Quantcast


Why do we use review scores? photo

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

Reviews are among the most controversial elements of games media, and it's all thanks to one little number. In a review that will contain thousands upon thousands of characters, it's that one tiny figure -- the score right at the very end -- that can mean the difference between war and peace. 

Whether the game is scored "too" high or "too" low, there is no denying that otherwise meaningless little numbers at the end of a review mean a great deal to a lot of people. Some argue that the numbers should be ignored, some that the numbers should be removed altogether from reviews. There is little doubt that they cause a lot of trouble and can even cause severe friction within a gaming community or the industry at large. 

So, why do we still keep scores around? Destructoid is one of many outlets that use them, and one of many that have been asked to remove them and save us all a headache. Today I'd like to sidestep recent review controversies and focus on a more timeless argument -- the scores themselves, and the reasons why we still use them. 

Review scores are, in the grand scheme of things, unimportant. At the very least, we can say that they are not so important as to merit the level of emotional investment and heated personal debate that they invariably inspire. Numbers are not crucial enough to lend validity to the infamous controversies that have cropped up over the years, whether it be GameSpot giving Twilight Princess an 8.8 or Destructoid giving Assassin's Creed II a 4.5

Scores are flexible things, not the rigid and unconquerable pillars of truth that some make them out to be. A reader can choose to take both a review's text and its score into consideration. A reader can choose to take just the text into consideration. A reader can choose to take just the score into consideration. A reviewer can choose to take nothing into consideration and simply go with instinct. Ultimately, a score is just one facet of a review, and a review is just one facet of many hundreds of reviews, and those many hundreds of reviews still are just facets of an altogether larger frame of reference that consumers can use when deciding which games to purchase. 

So yes, review scores are unimportant. 

The obvious answer to this debate, then, is simple -- if review scores are so unimportant, why not get rid of them and save us all the hassle? Herein lies the paradox of the review score. Review scores are about as unimportant as they are important. They are a contradiction, and this contradiction is what has kept the art of game scoring an institution that is difficult to shake off. To explain this, it's best to try and help you understand exactly why we here at Destructoid personally keep the scoring system in place. 

For one thing, review scores are held in false reverence by a great many readers. Sure, there are plenty of detractors who question the worth of the scoring system, but there are just as many -- likely far more -- gamers who pay attention to the number and the number only, who will choose to skip reading a review if there is not some form of numeric evaluation plastered at the end of it. These people are intellectually lazy, but they are numerous. I ask you, should we really alienate and repel such a large number of readers, all in the name of making a stand over something that we've just admitted doesn't really matter all that much?

There is another reason why scores are simply good business -- Metacritic. Like it or not, Metacritic is important. Publishers care intensely about Metacritic scores, and the only way to get onto Metacritic is with some form of review score system. Getting onto Metacritic makes a site part of an important metric, and publishers will be more inclined to deal with it. This, of course, helps sites get access to games faster and, in turn, gets them their videogame coverage more efficiently. In the long term, Metacritic benefits you, because it benefits us when we try to bring you news and reviews in a timely and useful manner. 

I am fully aware that the "greater good" justification is a potentially dangerous one to make. After all, if we justify getting onto Metacritic because keeping publishers happy allows us to do our jobs better, then why not just falsify positive reviews to stay in their good books, or forge negative reviews just to generate controversy for hits? How far does one go in the name of bettering the site's traffic and keeping Destructoid competitive?

This is a very good question, and I could only suggest that our history lends us credence. Reviews like Brütal Legend hopefully demonstrate that we're not afraid to risk the wrath of an insulted publisher, while reviews like Modern Warfare 2 should illustrate that we don't give popular games low scores solely for the free traffic. So, if we're not prepared to invent our opinions in the name of the greater good, why do we justify using review scores for that very reason?

It's all a case of picking your battles. Being honest about your opinions of a videogame is an important stand to take. Sticking a number at the end of your opinions because the industry -- and thousands among our readership -- expects it is not an important stand to take. At the end of day, using a numerical representation of our opinions does not compromise any morals. It's merely sticking a little score at the end for the people who need it. 

It is good business sense to use scores. They are easily recognizable, having been in place long before videogames were even conceived. They are a handy reference tool for people who don't want to read through lengthy reviews, as much as I'd recommended they take that time. They are not important, no, but they're useful for readers and handy for publications. 

