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Why glitching in Modern Warfare 2 IS Sony's problem photo

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Modern Warfare 2, as with seemingly all popular online games, has been savaged by a number of glitches and hacks that have allowed cheaters to unfairly get the better of their opponents. While cheating in an online game is quite pathetic, the underhanded behavior in Modern Warfare 2 has at least served a purpose, providing an interesting contrast between how Microsoft and Sony handle its own respective online network. 

When news of the notorious "lance glitch" first spread, Microsoft was quick to act the chivalrous hero and come to Infinity Ward's aid, promising account suspensions for anybody who dared exploit the glitch and working presenting a united front with the developer. Meanwhile, Sony seemed almost unaware of the exploitation, with a rep stating that "I don't believe we are banning people for using the glitch."

When I suggested that maybe Sony ought to be more bothered about the glitches and working closely with its developers, the usual suspects shouted me down, declaring it was "not Sony's problem" and that I was merely trolling by suggesting that dealing with cheaters on PSN may be in Sony's best interest. 

I argue instead that cheaters in Modern Warfare 2 IS Sony's problem, and hope to convince you of that very argument in the following paragraphs.

On a technical and short-term level, I do agree that gameplay issues with Modern Warfare 2 are not Sony's problem. It's true that Sony's real responsibilities begin and end with providing a platform with which customers can take Modern Warfare 2 online, and that dealing with in-game issues rests on Infinity Ward's shoulders. I can't debate that. Sony is under no obligation to do anything but keep the PlayStation Network up and running, especially because it's free. Microsoft went above and beyond, but even so, it's beholden to its Xbox Live subscribers thanks to the fee it charges for online play. Sony is not tied to its service in such a manner. 

That said, however, I believe that Sony is dropping the ball by being so casual and hands-off with the PlayStation Network. Sony is absolutely not responsible for hacking in Modern Warfare 2, but it is clearly in Sony's best interest to keep the PSN as free from glitches and cheating as possible. It's not just about Modern Warfare 2, it's about making sure the PS3 is a convenient, useful, and fun resource for the many PS3 owners out there. 

From a pure business standpoint, it's good for Sony to build relations with Infinity Ward in the same way Microsoft has done. The manner in which Microsoft deals with developers and publishers is one of the few things that the Xbox 360 platform holder does right. In fact, Microsoft has even gone so far as to say that it thinks online shooters like Modern Warfare 2 are better on the 360, simply because the level of support and developer interest is unparalleled on Xbox Live. The way in which Microsoft pimped MW2 left little doubt in peoples' minds that Microsoft considered the game a de facto Xbox 360 exclusive, despite being a third-party multiplatform game. 

By standing alongside Infinity Ward and pledging to suspect cheaters on Modern Warfare 2, Microsoft has endeared itself to the developer of 2009's biggest and most successful videogame. In no stretch of the imagination could this be considered anything but a great business move. Getting Infinity Ward -- and by extension, Activision -- on side is smart, and sends the message that Modern Warfare 2 is better supported on the Xbox 360. 

The perception that Xbox Live is a better service on which to play Modern Warfare 2 is something that I would definitely regard as Sony's problem. 

Beyond that, however, being on the ball with this sort of thing is something that can only benefit Sony in the long-term. By practicing inactivity, Sony has essentially told cheaters that the PSN is the place to hang out, where they can break the game without retribution until Infinity Ward gets out the next patch. This is great for the exploiters, but no so great for those who are trying to play PSN games as intended. Eventually, the PSN will get a reputation as the Lord of the Flies of online services, and that's not something Sony should encourage. 

It's already happening, too. One particular hack that affects MW2's leaderboards is exclusive to the PS3, and most likely because those who are doing it know that they can get away with it. On the PS3 version of MW2, players have been able to log in thousands of days' worth of playtime, and they are aware that Sony won't even so much as warn them. 

Call of Duty 4: Modern Warfare suffered from the same problem. While the game ran relatively smoothly on the Xbox 360, the PS3 version was swamped with glitches and hacks. Less than a year after the game's release, the original Modern Warfare was essentially overrun with cheaters who could fly, shoot without needing to reload, walk through buildings and activate a God mode. This was a problem unique to the PlayStation Network, and Sony did not lift a finger. Sure, as many of you say, it's not Sony's obligation, but is it Sony's problem? If the company doesn't want a reputation as haven for hackers, then I'd say yes. Yes it is Sony's problem. 

