If you're the kind of person who just looked at the title of this article and said to yourself, "Wait -- that sort of thing has to be proven?", then watch this. Your short-term questions will be answered.
If, like many others, however, you watched or read Michael Thomsen's treatise on why Metroid Prime is gaming's Citizen Kane and wanted to hear a rebuttal consisting of more than a few incredulous facial expressions and a profane outburst, then you might want to read further.
I'm tempted to add more background or summary just to get a third paragraph of introductory gibberish in, but that's pretty much it. Thomsen thinks Metroid Prime is comparable to Citizen Kane, and I think such a stance is borderline idiotic.
Hit the jump for my reasoning, absolutely none of which is a direct assault on the game's quality.
First off, I'm going to agree with Thomsen on one particular point: it's not entirely unreasonable to make comparisons between works from different mediums. The whole "Citizen Kane of games" cliche may be tired and silly, but it's not outright pointless. When someone talks about the "Citizen Kane of games," they're (hopefully) not trying to discuss how films and games are similar, or how one genre should be like the other, or how games need to be as respected as Citizen Kane now is in order to be taken seriously.
The comparison simply deals with utilization of a medium's strengths. Citizen Kane used cinematography and editing (tools specific to the medium of cinema, and cinema alone) to convey particular ideas or emotions that complemented, enhanced, and reflected back on the narrative. Welles didn't use deep focus or forced perspective because they looked kinda cool -- he did the things he did because they evoked specific emotional and intellectual reactions in and of themselves, in a way completely unique to cinema. Under Welles' direction, the filmmaker's tools of the trade were no longer a simple means to an end, but rather became provocative rhetorical devices in their own right.
So, no, I don't think it's unreasonable to ask or search for a game that utilizes videogame-specific strengths to convey particular ideas or emotions.
I do think it is unreasonable to say that Metroid Prime is that game, and then back such a hefty statement up with a series of completely irrelevant examples.
Thomsen's argument is that in the same way every aspect of Kane unites to tell the story of the protagonist and convey the film's themes, every aspect of Metroid Prime's design contributes toward...well, I'll let Thomsen speak for himself:
"In the same way that Citizen Kane harnessed every technical component in film to express its post-mortem reassembly of an irrepressible and heartbroken man, Metroid Prime uses all of its technology to recreate the experience of a woman abandoned on an alien world inhabited by the ghosts of its prelapsarian inhabitants."
Consider that sentence. Really consider it. Roll it around in your head. Read it a few more times. Speak it aloud. Think about the implications of what is actually being said in that single statement. Really -- do it.
Because it is one of the single silliest sentences you will ever read.

It's not that it's incorrect -- far from it. Much of Metroid Prime's cosmetic design, and many of its mechanics, do indeed dramatize the experience of being alone on an alien world (though, as commenter Tubatic pointed out, Thomsen's description of Samus as being "abandoned" isn't correct; Samus can leave whenever she wants).
The problem is that this comparison completely disregards the historical and artistic weight of the Citizen Kane comparison by focusing on arbitrary, irrelevant similarities between the two. Thomsen opens his editorial by drawing arbitrary similarities between both projects' similarities during production (both almost got canceled a lot, both had gifted people working on them), then goes on to say that you care about Samus because, rather than being given info through a noninteractive cut scene, you are reminded of her humanity everytime you see her reflection in a laser blast. Everytime she winces in pain. Everytime drops of water bead on her visor.
So what?
Firstly, you could make the same arguments about the irrelevant cosmetic choices in most videogames. In the original Mario Bros, you are never allowed to forget that you are playing as an italian plumber. Never. His avatar is constantly on screen, and when he dies, he turns to the player with an expression of sad resignation and an equally dejected shrug. The player is never informed of Mario's motivations, mood, or existence through the cinematic tool of cut scenes. But who the fuck cares?
Seeing Charles Foster Kane infinitely reflected in a series of mirrors speaks volumes about the man, the plot, and human nature in general; it conjures up thoughts of seeing a man fade away into the distance, yet also the powerful sense of a being whose power and pride falsely make him feel eternal and larger than life. A single shot from Kane uses cinematography, editing, acting, and all the other film-specific tools to convey incredibly complex and deep ideas without actually using words.
Seeing Samus Aran's eyes reflected in her goddamn visor doesn't actually say anything. It says: you're playing as a human woman. It says: you just fired a particularly powerful blaster shot at something which is very close to you, and this is your visual reward.
