what the mass media thinks like some of the other "gaming" blogs out there.
Roager's Avatar - Comment posted on 11/01/2009 23:20
Roager
"In my mind, what the scene actually does is take the will to fight out of me. By having me participate in the slaughter, it makes me question if this fighting is even worth it. It seems as though there's no way for me to reconcile with what I've done -- saying that it's in order to protect a greater number of lives."

That's the real beauty of it, in my opinion. If a level evokes such a strong response, it's getting somewhere. Granted, it needn't be so necessarily negative, and almost telling the gamer to hate himself, but this is a step towards what moral choice in a game SHOULD be. Not cut-and-dry "here's a good option, here's a bad one" that slightly changes conversation trees or whatever. An actual choice. Based on actual morals.

Citizen Kane this is not. (I personally think the comparison to Citizen Kane is stupid, for any medium. What's the Citizen Kane of books? Sorry, unrelated.)

But anyway, even if this is a bit of a clumsy, misguided execution, it's the kind of thing that puts in a little bit of hope for advancement.
Fargargle's Avatar - Comment posted on 11/01/2009 23:20
Fargargle
I disagree with just about every single word you typed. This entire controversy is ridiculous.
Aperfect Pushup's Avatar - Comment posted on 11/01/2009 23:21
Aperfect Pushup
lol everybody else is just not buying the game because "EVIL ACTIVISION."

also, i have a feeling you never had any intention of buying this game anyway, as this was written to be your mature examination on videogame entertainment and its psychological effects on todays society. 4 more pages and MLA format btw.

for your BattleField: Bad Company2 blog just say "EVIL E.A." except you never had any intention of buying that one either.
wh1terav3n's Avatar - Comment posted on 11/01/2009 23:22
wh1terav3n
and since i can't edit. In addition, I also believe it will be the best selling game of all time. 99% of the people who will buy it have no idea of the scene until it happens. So therefore, it will go unnoticed until we hear moms across america scream in terror as they rush back to the store and say, "I had no idea THAT was in it, how could you let me pay for this for my 3 year old". And I'll say you frickin idiot its M rated.
Daniel Scott's Avatar - Comment posted on 11/01/2009 23:24
Daniel Scott
It's a video game. Some people seem to keep forgetting this.
10BobMarleys's Avatar - Comment posted on 11/01/2009 23:24
10BobMarleys
@Zeta Crossfire: You are the opposite of correct. Gamers being thoughtful about violence instead of psychotic is what we need, if we're ever to be taken seriously by the general public. Also Wanted was a shithouse game, GTFO.
NubPhiSh's Avatar - Comment posted on 11/01/2009 23:24
NubPhiSh
lol i could care less about a fictional scenario no matter what it is, for all i care i could be slaughtering babies and being rewarded for it as long as the game is fun i wont mind, i will be first inline at midnight to pickup my copy on launch day and btw American movies tend to have happy endings so you might no be use to this type of scenarios but third world country's tend to have more gritty human endings so this is all but shocking to me
CapnCrunk's Avatar - Comment posted on 11/01/2009 23:24
CapnCrunk
That level looks like a bunch of fun, I can't wait to see how many innocents I can murder. I hope you can replay the level in arcade mode and try to get a high score!
Haizeus's Avatar - Comment posted on 11/01/2009 23:24
Haizeus
"I hope more people don't become the kind of gamer you are or fox news will win."


One of these days Zeta, straight to the Moon!
Diverse's Avatar - Comment posted on 11/01/2009 23:25
Diverse
I'm just not supporting it because... you know... Activision. You people should be ashamed of yourselves.
Blindfire's Avatar - Comment posted on 11/01/2009 23:25
Blindfire
I've got to say that I agree; this attempt is completely ham-fisted. It's (at its best) an ambitious move, and at its worst is a complete misrepresentation of terrorist actions, concepts, and consequences. When most people think of terrorism, the image of wholesale slaughter is usually the first thing that comes to mind, but this is a pretty gratuitous and lousy attempt at cashing in on that.

