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Why Catrap is the coolest puzzle game you've never played photo

Every Wednesday, we profile a forgotten or underappreciated game for our "Games Time Forgot" series.

Time travel. Not only does it make for an interesting plot device in games, but it's also been quite popular as a game mechanic as of late. In 2008, Braid was critically acclaimed for its time rewind and fast forwarding functions, among other things. Before that, games such as Blinx the Time Sweeper and Prince of Persia: Sands of Time made good use of similar mechanics. When speaking of time travel in gaming, these are usually the only examples to come to mind.

It's obvious that the past two console generations have been a breeding ground for time travel-centric games. Some may be under the impression that recent technology has only just made such games possible; I was once under that  impression too. But as it turns out, that is not the case at all. Giving players the ability to bend time to their advantage is nothing new, it's only just becoming popular. There was a little known Braid-esque gaming experience all the way back in 1990: Catrap for the Game Boy.

I only recently picked up this game purely out of curiosity, with a bunch of other extremely cheap Game Boy games I didn't recognize the names of. As I tried each one, it was blatantly apparent that someone had traded in the worst, most obscure games in their collection. It was one horrible experience after the other.

Then I put Catrap into my GBA SP, not expecting much in return from it. When it turned out to be not only a great game, but also the granddaddy of the time travel mechanic, I was flabbergasted. Why was this piece of gaming history in a neglected case at my local GameStop?

But first, let's take a closer look at the game itself and how it plays.

Like most games of its time, Catrap (which is simply a portmanteau of "cat" and "trap") had a bareboned story. The two playable characters, an unnamed boy and girl, were cursed with cat ears and tails prior to the start of the game. On top of that, they were thrown into a huge labyrinth filled with monsters. The only way that Catboy and Catgirl can change back into humans is to defeat every last monster in the maze. That alone doesn't sound like such a difficult challenge... except for the fact that your character can not jump. Granted, walking straight into enemies automatically punches them out, but it's getting to them that's the problem. There is almost always an obstacle or gap in the way that you cannot pass on your own. Enter Catrap's unique (for it's time, and heck, even today) puzzle system.

Besides enemies, platforms and pits, levels may also have giant boulders, ladders, and breakable blocks. You must climb, push, and break these items in ways that will help you get around. For example, if there is a pit and a boulder in front of you, you can push the boulder into the pit and walk across it. This is a very simple example of Catrap's puzzles; they get much more difficult as the ways in which the rooms are laid out change from level to level. New enemies that have different properties, such as ghosts that stay in the air even if you remove the ground from beneath them, also add challenge as you go.

The most interesting aspect of the game play is the aforementioned time travel mechanic. Trial and error plays a big role in the puzzle solving method, so getting stuck in a place where you can't move is pretty much always an inevitability. This is where time travel comes into play. Whenever you need to undo anything you've previously done, holding down the A button will rewind time. The longer you hold it, the further back you can go. You can also redo the moves you've made with the B button. Unlike most other games with this mechanic, there is no limit to how many times it can be used. Rewinds can take you all the way back to the start of the room if needed.

All 100 puzzles can be accessed from the main menu at any given point, so you can play them in any order. If you get stuck on what to do in one room, you can go to another and revisit it later. After every one is cleared of enemies, a special room becomes playable. The game has no save function, which is unfortunate for a game of its length. However, there is a password system in place, so it's not too bad when you have to turn the game off.

As for why such a phenomenally great game was in the bargain bin among a throng of other unknown crappy ones, Asmik Corporation is most likely to blame. They were the company responsible for bringing Catrap to the US. They've never been a very well known name in games to begin with, but on top of that, most of their releases have been pretty weird and not very well recieved. It makes sense that the one time they localized something great, it went largely unnoticed. The game had a weird story, bad box art, and probably no marketing whatsoever. It's not very nice on the eyes or ears either; if you find yourself time traveling a lot, you're bound to become tired of the dingle-dingle-dingle-ding that accompanies it.

It may also be because Catrap was a game that was too far ahead of its time. Most games of the same genre for the Game Boy, such as the best selling GB version of Tetris, required only simple thinking and quick reflexes. Catrap placed emphasis on deeper thinking. You have to look around each room, figure out where things should be pushed or taken away, and then test your theories. It's much harder and more time consuming than most other portable puzzle games (its level timer not only counts minutes and seconds, but also hours). Perhaps it was not the best choice for gaming on the go back in 1990.

