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Why do videogame movies fail so much? photo

I was reading the latest issue of Edge magazine which had an article about Hollywood's recent preoccupation with turning videogames into films. It talked about the reasons that movie makers have for picking games as their new cash cow, and lightly touched on the number of creative and commercial flops that have occurred as a result.

What the article did not do is discuss why, exactly, these game-based movies are so bad. It's a question that has been asked by ourselves before, but one that Hollywood doesn't seem keen on thinking about as it spews out yet another licensed film into the slavering maws of cynical critics and despondent  gamers alike.

So why then, are videogame movies so bad? Are they simply the product of sub-par creators, or is there something deeper that we're missing? Can game movies ever please both mainstream audiences and the hardcore fans at once? Hit the jump as we dissect exactly why videogame movies fail so much.

The next two years are going to see a shocking amount of videogame movies appearing on the big screen (or straight to DVD in some cases). More than ever before, Hollywood is attempting to recreate the success of comic book adaptations such as Spiderman and Batman with gaming. Edge listed the full set of upcoming films that are due for release between now and the end of 2010. The amount is staggering, and the movies are as follows:

Alice, Alone in the Dark II, Area 51, Bloodrayne III, Castlevania, City of Heroes, Driver, Everquest, Gears of War, Getting Up, God of War, Joust, Kane & Lynch, Max Payne, Metal Gear Solid, Mortal Kombat Devastation, Onimusha, Postal, Prince of Persia, The Sims, Spy Hunter, Street Fighter: Legend of Chun Li and World of Warcraft.

For an average hardcore gamer who often greets the announcement of a new game movie with groans and the slapping of foreheads, this is a huge list of fail. While one can't predict the future, a betting man would be wise to place money on the vast majority of the above listed films being little more than throwaway disappointments.

As videogames evolve in terms of writing, character development and artistic merit, it is unsurprising that film directors view them as a rich goldmine of free creativity, as well as a chance to latch onto a known name for monetary purposes. That said, directors completely miss the true meaning of the artistic evolution of gaming -- that they render movies obsolete. This is the first grave mistake that videogame movies now make. Back in the day, it was somewhat easy to make up a brainless kung fu film, throw Scorpion in it and call the thing Mortal Kombat. These days however, as videogames match or even surpass movies with their narrative, it becomes increasingly more difficult to justify a movie adaptation.

What's the point in making a Metal Gear Solid movie? MGS games are, in and of themselves, movie-like experiences in their own right. Obvious jokes about lengthy cutscenes aside, there's a reason why Hideo Kojima is often referred to as the Steven Spielberg of videogames -- it's that his epic titles boast the rich narrative, classy cinematography and quality acting that you could find in any film. Some games even tie their narrative to the gameplay -- for example, Prince of Persia: The Sands of Time had a wonderful way of weaving dialogs and monologues into the game as it was being played, something that will be totally lost in the movie.

Videogames are indeed a source of creativity, but in their own right, and they need no other medium to tap their potential. Films are not only unjustified in some instances, but completely unnecessary.

Turning that idea on its head, a game that doesn't contain any interesting storytelling such as Gears of War is popular because of gameplay. Barely anyone cares about the less-than-stellar tale of Marcus Fenix's war against The Locust more than they care about chainsawing someone in half over Xbox Live. Stripping away a game like Gears to just its story does not capture the appeal that movie directors are attempting to bottle.

This brings us neatly to the point of interactivity, and one of the biggest reasons why videogame movies simply don't work. When you adapt a book into a film, you are adding something -- a visual element and aural element. When you adapt a play, you are adding big budget production values and camera work. With videogames, which have become a new breed of cinema in their own right, what exactly do you add? In truth, unlike books and plays, you actually take away the most important element -- the interactivity.

