Ding ding ding! And we have the very first commenter who demonstrates that he did NOT read the entire article.
And it just so happens that those four screenshots showcase level designs that appeared almost identically in the previous two games. How hard would it be to show off a completely new area? That only requires a SINGLE screenshot.
That's not the same argument at all, though. Those areas are unique to Skyward Sword and don't ape the artistry, layout, or design of previous Zelda games.
I'd love to see another sprite based Mario, or one with hand drawn graphics like Wario Land Shake it.
To me, the issue is just that they're selling these at the standard retail price. As much as I adore the Mario series, after Megaman 9, it just becomes impossible for one to ignore the fact that retro/throwback games at full retail price have a serious hurdle to overcome to justify the price. I'm not going to pass judgement on NSMB2 until it comes out, but so far...
Yes, it looks like it's less original than past Mario games. However, the reason is the rough 3DS launch, without question. The message Nintendo finally got is that they NEED software on their systems, every single holiday shopping season and system launch. They normally take their time, and completely reinvent the wheel nearly every single time. But consumers have spoken. They don't care to wait for that these days. They want it now, and there's no other choice for them.
Getting down on Nintendo is unfair here. They're simply doing a normal sequel, like almost every other company out there. Instead of radically reinventing the game every single time, they're just using the same mechanics and giving some new levels and probably some power ups.
And you'll have a Mario near, or at launch.
And as far as 2D being more boring than 3D, it absolutely is, and I'm sure Nintendo is bored to death with it. They go out of their way to push the envelope and innovate on their core 3D Mario games and they never sell as well as this recycled, boring 2D shit. They're rarely rewarded for it, and I don't think they care about it, and I can't blame them. They want to do new types of platforming, in 3D. If only most of their audience would bother to keep up.
3D land was also pretty bad, it was pathetically simple and quite boring and despite falling under the LAND banner, it featured nothing that made those games unique like different gameplay mechanics, tatanga, hell even different power ups(Mario Land 2 had bunny ears for example), its just your typical Mario platformer.
Maybe this is both a bane and a boon. For me, putting Mario anywhere, or next to anything, is Mario (within reason). He's the chunk of bacon in an ever changing sea of tofu, take a bite of tofu from his immediate surroundings and it's going to taste like bacon. At the same time, I suppose this also means that, for me, Mario can do nothing outrageous, as even the outrageous would become standard Mario aesthetic simply by virtue of it being a Mario game.
Interesting shit, Ponce. Got me thinking.
What should be obvious to people is that NSMB 2 was announced at a business meeting. The business side sees the huge sales of of the 2D Mario games and the meh sales of the 3D games (Super Mario 3D Land was another failed attempt to get people to buy into 3D Mario but it failed as well). Miyamoto has some kind of weird obsession with 3D for some reasons and has shoehorned it into games where it doesn't belong (such as Mario with the 3D Mario games, which he tried to use to replace 2D Mario, which has only resulted in decline for Nintendo).
Just read up all the Iwata Asks interviews going so far back as the last couple of years. The man (and Iwata) keeps turning himself into knots trying to convince people that 3D in the future (when it's really the internet), but sales numbers say otherwise. In recent interviews where people point out that the 3D aspect of the 3DS may be harming its sales he keep being evasive about the issue instead of trying to just accepting the possibility of this.
This really shouldn't come as a shock. Sometimes people get divorced from reality and sometimes people get drunk off their celebrity and fame. It's possible that Miyamoto (and much of he senior developers at Nintendo) have become disconnected from reality and only see themselves as making games to please themselves instead of making games to please their audience, which is why we see such two-faced treatment of their greatest franchise, 2D Mario.
Then again, this is the guy that called the people who enjoyed Donkey Kong Country morons because apparently people played that game for its graphics and not for its fun gameplay. The irony is years later the man himself can't offer any new content propositions that set a fire off in the market unless it's a sports simulator.
The sooner Miyamoto & Company leave Nintendo, the sooner we can have actual gamers making games again instead of old-fogey-technocrats treating their IPs and audience with blatant disrespect.
Consumers can wait just fine. They had to wait over a decade for a new 2D Mario. If Nintendo needs a little more time to develop something fresh, let them. The company has made no secret about holding off games until they are ready. I would rather Nintendo treat Mario with the same loving concern than shit out another quick and dirty sequel.
What you are describing is the very definition of milking. The mass audience clearly has a preference for 2D Mario over 3D Mario, yet instead of dedicating more attention and resources towards that which the audience demands, Nintendo seems to want to force 3D down our throats while only offering a cursory acknowledgement of 2D's appeal.
Nintendo SHOULD be making new kinds of platforming, but those new ideas shouldn't be withheld from the 2D space. Again, look at Rayman Origins. If Ubisoft is doing THAT, what's Nintendo's excuse?
The level designs and overworld maps don't really encourage exploration (and when they do, it's not particularly interesting, unless Star Coins are your thing) and the environments just feel flat.
That's true.
But I still think that we need to see a proper trailer.
Ninty's games always surprise me.
Sometimes even trailers don't do them justice (eg Kid Icarus Uprising, this game was craaaay)
I have to agree SM3DL was a technically impressive game that was too easy to be enjoyable. To me the game is little more than eye candy. I didn't even finish the all the bonus levels, I gave up out of boredom. I don't get it either the return to the Tanooki suit was to please the old Mario fans, but the game was made so boringly simple that any oldschool Mario fan would have been disappointed by the lack of challenge.
I have no doubt that I'll cave in and purchase the next batch of "New" titles (the inner child demands so), but I am at the very least a tad concerned that perhaps Nintendo may be losing some of its "edge" (again, the Mario Kart franchise as an example). Hopefully, Nintendo will not lose track of what is most important, and will always remember that gameplay is the top priority to crafting a fun video game for all ages. But if this trend of disrespect and complete laziness towards the graphics continues...
