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Why 'Avatar' didn't change anything for gamers photo

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If you're like me, you probably saw James Cameron's Avatar over the weekend. If you're really, really like me, you didn't find it particularly impressive. You may have found James Cameron's bazillion-dollar opus boring not because of the cliched plot, or the needless narration, or the uninteresting characters, or the pretty-good-but-not-as-great-as-the-idiots-with-Comic-Con-press-badges-said-it-was CGI, but because of one fairly simple fact:

Avatar wanted to do things videogames are already better at.

At E3, one of the film's producers briefly explained the plot to a group of journalists. He used phrases like, "transport the audience into an alien world," and "let the audience explore locations they'd never dreamed of" in "a world that feels more real than anything you've ever seen in movies before."

Fine. Cool. A wonderful goal to aspire to. But also a completely redundant one to anyone who has spent the last decade playing videogames.

Hit the jump to see why Avatar hasn't shown gamers anything they haven't already experienced in a more effective, immersive, and exciting way.

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 Games, by their very nature, are about exploration. Even in the most linear of linear experiences, there is still some room for the player to feel their way through things, to figure out what the game is capable of. Call of Duty may only allow one way through every single level, but the player is still allowed (and arguably, encouraged) to spend as much time as they want simply drinking in the details of the world, figuring out ideal fighting strategies, and generally dicking around to their heart's content.

The very nature of the medium allows, and implicitly encourages this sort of behavior; there's seldom any punishment for standing around and ignoring the main plot of Modern Warfare for a few minutes because you want to check out the brickwork on the enemy base you've just shot to shit. All the little appliances in the Black Mesa research facility exist solely for the player to play around with: hey, the soda machine actually dispenses soda! Hey, I just destroyed Dr. Magnusson's casserole! Though one could reasonably argue that allowing the player the freedom to dick around and ignore the main plot of linear games undermines dramatic tension (imagine staring at a soda machine for the entirety of "No Russian"), the fact remains that concepts like exploration and self-mandated pacing and just plain dickin' around are well-suited to games.

Movies, less so.

James Cameron wanted us to feel like we were on Pandora; that, 3D IMAX goggles or not, we were just as immersed in a world of funny-looking plants and blue giants as Jake Sully and the other characters who didn't matter enough for me to remember their names. As someone who plays a lot of games, I found myself incapable of experiencing the degree of immersion Cameron wanted me to feel. Immersion isn't just about seeing a bunch of cool stuff and feeling that the world is believable; it's about feeling that you are a meaningful part of that world, even if you're not able to change the world on a fundamental level.

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My experience of viewing Avatar felt like an implicit conversation between James Cameron and myself. I get halfway through the movie and Cameron yells, "Here! Look at these floating mountains! Isn't that shit fucking cash?"

"Yeah," I respond. "Can I spend some time around here? Hang out and get a closer look at them?"

"Nope!"

"But I wanted to explore--"

"SHUT UP AND WATCH JAKE SULLY HAVE PG-13 SEX WITH THIS BLUE CHICK"

And then the conversation ends because in my mind he's playing air guitar and has begun to ignore me.

Of course, this isn't James Cameron's fault – the demands of narrative film in general forbid the audience from ever truly exploring or examining anything at their own pace. In film, audience is subservient to the director; he shows us what he wants us to see, and decides how long we can look at it, before we're tossed along to the next scene. The very nature of immersion and exploration runs counter to these demands.

Even if a hypothetical Avatar game (I haven't played the actual game yet) consisted of nothing but a bunch of pretty, contiugous locations that I could walk through at my own pace, it'd still be more immersive than Cameron's flick.

In games, the player is more important than the creator (even if the creator doesn't want to admit it). Within twenty minutes of booting up The Saboteur, I can look out onto the Paris skyline, see a monument I want to check out, sprint there, and climb on it/shoot at it/blow it up at my leisure. My ability to pace my own experience -- to decide that, actually, I won't check out the Eiffel Tower until much later because I wanna hang out on the Champs-Elysee and stab Nazis for a few hours – is one of those things that make games such a unique, beautiful medium.