I honestly think IW got stuck looking for something that would cultivate a similar "wow" factor to the infamous nuclear blast in Modern Warfare, and that's a real shame because they seem to have shot over a potentially incredible sequence into a no mans land.

Personally, this obvious misstep isn't going to stop me from buying the game. I'm sure I'll still enjoy it, despite this sequence. To each his own, I suppose.
KaL YoshiKa's Avatar - Comment posted on 11/01/2009 23:25
KaL YoshiKa
I don't want to attack your point of view but I disagree with what you've said here.

Games as a medium have the power to force the player to do things they don't essentially want to do. I applaud Infinity Ward for being willing to push the boundaries of what is acceptable within games. If someone doesn't have the stomach for it that's no issue - but you aren't meant to be comfortable with this and that's really the important part of this scene. Cutting away or fading to black is just skirting around the event and plenty of games already do that and if games are to be taken seriously as a medium they do need to push a little bit outside of comfort zones.

Despite this amusingly enough I won't be buying the game for awhile as I'm a PC gamer who happens to like things like dedicated servers. If their IWNET works out fine and everyone swears it's perfect I'll pick it up.
momomo66's Avatar - Comment posted on 11/01/2009 23:26
momomo66
Pussy.
Hriki's Avatar - Comment posted on 11/01/2009 23:26
Hriki
You have not played it, you have only viewed a video on the scene. Nor have you seen how they handle it after the scene. AND you have the ability to skip it. Fuck all this sissy 'wah wah terrorists boohoo' bullshit. Let the game do it in its own way. I wanna see this scene (not to kill innocents, but to see how they handle it)! I think this is an amazing step for videogames!

Fuck activision, but GO IW! If we dont let this sort of storytelling happen in games, the growth of the industry is stunted. There are things in movies that can hit just as hard. Yes you may not be able to be the one DOING whats happening in the movie. But you have to view someone doing it who is enjoying it! Thats a whole different thing....satisfaction of an atrocious act is all but evident in movies. Now allowing for it to happen by your hands ( reluctantly or....whole heartedly) Gives a different prespective in many ways.

I believe most will skip the scene. Or they shall play it and most will not shoot anyone, unless necessary to progress. Now, in this sense you are just viewing the scene in a more interactive and gritty form.
Threaded's Avatar - Comment posted on 11/01/2009 23:28
Threaded
Agreed on handling it in a different way would have been more tasteful, but I still feel that tackling the hard things instead of shying away (AKA bending over for EVERYONE) simply because public opinion could be bad is a good thing for gaming overall. I'm however biased (*cough* PC) and still wish a horrible media shitstorm descends upon Activision like a horde of angry locusts.
Korolev's Avatar - Comment posted on 11/01/2009 23:29
Korolev
There are plenty of worse games you know. Prototype comes to mind. Personally I love Prototype, but in that game you are ENCOURAGED to kill and eat civilians, cops and soldiers (who have families and all that jazz) in really horrible ways with no consequences. You are a walking, infected, bioterror weapon who goes on a revenge quest with absolutely no guilt or remorse. Make no mistake, in Prototype you aren't the good guy. The military aren't either, but Alex is certainly not a hero. He's a bastard, and we love him for that.

How is this scene in COD MW2 any different? Just because it uses the T-word. You know, Terrorist. Ever since 9/11 that word has had uncomfortable emotional baggage for Americans. Well, you know what, I'm not an American. Other countries in the world have experienced terrorism before, but only when the US experienced it, oh only then does it become taboo. What about Counterstrike, where as a terrorist, you take hostages? Why is that any different? Oh wait, that's right, CS was developed BEFORE 9/11. Apparently when non-Americans get killed by terrorists, it doesn't become a taboo topic.

I have no issue with this. It's been done before. In many other games.

Having said that I will not be buying COD MW2 because in Australia, IT IS 120 FREAKING DOLLARS! Our dollar is at 92-95 US cents last time I checked. It's almost EQUAL to your dollar, and activision are still charging double. Now, they have a right to do that, they are the publisher, it's their game. They are a business and they want to make money and that's fine. Free market and all that jazz.