But today, gaming experiences like portable RPGs are in high demand. Portable gaming no longer necessitates simplistic gameplay. And now that the puzzle/platformer hybrid is so popular, what with Braid and Henry Hatsworth and all, it's the perfect time to give Catrap a second look.



It's not often that I can play an old game for the first time as an adult and find it as enjoyable as I do the games I'm more familiar with. I wouldn't waste your time talking about a 1990 Game Boy game if it were not something special, and Catrap is. Mediocre production values aside, it's got really solid game play that had me flashing back to my experiences with Braid quite often. It's got mind bendingly hard puzzles that are so, so satisfying when finally solved. It's not got the same soul that Braid has, since the story and aesthetics of Catrap are laughably weak, but it's got the same amount of heart.

It's also got some great programming for its time. The rewind/fast forward buttons function almost exactly like Braid's, albeit a bit slower. It was an amazing discovery to find that such a mechanic existed over 20 years ago, and we're only just now seeing it being used a lot. The Prince, Blinx, and Tim may have made time travel a mainstream game mechanic, but the cat eared duo from Catrap just happen to be their grandfather and grandmother.


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25 comments | showing # 1 to 25

buffaloAAA's Avatar - Comment posted on 09/02/2009 16:17
buffaloAAA
Ocarina of Time? That game used time travel ... and pretty well.
Furyfire's Avatar - Comment posted on 09/02/2009 16:22
Furyfire
Ohh. I remember seeing a review of this game back in Nintendo Power... of course, being like.. 10 years old at the time, I really wasn't all that interested. I might have to dig through my gamestop bin and look for this now.
Sonic9jct's Avatar - Comment posted on 09/02/2009 16:32
Sonic9jct
@Furyfire
Good luck, GameStop is trying to clear their stock of GB/GBC games right now. They aren't taking them in and they're offering them for 75% off. So if you find it, awesome!
atastysammich's Avatar - Comment posted on 09/02/2009 16:51
atastysammich
You kidding? I already love the DEEDLEY-DEEDLEY-DEEDLEY rewinding sound! I'll give this a shot straight away.
JiR INC's Avatar - Comment posted on 09/02/2009 16:57
JiR INC
I played this game many years ago on the gameboy classic was awesome for about an hour until the puzzles just got more harder and harder and the music was kinda cool bit like errie circus music
Mighty183's Avatar - Comment posted on 09/02/2009 17:32
Mighty183
I used to love this game. I never really got into it until I stayed the night at my friends house, and we took turns playing levels until we beat the game, then we went on to using the level editor and making really complex levels for each other.
Generic Dude's Avatar - Comment posted on 09/02/2009 18:24
Generic Dude
I, without exaggeration, thought I was the only person on Earth who's ever heard of this game. I remember getting it when I was little and playing it on my big fat DMG for hours and hours.

I had ultimately forgotten entirely about this game until right now. I don't think I ever beat it. Time to remedy that.

I also got Boomer's Adventure in Asmik World around the same time. You should check that out as well. Fun times!
bluemeep's Avatar - Comment posted on 09/02/2009 18:29
bluemeep
Sweet Zeus, I thought I was the only person on the face of the earth that had heard of this game before. When I stumbled across a rom of it some years back, it was instant love. I went so far as to track down a sealed copy on eBay to love forever. And an opened copy to actually play.
Holyetheline's Avatar - Comment posted on 09/02/2009 18:33
Holyetheline
BuffaloAAA seems to have missed the point. It's the way the time travel is executed... button press = modifies game time in real time = end of button press = end of time modification. Link used an Ocarina to go from child to adult but he never had an hourglass that turned back time in real time in that game sir. <3