Unlike movies that add new things to books and plays, a videogame movie can do nothing but strip away a vital part of the gaming experience. The importance of this cannot be emphasized enough. In the Silent Hill movie, for instance, I can't deny that I got goosebumps as Pyramid Head made his celluloid debut (illogical appearance aside). What I sadly can't say he inspired though, is fear. Sure, I got a brief fanboy kick from his cameo, but where was the chilling sense of outright dread that I got from his appearances throughout Silent Hill 2? The simple fact of the matter is that this Pyramid Head, unlike the one I first met years ago, was not coming for me. In times past, it was I who Pyramid Head was stalking, chasing me down dark, winding alleys and pushing me off the roof of Brookhaven Hospital. The Pyramid Head of Hollywood, however, was not scary. He was not MY nemesis, as he had always been in the past. He was chasing someone else, someone I didn't care about. He was no longer scary.

Another interesting point is the fact that videogame movies tend to be live action. This is interesting because as games have improved in terms of storytelling, so too have they developed in terms of acting. Returning to Metal Gear Solid, after years of recognizing the incomporable David Hayter as Solid Snake, we are expected to buy the proposal of Christian Bale as his replacement. How would you feel if a new Star Wars movie was released but Han Solo was played by Christian Slater instead of Harrison Ford? I am willing to bet that you would not accept it. Why? Because Harrison Ford IS Han Solo. In the same way that Ford IS Solo, Hayter IS Snake. 

In a live action movie, it's impossible to get this right. For example, should a BioShock film ever truly be made, who plays Andrew Ryan? Armin Shimerman provided Ryan's voice absolutely perfectly and the infamous "sweat of his brow" speech from any other mouth would be wrong. However, Shimerman also looks nothing like the character he portrayed. It simply does not work for anything other than two dimensional characters who are not memorable for their voices, or who have different voice actors in every game they appear in. 

The truth is, videogames neither need nor should be adapted into movies. Doing so somehow implies that games aren't capable of telling good stories on their own, and that's false. Will videogame movies ever work? There have been some successes -- the Tomb Raider films have done well, and there are always certain movies that become good through how laughably terrible they are -- but the potential for success, in my mind, is limited at best.

One thing videogame movies certainly won't do is please everyone, especially the gamer crowd. Videogame movies don't appeal to gamers because the artistic license taken with them often means the original game is altered so much it might as well be about something else. In fact, so many movies based on games are little more than original ideas with a brand name slapped on that they might as well have been unlicensed IPs from the beginning.

But of course, where's the money in being original with movies?


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108 comments | showing # 51 to 100

Wiizilla's Avatar - Comment posted on 02/26/2008 22:08
Wiizilla
damn it, i knew the BBCode would fuck up on me.
sweetchuck's Avatar - Comment posted on 02/26/2008 22:11
sweetchuck
I could see a small few games that, if treated properly and with talent, could make for good movies. A Castlevania film could work because the many iterations of the series allows for a film version to be it's own entity without taking away from (or trying to fit in with) the games. I would also love to see a film version of Alice, as the game lays down a great idea that someone (Tim Burton too obvious?) could do great things with on film. But I just can't see how anyone thinks MMOs or arcade fighters would make for good films. Then again, Parker Brothers just signed a deal for their board games, and no one expected a Disney ride to translate either.
Raven0687's Avatar - Comment posted on 02/26/2008 22:11
Raven0687
The first three resident evil games have amazing potential. They don't take no longer to beat then 3 hours anyway. Lets take RE1 for example. It could easily be made into a HORROR movie. What killed it is taking a HORROR game and making it into an ACTION movie. It doesn't work. It changes the pace of the storyline and it isn't what we are looking for.

Now the warcraft movie seems to be headed in a good direction. It is CG and I believe (don't quote me and if I'm wrong please let me know) the writers that actually write the warcraft lore are writing the script of the movie. That is a HUGE step in the right direction of game movies.

One game movie I'm curious to read everyones opinion on is Advent children. Granted it isn't a large Hollywood release but it is a game movie. Was it successful as a movie and should movie makers take a look at it to see how it should be done?
grrza's Avatar - Comment posted on 02/26/2008 22:12
grrza
I don't think movies based on videogames should not be made necessarily. They just need to be done right and appropriately for the medium. Novels, film, and comic books all have different strengths and unique things to offer. There are plenty of crossovers across these three mediums, most are probably bad, but it's not difficult to find shining examples that were done properly. This just hasn't been done with game to film crossovers, yet.