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Even as flawed as a game like The Saboteur is, James Cameron will never, ever be able to make a film that surpassses its immersive qualities. Ever. All the Na'vi and Marines and lush, CG landscapes in the world simply cannot compete with allowing your audience the simple ability to move around in your world at their own pace, unrestrained by the demands of narrative pacing.

Of course, that argument inexorably leads into an indictment of the current direction games are heading in – that, say, more and more games are seeking to replicate the linear thrills of movies rather than utilizing our medium's unique strengths. If movies shouldn't try to ape techniques games can already do much better, one could reasonably argue, games should probably stop aping movies for a little while if only so we can see what our medium is truly, individually capable of. Great power, great responsbility, etcetera. I'll beat that drum until a game comes along that convinces everyone else of what Spelunky and Far Cry 2 already revealed to me, and roughly six other people.

But seeing as it's Christmas -- otherwise known as the time when you're supposed to be less of an unbearable shit than you usually are -- I won't say another word about that. Instead, I'll end with this: I'm incredibly happy (and terrified, and angry, and demanding, but mostly happy because it's Christmas) that games can do things that even one of the best directors in the world, with a near-unlimited budget, cannot ever hope to emulate.

Avatar can go fuck itself.

 








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280 comments | showing # 1 to 50
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next 50 comments

Arkhon's Avatar - Comment posted on 12/22/2009 16:04
Arkhon
I was unaware it was supposed to change anything. I just thought it was a great movie.
Thype's Avatar - Comment posted on 12/22/2009 16:06
Thype
What an pointless article outlining the obvious. I'm sure my comments will be met with yet another obvious point that the author is mixing sarcasm in with flame bait, but it's still the lamest attempt at fishing I've ever seen on this site. Period.

The film sucked (the 3D CG was fantastic though), but this article is absolute silliness.
Drachula64's Avatar - Comment posted on 12/22/2009 16:09
Drachula64
BORING. I liked the movie, didn't revolutionize movies (maybe 3D), had NOTHING to do with gaming. Your whole is just that...pointless.
Arkhon's Avatar - Comment posted on 12/22/2009 16:10
Arkhon
@Thype:

Anthony doesn't do sarcasm or flame bait. That's Jim.

Avatar didn't suck. Gigli sucked. Troll 2 sucked. Nightfall sucked. SyFy original movies suck. Disney's sequels to their classic cartoons suck. Avatar was nowhere near as bad as those, by any metric.
Kraid's Avatar - Comment posted on 12/22/2009 16:11
Kraid
Kotaku reviewed the movie therefore it's important to gamers.
Ninja In Distress's Avatar - Comment posted on 12/22/2009 16:11
Ninja In Distress
I have no idea what video games had to do with Avatar, except that crappy game based on it. Its a great film with the kind of creativity and imagination not seed enough in Hollywood.

Of course, you could just be a elitist indie dickhead and post whiny articles about it, but whatever.
phantomile's Avatar - Comment posted on 12/22/2009 16:11
phantomile
I agree completely, but I hold no optimism for the industry. Games are going to keep trying to act more like movies, and movies are going to keep trying to act more like games until there's nothing interesting left in either medium.

But that's just my pessimism. I'll definitely be linking this article to anyone who talks to me about how amazing Avatar was.
Riegel88's Avatar - Comment posted on 12/22/2009 16:11
Riegel88
I liked the article. I still haven't seen it, nor really want to. Cliched boring plot, that I already know the outcome to? No thanks.
Elsa's Avatar - Comment posted on 12/22/2009 16:11
Elsa
"games can do things that even one of the best directors in the world, with a near-unlimited budget, cannot ever hope to emulate"

nicely explained and said... great article!!!
TehBuLL's Avatar - Comment posted on 12/22/2009 16:12
TehBuLL
Whoa, you can play games but you can't play movies...let me reflect on this.
LazerWolf's Avatar - Comment posted on 12/22/2009 16:12
LazerWolf
I think it was the plot that made it only okay instead of awesome.
BerserkerX's Avatar - Comment posted on 12/22/2009 16:14
BerserkerX
That movie was horrible I wanted go kill myself dead
doro's Avatar - Comment posted on 12/22/2009 16:14
doro
A guy who writes about games for a living likes games more than movies. Film at 11.
Gatsby's Avatar - Comment posted on 12/22/2009 16:14
Gatsby
I don't know what's worse Anthony, your lack of knowledge on the film front, or your lack of knowledge on the game front.