The trouble with PSN games is that they seem to be thrown onto the network and then left to their own devices. They may get supported for a short while, but once they're done with the maps packs and add-ons, the game can rot for all Sony cares. Another example is what was once my favorite online shooter, Killzone 2. It used to be a smooth, fun, addictive experience, but I recently logged into the game for the first time in months to find that it was truly the Wild West. Within seconds of spawning, I was shot down by a member of my own team who had been camping in our own headquarters and was systematically taking down allies with a shotgun. 

On the few occasions I escaped the teamkiller, the rest of the game was a mess of grenade spam and pure, unadulterated chaos. The last time I had played Killzone 2 before this moment was back in July, when the Napalm & Cordite map pack had been released. In all that time, not a single new update had been released via PSN. No patches, no fixes, no additional team balancing. Nothing had been changed, despite the clear indication from a minute of playtime that changes were desperately needed. 

This is a game Sony had published, so it was under an actual obligation to make sure the game was worth buying and playing this time. Neither Sony nor Guerrilla even remotely give a crap about Killzone 2 anymore, however, and the game has simply been allowed to degrade. Based on my recent experience with Killzone 2, I could no longer recommend it to a new customer. That, my friends, is definitely Sony's problem. 

Sony seems intent on remaining as hands-off as possible with the PSN, and in a few ways I can understand that. By not being heavy-handed, Sony theoretically makes the PSN more open and free for both developers and consumers alike. However, just looking at the popularity of Xbox Live tells us that consumers and developers prefer security over perceived freedom. Sony's lackadaisical attitude toward online gaming is one of the key things keeping the PSN behind and making the PS3 a less attractive prospect to online gamers. Sony maintains no presence on its own service whatsoever. It lacks the tightness of Xbox Live and the community support of PC gaming. It's the gaming equivalent of limbo, stuck between two networks that have a sense of identity and structure, and at least some rudimentary form of policing. 

Another fine example of Sony's failing hands-off attitude is the PSP Mini pricing structure. By letting developers set their own prices for PSP Minis and offering zero incentive to developers who want to offer cheaper games, the Minis service has become an over-expensive joke, with some games released on the PSN costing twice as much as iPhone versions of the exact same title. While the App Store offers real miniature gaming experiences for a handful of dollars, the majority of Mini titles start at five bucks, and often aren't even worth that. 

Again, it's not technically Sony's "problem" that PSP Minis cost so much, and Sony itself has shirked responsibility and essentially told it's the fault of the developer if they can't be "competitive." However, Sony forgets that the PSN is, itself, in competition, and if games on the PSN aren't competitive, then the PSN isn't competitive either. You know why Walmart is one of the most successful stores in the world? Because it knows how to sell a product -- cheaply. Consumers don't care who is responsible for pricing, they care about getting the best deal. Walmart offers those deals -- sometimes at a loss -- with an eye toward long-term benefits. Sony does not seem to understand this, nor do the short-sighted people who believe that pricing, online security, and the adequate policing of servers have nothing to do with the platform holder. 

They have everything to do with the platform holder. While Sony has no moral requirement to look after PSN users and help keep Modern Warfare 2 a fun and cheat-free game, I say that if Sony wants people to take the PlayStation Network seriously, then this is very much a priority for the company. Until then, the PSN has a reputation as a place where cheaters can do what they want with no reprisal. That's Sony's problem, that's your problem, that's everybody's problem. 

Unless you're a cheater, of course, then the only problem you have is that you're a dick.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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202 comments | showing # 1 to 50
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Infernoman's Avatar - Comment posted on 12/15/2009 16:05
Infernoman
there's no such thing as glitches...You must be referring to bugs...
w4ffles's Avatar - Comment posted on 12/15/2009 16:07
w4ffles
If only Sony ran casinos...
Hasney's Avatar - Comment posted on 12/15/2009 16:07
Hasney
Can we somehow turn this around on Sega?