Ultimately, eschewing review scores would be a case of Destructoid cutting its nose off to spite its face. What would it prove, really? That we're different? Do we really need to reduce our traffic and diminish our place in the industry just to prove that? Should we do it to take some big moral stand? A stand against what? What is so terrible about unimportant numbers that they deserve any kind of "stand" being taken? It's simply not a fight worth having. The use of a score demands so little, while the consequences for not using them could be so comparatively dire, so it's simply a stupid idea to discontinue the current system. 

We're all about choice here. As already stated, you can choose to ignore the score or you can choose to focus entirely on it. If you don't like what you see, you have the choice to take your business elsewhere. We want to have the most useful reviews possible, and it seems that many people find a score useful enough to warrant our using it.  

Yes, these harmless little numbers seem to upset certain individuals, and on that basis some readers tend to feel that the scores "aren't worth the trouble." Really, though, what trouble are we talking about here? Some over-emotional teenagers get upset, hurl insults at the writer, and generally increase pageviews while arguing and headbutting the keyboard in the hope that something vaguely comprehensible will come out. I don't see how that's a bad thing, personally. Sure, it can be annoying if you're easily irritated by fanboys and trolls, but again, it all comes down to the c-word -- you can choose to read or ignore comment threads, should you so desire. If review scores ended in assassination attempts, then they truly would not be worth the trouble, but when all they do is generate a mass of posts that you can read or ignore at leisure, there's really no risk involved in their use. 

In some extreme cases, a review score can cause damage. It could potentially fracture a community or sour relations with a publisher. However, if almost ten years of writing for online media have taught me one thing, it's this -- the Internet has a short attention span. World-changing controversies can be forgotten in a day, and even a long-lasting event becomes "old news" within a matter of weeks. I've been told I'll "never live down" a number of reviews over the years. They've always faded away with time. Always have and always will.

And if a publisher gets upset? Screw them. If they wish to take their ball and go home, that's their decision. Yes, it's always helpful and useful to work with a publisher to get your reviews and news efficiently, but we never needed them to be successful. Unlike simply removing scores to make a point, risking the wrath of a publisher is a fight worth having and even then, publishers themselves tend to forget or forgive a bad score. I may have given Call of Duty: World at War a 6.0, but Activision bore me no grudge. It's a relatively low risk, far lower than alienating publishers completely by removing scores altogether.

There are others who believe that a score somehow devalues the text, or at the very least turns what should be a subjective opinion into something more objective and rigid. The theory suggests that, without a score, a review can be taken as a harmless opinion, but due to the "official" and definitive appearance of a number, it makes the review look less like an opinion and more a statement of fact. This is something I simply cannot agree with. 

In the case of a review, a score merely exists as a numerical representation of the written opinion. It's not replacing or overshadowing the text, unless you make the conscious decision and allow it to do so. A score is still a subjective opinion -- it's the opinion of the reviewer that a game deserves a 6.0, or a 9.5, or whatever else is tacked onto the end of the text.

At Destructoid, it is company policy to not score a game until the text is done. In 2008, we reformed our scoring policy to accurately use the full ten-point scale, something we believe other press outlets fail to do correctly. Much effort was put into making each number on the point scale mean a specific thing, with summaries that accurately describe the game's content and quality. When a reviewer writes the full review, they read through our score chart, as published in the Review Guide 2.0, and match the overall tone and message of the review with the correct score summary. Whatever aligns generates the number. It's not perfect, of course, but neither is democracy. It's very much a case of "the best we can do."

While we are not leading the industry by removing scores entirely, we have always hoped to provide an example of a working ten-point scale. It certainly means that our review scores can sometimes look ... different ... when compared to other scores on Metacritic. However, this is what happens when you're prepared to use fours and fives -- numbers that often seem to have no reason to exist on the scales of other publications. Every number has a purpose, is our belief. I dare say that outlets that don't make use of the full scale are the ones who ought to replace their systems entirely.

In any case, the driving ambition here is to make the numerical score a supplement as opposed to a highlight. It's there to back up the review, not to replace it. 

This is why we use review scores, and will continue to use review scores. They're good for business, there is reader demand for them, they help us do our job, and they require absolutely zero compromise with a low risk factor. It takes nothing away from our reviews unless the reader chooses to let it, and it adds much for readers that make the opposite choice. These arguments might make sense to you, or you might think we're talking crap. In any case, I hope you understand our motives a little better. 

