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Why Cave Story is the greatest videogame ever photo

Everyone has a game or series of games that they love above all others. A while back, a few of my fellow editors wrote articles proclaiming their favorites. I love talking about the games I love, so this was an idea I wanted to jump in on. But I couldn't decide what my absolute favorite game was.

It took almost a year, but now I've finally figured it out.

A little game called Cave Story was released for WiiWare this week. I first played the PC version years and years ago, but ever since this new version was announced, I haven't touched it because I wanted the experience to feel brand new all over again.

While I've always talked very highly of it (my first avatar as an editor was an image of the character Momorin), it wasn't until I sat down with it this week that I realized... this is it. My favorite game is Cave Story.

So: Jim. Chad. I'm sorry, but you're wrong. Cave Story is the greatest videogame ever*.

The story is a treasure

By that, I don't mean that it's the best videogame story ever written. I'm talking about the way that it's told.

Cave Story treats its story like an item. You start out without a weapon and any knowledge of who you are, where you are, or if you even have a "quest" to embark on. The further you traverse, not only will you find weapons, upgrades and other special items, but you'll also "collect" bits of story through the people you meet or the places you go.

I'm aware that it's not the only game to do this, but I feel like it does the one of the best jobs of it. Its cut scenes never really hit you over the head with what's going on, so it's all up to you to look around and piece things together. There are even a few collectible items that serve no purpose aside from adding to the depth of the story and the characters.

I believe this method of storytelling is the type videogames are best at. I love being a detective, especially in a place as strange as the world where Cave Story takes place. Unearthing the history of the Mimigas and the witches and the Demon Crown is as fun as the action (and the action is so much fun).

The graphics and sound are amazing

This point is hard to put into words, since a game's beauty is in the eye of the beholder. But I couldn't let it go unmentioned. Cave Story is visually and audibly beautiful. Pixel's artistic style is very simplistic, yet it somehow yields complexity. The music feels the same way. Here, have a taste:

I have to mention that he not only drew all the the pixels himself, but he also created all of the sounds from scratch. What a guy!

It's got cool weapons out the wazoo

Some of Quote's guns are ordinary (Polar Star, Missile Launcher), but the vast majority fall into the extraordinary. There are so many strange and wonderful ways to blast through bad guys. There is a maximum of six guns you can have (out of a total of ten), and each gun has three different upgrade levels, many of which drastically change the way the weapon works.

One of my personal favorites is the Bubbler. It shoots bubbles, which is as lame as it sounds, but it gets awesome at level 3. The bubbles float around you to form a shield, before shooting off like darts in whichever direction you choose. The Fireball is also amazing, as its bullets travel along the ground and bounce off walls. It's great for clearing out the path ahead.

My favorite weapon, however, is the Nemesis. It only takes 1 EXP to level up, but becomes weaker each time; at Level 3, it shoots rubber duckies that only do one point of damage. I don't just like it because it shoots ducks (though that doesn't hurt); I like it because it changes up the gameplay drastically. Once you grab the Nemesis you'll have to dodge weapons crystals and actually damage yourself just to keep the weapon useful.

The possibilities are endless

There sure are a lot of ways to go about playing Cave Story. Every gun has a different use, and though a mixture of them all is recommended to get through the game as painlessly as possible, you could finish the game with only one of them if you wanted. Similarly, you can choose not to pick up life capsules (which increase your health), or missile expansions. Some players have even gone so far as to limit themselves to 3 HP and a level 1 Polar Star for a totally different (and difficult) experience. 

Not to mention the three different guns you can trade the Polar Star for. If you trade for the Mach ine Gun, you get a weapon that can propel you into the air, making the jumping portions of your journey a lot less frustrating. If you get the Snake, you lose both the Polar Star and the Fireball, but you gain a Fireball-esque weapon that can go through walls. Lastly, there's the Spur, the most powerful weapon in the game. Unlike the others, it is a charge shot, meaning that you only need to hold down the button to level its shots. You can only get one of these, or you can just choose to keep the Polar Star.

There are also three different endings you can get. They occur at different points and can really change the game as a whole. If you get the bad ending, you haven't even made it halfway through the whole game. Even the good ending cuts the game a little short. Only the "best" one allows you to play the game in its entirety, revealing a special final level known to fans as Hell.

As many times as I've played Cave Story, I've never actually made it to Hell. If I ever do get there, I'm not certain I would ever see the end of it. It's a rough place.