Ever since Sonic Heroes I've wanted to blame them for everything.
HEL105's Avatar - Comment posted on 12/15/2009 16:10
HEL105
Nice article. You raised some good points.
Slowey's Avatar - Comment posted on 12/15/2009 16:11
Slowey
You have opened my eyes
Generic Purple Turtle's Avatar - Comment posted on 12/15/2009 16:14
Generic Purple Turtle
wtf is up with the photo, what do scary animals rapists have to do with the article...
reindall's Avatar - Comment posted on 12/15/2009 16:14
reindall
At least on the PC the admin of the server can ban anyone using any glitches. Oh, wait...
ParaParaKing's Avatar - Comment posted on 12/15/2009 16:15
ParaParaKing
It might be Sony's problem, but banning people because a game isn't properly bug tested isn't the right way to go.
xavimims's Avatar - Comment posted on 12/15/2009 16:16
xavimims
^^agreed
volatilis's Avatar - Comment posted on 12/15/2009 16:19
volatilis
Lol. Your opinion still sucks.

I played Killzone 2 to check it out other night. You are just clearly shit at the game as I had no problems, or you were unlucky in the games you joined.

You are still acting like Modern Warfare 2 is the only game that you can play on PSN.

I agree that to an extent Sonys rep could be harmed by not taking a more proactive approach, however, you are still a drama queen Jim and still a broken record.
whatisdelicious's Avatar - Comment posted on 12/15/2009 16:19
whatisdelicious
Totally agree with pretty much everything in this article. Sony does need to take responsibility for this stuff. Mind you, the Minis issue deserves a separate article, but it's a totally valid comparison. I love PSN, but a lot of the time it's more like... I love* PSN.

Live ain't perfect, but PSN ain't either.

Good article, Jim.
comradesnarky's Avatar - Comment posted on 12/15/2009 16:20
comradesnarky
This article is full of win and truth. However, you will be accused of Microsoft fanboyism.
kaosis's Avatar - Comment posted on 12/15/2009 16:20
kaosis
No but a temporary timeout is definitely a deterrent that a lot of people would prefer to avoid.

Also, have you ever played a game that 100% bug free?
sickboy0138's Avatar - Comment posted on 12/15/2009 16:20
sickboy0138
Id like to kick the door down to whatever house that is and blast all those scary creatures.

Other than that....jim...you have a fantastic article here. Good job.
Monodi's Avatar - Comment posted on 12/15/2009 16:20
Monodi
@Generic Purple Turtle

Every god damn thing.
Onlineatron's Avatar - Comment posted on 12/15/2009 16:21
Onlineatron
@ParaParaKing

I agree, it's Infinity Wards problem... if they didn't design the game properly or can't get patches out quickly and efficiently enough then you can't really blame, no matter how morally wrong, the people who use the bugs.

People shouldn't take their online gaming so seriously anyway...
Doos's Avatar - Comment posted on 12/15/2009 16:21
Doos
ParaParaKing:

What is the right way to go? Never release games? Have you ever played any game that didn't have glitches? If it's a popular title, it's going to have people trying to get an edge in it, and they will find a way.

It's nice to play on a system that has some recourse for those actions.
fetusmilk's Avatar - Comment posted on 12/15/2009 16:22
fetusmilk
i think its up to the developers to prevent these "glitch" issues. not sony. you dont see microsft banning people from cheating on PC games by disabling XP or vista etc.

you cant stop hackers. but banning them for doing something in a game that allows them to do it shouldnt be sonys problem. its IW job to make sure their game works. now thats as far as glitches are concerned.

but if people are editing game files and using them online, then yes they should be banned because, like hot coffee, they are modifying the game to do something it normally wont do. there for its not a glitch anymore. its hacking.
whatisdelicious's Avatar - Comment posted on 12/15/2009 16:23
whatisdelicious
Also, I too signed into KIllzone 2 recently (Double XP Weekend, baby!) and that game is now way too chaotic for me to care. It was already a little too chaotic for me when it first came out, but dude, now it's just a mess. However, I'm glad it devolved like this because it just highlights a lot of the problems they need to fix for Killzone 3. And hopefully that means that Killzone 3 will be essentially everything I wanted out of Killzone 2.
seltzermx's Avatar - Comment posted on 12/15/2009 16:23
seltzermx
In before Samit!
kaosis's Avatar - Comment posted on 12/15/2009 16:23
kaosis
One more thing. Aside from keyboard and mouse my biggest complaint with console gaming is also the reason I wish play console games. Their popularity can keep a game going strong for quite a while, but at the same time it can also be it's downfall.
Naktu's Avatar - Comment posted on 12/15/2009 16:27
Naktu
There's a difference between "Banning people because a game isn't properly tested" and "Banning people because they're being exploitative cocks". One is something accidental, and can't really be helped. The other is dickwads looking for trouble.
Elsa's Avatar - Comment posted on 12/15/2009 16:28
Elsa
You make some interesting and intelligent points... however I actually prefer that the devs take responsibility for their games - this actually puts added pressure on them to fix glitches and to ensure that their game is somehow moderated (however they choose to do this).