Doing this successfully would take a number of things. Some of these may be: involving the game developers, making sure the movie makers are gamers who have played and appreciate the game, taking advantage of the unique strengths of film - acting, editing, etc.

Thing is, most action films are crap, and most (all thus far?) game movies are action films. It's easier to be critical of game movies than other action films precisely because we hold games so near to our hearts.

tl;dr: Decent game-based movies will be made eventually.
Teta's Avatar - Comment posted on 02/26/2008 22:15
Teta
Every single video game movie is made of FAIL.
Adaptations suck ass, itīs like reading a good book and then watching the movie and realizing your favorite parts werenīt there, or weerenīt realized the way you imagined perfect.
luvmysegadc's Avatar - Comment posted on 02/26/2008 22:28
luvmysegadc
If it's a movie tie-in game for a children's movie, then it's ok in my book as long as it's under $30!!!

Otherwise, would you dumbass stop fucking buying these sorry ass games!!!!
Wiizilla's Avatar - Comment posted on 02/26/2008 22:29
Wiizilla
@teta
thanks for being proof of a gamer that will say a movie is bad as long as it doesn't follow the game exactly, despite being good by itself.
Wiizilla's Avatar - Comment posted on 02/26/2008 22:36
Wiizilla
FUCKEN BBCodes!!! why do all the cool kids use them again?
Wiizilla's Avatar - Comment posted on 02/26/2008 22:52
Wiizilla
oops, ment to put that in another post. to make up for triple posting I won't visit this post again... today.
LeonSK's Avatar - Comment posted on 02/26/2008 22:52
LeonSK
Simply this. It's the same reason books usually don't turn out to be good movies. IT'S A DIFFERENT MEDIUM. It's a different means of story telling. When someone is playing a game, it's a whole different level of interaction than just sitting and watching something happen.
Monco Vega's Avatar - Comment posted on 02/26/2008 22:54
Monco Vega
The problem is that the script writers and directors tend to take huge liberal changes when it comes to characters and the plot, maybe due to budget constraints or in Uwe Boll's case artistic "vision". Either way producers and investor's allow this because all they want is the big bucks, if they can slap on the name of a well known series that will appeal to the broadest demographic and hence hopefully garner more of a larger audience then they will. Studio's will never learn because they are completely out of touch when it comes to this genre.
weedgan's Avatar - Comment posted on 02/26/2008 22:56
weedgan
Am i the only one who bought the special edtion House of the Dead 2 disc DvD? I mean, that movie is GOLD.

But i have to say, the resident evil movies did suck, none of them where anything like the games.
KamikazeTutor's Avatar - Comment posted on 02/26/2008 22:59
KamikazeTutor
I really Really REALLY liked the Hitman movie.
LarkOhiya's Avatar - Comment posted on 02/26/2008 23:00
LarkOhiya
we should have a movie of all those star wars games. It would be perfect!
CaffeinePowered's Avatar - Comment posted on 02/26/2008 23:00
CaffeinePowered
Two things..

1) Trying to create a story where there really isn't much of one in the first place

2) Trying to cram a game that spans several hours into something less than 2.
EternalDeathSlayer's Avatar - Comment posted on 02/26/2008 23:08
EternalDeathSlayer
They all fucking suck. Sure, Silent Hill was at least well made in most respects, but that doesn't mean it's a good film.

As for the Resident Evil films, well, they're a disgrace to filmaking. Where the fuck did Paul WS Anderson learn to direct movies? Does he actually like these pathetic cheese fests? It's a shame he seems to take things so seriously, because honestly the RE films would probably be a bit more enjoyable if they just realized that they fail. Milla Jovovich sucks as Alice. I hate that character and I constantly hope for her death through the films.

Also, Super Mario. Think about that one for s second. WHAT MAKES SOMEONE THINK A MOVIE ABOUT ITALIAN PLUMBERS FIGHTING EVIL DINOSAURS WOULD ACTUALLY TURN OUT GOOD?

People go to the movies to be entertained or moved, not to jump on fuckin turtles. Mario is about fun, not high drama. Fail.