I shouldn't be shocked by Anthony Burch's overwhelming ignorance as I've already let him get to me quite a bit. Sometimes I like to think that he's the real troll of Destructoid and that Jim Sterling is the "serious journalist" of the two, but I assume that reality is as never kind to us as our dreams are.
Danl Haas's Avatar - Comment posted on 12/22/2009 16:14
Danl Haas
So really, we should be thanking Avatar for proving that videogames do have unique artistic strengths.
Also, does it seem like Cameron is kind of the Molyneux of the film world?
Mr eX's Avatar - Comment posted on 12/22/2009 16:15
Mr eX
It wasn't trying to be a game. This is by far one of the dumbest articles I have read on this site. Next you should write an article about how Pong didn't change the music industry.

Movies aren't interactive? Thanks for pointing that out, I don't think I could have figured that out on my own.
Oncomouse's Avatar - Comment posted on 12/22/2009 16:15
Oncomouse
Anthony makes a good point. I was far more wowed by the first Assassin's Creed than by Avatar. As flawed as that game is, I really felt like I was walking around a crusades era city. It doesn't matter how photo realistic the special effects are; I'm never going to feel like I'm there truly experiencing the world. I'd say games are superior to film in this regard, but film still has its own strengths. Like you said, each medium should probably focus on what it's best at.

And Avatar was a laughably cliched, predictable bore with some pretty cool special effects. It felt like I was on a movie ride at a theme park.
phantomile's Avatar - Comment posted on 12/22/2009 16:17
phantomile
TehBuLL: His point is exactly that. Avatar TRIED to make you feel like you were "playing" it. It tried to make you feel immersed in an alien world, rather than to actually be a good movie. That is why it failed.

Movies need to focus on being movies; telling good stories and being fun to watch.
Games exist to do the things that movies can't; each should embrace what they do best, instead of trying to be like each other.
Thype's Avatar - Comment posted on 12/22/2009 16:17
Thype
@ Arhkon - The movie didn't suck, certainly when comparing it to the movies you outlined. :)

With that said, if Anthony does not engage in flame bait and sarcasm he's just an idiot.

I feel like my dad decided to explain sex to me for the first time only he's 20 years too late because I'm 30.
Arkhon's Avatar - Comment posted on 12/22/2009 16:17
Arkhon
The arrows could penetrate the cockpits' glass in the final act because they were perpendicular to the plane of the glass, and had gravity, the downward speed of the ikran, and the power of the bows behind them. They couldn't in the second because they didn't have those advantages.

It still doesn't explain why the military made aircraft with glass that could be penetrated by arrows in the first place, I'll grant you that.
BrunoDeckard's Avatar - Comment posted on 12/22/2009 16:18
BrunoDeckard
Well Cameron actually said lots of stuff about immersion. But as a movie, Avatar was OK.
Danl Haas's Avatar - Comment posted on 12/22/2009 16:19
Danl Haas
Also, after reading the rest of the comments, WOW. Since when do we get these jackasses posting on non-fanboy inflammatory threads? Try actually responding to something in the article, guys. You're not helping anything jumping in here and screaming about how ignorant Anthony is.
mizzougrad01's Avatar - Comment posted on 12/22/2009 16:19
mizzougrad01
Great article. James Cameron did say he wanted to change movies and video games, all ur points are true. I liked FarCry2 btw...if only it had a story.
PhazonYoshi's Avatar - Comment posted on 12/22/2009 16:21
PhazonYoshi
I've never cried at a film. Never come close. Don't really care about the characters. TV shows are a little closer, because I see the characters over a longer period of time, but even then.

End of hl2:ep2? I cried a single (MANLY, I promise) tear. That thing what happened in fallout 3? I was :(, then >:| at who did it, then :D when who did it met their well-deserved end.