It'll kick your ass, if you want it to

Actually, the whole game is rough. It gets less tricky once you can play it with a controller, but not by a whole lot.

You can circumvent the difficulty by choosing certain things, like trading for the Machine Gun or getting the earliest version of the Booster jetpack, but these things affect the ending you get. It's a cool trade off. You want the game to let up on you? You can take this item and forfeit the best ending. You want it rough? Ignore all the luxurious items and go off to Hell. The worst ending marks the easiest way out.

Of course, you probably won't know you can do this until after your first play-through... but I think this was the best way to design the game. If I had to go through a clearer choice as to whether or not I wanted to see the best ending, of course I would have taken it. But if the Ashley who played Cave Story for the first time was allowed such easy access to Hell, she probably would have given up on the game in frustration, cursed its name, and never gone back. She wouldn't be here talking about it in a positive manner today.

It's got Mimigas

Look at 'em! They're white, fluffy (I assume), floppy eared and very cute. It's hard not to love these guys, and, without giving too much away, that has a big hand in eliciting emotion from the player. They're the most oppressed people in the entire game, and if it doesn't move you to see them get pushed around by bigger, meaner people, then you have no heart.

Really though, all of the different races on the island are worth playing Cave Story for. So much creativity has gone into them that it really feels like you've never seen anything like them before.

It's my favorite game

I could talk about more specific things I love, like collecting Jenka's puppies or the way Kazuma talks to Sue over IM. I could go on and on forever about how moving the story is, how satisfying the combat is, and how god damn amazing the controls and gameplay are. But to avoid thousands more words for you to read (and possibly spoil the game for those who have yet to play it), I'll end this as briefly as I can.

I can't remember what it was that led me to Cave Story all those years ago. What I'm certain of was that (A.) The year was 2006, and (B.) I fell in love with it right away. I had never played anything like it before. At the time, I had not played the game's most obvious influence, Super Metroid. But beyond that, it was the first independently made game I'd ever laid my hands on.

Knowing that the game was made by one person made me unsure what to expect from it. I kept waiting for it to end, but it kept going for hours and hours. The characters were well-made and fun to know. The story kept me gripped. The gameplay was fun, and (satisfyingly) hard. It was an epic of a game, and it blew me away.

It was my gateway into indie games, which was both a good and bad thing. It got me playing other indie games, but it also set a very high bar for all the things I played. Very few games I've played since have met the standard set by Cave Story, including big-budget titles.

For all its strengths, the game does have its flaws. For such a difficult game, save spots are sometimes way too far apart. Sometimes there's a little too much emphasis on talking to an exact NPC/doing an exact series of things before you can move on. It is obviously not perfect. But damn, does it come close. So close that I, and countless others, have a huge passion for all things Cave Story. It's a game everyone should try at least once. If not on WiiWare, the free PC version.

 

*This is, of course, a bit of playful hyperbole. But I do love the game very much!








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90 comments | showing # 1 to 50
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next 50 comments

Dv8thwonder's Avatar - Comment posted on 03/27/2010 16:03
Dv8thwonder
Nicalis has me hooked. MOAR please!!!
JHJS4LIFE's Avatar - Comment posted on 03/27/2010 16:05
JHJS4LIFE
litagano motscoud
KingSigy's Avatar - Comment posted on 03/27/2010 16:05
KingSigy
For free? Can't beat that.
Dv8thwonder's Avatar - Comment posted on 03/27/2010 16:07
Dv8thwonder
Misery is a bitch.
Gatsby's Avatar - Comment posted on 03/27/2010 16:08
Gatsby
Can't get behind the "the game is beautiful" thing, but otherwise, I'm starting to realize that I really need to play this game.
Strandli's Avatar - Comment posted on 03/27/2010 16:15
Strandli
It has become my favorite game too! And I am one of those individuals who want my ass kicked by this game by going through challenge mode.
My best time in Hell is right under 4 minutes I think, so there's room for improvement. And I am currently going through the game with 3HP Polar Star only.