This reminds me that Duke Nukem XBLA has a gameplay rewind mechanic as well.
lewness's Avatar - Comment posted on 09/02/2009 18:39
lewness
Kinda reminds me of another GB puzzle game, Sokoban. That was fun, too. It also had a rewind feature... sort of. You could pull boxes but not to the extent of returning to the original state of the level.
Dexter345's Avatar - Comment posted on 09/02/2009 18:54
Dexter345
Looks like a fun puzzle game, but the rewind mechanic isn't that impressive. Of course, that is coming from somebody who has played Braid and seen what sorts of interesting puzzles you can make with time manipulation, and this game isn't about time manipulation, it's about something else, that lets you manipulate time if you screw up.
megaStryke's Avatar - Comment posted on 09/02/2009 18:59
megaStryke
YEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!!!!!!!!!!! YOU ARE MY BESTEST FRIEND OF ALL TIME!!!!!!!!
megaStryke's Avatar - Comment posted on 09/02/2009 19:25
megaStryke
Oh, and why didn't you talk about the level editor? I spent more time goofing around with that than anything else.
Krow's Avatar - Comment posted on 09/02/2009 20:35
Krow
I'm very tired, as you know, but I did read this while you were out and about, and I have to say. This is my favorite Games Time Forgot yet. Bravo, Davis.
Ashley Davis's Avatar - Comment posted on 09/02/2009 20:35
Ashley Davis
@Dexter345: What interests me most is that they could do something like this using NES/Game Boy hardware. That said, I don't really know much about programming, so maybe it's not as technically impressive as I think it is. As for how it was used, it was probably one of those "well, we have this cool thing but I don't know what the hell we're going to do with it" sort of situations. They certainly didn't use the mechanic to its full potential, but it's still really cool to see in a game of its age.

@megaStryke: To be honest, I always played the puzzles exclusively because level editors are intimidating to me. I can never decide what to make, so nothing ever gets accomplished. But I've heard good things about it! I should go back and check it out.
flamecondor's Avatar - Comment posted on 09/02/2009 21:09
flamecondor
Its a Game Boy game thats good and I've never heard about it

*thinks for 5 secs*

OK off to ebay I go

*1 min later after buying the only copy I could find on ebay*

OK I should read the article now I guess.

Umm wow the game just sounds amazing, looking at the footage and looks like soo much fun, plus the game music as with everything early Game Boy is just pure win. Its funny when I look back on my childhood I always seemed to avoid the puzzle platform games as I felt I was above them. I need my platform games to require enemies to jump on, long levels to run through and so on. Over time I've come to enjoy Puzzle games and its now at the point were I would even class one of the best Platformers ever made as a Puzzle Platformer.

But yeah I'm loving the look of Catrap, the Time Travel Mechanic is just amazing, the fact a Game Boy game from 1990 has it just blows my mind. Just shows how ahead of its time and experimental alot of the early Game Boy games were.
welkstar's Avatar - Comment posted on 09/02/2009 21:26
welkstar
I love Catrap! That is all :)
Hamster Alliance's Avatar - Comment posted on 09/02/2009 21:32
Hamster Alliance
I had this game back in the day. Thanks for reminding me of it's title! :D

...And OMG, you've just reminded me of another puzzle exploration game I used to have on the Gameboy: Altered Space.

GET IT.
heyricochet's Avatar - Comment posted on 09/03/2009 00:17
heyricochet
Definitely played this when I was little and the brick gameboy was the only thing out there (besides the game gear, but who the hell owned one of those?) I even still have my copy of the game from back then!
Jack Maverick's Avatar - Comment posted on 09/03/2009 01:40
Jack Maverick
I know they're doing it to do rid themselves of the curse, but what'd those monsters ever do to them? They're just minding their own business, hell, you jump on them and they give you a boost. And they're repayed by being punched off the stage. How mean.
JonDarkwood's Avatar - Comment posted on 09/03/2009 10:17
JonDarkwood
OH.
MY.
GOSH.

FINALLY, I know what this game is!

I first played it on a cartridge that was one of those cheap 10-in-one knock offs. A friend of a friend got it in the middle east like ten years ago and somehow it ended up in my possession.

I always wondered what the heck it really was, since the name was nowhere to be found. It was the best game on that cartridge.

I can't WAIT to get this now.
20 Sided Death's Avatar - Comment posted on 09/03/2009 11:12
20 Sided Death
Ahhhhhhh! I totally forgot about this game. I used to play the crap out of this on my giant gameboy when I was 11. AWESOME! Thanks for the flashback ^_^
Molotov Cupcake's Avatar - Comment posted on 09/08/2009 00:53
Molotov Cupcake
This looks fantastic. I'm sure it's going to be a bit difficult to track down, but thanks to the internet I should be able to play it somehow! Thanks for shining some light on this gem!
DrLilo's Avatar - Comment posted on 09/08/2009 19:00
DrLilo
http://www.youtube.com/watch?v=yc_quc8BT0o

Anyone remember Time Slip for Net Yaroze on PS1? First time mechanic in a game I recall from my youth...
christmassms's Avatar - Comment posted on 11/17/2009 17:49
christmassms
Very good reasons for why the Catrap is the best puzzle game for anyone, I think its theme is different from other games. I am happy with your analysis. Thanks for sharing with us. Offshore SEO company
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