[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
Modern Warfare 2, as with seemingly all popular online games, has been savaged by a number of glitches and hacks that have allowed cheaters to unfairly get the better of their opponents. While cheating in an online game is quite pathetic, the underhanded behavior in Modern Warfare 2 has at least served a purpose, providing an interesting contrast between how Microsoft and Sony handle its own respective online network.
When news of the notorious "lance glitch" first spread, Microsoft was quick to act the chivalrous hero and come to Infinity Ward's aid, promising account suspensions for anybody who dared exploit the glitch and working presenting a united front with the developer. Meanwhile, Sony seemed almost unaware of the exploitation, with a rep stating that "I don't believe we are banning people for using the glitch."
When I suggested that maybe Sony ought to be more bothered about the glitches and working closely with its developers, the usual suspects shouted me down, declaring it was "not Sony's problem" and that I was merely trolling by suggesting that dealing with cheaters on PSN may be in Sony's best interest.
I argue instead that cheaters in Modern Warfare 2 IS Sony's problem, and hope to convince you of that very argument in the following paragraphs.

On a technical and short-term level, I do agree that gameplay issues with Modern Warfare 2 are not Sony's problem. It's true that Sony's real responsibilities begin and end with providing a platform with which customers can take Modern Warfare 2 online, and that dealing with in-game issues rests on Infinity Ward's shoulders. I can't debate that. Sony is under no obligation to do anything but keep the PlayStation Network up and running, especially because it's free. Microsoft went above and beyond, but even so, it's beholden to its Xbox Live subscribers thanks to the fee it charges for online play. Sony is not tied to its service in such a manner.
That said, however, I believe that Sony is dropping the ball by being so casual and hands-off with the PlayStation Network. Sony is absolutely not responsible for hacking in Modern Warfare 2, but it is clearly in Sony's best interest to keep the PSN as free from glitches and cheating as possible. It's not just about Modern Warfare 2, it's about making sure the PS3 is a convenient, useful, and fun resource for the many PS3 owners out there.
From a pure business standpoint, it's good for Sony to build relations with Infinity Ward in the same way Microsoft has done. The manner in which Microsoft deals with developers and publishers is one of the few things that the Xbox 360 platform holder does right. In fact, Microsoft has even gone so far as to say that it thinks online shooters like Modern Warfare 2 are better on the 360, simply because the level of support and developer interest is unparalleled on Xbox Live. The way in which Microsoft pimped MW2 left little doubt in peoples' minds that Microsoft considered the game a de facto Xbox 360 exclusive, despite being a third-party multiplatform game.
By standing alongside Infinity Ward and pledging to suspect cheaters on Modern Warfare 2, Microsoft has endeared itself to the developer of 2009's biggest and most successful videogame. In no stretch of the imagination could this be considered anything but a great business move. Getting Infinity Ward -- and by extension, Activision -- on side is smart, and sends the message that Modern Warfare 2 is better supported on the Xbox 360.
The perception that Xbox Live is a better service on which to play Modern Warfare 2 is something that I would definitely regard as Sony's problem.

Beyond that, however, being on the ball with this sort of thing is something that can only benefit Sony in the long-term. By practicing inactivity, Sony has essentially told cheaters that the PSN is the place to hang out, where they can break the game without retribution until Infinity Ward gets out the next patch. This is great for the exploiters, but no so great for those who are trying to play PSN games as intended. Eventually, the PSN will get a reputation as the Lord of the Flies of online services, and that's not something Sony should encourage.
It's already happening, too. One particular hack that affects MW2's leaderboards is exclusive to the PS3, and most likely because those who are doing it know that they can get away with it. On the PS3 version of MW2, players have been able to log in thousands of days' worth of playtime, and they are aware that Sony won't even so much as warn them.
Call of Duty 4: Modern Warfare suffered from the same problem. While the game ran relatively smoothly on the Xbox 360, the PS3 version was swamped with glitches and hacks. Less than a year after the game's release, the original Modern Warfare was essentially overrun with cheaters who could fly, shoot without needing to reload, walk through buildings and activate a God mode. This was a problem unique to the PlayStation Network, and Sony did not lift a finger. Sure, as many of you say, it's not Sony's obligation, but is it Sony's problem? If the company doesn't want a reputation as haven for hackers, then I'd say yes. Yes it is Sony's problem.

The trouble with PSN games is that they seem to be thrown onto the network and then left to their own devices. They may get supported for a short while, but once they're done with the maps packs and add-ons, the game can rot for all Sony cares. Another example is what was once my favorite online shooter, Killzone 2. It used to be a smooth, fun, addictive experience, but I recently logged into the game for the first time in months to find that it was truly the Wild West. Within seconds of spawning, I was shot down by a member of my own team who had been camping in our own headquarters and was systematically taking down allies with a shotgun.
On the few occasions I escaped the teamkiller, the rest of the game was a mess of grenade spam and pure, unadulterated chaos. The last time I had played Killzone 2 before this moment was back in July, when the Napalm & Cordite map pack had been released. In all that time, not a single new update had been released via PSN. No patches, no fixes, no additional team balancing. Nothing had been changed, despite the clear indication from a minute of playtime that changes were desperately needed.