Having said that, Avatar looked pretty, at least. 3D gaming is going to be so fucking awesome when it finally happens.
copilotlindy's Avatar - Comment posted on 12/22/2009 16:22
copilotlindy
This entire article is negated by the fact that Avatar is the Citizen Kane of movies.
Thype's Avatar - Comment posted on 12/22/2009 16:23
Thype
@ DanlHaas -

What shall I critique, what phrase should I latch on to that has an actual point worth arguing? That's my initial point, the article is a setup to get comments, when in fact the comments (mine included) are as pointless and obvious as the article itself.

It is ignorant for Anthony to assume that ANY of his points have not been discussed on a second to second basis by the gaming and video game community(s).

Further, I would argue that until video game graphics are on par with Avatar's graphics, I will never feel immersed in any game world. :)
BerserkerX's Avatar - Comment posted on 12/22/2009 16:24
BerserkerX
So much hate on Anthony when the hate should be on the fern gully CGI movie >.> I love Anthony and would love to double down on a Anthony and Jim sandwhich hehe yummy :)
jettpack's Avatar - Comment posted on 12/22/2009 16:25
jettpack
great article.
sylphx's Avatar - Comment posted on 12/22/2009 16:25
sylphx
I don't know how so many people got the impression that Avatar was supposed to change the movie industry as we know it. Sure they developed brand new technology which you don't really notice from the audience's perspective.

95% of the movies I watch nowadays have cliche plot's which I can read from a mile away, it doesn't take away from my enjoyment of the movie though.

I've been a gamer all my life and I thoroughly enjoyed Avatar immensely. I think the last words of your article speak of volumes of your ignorance.
D Sane's Avatar - Comment posted on 12/22/2009 16:25
D Sane
I have absolutely no interest in Avatar. From what I understand, it's cliched and the only thing worth a crap are the visuals. My favorite line about this movie came from SomethingAwful.com's Ian "ProfessorClumsy" Maddison:

"The integration of the CGI and live action is very impressive, and this is by far the best example of a 3D film I've seen to date. But, this isn't a video game. You can't get away with taking huge steps forward in visual techniques and then tell a cliche-ridden story."

Cameron needs to go back to making movies as good as Terminator 2 and quit making any other movie ever.
Dr Milkdad's Avatar - Comment posted on 12/22/2009 16:27
Dr Milkdad
I liked Avatar, I thought it was pretty cool.
Rasheed Raja Mendoza Allahar's Avatar - Comment posted on 12/22/2009 16:27
Rasheed Raja Mendoza Allahar
Anthony, I understand it's a slow news day but writing articles with weak points shouldn't really constitute anything of importance here on Destructoid. Go back and work at Office Max.
Technophile's Avatar - Comment posted on 12/22/2009 16:27
Technophile
I have 0 interest in this movie, despite everyone going on about how good it supposedly is.

I look at it in motion and think "I've played this."
NickCull's Avatar - Comment posted on 12/22/2009 16:28
NickCull
I second that, Anthony. What's the point of going to see a movie that's essentially toting how awesome it looks? Video games offer amazing cinematic visuals AND let you play in them. At the end of the day, if I'm going to go see a movie, it's trailer better not be 75% cartoons and graphics. That's what my Xbox is for.
jfbguy's Avatar - Comment posted on 12/22/2009 16:28
jfbguy
"Avatar wanted to do things videogames are already better at."
I completely agree. One of the first things I thought when the movie started was that I felt like I was playing a FPS, where I thought I could look around the corner and that the space was real and tangible. Of course, you can't look around the corner. But in disagreement, I really really liked the film.
The filmed took something that videogames do very well, immersion, to expand upon the medium. Games also borrow from films in the same way: cutscenes, ambiance in light and sound, mise-en-scene, etc. Many people love RPG's, which when it comes to narrative, massively borrows from tried and proven cinematic methods (ex: Dragon Age).
I think art as a whole grows when separate mediums borrow and adopt from each other. Honestly, I love me some texture in paintings.
Mulk Calathar's Avatar - Comment posted on 12/22/2009 16:28
Mulk Calathar
Spank spank spank. Let's review the supposed literary power and worth of an actual ball of bubblegum next. The metaphor no longer satisfies me. It must become a literal thing.
pascuz46's Avatar - Comment posted on 12/22/2009 16:30
pascuz46
I think Im going to see this movie tonight. I agree Anth, a game cannot be as immersive as a movie. But say what you want about James Cameron, he still directed Terminator 2. The greatest action movie of all time. I dont expect any of his work after that movie to be as good as T2.
Ninja In Distress's Avatar - Comment posted on 12/22/2009 16:30
Ninja In Distress
Its such a silly fucking article. Its complaining that you can't play movies, something we've all accepted when learn not to shit in our pants. As a movie, Avatar's level of imagination and the world of Pandora is something rarely seen on film. When I walked out of the movie theater, I thought "Aw shit...back in this dump". It had the effect because it made the fantastic seems real, with real people interacting in a whole new world, with real actors(something that video games, with all their budgets and technology, will never achieve).