And I have the right to not buy it. 120 is too steep for me. I'll wait until it gets down to 80 bucks before I buy it.
rel123's Avatar - Comment posted on 11/01/2009 23:29
rel123
I appreciate your ability to form a coherent argument, but I definitely disagree. It is a skippable cutscene. If this sort of thing bothers you, you haven't been on the internet long enough.
GamesAreArt's Avatar - Comment posted on 11/01/2009 23:29
GamesAreArt
My opinion, and what many others will say. Wait till the game comes out, then we shall see. If

SPOILER SPOILER SPOILER








you watched the COD4 nuke scene before you played the game, do you think it would have the same impact. (I still haven't played COD4) Play the game, then we shall see.
GamesAreArt's Avatar - Comment posted on 11/01/2009 23:32
GamesAreArt
Stupid spoilers showing.....
Davedude's Avatar - Comment posted on 11/01/2009 23:33
Davedude
I for one happily await my airport level. I trust IW knows what they are doing and that everything will be okay. By okay, I mean I can stomach joining the fake terrorists to fake kill fake people in a fake airport, but that's just me. You can skip it.
Fargargle's Avatar - Comment posted on 11/01/2009 23:33
Fargargle
Also I can't shake the feeling that if the airport scene had been posted and there were no controversy over it, if nobody really complained, you wouldn't have posted this and it wouldn't effect whether or not you purchase this game at all. As I said before this entire controversy is ridiculous.
Deny Everything's Avatar - Comment posted on 11/01/2009 23:33
Deny Everything
I wouldn't have done the scene, but I can understand what they are trying to do with the scene, so I'm willing to give it a chance.

I *could* walk away from this article and not be critical... except for your totally bullshit justification of GTA's violence as being above this. It is PURE BULLSHIT. If you are going to spout about how this is unacceptable, and then say "but yeah, I GTA is still okay" then it is... (redundant for emphasis) BULLSHIT.

Oh, GTA is comic. So if we make killing innocent people fun... THAT IS WHAT MAKES IT BETTER? Oh, right. You were just *suckered* into running over old ladies with a car because the game manipulated you with it's fun factor. And, right the "wanted stars." Wait... so are you saying that GTA is showing real world consequences or not? You defend it by saying, "Buuttt.... but there are wanted stars in GTA! They aren't making you do it! They are punishing you for it!" And the on the other hand you say "Yeah, but it's pretty fun. I mean they make it comical so mindless murder makes me laugh, so it's all good."

Like I said. I'm not *big* on what they are doing, but I can understand what they are attempting and give them that at least. And if all you had to say was that you, think that it was inappropriate, then that would be fine by me. But yeah... Bullshit.
stangend77's Avatar - Comment posted on 11/01/2009 23:34
stangend77
All of your points are valid, but I think it would have been more prudent to wait to post this until you've actually played the scene or had it fully and accurately described. Everything we are basing this off of is just speculation until we have the full context of the scene.

I think it is irresponsible to jump to conclusions until you truly know whether IW has evoked the emotions/reactions they were aiming for.

If people had judged Michelangelo's David before it was fully released they might have thought he was just sculpting a cock! (Humor: it can navigate us through even the most controversial times)
Naim Master's Avatar - Comment posted on 11/01/2009 23:35
Naim Master
This article is so dumb and wrong in so many ways I can't even make up a point.
Korolev's Avatar - Comment posted on 11/01/2009 23:35
Korolev
Actually hold that "Not buying it thing"

It's selling for 90 bucks on Steam

Looks like I'll buy it after all.
marktime's Avatar - Comment posted on 11/01/2009 23:35
marktime
I agree that the way IW is handling the scene, and it's themes, is blunt/ham-fisted, possibly to the point where it isn't effective, but I also see it as gaming maturing as a medium. Gaming can't move forward if developers and publishers are afraid to take risks and face controversy.