This game is AWESOME. I often find myself listening to the soundtrack at the bus and such as well. Love everything about it.
sky4's Avatar - Comment posted on 03/27/2010 16:18
sky4
I agree 100% that it sets the bar very high for other games. I've never played any other game that has balanced story, art, emotional attachment, imagination, gameplay and audio to anywhere near the degree of Cave Story.
oryharakestrel's Avatar - Comment posted on 03/27/2010 16:19
oryharakestrel
My favorite song is the first Core battle, hands down love how frantic that fight is with that music. Opression, that's it, its the song after Mischivous Robot that Ashley posted. To me, it's a race between Cave Story and Touhou for music. But hey, this is just me saying that.

Also, I want to mention that the Spur is indeed the greatest weapon as it shoots LASERS. Also, a Level 2 Blade will do more DPS up close then most of the other weapons, but hey that's technical stuffs.
DinnertimeNinja's Avatar - Comment posted on 03/27/2010 16:21
DinnertimeNinja
I honestly can't get into this game for any length of time because of how choppy the screen scrolling is. It's like it's running at 15 fps.

At first I thought it was just my old computer (which sucked), but it even runs like crap on my current beast of a system.

Seriously, it hurts my eyes, and it's a shame because I like this style of game.
X3Ent3nte's Avatar - Comment posted on 03/27/2010 16:21
X3Ent3nte
deus ex
KanzlerMartok's Avatar - Comment posted on 03/27/2010 16:22
KanzlerMartok
I got a mac :(
Ashley Davis's Avatar - Comment posted on 03/27/2010 16:32
Ashley Davis
@KanzlerMartok: There's a Mac port on the page I linked to. :)

@DinnertimeNinja: I'm sorry to hear that! I wish I could help, but I've never had a problem like that. Maybe these forum discussions can be of some help:

http://www.miraigamer.net/forums/showthread.php?t=3285
http://www.miraigamer.net/forums/showthread.php?t=2890
Visc's Avatar - Comment posted on 03/27/2010 16:33
Visc
Great article! Cave story is just stunning- I have played through it 3 or 4 times at this stage and it never fails to excite me, and always resonates. It is so beautiful.

Also, this is the best song in cave story:: http://www.youtube.com/watch?v=_ZU_f3QaX68

@KanzierMartok:
There is a mac version! http://www.wctc.net/~luvmimac/cavestory/
Tame's Avatar - Comment posted on 03/27/2010 16:39
Tame
Well, you wrote a good defensive argument for your game, but I can counter it by simply saying: Planescape - Torment.
JohZho's Avatar - Comment posted on 03/27/2010 16:43
JohZho
Have you played with Pixel's other games? their interesting and silly :D
AHoodedFigure's Avatar - Comment posted on 03/27/2010 16:44
AHoodedFigure
I really liked Cave Story. I still can't get over how it was made by a single person. I heard some rumor counter to that, so now I'm all confused, but I don't care if it was made by a team of fleas, I still think it's great. A lot of love went into this game, and it shows.
jymkata's Avatar - Comment posted on 03/27/2010 16:52
jymkata
I think I must be doing something wrong.
No matter how many times I start playing, I always end up quitting, pissed off.
The one time this wasn't due to the difficulty was when I just decided that the story was too far up itself and quit out of irritation.
Whatever everyone else sees in it, I don't.
(Curls up in fetal position ready for asskicking)
Sentry's Avatar - Comment posted on 03/27/2010 16:57
Sentry
Wonderfully said. I'd completely forgotten about "Passage?" and hadn't even realized there were portions of the game left unexplored.

I guess it's replay time (once I'm done with Mass Effect 2, that is).
The Grudge's Avatar - Comment posted on 03/27/2010 16:59
The Grudge
I really enjoyed this game on PC. This is one of the best free games I have ever played.
GoldenGamerXero's Avatar - Comment posted on 03/27/2010 17:08
GoldenGamerXero
@jymkata

I think this is the only game that would lose out from being better as if it was some big name project with better graphics and sound quality no one would care. What's great about Cave Story is looking at it and thinking that one man spend years drawing each character and recording each sound. That's just amazing.