Its just a silly ass thing to say "Screw this movie, I can't play it!"
Rasheed Raja Mendoza Allahar's Avatar - Comment posted on 12/22/2009 16:30
Rasheed Raja Mendoza Allahar
Anthony Burch can go fuck itself.
fitzinator's Avatar - Comment posted on 12/22/2009 16:32
fitzinator
they are two completely different mediums..why would you want to compare them...one is an interactive form and the other is just purely visual and auditory...the saboteur was ok for a game and avatar was great for a movie..leave them as such and move on
Oncomouse's Avatar - Comment posted on 12/22/2009 16:33
Oncomouse
For those arguing Avatar never made such lofty claims:

http://www.wired.com/magazine/2009/11/ff_avatar_cameron/

http://news.softpedia.com/news/Avatar-Will-Change-Cinema-Forever-Sigourney-Weaver-Says-129282.shtml

http://www.dailymail.co.uk/tvshowbiz/article-1208038/Avatar-How-James-Camerons-3D-film-change-face-cinema-forever.html
Linfosoma's Avatar - Comment posted on 12/22/2009 16:33
Linfosoma
Wow, how can anyone compare the narretive structure of a movie with a game?
This whole article was completely pointless.
Vanilla Gorilla's Avatar - Comment posted on 12/22/2009 16:33
Vanilla Gorilla
People who miss the point, and arguably want to miss the point, piss me off. I should write an article about how much they piss me off...

Good article, Anthony. I, for one, appreciate more articles about gaming other than reviews, previews and controversy.
Jim Sterling's Avatar - Comment posted on 12/22/2009 16:35
Jim Sterling
A lot of games I've played had more believable visuals as well.
Thype's Avatar - Comment posted on 12/22/2009 16:37
Thype
Enlighten us, Vanilla Gorilla, what is the point of the article? That video games are more immersive, that movies aren't immersive enough, that Cameron - due to the technological boundaries film has currently - didn't fulfill his promise.

This is the point you're missing, WE KNOW. No really, we know, which is why this is a pointless article with the intent to fish out comments based on the fact that Avatar is new, has buzz, and people are passionate about it.

Get it?
Rockvillian's Avatar - Comment posted on 12/22/2009 16:37
Rockvillian
"...I look at it in motion and think "I've played this."

What Technophile said. Also the irony of a movie about anti-technology using the most technologically advanced tools available is pretty funny, but less entertaining when it takes itself so seriously.

Agreed. Avatar can go fuck itself. I'm gonna go immerse myself in Spelunky now.
Qraze's Avatar - Comment posted on 12/22/2009 16:38
Qraze
i still need to see it but from what i been hearing its not so much the film but the way it was made that's suppose to change if anything about movies.

i've never been really too hyped up to see it to begin with but your article speaks to all movies in general until we have a remote to change what we see and direct the movies ourselves, but the problem with that is those are video games.

i believe the movie does look cliché and i'm betting they end the film with a peaceful resolution instead of one camp becoming slaves to the other, like what would absolutely really happen.
ProperlyParanoid's Avatar - Comment posted on 12/22/2009 16:38
ProperlyParanoid
I don't think this article is even necessary. The movie was terrible. Cliché storyline, boring characters, relies too much on it's looks to stand out among the rest of shitty movies that Hollywood keeps throwing at us. So yeah.
Thype's Avatar - Comment posted on 12/22/2009 16:39
Thype
@ Jim Sterling -

With all due respect (and I'm not just saying that, I do respect your opinion and am genuinely curious) what game had more believable visuals on an alien planet?
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