You overused the joke, Anthony!
Yea, you mad.
But seriously, IGN's editors are prone to stupid comments ("Twilight Princess is the best video game.") and I don't know why ABC had to consult a website with a whole section dedicated to "babes".
Again though... well said.
Ico did it, too. It relied on the little things to tell the story. It wasn't important to know what was being said. There were a few lines here and there written out, but that was really just to get things going more than anything, that and establish the final threat.
Metroid Prime is pushing it, though. I always preferred the silence for the sake of immersion and getting to appreciate the surroundings, but more of the story was told through text than observation. I wouldn't say it was a cinematic achievement of any kind.
But comparing it to Citizen Kane... yeah, no, it's an adventure game. Games don't need "their citizen kane", because they're interactive, they don't need the same crutches that films do to keep people interested. I know if I were faced with two boxes, one Metroid Prime, and the other Citizen Kane on DVD, I'd go for prime anyday.
*insert clapping gif here*
That was the Citizen Kane of comments on the Citizen Kane of rebuttals to the 'Have Games Got Their Citizen Kane Yet?' argument.
I have no idea why you would want to compare the crowning achievement of two mediums directly. Surely they would be the epitome of their respective mediums and show what is truly great about them and their defining characteristics. Comparing them directly just seems crazy.
Remember that this site has had articles that focus on nude or lewd pictures of game characters. Not that there's anything wrong with that. Just a little "tit for tat", so to speak...
Personally I think that no game will compare. And if anyone made a comparison maybe it'll be the fanbos and girls that like the game. I cant stand metroid itself ever since the NES days. but it doesn't mean I dont respect the unique touches. But I would say half-life, but then I would go beyond that and say Half-Life 2 is the equivlent of the godfather part 2, a superior sequel of a series that many people argue is the best both the film and the game.
In the end its all argueable, your fave film isn't mine, or fave game won't be mine etc etc.
Also kind of suprised you didnt mention mgs3 snake eaters ending where you have to shoot your mentor.
That said, i think the idea that a "compilation" can be the turning point of games as a medium is just silly.
But Rev, consider, it will take 20 years before we actually realise it is. :P
I agree with Burch and say: Rather than trying to compare games with movies, why don't highlight then for it's own merits or be more selective on what you buy and review?
I only have one point of contention:
Roger Ebert is an old movie critic. Why is his opinion on games even relatively significant?
brilliant article btw. made me literally stay up until midnight to read it and I'm tired as crap.
WTF?! It's just a tool to solve puzzles. Arggh...
Anyway, Rev, the reason many of us wanted you to write a more detailed rebuttal is because I haven't seen them or further discussion on any other major sites. It's like they had no opinion on the matter that the comparison was ridiculous or that the points Thomsen was basing it on are completely idiotic. "Metroid Prime is our Citizen Kane, also New Modern Warfare 2 screens beotches"
So thanks for the Rev rant and this. And it definitely wasn't too long.
that said, it'd probably be something that either was the first to leap from 2d to 3d characters or one of the few games that made a completely unique way of playing (don't let it be Wolfenstien...)
I dare say people shouldn't be allowed to propagate anything so hilariously wrong. The Fairness Doctrine is for hippies.
Really, Metroid Fusion was better at portraying that aspect of Samus. She always talks about how the SA-X is a soulless killing machine. She, like anyone still holding on to the illusion of their humanity, fails to recognize that the bloodlust of the SA-X came from her own personality.
Now, are CK, and MP completely without parallels. No. Are they equivalent. No.
In truth, I don't think that any of the games that have come out yet have the staying power of the films made in the Golden Age of Cinema.
My only issue is that Citizen Kane is technically a very deep film, I can't stand it. I've seen it 3 times to try and find deeper meaning, and as someone who actually has schooling and critical thinking skills in film analysis, I just don't enjoy it. Yes it's got deep frames. It has acting. It has cinematography. But unless it's going to give me an engaging story, I could care less.
I'd rather watch Bridge Over the River Kwai for a film from a director who worked towards tireless excellence in his work. David Lean is the man. Also Stanley Kubrick.