Citizen Kane uses its cinematic conventions to express verbally inexpressable concepts of loss and pride and hate and corruption and sanity and the fractured nature of truth and reality. Metroid Prime uses its graphical touches to express the story of Shooting Space Pirates in the Face.
I don't want to play the snobbish art critic and claim that escapist art is somehow inferior to highbrow fare, but for Christ's sake -- the man is likening a work of incredible thematic depth and emotional complexity to a game which is about nothing more than having fun, solving puzzles, and shooting stuff. That's what you're going to show to Ebert to convince him videogames are a legitimate art form? You're going to show him the morph bomb and expect him to nod repeatedly, and admit that the story of an extinct bird race and a woman with a bazooka on her arm is just as meaningful as La Dolce Vita? Seriously?
If you want to really stretch and attribute completely ludicrous meaning to this aesthetic choice, I suppose you could argue that Samus is a creature of violence and death just like those she fights, and every blaster bolt attempts to frequently remind you that you, as Samus, are a reflection of that which you destroy. But that would be idiotic, and completely unsupported by the narrative or gameplay. And that's not what Thomsen was saying.
Thomsen was saying that these game-specific methods of conveying intensely shallow information make Metroid Prime similar to Citizen Kane. Even if the information the player received were not completely irrelevant, however, one single point would still prove Thomsen's argument entirely untenable: the cosmetic touches he describes are not specific to videogames.
When Samus Aran cries out and water beads on her visor, that's not gameplay. It's not even specific to the medium of videogames -- you could put those exact same visual touches in a film, or painting, or graphic novel, and nothing would be lost. Nothing about the player's interaction reflects, or is reflected back by, those cosmetic touches (except in that the visual feedback is initiated by the player's actions, which in itself isn't a good enough reason; so are cut scenes, which are just as noninteractive as the water droplets).
You wanna talk about the Citizen Kane of videogames? Then why not talk about games where actual gameplay conveys ideas and emotions rather than pointless cosmetic crap? Why not talk about the mechanical metaphors at work in Braid, or the murder mechanics of Shadow of the Colossus, or a thousand other games that actually attempt to explore the aesthetic power of interactivity? I would never argue that any of these games represent the Citizen Kane of gaming, but they'd be infinitely better examples than a game whose artistic merits don't extend beyond the surface-level nonsense Thomsen cites.
Yes, sure, you can infer some relatively shallow plot details from the environment, which is a completely game-specific method of conveying story. However, a hundred games accomplish this goal with much more depth and efficiency than Metroid Prime (Portal, BioShock), and, again, I'm not sure I'd even compare those games to Citizen Kane.
Why?
Because games are so disrespected by the mainstream (a group which, presumably, the viewers of ABC belong to) that when you compare something to Citizen Kane, you're not just saying that the two works are similar in a few different ways -- you're saying that the work represents a watershed moment for its given medium. You're saying that it's incredibly important to the canon. You're saying that this work, while it may not be your personal favorite, showcases the strengths of its own medium like no other work. Whether you want to or not.
But Thomsen compares the two works, and what does he come up with? An argument that can be effectively boiled down to:
- The producers were both really talented and both were almost canceled a few times
- You can see water droplets on her visor
- There aren't any cut scenes
- Inferring plot stuff from checking out the environment is kind of similar to the reporters in Citizen Kane trying to infer the meaning of Rosebud by exploring Kane's past
- Both are sort of hard to put into defined genres
- Both weren't really successful upon initial release.

Thomsen didn't call his article, "A few ways in which Metroid Prime is like Citizen Kane in certain respects." If he had, you wouldn't be reading this article. No -- he argued that Metroid Prime is "our Citizen Kane." To make a statement with that degree of artistic and historical weight, and then back it up with such intensely shallow examples, is fucking ridiculous. It would be equivalent to me arguing that Peanut Butter Crunch is the Christian Bible of breakfast cereal because both have the letter "B" in the title.
I quote Niero, our site's founder:
"Here's an opportunity to showcase how far storytelling in video games has come to the non-gaming general public on prime-time television. As these people are inching towards their television to see what they've been missing in the world of video games, they are reassured that they've missed nothing -- it's still just a sci-fi nerd hobby where [a hero with] an arm cannon blow[s] away space bugs."