Even if you can't understand why I gave Assassin's Creed II a 4.5.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

275 comments | showing # 1 to 50
prev
next 50 comments

Chris Carter's Avatar - Comment posted on 12/09/2009 16:01
Chris Carter
So we can be listed on Metacritic!

YUCK YUCK YUCK!
Andy1990's Avatar - Comment posted on 12/09/2009 16:02
Andy1990
u seriously talk about review scores.....
BWAHAHAHAHAHAHAHAHAHHAHAHAHAHA

FAIL....
Kraid's Avatar - Comment posted on 12/09/2009 16:03
Kraid
Because you hate mankind Jim.

How dare you not like a game that everybody like.
Jon B's Avatar - Comment posted on 12/09/2009 16:05
Jon B
Good article, and I bet that people will find any way to troll, even though it's not a satirical pie-

*Looks at Andy1990*

Oh dear.
Jim Sterling's Avatar - Comment posted on 12/09/2009 16:06
Jim Sterling
Andy1990: Hi Andy, thanks for your intelligent and interesting contribution to what I was hoping would be a cool and thoughtful discussion on a subject that a lot of readers have expressed interest in. I'm glad you decided to give us a great counterpoint to the debate and I hope you continue to benefit the Destructoid community with your terrific opinions!
phantomile's Avatar - Comment posted on 12/09/2009 16:06
phantomile
I lol'd at the second comment.

And either way; the people who complain about your reviews are generally the ones who skip past your review and JUST look at the score.

The same people who won't read this article at all.
Guncannon's Avatar - Comment posted on 12/09/2009 16:06
Guncannon
@Andy1990:

I give that comment a 3.5/10.
Amp's Avatar - Comment posted on 12/09/2009 16:07
Amp
I find it funny that Jim Sterling is talking about "intelligent and interesting contribution".
Jon B's Avatar - Comment posted on 12/09/2009 16:07
Jon B
In fact, on second thoughts I don't even know what Andy1990 is trying to do there. I'm pretty sure you've proved you don't give a shit about whether people think your "opinion is wrong", so it's pretty much pissing into the wind.

I guess you just make people a bit butthurt with all these sarcastic articles people take literally and they want any excuse to start a shitstorm.
Xzyliac's Avatar - Comment posted on 12/09/2009 16:08
Xzyliac
I think this is great conversation starter. I love it. I'll wait to hear everyone else's opinion before completely pegging down my own on scores.

I just really hope people don't come in here claiming this is just a way to justify the AC2 rating.
Chris Carter's Avatar - Comment posted on 12/09/2009 16:08
Chris Carter
@Jim
Is it THIS Andy? MospeadaAndy?



Comic gold!
Andy1990's Avatar - Comment posted on 12/09/2009 16:08
Andy1990
u think i am crazy?

i beg to differ

BWAHAHAHAHAHAHAHAHAHAHA
CWal37's Avatar - Comment posted on 12/09/2009 16:08
CWal37
Well thought out and reasoned article. I enjoyed reading it.
Danmartigan's Avatar - Comment posted on 12/09/2009 16:09
Danmartigan
This is great and all, but it doesn't change the fact that the AC2 review was not about the game.
Hanzumaki's Avatar - Comment posted on 12/09/2009 16:09
Hanzumaki
Which game is that 3/10? It seems like Umbrella Chronicles But I can't put my finger on it. Anyways Jim, This article has somehow given me more respect for you. Your review for ACII pissed me off but your right, reviews are just one persons opinion, not everyones. That being said I very much enjoyed this article,and I'm sorry for thinking you were such a dick. Hopefully this cools down the flames of people criticising you for your ACII score. Good read Jim, Good read.
Jim Sterling's Avatar - Comment posted on 12/09/2009 16:09
Jim Sterling
"u think i am crazy? "

Crazy? No. I'm thinking of another word beginning with "C" to describe you. <3
phantomile's Avatar - Comment posted on 12/09/2009 16:10
phantomile
Cacophony
Jon B's Avatar - Comment posted on 12/09/2009 16:13
Jon B
Cabbage.
Andy1990's Avatar - Comment posted on 12/09/2009 16:13
Andy1990
@magnalon
oh magnalon....
i love you soooo much for keeping this<3
even thought u didnt understand anything:D

i like de teasing
Hanzumaki's Avatar - Comment posted on 12/09/2009 16:14
Hanzumaki
Cake... A lying cake..
Gordon Aspinall's Avatar - Comment posted on 12/09/2009 16:14
Gordon Aspinall
"These people are intellectually lazy, but they are numerous. I ask you, should we really alienate and repel such a large number of readers, all in the name of making a stand over something that we've just admitted doesn't really matter all that much?"