(At least the Mario film is laughably bad)
Jetsetlemming's Avatar - Comment posted on 02/26/2008 23:24
Jetsetlemming
I liked the Silent Hill movie. The script is absolutely shit, but the direction was actually pretty good.
This is a complete fucking rape of Silent Hill, which has a great backround story and plot, but it's one of those "In the kingdom of the blind, the one eyed man is king" sort of things.

A videogame movie that failed so hard nobody remembers it existed, even though it's really recent: Hitman. Good fucking christ that movie was awful in all ways. It isn't that Hitman couldn't be translated to movie if they just fucking tried, but thats the goddamn problem: THEY DIDN'T PUT THE SLIGHTEST EFFORT INTO MAKING IT A GOOD MOVIE IN ANY WAY, SHAPE, OR FORM.

Incredible, mind-numbing laziness is the bane of most all videogame movies.
Orionsaint's Avatar - Comment posted on 02/26/2008 23:24
Orionsaint
Yeah there is something about the Silent Hill movie. I like the look of the film and the ending. I knew it was pretty good, when after watching it. I couldn't stop thinking about it for a while. I'm not saying its a classic movie or anything, but it did remind me of the Silent Hill games and managed to somehow engage me for two hours.
DanielMachine's Avatar - Comment posted on 02/26/2008 23:27
DanielMachine
Hitman was alright.
OhHeyLookFreeGrenade's Avatar - Comment posted on 02/26/2008 23:48
OhHeyLookFreeGrenade
As much as I'd want a Half-Life movie, I'm afraid that only disappointment would result.

I enjoyed the Silent Hill movie, though. They seemed to capture the atmosphere of the first game quite well.

Street Fighter was a sin against eyes.
Noah's Avatar - Comment posted on 02/27/2008 01:01
Noah
A new Mortal Kombat!?!?!?! Awesome!
DV2FOX's Avatar - Comment posted on 02/27/2008 01:47
DV2FOX
the way to save ourselves from bad game inspired movies,like AITD,is killin' Uwe Boll
skruloos's Avatar - Comment posted on 02/27/2008 01:47
skruloos
Haha. I laugh at any kind of fanboys, particularly when it comes to adaptations, whether it's from novels, comic books, tv shows, or from video games.

Changes are made. This is a concession that must be made and accepted. These different media are not interchangeable. Different media will play to their strengths.

I love video games. But let's face facts. The MAJORITY of games have one dimensional characters, flimsy storylines, poor dialogue, and excessive melodrama.

Characters are a given as, really, the point is to BE a character thus your protagonist tends to be underdeveloped. The storylines, too, are flimsy as they are mostly a skeleton that strings interactive scenes together. These are things that would HAVE to be changed for any adaptation.

And any videogame based movie will be disappointing to the gaming audience simply because the interactivity is removed.

Videogames are not mature enough as a storytelling medium to really carry a long film, despite good examples such as Bioshock. In order for it to get there, developers need to stop relying on cliches, cookie cutter characters, and shallow plotlines.

In my opinion, the best bet for any writer and director at this point is to take inspiration from a videogame. Build a fully realized world following the rules of the videogame. Keep the feel and style of the videogame but throwout the cheesy characterizations and crap plot. Or better yet, take the plot, boil it down to its essentials (i.e. one of the 7 plots) and build a new story from there while keeping the general feel of the world. You could even pay homage to favorite scenes. I just don't think trying to "translate" a story is going to work. And this is coming from a screenwriter.
Orionsaint's Avatar - Comment posted on 02/27/2008 01:48
Orionsaint
The Streets of Rage game was the first fighting of any kind to incorporate techno music with fighting. Mortal Kombat the movie soon followed, then Blade and the Matrix. Suddendly it was badass to have techno music with fighting scenes. They don't really do that anymore. They glory days of that are over, but I do wish that Tekken 6 used techno music.
Samit Sarkar's Avatar - Comment posted on 02/27/2008 01:49
Samit Sarkar
I’m with Jim. I can’t recall ever seeing a movie adaptation of a video game and thinking, “That was a good film,” and it’s because of all the reasons he listed. And the length (compressing/stretching) is another important factor.
BlackSunEmpire's Avatar - Comment posted on 02/27/2008 02:04
BlackSunEmpire
How will they incorporate the grinding into the WoW and Everquest movies?? 2 hours is nothing in those places.
egan n24's Avatar - Comment posted on 02/27/2008 02:41
egan n24
wow... my life is funny...
its like this article is a sign...
i won't go into that any further. just wow.
KyleGamgee's Avatar - Comment posted on 02/27/2008 03:04
KyleGamgee
"the true meaning of the artistic evolution of gaming -- that they render movies obsolete."