As games writers, we're not responsible for changing the way the rest of the world thinks about games. I'm not even sure if it matters that the rest of the world takes games seriously. But I do know one thing: that Citizen Kane is Citizen Kane, and Metroid Prime is Metroid Prime, and comparing the two on the Web site for one of the major news outlets in America in the most shallow and irrelevant way possible kind of makes our most beloved art form look like kid's stuff, and us like a bunch of idiots.
And so, I ask again: are you fucking kidding me?
You overused the joke, Anthony!
[IMG]http://www.gifbin.com/bin/1233928590_citizen kane clapping.gif[/IMG]
Yea, you mad.
But seriously, IGN's editors are prone to stupid comments ("Twilight Princess is the best video game.") and I don't know why ABC had to consult a website with a whole section dedicated to "babes".
Again though... well said.
Ico did it, too. It relied on the little things to tell the story. It wasn't important to know what was being said. There were a few lines here and there written out, but that was really just to get things going more than anything, that and establish the final threat.
Metroid Prime is pushing it, though. I always preferred the silence for the sake of immersion and getting to appreciate the surroundings, but more of the story was told through text than observation. I wouldn't say it was a cinematic achievement of any kind.
But comparing it to Citizen Kane... yeah, no, it's an adventure game. Games don't need "their citizen kane", because they're interactive, they don't need the same crutches that films do to keep people interested. I know if I were faced with two boxes, one Metroid Prime, and the other Citizen Kane on DVD, I'd go for prime anyday.
*insert clapping gif here*
That was the Citizen Kane of comments on the Citizen Kane of rebuttals to the 'Have Games Got Their Citizen Kane Yet?' argument.
I have no idea why you would want to compare the crowning achievement of two mediums directly. Surely they would be the epitome of their respective mediums and show what is truly great about them and their defining characteristics. Comparing them directly just seems crazy.
Remember that this site has had articles that focus on nude or lewd pictures of game characters. Not that there's anything wrong with that. Just a little "tit for tat", so to speak...
Personally I think that no game will compare. And if anyone made a comparison maybe it'll be the fanbos and girls that like the game. I cant stand metroid itself ever since the NES days. but it doesn't mean I dont respect the unique touches. But I would say half-life, but then I would go beyond that and say Half-Life 2 is the equivlent of the godfather part 2, a superior sequel of a series that many people argue is the best both the film and the game.
In the end its all argueable, your fave film isn't mine, or fave game won't be mine etc etc.
Also kind of suprised you didnt mention mgs3 snake eaters ending where you have to shoot your mentor.
That said, i think the idea that a "compilation" can be the turning point of games as a medium is just silly.
But Rev, consider, it will take 20 years before we actually realise it is. :P
I agree with Burch and say: Rather than trying to compare games with movies, why don't highlight then for it's own merits or be more selective on what you buy and review?
I only have one point of contention:
Roger Ebert is an old movie critic. Why is his opinion on games even relatively significant?
brilliant article btw. made me literally stay up until midnight to read it and I'm tired as crap.
WTF?! It's just a tool to solve puzzles. Arggh...
Anyway, Rev, the reason many of us wanted you to write a more detailed rebuttal is because I haven't seen them or further discussion on any other major sites. It's like they had no opinion on the matter that the comparison was ridiculous or that the points Thomsen was basing it on are completely idiotic. "Metroid Prime is our Citizen Kane, also New Modern Warfare 2 screens beotches"
So thanks for the Rev rant and this. And it definitely wasn't too long.
that said, it'd probably be something that either was the first to leap from 2d to 3d characters or one of the few games that made a completely unique way of playing (don't let it be Wolfenstien...)
I dare say people shouldn't be allowed to propagate anything so hilariously wrong. The Fairness Doctrine is for hippies.
Really, Metroid Fusion was better at portraying that aspect of Samus. She always talks about how the SA-X is a soulless killing machine. She, like anyone still holding on to the illusion of their humanity, fails to recognize that the bloodlust of the SA-X came from her own personality.
Now, are CK, and MP completely without parallels. No. Are they equivalent. No.
In truth, I don't think that any of the games that have come out yet have the staying power of the films made in the Golden Age of Cinema.
My only issue is that Citizen Kane is technically a very deep film, I can't stand it. I've seen it 3 times to try and find deeper meaning, and as someone who actually has schooling and critical thinking skills in film analysis, I just don't enjoy it. Yes it's got deep frames. It has acting. It has cinematography. But unless it's going to give me an engaging story, I could care less.
