Simples and much more fun.
First Starcraft II with online DRM and now this.
It probably means that if I get a really good item I won't be able to sell it for very much, since farmers will have flooded the market. But if the price is low, either I'll use the item for its intended purpose (killing demons) or whatever price I would get for it is a bonus.
So how exactly does this hurt players?
The constant internet connection required is my dealbreaker, not this at all.
In addition, @Hasney is correct. If you don't want to mess with the auction house system, there will be hardcore mode. If you were in Beta, you would know about Hardcore mode. It's the place to be if you don't want to be around the kiddie gamers/gold farmers.
I honestly don't see the problem with this auction house. It was already there in D2 times, only then it was on ebay. Now it's inhouse. Same difference. It does not really have impact on the game for oneself snd folks lacking ingame gold in dire need of better equipment can pump up their characters.
Also, boss runs won't be encouraged through several quest stages one has to absolve to get to them. MAybe Blizz will even have a system sorting out suspicious "power sellers".
Might want to check your math $100/40 hr = $2.50 / hour, not $12.50/hour. In other words, much less than minimum wage.
Everything bought and sold came from people's efforts, and the market will reflect it. If you're worried about farmers, which are region locked anyway, their efforts would only level the prices due to competition.
I really have to disagree , and would like to use this as a shameless opportunity to pimp my blog with my thoughts.
Don't get me wrong, I'm a huge roguelike fan... But I've never actually ascended in one.
Beating a game without dying once is incredibly hard. The majority of people would never be able to even finish Diablo 3 without respawns.
On topic however, I agree with the article. I remember a time when buying ingame stuff with real money was considered cheating. Now it's a perfectly acceptable practice. Oh so far have we gamers fallen.
I could never get any of my kids to watch that show. All they ever want to watch is Spongebob. :(
This just helps alleviate that inevitable burden.
I'm not excited about Diablo 3 for completely different reasons, but I just don't understand what drives this panic about real-world currency auction houses. Is it jealousy? Fear of Big Business? Evil corporations?
Aside from that, two other issues stick out in my mind: 1, Blizzard has legitimized sweatshop farming. Was it going to happen anyway? Of course, but why make it easier on them? Crimes occur whether there are laws against them or not, but few people would make the argument that we should abolish laws and legitimize crime (in general).
2, when you play a game with real money involved, all your decisions become colored by the shadow of money. When you get a good drop, you will be tempted to sell it for cash instead of using it in game, trading it to a friend, or selling it for in-game currency. You've brought the real world into your fantasy world. For me, that defeats the point of gaming at all.
You seem to misunderstand how drop rates work. It isn't a case of; the gold farmer got this 1/1000 chance item so now no one else gets it for the next 1000 times. Everyone has that 1/1000 chance every time they play. It's possible (though unlikely) that you could get that item twice in a row. There's no reason that gold farmers being more likely to get it from farming excludes you from finding it while questing. So they can't drive up auction house prices, because the prevalence of normal players still far out numbers that of gold farmers.
Finally, gold farmers in third world countries will be seriously gimped by the fact that the auction house will be split into regions and currency. If third world gold farmers are limited to selling to third world players, it will not be a particularly profitable business and therefore a non issue.
And as for worrying over twink characters with too many pass-backs. It's all part of the game. It will work in your favor when you're questing so you probably won't have any complaints until you're getting pwned in PVP and well...getting pwned in PvP by a alt wearing epic gear = Welcome to Diablo!
The auction house (cash or otherwise) will give me something worthwhile do to with my epic loot that's meant for another character class besides trading it for duped items that disappear with the next patch D:
And as for worrying over twink characters with too many pass-backs. It's all part of the game. It will work in your favor when you're questing so you probably won't have any complaints until you're getting pwned in PVP and well...getting pwned in PvP by a alt wearing epic gear = Welcome to Diablo!