No one should insult you for not liking the game but we all should appreciate the sheer effort that went into this project.
Tray Ben's Avatar - Comment posted on 03/27/2010 17:13
Tray Ben
cool
BrunoDeckard's Avatar - Comment posted on 03/27/2010 17:21
BrunoDeckard
150% agreed. No other game gave me the ubersatisfaction I experienced with Cave Story
Valter's Avatar - Comment posted on 03/27/2010 17:23
Valter
Sorry, La Mulana's better.
Dv8thwonder's Avatar - Comment posted on 03/27/2010 17:38
Dv8thwonder
I patiently await the "Once Upon a Pixel" Cave Story episode.
JFF's Avatar - Comment posted on 03/27/2010 17:40
JFF
It's a classic cult.
Of course, is difficult for the majority of the people understand if you like more Gattaca than Star Wars. But this is the way of cult things. They are special for some only.
jamesesdad's Avatar - Comment posted on 03/27/2010 17:50
jamesesdad
@jymkata

how is the story 'up itself'???? as a matter of fact, what the hell does that even mean?? It sounds to me like you just wanted to dislike the game and pick it apart from the get go, the game is at its easiest in the early parts of the game, and the story doesn't really kick in till later either.... Everyone else sees the sheer undertaking a project like this would take to create, which was made in the developers free time, without a budget from a publisher. The fact that pixel made all the art assets, music, story, and game design is extremely impressive, and its absurd to try and hold it to the standards of a game that was developed by a full studio of people, all getting paid money by a publisher. The game was a labor of love, and it shows. Maybe you played the game on computer (I found controlling the character with the keyboard to be akward), but I highly recommend you check it out on the wii if you really enjoy metroid style games.
Jack Maverick's Avatar - Comment posted on 03/27/2010 17:50
Jack Maverick
I knew the guy drew all the graphics himself, but had no clue he did all the music and sounds himself as well. That's some really good music there. Great read.
True Axiom's Avatar - Comment posted on 03/27/2010 17:51
True Axiom
It'd be up there for me, no doubt. Cave Story is fucking phenomenal, and even the (kind of inferior) remake is one of the best games ever.
DinnertimeNinja's Avatar - Comment posted on 03/27/2010 18:01
DinnertimeNinja
@Ashley Davis,

No dice.

And from the looks of videos online, everyone is playing it with the same choppy background scrolling. I must just be more annoyed by it than most.
Excel-2011's Avatar - Comment posted on 03/27/2010 18:06
Excel-2011
What I like about it most is the tragic plot. No matter how it ends, someone different loses. If you get the bad ending, the world dies. If you get the normal ending, the remaining inhabitants of the cave are not implied to have escaped. If you get the best ending, Quote never learns of what happens to the family that got him through the ordeal or even gets to thank them. Your actions really only dictate how many people end in sorrow. Not enough games make you feel remorse about every possible action.
Gyrael's Avatar - Comment posted on 03/27/2010 18:19
Gyrael
I can't choose a single game or series, but this is right up top with its favored brothers.
Holyetheline's Avatar - Comment posted on 03/27/2010 18:26
Holyetheline
Johnny Greenwood from Radiohead wrote about Cave Story on their blog a long time ago... that was the day that I decided to download it, give it a whirl, and fall in love. I guess I'll have to get the WiiWare version so I can do it all over again! :D
Caspulex's Avatar - Comment posted on 03/27/2010 18:38
Caspulex
Greatest game ever?

No, that goes to Mother 3.

Greatest FREE game ever?

Hell to the yes.

Greatest game ever created by one guy, alone?

HELL. YES.

Worst game ever created by one guy?

Bob's Game. [/unrelated. but it really, really does suck. and he's spent the same 5 years Pixel did...]

http://kwix.shackspace.com/cavestory/download.htm

Gonna go ahead and leave that there.

By the way, anyone who finished the Sekrit Ending of Cave Story, look up Jenka's Nightmare. Insanely hard, fan-made "sequel" to Cave Story. And it's awesome.
Caspulex's Avatar - Comment posted on 03/27/2010 18:45
Caspulex
"There are even a few collectible items that serve no purpose aside from adding to the depth of the story and the characters."

Curly's Underwear. 's all that needs to be said.

I also wouldn't say the game gets tougher like that. If you give up the earliest Booster, you get the Booster 2.0 which rocks your socks off. And Hell is difficult. Very difficult. I got to the true final boss in class and a couple students questioned why I was smacking the ZX keys like a frenzied monkey.