First off, just a note regarding Killzone 2... if you don't want some idiot teamkilling you, then enter a game that has teamkilling turned off. The option is there and most games are set up that way. There are actually very few cheats/glitches in the game (unless things have drastically changed in the last month or two). The few "cheats" that were available (hiding the speaker at home base, not respawning when having the lead in body count) were determined by the devs to be "strategic" and not cheating (though cowardly strategies). Most games on PSN are actually fairly good... Warhawk has almost no glitches/cheats and was well looked after by the devs (and still is). 3rd parties with bad glitchy games will just gradually lose their audience.

To be honest, I don't want Sony randomly banning the wrong people from PSN. I don't want to be banned over some stupid error. If a dev bans me from a game I can play other games. "Free online play" was why I bought a PS3 - unless I directly break the PSN agreement by doing something stupid directly on PSN, I don't think I should be banned.

Regarding pricing... if devs choose to overprice their products, again, that's their problem. By Sony not having a say in pricing we also get a LOT of free stuff!!! UT3 got FREE updates, Warhawk got FREE expansions (new game modes). I think I'll take the downside of some overpriced stuff I don't have to buy in exchange for getting free stuff I do want. There have been devs in the past who wanted to offer content for free, but were forced by Microsoft to charge for it (I'm specifically remembering remarks made by Epic in regards to wanting to offer free Gears maps, but being told not to).

They are different business models and it gives consumers a choice. I'm happy with the choice I made, I don't want an overlord.
Y0j1mb0's Avatar - Comment posted on 12/15/2009 16:29
Y0j1mb0
Comment 25 out 542.
TechnicolorDewDrop's Avatar - Comment posted on 12/15/2009 16:29
TechnicolorDewDrop
I could care less. Even though I bought the 360 version, multiplayer is, to me, pretty worthless. It's just not what it was when MW1 came around. So I say let the hackers (on both networks of course) rot the multiplayer to its core.
Xzyliac's Avatar - Comment posted on 12/15/2009 16:31
Xzyliac
Thank you Jim.

The simple fact is by having huge titles like this being overrun by dicks and using the excuse "it's not our problem," you're abandoning the consumer and hurting any chance of a truly integrated community/network.

Also, cross-game chat.
ParaParaKing's Avatar - Comment posted on 12/15/2009 16:31
ParaParaKing
@Doos:
I don't believe this glitch wasn't found by any beta testers. All possible combinations of perks and weapons should have been properly tested. And banning people because your quality assurance messed up is not the right way to go.
KorJax's Avatar - Comment posted on 12/15/2009 16:32
KorJax
Why does everyone want to kill those poor creatures in the photo, they just want to give you a friendly hug :(
187Monger's Avatar - Comment posted on 12/15/2009 16:33
187Monger
As a sony loyalist I actually agree with this argument. One thing I always prided my choice of hardware is the fact that every time I've played something on LIVE at a friends house, we were swamped with racism, sexism, and hundreds on pre-pubesent boys that had no idea what the things they were saying meant. While PSN had people who were respectfull and rarely had a bad thing to say and were generally older, educated people. I rarely play online and I have yet to play MWF2 simply because Im broke at the moment so these glitches do not effect me.
While I agree that this isnt directly Sony's problem, it does pose a problem to Sony by effectively causing people to go to MS to play this game online because of higher security, thus causing lower sales for the PS3. No one wants to play a game where cheaters call home and if the PS3 is where they(cheaters) call home, I dont blame people for playing the more secure game on LIVE rather than PSN.
Czech Monster's Avatar - Comment posted on 12/15/2009 16:34
Czech Monster
What is PSN?
Perfidious Sinn's Avatar - Comment posted on 12/15/2009 16:34
Perfidious Sinn
Sony doesn't deal with this on purpose. They know there's a large audience of jerks on the internet who like to hack to make their penises feel big.