Such a great line. So true.
skruloos's Avatar - Comment posted on 02/27/2008 03:21
skruloos
Gaming will never render movies obsolete just as movies have never rendered the written word obsolete. Interactive storytelling is no better than non-interactive. Just as playing sports differs from watching it on TV which differs from playing it in video game form.

Thinking otherwise is just naive fanboyism at its most rampant.
Kyoden's Avatar - Comment posted on 02/27/2008 03:29
Kyoden
Brilliant write-up, jim. I usually avoid video game movies because utter failure is never worth $10. Games are a personal experience, where movies are just passive— they're incompatible.
Necros's Avatar - Comment posted on 02/27/2008 03:49
Necros
The problem as I see it is that most games, even those with long, "complex" storylines (i.e. Final Fantasy) do not have a story on par with those of traditional mediums. The games that do are either Metal Gear Solid or a storyline that is brilliantly tied to the medium of gaming, such that taking it out of a gaming context would ruin it. (Nevermind the fact that many games rely on imitating successful film tropes instead of inventing their own.) Say what you will about Uwe Boll's directing skills (or lack of them), but I don't think anyone would be able to make a good House of the Dead or Bloodrayne movie.
Necros's Avatar - Comment posted on 02/27/2008 03:49
Necros
The problem as I see it is that most games, even those with long, "complex" storylines (i.e. Final Fantasy) do not have a story on par with those of traditional mediums. The games that do are either Metal Gear Solid or a storyline that is brilliantly tied to the medium of gaming, such that taking it out of a gaming context would ruin it. (Nevermind the fact that many games rely on imitating successful film tropes instead of inventing their own.) Say what you will about Uwe Boll's directing skills (or lack of them), but I don't think anyone would be able to make a good House of the Dead or Bloodrayne movie.
JustLikeBuck's Avatar - Comment posted on 02/27/2008 04:18
JustLikeBuck
Super Mario Bros. Movie was awesome... I mean - Bob "Fucking" Hoskins!! It couldn't fail!

And Raul Julia's lines in Street Fighter were fantastic :D
"For you, the day Bison graced your village was the most important day of your life. But for me... it was Tuesday."
Cowboy TTop's Avatar - Comment posted on 02/27/2008 04:27
Cowboy TTop
The problem I see is that the games with good stories to tell, that are strong enough to adapt to film, aren't being picked up. Think of the best stories we have in games, and its those that should be selected.

I do still think the best examples so far are Hitman and Silent Hill, everything else fails in comparison. RE had good story potential but too much action focus over lame horror, Street Fighter had all fighting and next to no story, etc.

What big studios are doing is aiming for the gamer, as we spend more money on games than we do on films per year. They want a piece of that pie, but think its easy to do, by just creating an action spoof and we'll be happy (how wrong they are). Even with big studios running out of ideas for films these days, they are still going about it the wrong way.

Some of those on that list have potential to make it. God of War could be good, because greek mythology is one thing that can translate well to film. Only problem here is that God of War is a developers take on mythology, not the mythology scholars and such may preach.

I'm in the opinion that the only ones, who can do game movies justice are the japanese, with anime and CG movies. This way creative controls is in the core thinkers hands. While FF The Spirits Within failed, it failed because it was too confusing and tried to please a mainstream audience. Where Square turned it around was learning from their mistakes. As CG got cheaper, they tried Advent Children, which was aimed at gamers and it succeeded in a big way.

Anime and CG while also being cheaper to produce and giving a better degree of creative control, also allow you to do all those impossible things, that live action films will always deny you, convincingly.