Good times...good times.
tehwexxl0rz's Avatar - Comment posted on 03/27/2010 19:18
tehwexxl0rz
Great article, Ashley! :) It really is an amazing game. I admire Pixel so much for pulling it off on his own. As an artist and game designer he's a huge inspiration to me. His sprites are beautiful! And the character's have so much personality, and... well I could go on quite a while, but I know I'm preaching to the choir. :P
Manic Maverick's Avatar - Comment posted on 03/27/2010 19:25
Manic Maverick
Agreed on all counts. You should REALLY try to get to Sacred Grounds (Hell). While I haven't beaten the full game exactly, I've gotten pretty close (and failed, of course). Playing the game in its entirety like that, with the additional epicness of the last area, made me love the game more than I would have if I'd only gotten the normal ending. So yeah, try to get to Sacred Grounds. It's euphoric. Also, "HUZZAH!" has become a natural part of my vocabulary (though I used it here and there prior).
Hiltz's Avatar - Comment posted on 03/27/2010 19:29
Hiltz
It is because of games like Cave Story that go to show why 2D games can never simply be replaced by 3D games.


I'm playing the Wiiware version and just beat the Omega boss. The game is awesome.


Pixel + Nicalis = 2 thumbs up.
fitzinator's Avatar - Comment posted on 03/27/2010 19:31
fitzinator
still havent picked it up....will sometime soon tho i hope
Matthew Williams's Avatar - Comment posted on 03/27/2010 19:48
Matthew Williams
Intil you've played it, you can't really say, but because it was mentioned in a PC Gamer (K) mag, I was tempted to have a go.

All the points are valid, and I have yet to complete a Hell run in the secret area, but it's a excellent game from start to finish. Can't wait for the sequel!
Monodi's Avatar - Comment posted on 03/27/2010 20:16
Monodi
You know what's the best part? It's pretty hard! Not as in MegaMan hard, but as is in hard in general. You also have to be careful on what you do for the story progress. I could not get the Spur because I was not aware of the awesomeness of the Polar Star, and still have not gotten the decent or best endings!
Dr Awesome's Avatar - Comment posted on 03/27/2010 20:47
Dr Awesome
I know exactly what you mean. It's a labour of love to the entirety of video games. It's also very obviously the work of an utter perfectionist. If I were to choose one game to represent the whole of the medium, it would be this.
Ryuuga's Avatar - Comment posted on 03/27/2010 21:26
Ryuuga
I played this on the PSP port. Made it to Hell but didn't survive half of it. I remember spending days on end trying to pass Hell but with no such luck. Its tough alright. But its addictive too. Kudos to Pixel for such an amazing game
Letters numbers and spaces are ok's Avatar - Comment posted on 03/27/2010 21:42
Letters numbers and spaces are ok
http://insomnia.ac/reviews/pc/doukutsumonogatari/

CAVE STORY IS MEDIOCRE, TRUE STORY
VGFreak1225's Avatar - Comment posted on 03/27/2010 21:49
VGFreak1225
I've kept myself away from it until I get the WiiWare version, but from what I have played, its one of the best indie games I've ever had the chance to experience.

Also, LETTERS NUMBERS AND SPACES ARE OK CAN'T THINK FOR HIMSELF, TRUE STORY
Jonathan Holmes's Avatar - Comment posted on 03/27/2010 21:50
Jonathan Holmes
@ Dinnertimeninja- The WiiWare port runs at silky 60fps. Because of that, the visual overhaul, and the NES-style control scheme, it needs to be played by you.
LazerJoe88's Avatar - Comment posted on 03/27/2010 22:12
LazerJoe88
@Letters numbers and spaces are ok
First things first. Just quoting one negative review from a blog that no one cares about does NOT make a game bad, it just makes you look like an asshat. Second thing, have you even played the game before? If not, reserve your judgement and at least try the free version, you've got nothing to lose.
LazerJoe88's Avatar - Comment posted on 03/27/2010 22:21
LazerJoe88
Also, great article Ashley!
DinnertimeNinja's Avatar - Comment posted on 03/28/2010 00:27
DinnertimeNinja
@JHolmes,

Yeah, I looked at some vids of the Wii port and looks like the way to go.

It's just that $15 is like TEN GAJILLION times more money than free ;)
Los255's Avatar - Comment posted on 03/28/2010 00:29
Los255
BLATANTLY BETTER MOTHERFUCKERS!

Love this game, and I love this article.
Airbr1dge's Avatar - Comment posted on 03/28/2010 00:38
Airbr1dge
I am playing through the game for the first time. I happen to have a controller so it plays well. Though it's pretty picky on some jumps. I always find myself 1 cm from a perfect landing! I must just suck.
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