This is a game Sony had published, so it was under an actual obligation to make sure the game was worth buying and playing this time. Neither Sony nor Guerrilla even remotely give a crap about Killzone 2 anymore, however, and the game has simply been allowed to degrade. Based on my recent experience with Killzone 2, I could no longer recommend it to a new customer. That, my friends, is definitely Sony's problem.
Sony seems intent on remaining as hands-off as possible with the PSN, and in a few ways I can understand that. By not being heavy-handed, Sony theoretically makes the PSN more open and free for both developers and consumers alike. However, just looking at the popularity of Xbox Live tells us that consumers and developers prefer security over perceived freedom. Sony's lackadaisical attitude toward online gaming is one of the key things keeping the PSN behind and making the PS3 a less attractive prospect to online gamers. Sony maintains no presence on its own service whatsoever. It lacks the tightness of Xbox Live and the community support of PC gaming. It's the gaming equivalent of limbo, stuck between two networks that have a sense of identity and structure, and at least some rudimentary form of policing.

Another fine example of Sony's failing hands-off attitude is the PSP Mini pricing structure. By letting developers set their own prices for PSP Minis and offering zero incentive to developers who want to offer cheaper games, the Minis service has become an over-expensive joke, with some games released on the PSN costing twice as much as iPhone versions of the exact same title. While the App Store offers real miniature gaming experiences for a handful of dollars, the majority of Mini titles start at five bucks, and often aren't even worth that.
Again, it's not technically Sony's "problem" that PSP Minis cost so much, and Sony itself has shirked responsibility and essentially told it's the fault of the developer if they can't be "competitive." However, Sony forgets that the PSN is, itself, in competition, and if games on the PSN aren't competitive, then the PSN isn't competitive either. You know why Walmart is one of the most successful stores in the world? Because it knows how to sell a product -- cheaply. Consumers don't care who is responsible for pricing, they care about getting the best deal. Walmart offers those deals -- sometimes at a loss -- with an eye toward long-term benefits. Sony does not seem to understand this, nor do the short-sighted people who believe that pricing, online security, and the adequate policing of servers have nothing to do with the platform holder.
They have everything to do with the platform holder. While Sony has no moral requirement to look after PSN users and help keep Modern Warfare 2 a fun and cheat-free game, I say that if Sony wants people to take the PlayStation Network seriously, then this is very much a priority for the company. Until then, the PSN has a reputation as a place where cheaters can do what they want with no reprisal. That's Sony's problem, that's your problem, that's everybody's problem.
Unless you're a cheater, of course, then the only problem you have is that you're a dick.
Ever since Sonic Heroes I've wanted to blame them for everything.
I played Killzone 2 to check it out other night. You are just clearly shit at the game as I had no problems, or you were unlucky in the games you joined.
You are still acting like Modern Warfare 2 is the only game that you can play on PSN.
I agree that to an extent Sonys rep could be harmed by not taking a more proactive approach, however, you are still a drama queen Jim and still a broken record.
Live ain't perfect, but PSN ain't either.
Good article, Jim.
Also, have you ever played a game that 100% bug free?
Other than that....jim...you have a fantastic article here. Good job.
Every god damn thing.
I agree, it's Infinity Wards problem... if they didn't design the game properly or can't get patches out quickly and efficiently enough then you can't really blame, no matter how morally wrong, the people who use the bugs.
People shouldn't take their online gaming so seriously anyway...
What is the right way to go? Never release games? Have you ever played any game that didn't have glitches? If it's a popular title, it's going to have people trying to get an edge in it, and they will find a way.
It's nice to play on a system that has some recourse for those actions.
you cant stop hackers. but banning them for doing something in a game that allows them to do it shouldnt be sonys problem. its IW job to make sure their game works. now thats as far as glitches are concerned.
but if people are editing game files and using them online, then yes they should be banned because, like hot coffee, they are modifying the game to do something it normally wont do. there for its not a glitch anymore. its hacking.
First off, just a note regarding Killzone 2... if you don't want some idiot teamkilling you, then enter a game that has teamkilling turned off. The option is there and most games are set up that way. There are actually very few cheats/glitches in the game (unless things have drastically changed in the last month or two). The few "cheats" that were available (hiding the speaker at home base, not respawning when having the lead in body count) were determined by the devs to be "strategic" and not cheating (though cowardly strategies). Most games on PSN are actually fairly good... Warhawk has almost no glitches/cheats and was well looked after by the devs (and still is). 3rd parties with bad glitchy games will just gradually lose their audience.
To be honest, I don't want Sony randomly banning the wrong people from PSN. I don't want to be banned over some stupid error. If a dev bans me from a game I can play other games. "Free online play" was why I bought a PS3 - unless I directly break the PSN agreement by doing something stupid directly on PSN, I don't think I should be banned.
