|
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:
|
|
|
Why Bethesda won't listen to the fans
8:26 AM on 03.05.2008, Jim Sterling![]() Continue: More Fanboys stories ![]()
|
Save cash! See "Black Friday" video game deals
Dtoid Twitter Got news? tips@destructoid.com
| ||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||
The quote which makes me the most worried is that they don't want "combat types" to be left out of speech so that if you have low int they will still speak "normally".
I don't care about the perspective and the point based combat system seems OK... for FP... but I'm afraid they'll miss the real RP elements like they did with oblivion.
Speech based minigame I can complete even if I have 0 speechcraft skill? FUCK OFF.
Not being able to defeat the simplest enemies because they level up with me and I chose to focus on non-aggressive traits first? FUCK OFF
Bethesda really disappointed me with Oblivion... and it had so much potential too...
@Sam
Sute keep thinking that, isn't the point of playing games to enjoy them? So why should you miss one of the best RPG's ever so that you'll enjoy a probably bland one more?