The auction house (cash or otherwise) will give me something worthwhile do to with my epic loot that's meant for another character class besides trading it for duped items that disappear with the next patch D:
And as for worrying over twink characters with too many pass-backs. It's all part of the game. It will work in your favor when you're questing so you probably won't have any complaints until you're getting pwned in PVP and well...getting pwned in PvP by a alt wearing epic gear = Welcome to Diablo!
The auction house (cash or otherwise) will give me something worthwhile do to with my epic loot that's meant for another character class besides trading it for duped items that disappear with the next patch D:
And I am also guessing prices based on the economy of WoW, simply because I already know plenty of WoW players are waiting on D3. It will be interesting to see how everything plays out. I know I will still be playing D3 regardless, along with Old Republic!
Kind of end the discussion.
Honestly this text makes no sense. Where is the disaster? Why the problem with the gold farmers? Some people wanna make money playing games on internet, so what? You know the worst thing that can happen? Auction House fail and be taken off. Still will be skeletons to crush? Of course! Then where is the disaster?
"And I am also guessing prices based on the economy of WoW, simply because I already know plenty of WoW players are waiting on D3. It will be interesting to see how everything plays out. I know I will still be playing D3 regardless, along with Old Republic!"
Why would you even try to compare the economy of WoW, that has an average of 2500 players per auction house, to an economy that's going to encompass an entire country?
Im 100% sure every mmo developer is very much aware of this.
I've appreciate your feedback on my thought last month: [url]http://www.destructoid.com/blogs/Arttemis/diablo-iii-what-the-auction-house-really-means--207781.phtml [url]
I'd appreciate your feedback on my thought last month: http://www.destructoid.com/blogs/Arttemis/diablo-iii-what-the-auction-house-really-means--207781.phtml
No, what the system means is less money for people who get it "legit" rather than "farm" it, if the farmers were to magically disappear (or fail to appear, as the case may be). It also means less money for the farmers, and less farmers until an equilibrium is reached. In fact, since farming was already a thing with Diablo 2, this ought to reduce the total amount of farmers by introducing more legit sellers by reducing the barriers to entry to become a seller.
It *could* be a problem if there were some sort of equipment cap (only 10 of this hat exist in the world), in which case it would mostly go to farmers who would then have a practical monopoly on the thing, but as far as I know, that's not how any item drop works in Diablo.
Honestly, farming is a problem in MMOs mostly because it uses up space on the server. People can't get to a drop area because it's clogged with farmers. This is not a problem with Diablo.
And just to be nit-picky, try 0.04-0.05 percent, not five percent. One in twenty-five for an epic drop? No way that's going to be worth a dollar.
Diablo doesn't work that way.
"I think what some developers fail to understand is that people are actually paid in third-world countries to sit behind a computer on their shift and farm in that same spot for hours and hours."
Do you honestly believe Blizzard is one of those?
"The whole soul-bound issue is making this even worse. For the players that actually want to earn their in-game money like a normal person, this is great considering they can play Diablo III fairly and have a lot of different options to sell gear, but this is a disaster when you add in a real-life-currency Auction House. "
Why? You can't just say something and make it so.
"This is just going to increase the amount of farmers and bots used in the game because they will need to cover more territory."
Cutting out the middle-man for RMT will only have the _opposite_ effect. 3rd party gold farmers/item sellers make the majority of their money off of the arbitrage from the lack of a way for this commerce to happen. "Legalizing" this kind of thing crushes the black market. How many bathtub gin safehouses do you see these days?
"They will be destroyed or vendored. The only thing the farmers will be after are items people are willing to pay hundreds of dollars for and when you add in Auction House access from anywhere, the gold farmers will be able to spike up prices extremely high simply because they will be the only ones ever around to actually get the chance at that four or five percent rate."
Oh, you don't understand how instancing works. I'd look that up, as online Diablo has been instanced since it's existed. Also, SM which you brought up earlier was as well. No number of gold farmers can prevent anyone from having a "fair shot" at a drop.
"It is truly difficult to understand the thought process Blizzard has in mind for a real-life currency auction."
This is because you no nothing about how the games work, primarily, or anything about virtual economies, secondarily.

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