They're just trying to get in touch with that market tbqh.
SayWord's Avatar - Comment posted on 12/15/2009 16:35
SayWord
This is my first post on destructoid. I visit this site often but never actually signed up until this post. You put out some good points as well as some really anti-sony baised ones. Why should sony ban people? They aren't money hungry like microsoft banning people just so they can sell more consoles because the trouble they are in from sony. It isn't sonys repsonsibilty to fix a game they did not even publish. Microsoft is kissing activision and infiniti ward's ass because they are so incompetent with their own in house gaming developers.
Maurice Tan's Avatar - Comment posted on 12/15/2009 16:36
Maurice Tan
People play MW2 on the PS3?
KingSigy's Avatar - Comment posted on 12/15/2009 16:38
KingSigy
I actually haven't played an online game that extensively on PSN, but I bet Resistance 2 would suffer a lot of the same problems. The main reason I stay away is because of lag, but I guess you get what you pay for.
SpeedNut's Avatar - Comment posted on 12/15/2009 16:39
SpeedNut
You could think of it this way, Sony is doing the "green" thing and not bricking consoles like Microsoft does in some cases for "illegal mods", etc.

The problem isn't as you call it "not caring", it's that the mechanisms aren't in place for them to do much, other than a trophy wipe back to L1.

There's no fundamental check in banning a PSN account, because you can create them at will. No detailed address check, no Credit / Debit verification as part of registration, etc. That's why there are a large number of foreign PSN accounts to grab free content from the Japan / Euro stores, because it's way too easy to create them. A full-on ban would be the same as wiping out any trophies registered.

The other option is to brick the unit, which at this time Sony hasn't said whether or not the capability to send a kill bit is even engineered into the product.

After looking at what devices there are to "enforce" a cheater, there really isn't anything significant to use, and in that case makes Sony's position not necessarily correct, but understandable.
Rammstein's Avatar - Comment posted on 12/15/2009 16:39
Rammstein
A lot of good, valid points. Well thought out and sarcasm-free. I'd like to see the Sterlingists find fault with your argument.

Regarding the PSN and Sony's stance: Its just like all those shows and movies that portray children running things after the adults have all disappeared. Chaos ensues, people aren't held accountable, things become like the Wild West, every man for himself.

I still have in my game collection, a PS2 RETAIL cheats disc for a game, that could be used online. This was sold in stores! And if anyone remembers the first foray into sony's online(socom1) service, cheaters ruled the streets of every match. This was before Sony could come up with a markettable moniker to call their service.

Long story short, before I even bought my PS3 I knew Sony's service was a sanctuary for the scum of the multiplayer-Earth.

To the Sony Defense Force: Say what you will about "online should be free!" But unless you rely on mommy's $5/week allowance, $3/Month for XBoxLive is money well spent.
Volomon's Avatar - Comment posted on 12/15/2009 16:39
Volomon
I'll be honest I didn't read the whole thing, but from the start it ASSUMES, like Jim always does. These "glitches" are still on the Xbox360 and many are still ran on MS, in fact most of the boosting is on Live. From hiring people to play your profile to unlock achievements to running glitches/hacks to boost their achievements. I'm not going to bother to hunt down all the info but a good article in Gameinformer was on this phenomenon.

This of course was before PS3 had it's own Trophies, however the point being this article assumes that MS some how rids the entire Live network of cheaters, it doesn't. Even right now many on Live are using the Private/Public game cheat to boost. You don't hear about these kinds of "cheats" because they are harder to determine.

The thing is MS is invested in banning people and revoking their Live time. They end up starting from scratch buying more content or buying a new console. In fact there's growing rumors of many "key" figures taking advantage of their position and possibly banning people merely better than they are.

Sony is not invested in the whole banning thing because they are not at the position of where they can randomly kick people off PSN, nor kicking people off for doing something they happen to see someone else do. Which could genuinely happen. Most of these people are under the impression if it's in game, it's legit.

How much of this is on IW's shoulders? For falling to do a proper open beta, or even a decent closed?

On one hand I feel MS does provide a more competitive feel, but digging deeper, I know they don't really. Most of the ACTUAL glitches, not even being discussed by sites like this are still in full swing in Live just as much as it is in PSN. So what did they really solve? Nothing. The Javelin glitch is a gimmick glitch compared to the others.

The question is here, would you rather pay to have an active monitoring staff, or would you just rather have it free and have the game designer take responsibility? As mentioned Live still has cheats and has always had cheats since it's conception, so why pay for what is probably just an attempt to get people to buy new accounts/consoles?