Now, this is completely counteracted by the announcement that you can skip the scene in question. That feels like the move of a developer/publisher afraid of the controversy the scene can cause, and in my eyes, destroys the artistic integrity of the game, and the integrity of the developer/publisher. Instead of attempting to push the boundries of what is acceptable in gaming, they are caving in and hurting the entire industry.
StingingVelvet's Avatar - Comment posted on 11/01/2009 23:35
StingingVelvet
My immediate reaction to anyone making this arguement is: they are only polygons. Now, yes, games tell a story and you are meant to feel emotions from that story, and you should feel emotions from the level we are speaking about, but your article acts as if these situations should be taken more seriously than polygonal reenactments of events, which is all they are, and I cannot agree with that. Like Pulp Fiction or Dexter, we are not meant to root for these people or these actions, they are meant as a story tool...

Your GTA4 comparison lacks depth. There are many, many missions in GTA4 where the goal of the mission is to kill cops and civilians. There is no inevitable arrest or death in the Three Leaf Clover mission for instance, you are tasked with killing dozens of cops and then getting away with it. There is no satire or comedic tone in that mission either, it is played very serious as an homage to the movie Heat, a brilliant film all about bad men as well by the way. GTA4 is not at all as comedic on the whole as previous entries, and has many very serious story segments much more brutal than Modern Warfare 2.

I think your arguement is frankly dangerous, as are the similar arguements in some other media outlets. It is basically saying "games are different because you are the character," which is what Jack Thompson and others have been saying about games for a long time now. All the hatred thrown at Thompson and really he was never saying much other than you are now (only in a much more insanely presented fashion, granted). Once we as gamers admit that being in the role of the killer is different than watching a killer on TV, we are basically begging for government oversight and intervention, which given the situation in Australia is not exactly outside the realm of possiblity.

In the end I can summarize by saying it's just a game, we have seen worse before, it's all make believe and polygons, just like Freddy is all makeup and wires. It's telling a story, and if you don't like that story, don't buy it, but leave the arguements intended to make it out as something else in your mind, they are fabrications slanted to your political view.
king kong five's Avatar - Comment posted on 11/01/2009 23:36
king kong five
Well-written and insightful. I wasn't planning on buying this game anyway so I can't say your article changed my mind, but here's hoping it makes others think twice about doing so.
Ace Flibble's Avatar - Comment posted on 11/01/2009 23:37
Ace Flibble
Every point made actually goes to show that IW have succeeded in doing what they needed to do. We've not got the game yet obviously so nobody can tell for sure, but if it's already making you uncomfortable then they've done a great job. Though we've yet to play it, it is quite clearly a section of the game that is not meant to be ''enjoyable''.

I stand by that this could (and should) be one of the most important and revolutionary developments in gaming and in fact in post-9/11 society as a whole. I am genuinely surprised anyone would consider not buying the game because of this, if anything I think it deserves much more support. I wasn't going to buy the game until it hit the second hand market because of the inflated price - but recent developments have started to convince me otherwise and though I'm still not prepared to shell out for a pre-order, I am at leats going to be buying a new copy of the game now.
Taklulas's Avatar - Comment posted on 11/01/2009 23:37
Taklulas
Honestly, I can't wait to slaughter hundreds of people hu6 It's a video game people, grow a pair. The Act is skip able so enough bitching. The only reason not to support this game would be on the PC for the server reason which is crap on their part.
Kordras's Avatar - Comment posted on 11/01/2009 23:37
Kordras
"Fact is war sucks, killing people is horrible, and it happens everyday, yet we do it in games all the time and never feel the remorse or guilt that goes along with it."

This really stood out to me, and I think it's what IW is trying to achieve. As gamers playing games where death is EVERYWHERE, we're generally pretty detached from it. When a scene in a video game comes along and manages to get that gut wrenching, disturbing, terrible feeling that should accompany death, I think they've done their job. I think it's supposed to be blunt, supposed to smack you in the face, and leave you with an "Oh my God..." sort of feeling.
Brad Rice's Avatar - Comment posted on 11/01/2009 23:37
Brad Rice
Seriously?
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