I'd rather watch Bridge Over the River Kwai for a film from a director who worked towards tireless excellence in his work. David Lean is the man. Also Stanley Kubrick.
Here's why:
Braid, Half Life 2, Shadow of the Colossus, Final Fantasy VI, Bioshock, Portal.
I could make a better argument for ANY of these games being more significant to the current state of gaming then Metroid Prime is. Don't get me wrong, I freaking LOVE the games, but they aren't trying to convey anything besides "Look, we made your 2d Metroid 3D!" They aren't trying to DO anything for the medium besides sell a bajillion copies.
If I had to pick from the list above, I'd say either Braid or Half Life 2 is our pinnacle of gaming. Half Life 2 not only because it is a fantastic game, but for what it did with regards to physics in modern gaming, conveying human emotions in a genre that frequently tries to get away from that, and general polish.
Now Braid I shouldn't have to explain, assuming one has played it. There are haters, but when every single person I've ever shown the game too has subsequently purchased it, beat it, and come back to me actually THANKING me for the exposure to the experience, the game has an impact. If I had to pick one game (like apparently the IGN guys had to) to post up as our "Citizen Kane," it would probably be Braid.
Anthony's comments about integrating gameplay mechanics to cause emotion verses simply splashing some graphics at us to try and force it really hits home. The games that do this are all the more memorable, and really show a care for the genre. Let's talk FFVI for a second. Remember General Leo? Remember how pretty much everybody loves him? What if, during that pivotal scene with Kefka, you had been forced to watch it in a cutscene, rather then actually enter the battle screen and "fight" Kefka? The impact would have been extremely lessened. But since it used the already established mechanics to convey the emotion, the scene was much more powerful. I also think of Tellah's death in FFIV as a similar, if lesser example of this.
Anyway, I'm ranting, but the point is I'm glad now all the moms of the world know that shooting space aliens as a woman in a magic space suit is what gamers consider the pinnacle of the medium. Thanks, IGN! Go back to getting paid off for reviews.
I'm still trying to get my head around the idea that a man who is supposed to be pro-gaming, agreed to go on abc news for this!
"Citizen Kane uses its cinematic conventions to express verbally inexpressable concepts of loss and pride and hate and corruption and sanity and the fracture nature oftruth and reality. Metroid Prime uses its graphical touches to express the story of Shooting Space Pirates in the Face."
When you write like that, I think you'll have to confess a certain intellectual prejudice, applied for comic effect I understand (zing! sarcasm, outrage, our daily bread). Kane gets all of your intellectual juices flowing but Prime gets none of it. Neither extreme proves anything, except you've come into this with the expectation that Kane is a sacred cow and Prime is a trifle. I start them out on equal footing. If Prime is about space bugs, then Kane is a slanderous biopic from the conveyor belt era of movie studio production. One doesn't earn one's spurs for cynicism and derogation.
Incidentally, you leave untouched the main assertion I make about Prime's gameplay, which is literally looking, searching (where other first person games tie that act to shooting and destroying). That is the foundation of every thematic argument I make, and you've gone and left that part out. I do get quite floral and misty-eyed in talking about Prime's thematic implications, but they all point back to the system of view control, inspection, search, and considering how to move forward with all the abstractions that fill your view. (I never claimed the ferreting of plot points from computer panels with this mechanic was any grand achievement, another straw man you've set up so you can make a spectacle of beating it down)
But so anyway, agree to disagree. Both our arguments will stand, and time and truth will decide which one of us was closer to the mark.
I agree. Even though games try to be like movies they are different mediums, so it's pointless to compare a game to a landmark film in order to prove that games are relevant. Games are good enough to stand on their own and these meaningless comparisons are ludicrous indeed. Well written article.
I agree with most of what you are saying, however, I really feel you are trivializing some of the genius behind Metroid Prime. For instance, you discredit its innovative narrative formula, a minimalist environment based story telling by saying "a hundred" games (an exaggeration I presume) accomplish it better, then citing two games that came after it (both of which Prime could have easily influenced).
Yes, Prime is not videogames' "Citizen Kane" (a comparison that needs to cease if games are to be taken seriously in their own rite), but its not as simple and un-noteworthy as you describe it.
I missed the point entirely