As for PSP-minis thing, ridiculous, the prices can and do change. If people are stupid enough to buy something beyond it's worth then that is there fault. For those of us who wait we end up getting a deal, much like the ones currently offered on PSN for the holidays. For the Walmart thing, Walmart lowers the quality of the items in question, it's not that it's a better deal it's usually of lower quality.
VGFreak1225's Avatar - Comment posted on 12/15/2009 16:40
VGFreak1225
Agreed 100%. Even though its up to Infinity Ward to fix the games and care about their product, its up to Sony to pressure them into it. The way they approach the problem is that they simply don't care and that just isn't a good buisniess model. Especially since there are many people who are just now getting PS3s with the new model/price drop. Now you can't reccomend a new PS3 owner who missed Killzone 2 the first time around to get it now; that's one less copy sold which can add up in the long run in comparison to the profits possible otherwise.

Also, is the header picture supposed to represent that players are turning into animals? The games are getting wild?
Thane Vickers's Avatar - Comment posted on 12/15/2009 16:42
Thane Vickers
My love for Sony is consistently smothered by their lack of smartiness.
MacV's Avatar - Comment posted on 12/15/2009 16:44
MacV
To further the argument with a stupid analogi; if one would have a party and the guest started shooting at eachother, sure, it's not the hosts obligation to stop them but I, for one, would hold him/her part responsible for not acting.

Yeah, obviously not ALL Sony's fault (Don't think anyone ever claimed that) but I do agree with you, 100%.
Mr Andy Dixon's Avatar - Comment posted on 12/15/2009 16:45
Mr Andy Dixon
I wish I would have read your revised opinion of Killzone 2 before I bought it like two weeks ago (first game I bought for my new PS3), because I've never been more let down by a 9.5-Destructoid-rated game than this one.

At least I've got Uncharted to keep me company.

That said, your article is full of great points. Nobody's REQUIRED to fix these problems--not even IW--but it certainly helps with each party's respective image if they try to. MS wins this battle in the Great Console War.
VGFreak1225's Avatar - Comment posted on 12/15/2009 16:46
VGFreak1225
@Voloman:
Microsoft isn't just acting on the cheaters, they're encouraging Infinity Ward to fix the actual gliches themeselves as well. Once that is done, the concept of gliching is less of a problem they have to deal with. This is Sony's problem in that they won't even fix that.
Jim Sterling's Avatar - Comment posted on 12/15/2009 16:46
Jim Sterling
"It might be Sony's problem, but banning people because a game isn't properly bug tested isn't the right way to go."

People are not being banned. They are being suspended.
The White Light's Avatar - Comment posted on 12/15/2009 16:47
The White Light
The proliferation of online gaming has been one of the biggest trends in gaming in the last few years. Sony is of course stupid for assisting in handling the online problems of the fastest selling game of all time while their competitors are.
LeXxX's Avatar - Comment posted on 12/15/2009 16:47
LeXxX
What can Sony do really? Seeing how psn accounts are free, if someone gets banned they can just make a new one.
Squidoris's Avatar - Comment posted on 12/15/2009 16:51
Squidoris
Sony PSN is very very very very very very very very very very very very very very stinky.
Jim Sterling's Avatar - Comment posted on 12/15/2009 16:51
Jim Sterling
"You put out some good points as well as some really anti-sony baised ones."

I don't see how an article that is trying to help Sony is anti-Sony.
Syn's Avatar - Comment posted on 12/15/2009 16:53
Syn
"I'll be honest I didn't read the whole thing, but from the start it ASSUMES, like Jim always does."


HAHAHAHA I'm sorry, the irony in that sentence is delicious. "I didn't read the whole thing, but THIS guy assumes!"
Bravothreezero's Avatar - Comment posted on 12/15/2009 16:54
Bravothreezero
YOU KNOW. Ive played MW2 quite a bit, and I've never seen this glitch. Perhaps people on xbox live are more prone to use it. Booyah
Tarvu's Avatar - Comment posted on 12/15/2009 16:56
Tarvu
You know who is a good developer? Bungie. It annoys me when people disrespect Bungie, they're still supporting Halo 3 with regular updates and even have staff who monitor the state of Halo PC. It can't be helped if alot of the people who play the games are idiots.
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