Regarding pricing... if devs choose to overprice their products, again, that's their problem. By Sony not having a say in pricing we also get a LOT of free stuff!!! UT3 got FREE updates, Warhawk got FREE expansions (new game modes). I think I'll take the downside of some overpriced stuff I don't have to buy in exchange for getting free stuff I do want. There have been devs in the past who wanted to offer content for free, but were forced by Microsoft to charge for it (I'm specifically remembering remarks made by Epic in regards to wanting to offer free Gears maps, but being told not to).
They are different business models and it gives consumers a choice. I'm happy with the choice I made, I don't want an overlord.
The simple fact is by having huge titles like this being overrun by dicks and using the excuse "it's not our problem," you're abandoning the consumer and hurting any chance of a truly integrated community/network.
Also, cross-game chat.
I don't believe this glitch wasn't found by any beta testers. All possible combinations of perks and weapons should have been properly tested. And banning people because your quality assurance messed up is not the right way to go.
While I agree that this isnt directly Sony's problem, it does pose a problem to Sony by effectively causing people to go to MS to play this game online because of higher security, thus causing lower sales for the PS3. No one wants to play a game where cheaters call home and if the PS3 is where they(cheaters) call home, I dont blame people for playing the more secure game on LIVE rather than PSN.
They're just trying to get in touch with that market tbqh.
The problem isn't as you call it "not caring", it's that the mechanisms aren't in place for them to do much, other than a trophy wipe back to L1.
There's no fundamental check in banning a PSN account, because you can create them at will. No detailed address check, no Credit / Debit verification as part of registration, etc. That's why there are a large number of foreign PSN accounts to grab free content from the Japan / Euro stores, because it's way too easy to create them. A full-on ban would be the same as wiping out any trophies registered.
The other option is to brick the unit, which at this time Sony hasn't said whether or not the capability to send a kill bit is even engineered into the product.
After looking at what devices there are to "enforce" a cheater, there really isn't anything significant to use, and in that case makes Sony's position not necessarily correct, but understandable.
Regarding the PSN and Sony's stance: Its just like all those shows and movies that portray children running things after the adults have all disappeared. Chaos ensues, people aren't held accountable, things become like the Wild West, every man for himself.
I still have in my game collection, a PS2 RETAIL cheats disc for a game, that could be used online. This was sold in stores! And if anyone remembers the first foray into sony's online(socom1) service, cheaters ruled the streets of every match. This was before Sony could come up with a markettable moniker to call their service.
Long story short, before I even bought my PS3 I knew Sony's service was a sanctuary for the scum of the multiplayer-Earth.
To the Sony Defense Force: Say what you will about "online should be free!" But unless you rely on mommy's $5/week allowance, $3/Month for XBoxLive is money well spent.
This of course was before PS3 had it's own Trophies, however the point being this article assumes that MS some how rids the entire Live network of cheaters, it doesn't. Even right now many on Live are using the Private/Public game cheat to boost. You don't hear about these kinds of "cheats" because they are harder to determine.
The thing is MS is invested in banning people and revoking their Live time. They end up starting from scratch buying more content or buying a new console. In fact there's growing rumors of many "key" figures taking advantage of their position and possibly banning people merely better than they are.
Sony is not invested in the whole banning thing because they are not at the position of where they can randomly kick people off PSN, nor kicking people off for doing something they happen to see someone else do. Which could genuinely happen. Most of these people are under the impression if it's in game, it's legit.
How much of this is on IW's shoulders? For falling to do a proper open beta, or even a decent closed?
On one hand I feel MS does provide a more competitive feel, but digging deeper, I know they don't really. Most of the ACTUAL glitches, not even being discussed by sites like this are still in full swing in Live just as much as it is in PSN. So what did they really solve? Nothing. The Javelin glitch is a gimmick glitch compared to the others.
The question is here, would you rather pay to have an active monitoring staff, or would you just rather have it free and have the game designer take responsibility? As mentioned Live still has cheats and has always had cheats since it's conception, so why pay for what is probably just an attempt to get people to buy new accounts/consoles?
As for PSP-minis thing, ridiculous, the prices can and do change. If people are stupid enough to buy something beyond it's worth then that is there fault. For those of us who wait we end up getting a deal, much like the ones currently offered on PSN for the holidays. For the Walmart thing, Walmart lowers the quality of the items in question, it's not that it's a better deal it's usually of lower quality.
Also, is the header picture supposed to represent that players are turning into animals? The games are getting wild?
Yeah, obviously not ALL Sony's fault (Don't think anyone ever claimed that) but I do agree with you, 100%.
At least I've got Uncharted to keep me company.
That said, your article is full of great points. Nobody's REQUIRED to fix these problems--not even IW--but it certainly helps with each party's respective image if they try to. MS wins this battle in the Great Console War.
Microsoft isn't just acting on the cheaters, they're encouraging Infinity Ward to fix the actual gliches themeselves as well. Once that is done, the concept of gliching is less of a problem they have to deal with. This is Sony's problem in that they won't even fix that.
People are not being banned. They are being suspended.
I don't see how an article that is trying to help Sony is anti-Sony.
HAHAHAHA I'm sorry, the irony in that sentence is delicious. "I didn't read the whole thing, but THIS guy assumes!"