I think the future of game movies should be in anime and CG, as they can meet their target audience, be created around the core of a game, without compromising the vision, and rack in the cash on dvd sales, with the majority of money going back to those who deserve it. Hollywood is also very wary of taking CG into an adult/mature market, wanting to keep it as kids fodder, or because they think there's no audience for it. Game movies should look to meet this challenge too.

What would I like to see created with CG and/or anime? Of the list above, God of War, Prince of Persia, Onimusha and Kane and Lynch have the best potential, so I'd choose them, and Bioshock (perhaps a prequel film in CG). A Kane and Lynch CG film would be very cool, and hopefully change how many in Hollywood see CG being used.

The news of Akira live action films makes me want to cry, as they will probably butchered badly (New Manhattan = fail already). In contrast to that bad news, news of Capcom moving their Resident Evil films to CG brings sweet music to my ears. On top of the great and rarely mentioned Street Fighter 2 anime movie, Capcom, like Square, know what they are doing, especially being no strangers to anime.

Take note developers/publishers. You don't need big hollywood studios to make your films. CG/anime will do them just fine, much cheaper and truer to your vision. They can also bypass the big screen if needed and still do well, if done well.
nopk's Avatar - Comment posted on 02/27/2008 05:06
nopk
From your list, I can tell you right now that Metal Gear Solid, World of Warcraft, and MAYBE Max Payne will more than likely be good movies.

They'll have huge budgets and in the case of MGS, good stories to work off of. Max Payne has that Revenge thing working for it, and as we all saw with Sin City and The Boondock Saints- revenge plots are never boring.

Of course games like Postal and Bloodrayne are going to be terrible- the games were already bad with borderline retarded plotlines.

But why are these games turning into bad movies? Well, it's our fault I think.

Companies know that we'll go out and watch something just because it's plastered with our favorite character and game name.

For the record, I thought Hitman was a good movie; sure, if you knew anything about the story and took the movie as a literal advancement to the already existing plot, it would of sucked. But I took it for what it was worth and enjoyed it.

Also, David Hayter is probably only a good voice actor- maybe he's fat and useless or something.
Miguelcar808's Avatar - Comment posted on 02/27/2008 05:09
Miguelcar808
Anime based on games on the other hand a great (minus Tekken) which leads me to conclude(sp?) that it's not the change in the media but the people that make it.
skruloos's Avatar - Comment posted on 02/27/2008 05:25
skruloos
"As CG got cheaper, they tried Advent Children, which was aimed at gamers and it succeeded in a big way."

Oh please. Advent Children is the perfect example of why videogame movies that try to be "just like the videogame" don't work. It's an ADHD addled affair with little to no character development that overstays it's welcome. While it has some good action sequences, it drips with melodrama and bad dialogue. It's a really long cut scene.

"Truer to your vision". Here, inherently, lies the problem. As far as film goes, the videogame director's vision sucks. It's great for videogames but not for non-interactive entertainment. At least not yet.

What videogames need are directors like Christopher Nolan is to the Batman comics. We need people who understand the world of the game but also understand how to tell a good story using the strengths of film and then can marry the two. These people need to take the subject matter seriously but not be slaves to it. What we DON'T need are people who try to make something into something it is not, i.e. a crappy videogame plot into a film. That's why there are specialists in the field. Leave a videogame producer to their strengths and what medium they understand.

The same goes the other way around. When adapting a movie into a videogame, I don't want the director making the game. What the hell do they know about game design? No. Leave it to someone who designs games but also understands the world of the film property, how to treat it with respect, and who can recreate an interactive world that feels like the film.
Pagster's Avatar - Comment posted on 02/27/2008 05:29
Pagster
The Sims? Waaahh? I picture some sort of lame comedy with Steve Carell..hmmm

Video game movies, as bad as they are, arnt so bad as hollywood remakes of good (often foreign) movies, or bad book adaptations, as i think if you see a bad videogame movie its not going to put you off trying the game (You've probably already played the game to be watching it)where as a bad remake or book adaption could steer you away from the original source material.
Take "I am legend" It totally screwed with the book and ended up nothing like it.