The thought causes me to shutter profusely.
1) Prerendered backgrounds. Even Sega dropped prerendered backgrounds jumping from Sonic 4 Ep I to Ep II.
2) Nintendo hasn't pushed Mario's art style in years, barring the spinoffs (Paper Mario and Mario & Luigi deviate a little. Strikers deviated a LOT). The most we got was some pretty lighting in the Galaxy games.
3) Nintendo's afraid to push the side scrolling Mario games too far. The furthest they've taken it is 4 people at once. It's not like, say, Yoshi's Island, which is fucking bonkers in almost every aspect from art style to mechanics to level layout. When all you're doing is making the same game over and over, why change the visuals?
Let's face it, Wii U needs a sure thing. NSMB Wii sold like hotcakes and its far and away the most successful entry in the series when you go by the numbers worldwide. There are people turning over Gamestops every day to find a copy still. Nintendo news a system-seller for Wii U on day one - NSMB Mii is probably a likely launch game.
Local multiplayer IS NSMB Wii's hook and very much what sets it apart from from the DS entry. I'd wager the case is the same for NSMB Mii - because how many people complained that Yellow Toad and Blue Toad (AKA Aligold and Buckenberry) added no personality to the mix. Putting in your Mii addresses that, though not by way of creating a new character or other Mario characters we'd like to play.
I don't think Nintendo's dumb enough to put two new NSMB games and have them be similar, but I also think they're not dumb enough to release another console without a system seller. The fact we have a big push for Mario this year shows me they're not taking any chances with Wii U, any Mario game for 3DS is just going to be icing on the cake anyway as 3DS is doing well.
In a perfect world, Vanillaware would do a Mario one-off.
Read into it whatever you like. It seems like you decided to get all defensive without even considering whether the argument has merit or not. You just figured, "Oh? Something not positive about Nintendo? Must be an anti-Nintendo agenda!"
I wish I could live in your perfect fantasy world.
But given how marios pumping games out like theres no tomorrow and usually ending up with perfect scores and fun gameplay, this stuff is mere nitpicking for me, i can see what you mean about how "every friggin game looks exactly the same" concern is coming from though. They should give mario a new art style, like more cartoony with the SMW artwork in mind.
It worked with SMB2. It was a fairly well accepted breath of fresh air, and I think it may even have helped SMB3's reception by not putting the series in a rut. Some now classic elements even originated in that game.
And Nintendo certainly isn't above sacrificing new franchises in order to release new games in iconic series. (Or even sacrificing one franchise for another that they want to push more at that moment.)
You're obviously blinded to some degree. All of those games look pretty different from their counterparts. Look at the above screenshots from the recent "New Mario Bros." games. C'mon.
@Tony Ponce
I agree with a handful of things in this article. But, I fucking LOVE New Super Mario Bros. Wii. I loved the hell out of it. Yes, we had the same themes, but with new twists and level layout. Fantastic level layout, I might add. And that was enough for me.
Although I will say the "new" Super Mario Bros. games coming indeed look very lazy at this point. No doubt I'll buy the 3DS game (lol @ the Wii U title), but still.
your really just talking out of your ass.
Your going to tell me it looks bland based off 4-5 screenshots? really?
I mean come on.....
A level in which it seems like you can move between the foreground and background
A level where it seems like all the enemies are invincible
How is that bland again?
I mean for goodness sakes wait until the game is out
I forgot to say that Super Mario Bros 2 is hands down my most favorite Mario game. I have never really noticed the similarities of the past games as you noted (I only have NES/SNES Mario games with the addition of SMG2) but felt the Wii changed up Mario quite a bit as did the 64 version but now it seems that Nintendo doesn't want to go outside of their comfort zone.
But hell, even SM3DL had the same type of environments in terms of textures and style. With games like Kirby's Epic Yarn and even Donkey Kong Country really changing up the visual design for Nintendo's games this generation, it's sad to see this being the case for Mario.
Do people understand this?
They are giving the people moe of what they want
I love how you 100% completely ignored teh point of this article, he's talking VISUAL STYLE. Not gameplay.
It was as if Nintendo didn't even try. They just rehashed old ideas and assets and farted out a 6 hour Mario game that they knew would sell like crazy. Up until that point in time, the last thing in the world I would have EVER called Nintendo was lazy when it comes to Mario games. They set the standard for creativity, variety, and gameplay. Yet, there I was, playing one of the most bland platformers I've ever played.
Then, a year or two later, I played Donkey Kong Country Returns, and I was blown away. Here was the amazingly fun, varied, and meaty platformer I was looking for. He was the Mario game I wanted, one that didn't treat all its players like children, and wasn't afraid to ratchet up the difficulty. Here was a game that had a ton of variety in the places you saw and the things you did, and enough creativity to fill a stadium...And it wasn't made by Nintendo directly, it was made by Retro Studios.
Again, never in a million years would I ever think that someone else could do Nintendo better than Nintendo, or a platformer better than Mario. And that's exactly what Retro did. So, here we are, ready for Nintendo to deliver us yet another boring, copy-pasted 2.5D Mario game that will surely go on to sell 20 million copies. The only thing different this time is I really, really don't care.
Nintendo managed to ruin the magic with their own laziness. Ever since I was a kid, I never thought Nintendo would ever let me down. New Super Mario Brothers Wii didn't just let me down, it burnt part of my childhood. Harsh, but true. I can't being myself to play any new 2D Mario games that Nintendo decides to release anymore, I won't let them tarnish anymore of my childhood memories.

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