As part of a Mass Effect retrospective feature in Official Xbox Magazineissue 99, the publication spoke with members of BioWare about concepts that didn't make it into the finished games. While great in theory, non-humanoid party members would have been too costly, it seems.
"Instead, we took all the development effort that we could have put towards an odd squad mate and made a larger, more polished game," said executive producer Casey Hudson. As a result, these characters "had to function like the human characters, be able to carry a gun, etc."
There were also plans to shift the player into different roles that did not pan out. "In Mass Effect 3 we had a moment where the player took on the role of Joker during the Normandy assault," stated senior level designer Dusty Everman.
"Similarly, we'd planned on having the player take on the role of a Quarian scientist before Tali's loyalty quest, and a colonist on Horizon during the Collector attack. It was a bit controversial to not be Shepard, and we thought it better to put the development energy into other places." These games were Shepard's story, so that makes sense. Wouldn't mind seeing experimentation along these lines with the new Mass Effect, though.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.