The reason most video game movies suck is becuase of the expectation of the gamer, the all important budget and the fact that they're usually given to directors who are more interested in making a name for themselves than delievering a story thats close to that of the games.

Take Resident evil, I did'nt care for it - at all. They had the basis of the story given to them on a plate but chopped and changed it beyond any recognition. One factor of this was the budget, if a character closely resembles that of the source material the film studios have to pay extra in copyright to the games company, so they often go with original characters or just keep the names. Add to this the fact it was the directors first big movie then it just adds up to complete fail.

And, as already been mentioned they usually choose the games with hardly any story, why not make a film of something like Grim fandango? Give it to Tim Burton to direct and you're already on to a winner.
AlucardX24's Avatar - Comment posted on 02/27/2008 05:35
AlucardX24
QUICK! CHANGE THE CHANNEL! D:
Slique's Avatar - Comment posted on 02/27/2008 06:26
Slique
The Hitman movie COULD have been good, if they hadn't have gone and included all those completely unnecessary story changes. Why change 47's upbringing? Why change him from being a clone? Why change 'The Agency' to 'The Company'? Why include some half-assed subplot where 47 has to battle other assassins (who look near enough fucking indenticle) with swords? WHY add swords at all?

The whole conspiracy story itself was good... in theory. In action, it goes directly against pretty much everything the game's story establishes. Having every Agency assassin run around bald, in a black suit and red tie, completely destroys 47's personal individuality - at that point he basically just becomes another merc, but one caught in the middle. Does that sound like the true 47 to you?

What makes me laugh with the Hitman movie was how much potential there actually was. The sheen amount of targets that could be taken from the game and brought alive on the big screen is crazy, and nearly all could have been developed well enough to be a crucial villain. The film also failed by casting an unbelievable 47. As a character, he is supposed to both intimidating, menacing and mysterious. The movie 47 wouldn't shut the fuck up, and looked more constipated than threatening.

My biggest gripe, though, is how they completely overlooked the actual actor who provides 47's voice in the game. Who was also the core base model for 47's appearance. And who is also a classically trained theatre actor. What the fuck.

[/rant]
Elrando's Avatar - Comment posted on 02/27/2008 06:34
Elrando
"after years of recognizing the incomporable David Hayter as Solid Snake, we are expected to buy the proposal of Christian Bale as his replacement. How would you feel if a new Star Wars movie was released but Han Solo was played by Christian Slater instead of Harrison Ford? I am willing to bet that you would not accept it. Why? Because Harrison Ford IS Han Solo. In the same way that Ford IS Solo, Hayter IS Snake."

Bullcrap. Sean Connery was, and always will be for some people, James Bond. But how many Bonds have we had now?
Kevin Conroy, voiced Batman in the awesome 90's Batman series (before all this Justice League stuff) and in my opinion has yet to be matched. But does that mean I don't think Christian Bale is an awesome Goddamn Batman? hell no.

The fact is truly memorable, great characters can be portrayed by different actors, as long as they are strongly written, well defined and the actor in question has enough talent :)

Also, if you don't think Christian Bale has enough gravelly voiced badass in him to play Snake, then I suggest you go watch Batman Begins again.

Batman would totally fuck Solid Snake up btw.
Ocified-Xboxer's Avatar - Comment posted on 02/27/2008 07:20
Ocified-Xboxer
There is a PHENOMINAL c-blog about this very thing....kind of. It's about the making of a Bioshock movie, and how there is just no way to translate the impact of certain events, or the way you as the player/main character recieves, absorbs, and unltimately experiences the narrative. I wish I could remember who wrote it...fucking aces though. I thought a Bioshock movie would have been cool, and his arguement was so persuasive I completely changed my mind.
catsithx's Avatar - Comment posted on 02/27/2008 07:20
catsithx
Slient hill and mortal kombat 1 were decent movies. the street fighter one sucked so did the house of the dead movie I am still trying to figure out how they made a movie of house of the dead might as well make time crisis or operation wolf a movie.
SuitcoatAvenger's Avatar - Comment posted on 02/27/2008 07:23
SuitcoatAvenger
For everybody who complains about the rampant clusterfucking of videogame stories when it comes to movies, you have to realize that not all games are as easy to translate as you think. What looks good on paper or in the confines of your xbox does not always lead to the same result on the big screen. Super Mario Bro's is what happens when you take the very literal concepts of a videogame and attempt to translate it to the big screen with enough "logic" to appeal to a broad audience who has never even touched an NES controller ("hmmm... they jump really high in the game, better give them some jump boots!"). It doesn't work. At all. As deep and character driven as Metal Gear Solid is, you really think the same thing won't happen? Giant robots, telekinetic serial killers, severed arms with genetic memory? Be realistic. We'll all be lucky if Hulk Hogan doesn't end up playing Otacon.