Braid, Half Life 2, Shadow of the Colossus, Final Fantasy VI, Bioshock, Portal.
I could make a better argument for ANY of these games being more significant to the current state of gaming then Metroid Prime is. Don't get me wrong, I freaking LOVE the games, but they aren't trying to convey anything besides "Look, we made your 2d Metroid 3D!" They aren't trying to DO anything for the medium besides sell a bajillion copies.
If I had to pick from the list above, I'd say either Braid or Half Life 2 is our pinnacle of gaming. Half Life 2 not only because it is a fantastic game, but for what it did with regards to physics in modern gaming, conveying human emotions in a genre that frequently tries to get away from that, and general polish.
Now Braid I shouldn't have to explain, assuming one has played it. There are haters, but when every single person I've ever shown the game too has subsequently purchased it, beat it, and come back to me actually THANKING me for the exposure to the experience, the game has an impact. If I had to pick one game (like apparently the IGN guys had to) to post up as our "Citizen Kane," it would probably be Braid.
Anthony's comments about integrating gameplay mechanics to cause emotion verses simply splashing some graphics at us to try and force it really hits home. The games that do this are all the more memorable, and really show a care for the genre. Let's talk FFVI for a second. Remember General Leo? Remember how pretty much everybody loves him? What if, during that pivotal scene with Kefka, you had been forced to watch it in a cutscene, rather then actually enter the battle screen and "fight" Kefka? The impact would have been extremely lessened. But since it used the already established mechanics to convey the emotion, the scene was much more powerful. I also think of Tellah's death in FFIV as a similar, if lesser example of this.
Anyway, I'm ranting, but the point is I'm glad now all the moms of the world know that shooting space aliens as a woman in a magic space suit is what gamers consider the pinnacle of the medium. Thanks, IGN! Go back to getting paid off for reviews.
I'm still trying to get my head around the idea that a man who is supposed to be pro-gaming, agreed to go on abc news for this!
"Citizen Kane uses its cinematic conventions to express verbally inexpressable concepts of loss and pride and hate and corruption and sanity and the fracture nature oftruth and reality. Metroid Prime uses its graphical touches to express the story of Shooting Space Pirates in the Face."
When you write like that, I think you'll have to confess a certain intellectual prejudice, applied for comic effect I understand (zing! sarcasm, outrage, our daily bread). Kane gets all of your intellectual juices flowing but Prime gets none of it. Neither extreme proves anything, except you've come into this with the expectation that Kane is a sacred cow and Prime is a trifle. I start them out on equal footing. If Prime is about space bugs, then Kane is a slanderous biopic from the conveyor belt era of movie studio production. One doesn't earn one's spurs for cynicism and derogation.
Incidentally, you leave untouched the main assertion I make about Prime's gameplay, which is literally looking, searching (where other first person games tie that act to shooting and destroying). That is the foundation of every thematic argument I make, and you've gone and left that part out. I do get quite floral and misty-eyed in talking about Prime's thematic implications, but they all point back to the system of view control, inspection, search, and considering how to move forward with all the abstractions that fill your view. (I never claimed the ferreting of plot points from computer panels with this mechanic was any grand achievement, another straw man you've set up so you can make a spectacle of beating it down)
But so anyway, agree to disagree. Both our arguments will stand, and time and truth will decide which one of us was closer to the mark.
I agree. Even though games try to be like movies they are different mediums, so it's pointless to compare a game to a landmark film in order to prove that games are relevant. Games are good enough to stand on their own and these meaningless comparisons are ludicrous indeed. Well written article.
I agree with most of what you are saying, however, I really feel you are trivializing some of the genius behind Metroid Prime. For instance, you discredit its innovative narrative formula, a minimalist environment based story telling by saying "a hundred" games (an exaggeration I presume) accomplish it better, then citing two games that came after it (both of which Prime could have easily influenced).
Yes, Prime is not videogames' "Citizen Kane" (a comparison that needs to cease if games are to be taken seriously in their own rite), but its not as simple and un-noteworthy as you describe it.

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