If they don't actually READ anything, yes. Yes of course.

If its so important, and its such a large number of people who skip the review anyway, which isn't all too far fetched i guess, next time just spare yourself the time and skip writing a review all together.

Just a big fat number.

Also, I do understand why review scores are important, but it's for all the wrong reasons. So yes, it is important to stand in for something like this, even if the number of people doing it are small... you have to start somewhere.
Red Boss's Avatar - Comment posted on 12/09/2009 16:15
Red Boss
Where's the score in the end of this article? =(
Chris Carter's Avatar - Comment posted on 12/09/2009 16:15
Chris Carter
In all seriousness, both Developers and Publishers need to get on board with the full ten point scale.

Given that IGN and Gamespot use the "8 is great" (safe) strategy, and hardly stray from that, it's hard for publishers to accept a 6 or 7 as "average, but not neccesarily bad". It seems like anything lower than an 8 to them means the reviewer is personally telling them to "pack up your things and leave, you fucks".

In fact, I read that some Bioware associates (rogues?) bad mouthed Destructoid for a 7.5. Pertinent to the discussion, I wrote about the IGN Protoype controversy a bit here.
Hasney's Avatar - Comment posted on 12/09/2009 16:15
Hasney
Lol, I hope that 1990 wasn't his year of birth, his comments read like an 11 year old :)
Xzyliac's Avatar - Comment posted on 12/09/2009 16:15
Xzyliac
I like this Andy character. I wasn't here for the first round but now that I see his style I know we'll be best friends.

Plus he's hot.
readbigwordsisgood's Avatar - Comment posted on 12/09/2009 16:15
readbigwordsisgood
to lie a second time using numbers?

numbers have an illusion of being more rigorous and objective. they have the power to summarize your message into a succinct fuck you - I mean work product / bulletpoint.
Technophile's Avatar - Comment posted on 12/09/2009 16:16
Technophile
*sigh*

Well, I'm glad that the people here who have a brain in their heads will read this and have a better understanding of how things work. At least they will get something out of this.

Well done Jim.
RedWinters's Avatar - Comment posted on 12/09/2009 16:16
RedWinters
After reading that review scores are the most controversial part of the median I got the exact same feeling as when my dentist says that my teeth are the most important thing to have an issue with in the body. No sorry I think my broken back is a tad more important.
DF's Avatar - Comment posted on 12/09/2009 16:17
DF
I'm glad you said this. You said just about everything I have been arguing about review scores for a while now. Though I will add a few more things:

Metacritic will score your review even if you leave one out. This is unfortunate as you lose the "most important part" of the review this way. You don't get to decide the score by leaving it out.

And also, the bit about the publisher not getting angry with your low scores? Bravo for them. Isn't it possible for that to be seen as pandering/being unfair in general by shutting out Group Y's review of a game if it's unfavorable? Sure, you'll still review the games they put out, but talk about a way to strain a developer/reviewer relationship.

Now be honest people: Who scrolled to the end of the article looking for a score? =P
grafkhun's Avatar - Comment posted on 12/09/2009 16:17
grafkhun
So 11/10 confirmed as the score for every upcoming game?
GamesAreArt's Avatar - Comment posted on 12/09/2009 16:18
GamesAreArt
What does it take to be listed on metacritic? Honest question. I have been wondering that for a while now. Do you have to prove you have x amounts of "hits" per day? What are the requirements besides "Write reviews" and "Have a score at the end"?
Tarvu's Avatar - Comment posted on 12/09/2009 16:18
Tarvu
I just skipped to the end of this for the score, and I disagree with the BIAS.
Drauglim's Avatar - Comment posted on 12/09/2009 16:19
Drauglim
Just like how I read "The only person who makes no mistakes is the person that does nothing." as "if I do nothing I'll be perfect", I read that I must attempt to kill you in order make you care about what you write.

P.S. TPL I love your articles and and in no way would I think of killing God.
GoldenGamerXero's Avatar - Comment posted on 12/09/2009 16:20
GoldenGamerXero
One of these days you should write an editorial and copy and paste the same editorial into the C-Blogs just to see the difference in page views and commenter intelligence.