Also, what are you, high? Street Fighter's the videogame equivilent of Manos: Hands of Fate. It's not good, but it's fucking great.

"Colonel, are you okay?"

"Heyah, ahm onlay haf dead.."

"And Bison?"

*extreme close up*

"Ahll dead."
marco75's Avatar - Comment posted on 02/27/2008 08:39
marco75
The reason computer games don't adapt to movies as well as novels do is that, let's face it, the characterizations, plot and dialog of the vast majority of games are ludicrous.

Gamers may hold up Halo, Final Fantasy and Metal Gear as examples of the better side of the industry... but next time you play Metal Gear Solid 3, look at the way Ocelot or the female lead (forgot her name, the one with the giant boobs you get to ogle in a mini-game) are introduced to the scenario, and imagine you are watching a movie. Doesn't it seem ridiculously 'camp' and 'silly'? Can you imagine a film with such poor dialog editing as Kojima's games? They just babble on-and-on, like characters in Ghost in the Shell.

Note about Masamune Shirow / Katsuhiro Otomo -- I get it -- they are deep... up their own asses. They don't fool me... If I wanted to absorb philosophy I would read a book or watch a Alain de Botton DVD. I don't need cybernetic killer cops tell me about the secret of life, I have seen cops in real life, none of them talk like that.

It is instructive to look at the reactions of non-gamers: They usually laugh at how serious the game takes itself.

The reason we are willing to tolerate this tripe in a game is because we get to BE the lead character, and the successful outcome of the scenario is entirely up to us.
This is such a cool feature we are prepared to forgive the B-movie dialog, flat characters and trite plots. (recover the magical chrystal and rescue the princess! why always with the hippy-like crystal fixation?)

That's why when Final Fantasy was adapted into a movie BY THE SAME PEOPLE WHO MADE THE GAMES, it turned out a boring & preachy new-age environmentalist vehicle. With basically the same premise as 'Evolution', which ran at the same time.
Holyetheline's Avatar - Comment posted on 02/27/2008 09:18
Holyetheline
I feel that a Bioshock movie would be completely unnecessary. Bioshock was so cinematic and perfect that nobody should ever try to change that.
Kryptinite's Avatar - Comment posted on 02/27/2008 09:33
Kryptinite
I did the flip of this and tried to see why games about movies sucked so much. I don't think we'll ever see a decent movie that comes from the direction of a videogame. But if people take to time to flesh out an idea, a game based on a movie can be very compelling. Also, you rock for spelling videogames correctly.
Leathersoup's Avatar - Comment posted on 02/27/2008 10:52
Leathersoup
I agree with Kryp... If they bothered to get people worth their salt to work on these movies, they would turn out better. It seems they always hire the least effective people.
The same occurs when games get a movie license. Well other than the lord of the rings series. Those were pretty decent. But it seems that when a movie license comes down the chain they get the least effective team to work on the game.
maguszxz's Avatar - Comment posted on 02/27/2008 11:59
maguszxz
I wonder how in the world are they going to make a movie about "The Sims." What will it consist of players walling in their sims because they didn't want to play their gutiars. We have finally lost it, build your bunkers now gentlemen. We are at Defcon "stupid".
Novalon's Avatar - Comment posted on 02/27/2008 14:06
Novalon
About a World of Warcraft movie:

Wasn't "Make Love not Warcraft" enough? I learned more about the game than I ever cared to know by watching that.

Nothing would anger me more than to see people dancing in Tauren suits. NOTHING.
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