When one goes up the other goes down.
Kimmy Gibbler's Avatar - Comment posted on 12/09/2009 16:20
Kimmy Gibbler
gamespot gave Zelda a 8.8
Jim Sterling's Avatar - Comment posted on 12/09/2009 16:20
Jim Sterling
Let it never be said that I don't try my best to provide more serious and straight commentary whenever I can. And let it never be said that it will never stop some trolls being trolls.
Dr Milkdad's Avatar - Comment posted on 12/09/2009 16:20
Dr Milkdad
Funny thing is, I'm sure some people will not read this article at all and just make some nonsense comment calling you can idiot for giving some game they like a low review score.
Andy1990's Avatar - Comment posted on 12/09/2009 16:20
Andy1990
@xzyliac
of course we'll be best friends:D
not only am i hot,jimmy is too:D

we can have a trio if u want
killatia's Avatar - Comment posted on 12/09/2009 16:20
killatia
I say replace the scoring system with grades from A-F. Just as meaningless but more accurate in my opinion.
Klarden's Avatar - Comment posted on 12/09/2009 16:20
Klarden
Never thought of the metacritic part, that actually explains a lot
though it is strange to read something serious from you, Jim, so i won't be surprised of most commentaries in here:)
Jim Sterling's Avatar - Comment posted on 12/09/2009 16:21
Jim Sterling
Kimmy: That is what I thought, but it says 8.9. Are these shenanigans afoot?
Jim Sterling's Avatar - Comment posted on 12/09/2009 16:22
Jim Sterling
Bah, stupid multiformat reviews. Was looking at the GameCube one.
Br0th3rGr1mm's Avatar - Comment posted on 12/09/2009 16:23
Br0th3rGr1mm
You think he's a Canatope? How odd....
Tarvu's Avatar - Comment posted on 12/09/2009 16:23
Tarvu
This all contributes to the reasoning behind an old idea of mine, people should require certification before being allowed on the internet. Seriously, fuck needing a license to drive, people need a license to use the internet because clearly many people cannot do it without ballsing it up.
CSampson's Avatar - Comment posted on 12/09/2009 16:24
CSampson
It's all about money. You should of just wrote that. Save the bullshit.
Jaysky0's Avatar - Comment posted on 12/09/2009 16:25
Jaysky0
u seriously haven't apologized for giving Assassin's Creed 2 a score of 4.5....
BWAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHHAHAAAHAHAHA

You know nothing about reviewing so I didn't even bother to read any of the text above at all therefore.....

FAIL.....

=|

Ok seriously now, this was a good read. I've always been one to get annoyed by numeric scores because usually it drives a vast majority of gamers away from a certain game without giving it a chance (no reading) just because of the score. Take Sonic Unleashed for example, on IGN is was rated next to the likes of Shadow the Hedgehog and Sonic 360/PS3 causing people to instantly mark it as a complete failure for a game. I believe Sonic Unleashed was a fresh game, while maybe not the greatest it did give us a fantastic day level to play gives Sega a good idea of what to do in hopeful future 3d adventures. (After they're done with the new 3d one of course) Maybe I'm not really annoyed with the scores but more what the scores generates, I suppose.
kefkaesque's Avatar - Comment posted on 12/09/2009 16:26
kefkaesque
Plenty of games I like have gotten really crappy scores from many many places, I don't really care and I don't see why anyone else would either. Sure it can annoy me that often the reason why a reviewer would call a game I love crap for reasons which never bothered me, or for in my opinion very subjective reasons, but if I really think that then why should I give a crap?

Also I was another person who thought that a review numberless score would be a good thing, but this article changed my mind on that, never thought of all the ways it actually does help you guys.
-PL-'s Avatar - Comment posted on 12/09/2009 16:26
-PL-
You know what they say, opinions are like assholes. And I totally don't respect other peoples' assholes.
Ben Scott's Avatar - Comment posted on 12/09/2009 16:26
Ben Scott
I'd care more about review scores if reviewers were streamline, which i can't realistic expect.

For example, X game comes out. I read the review on IGN about how its a great game, but has one broken element, i think switch to gamespot to see them review the same game, talk about the same things and highlight the same broken element in a more extreme light. The score comes in and IGN is lower then gamespot. What?
Lil Jorsche's Avatar - Comment posted on 12/09/2009 16:27
Lil Jorsche
I'm with killatia. Not more accurate, but it helps readers (that think 7/10 is a bad score) get a better idea of how good the game really is.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!