Tried to get my 13 year old nephew into it, he gave Galaxy exactly 3 minutes before handing over the controls and asking for something else to play. A kid, handing over the controls!
. . . I can. You don't know my imagination . . .
I'm gonna go cry now . . .
I think the thing that has me not bored with the core mario game is the simply skill based nature of the gameplay. Sure, its easy skill by now, but its a skill. You string this move and that move to make insane jump number 254, just like insane jump number 254 from the last game.
And its a high quality experience. after slogging through your Madden game with wicked game breaking glitches, or through the non descript obscure "what the hell am I not doing that you want me to do" gameplay of so many character /story driven action shooters like Splinter Cell, its a comfort to go into a well polished game and own face.
Its kinda like Katamari I think. Everything there is so ridiculous, that you just go with it.
Even if Mario's basic gameplay is the same every time, you still have to factor in all the stuff they add that makes it so epic. SMG had the level design of the gods. Super Mario 64 had 3D. We dont speak of Sunshine.
Mario Sunshine was alright, but again, the platform genre was all about precise jumps and that kind of stuff and theres too much to consider when the genre is shifted to 3D, and this takes away from its gameplay
Well, I don’t know, Lauren. To be honest, I don’t have nearly as much familiarity with Mario as many other gamers — the last Nintendo console I owned was the NES (since then, I’ve had a Genesis and then all three PlayStations). While I owned Super Mario Bros. 3 for my NES (correction: own — I still have the original cart in the bright yellow box with the clear “Challenge Set” sticker on it to show that it came with my NES), I never got around to beating it when I was a kid (yeah, yeah, sue me) — and I’ve really only played snippets of Mario games ever since. I did spend a decent amount of time with Super Mario 64, but it always consisted either of me playing it at a store kiosk or at a friend’s house, and never for any extended period of time. As for Galaxy, it’s the same thing; I’ve played it at Best Buy, and I watched my friend play it for an hour or two a few weeks ago.
Even with the short amount of time that I’ve spent with it, I found myself saying, “God, I wish I had a Wii just for this game.” The gravity mechanic is unbelievably well done, and the game is very, very polished. I still have yet to see the game in 480p (my buddy has yet to pick up Wii component cables), but it looks great for a Wii game, and it’s just fun. So I’ll give Nintendo props for that, and along with Mozgus, I love that the common threads between Mario games have been preserved (e.g., “Wa-hah!”, etc.) For me, Mario games have never been about the story, but instead, a highly enjoyable platforming experience replete with time-honored traditions and classic characters.
Mario changes, yet stays the same... and that's the way it is with any franchise in any form of media. In order for it to be a sequel, you've got to have the same basic idea, but in order to keep it fresh you've got to shake things up. For instance, in each Resident Evil game you're shooting zombies; but this time they're not really zombies, they're people with parasites. In each Call of Duty game you're fighting a war; but this time you're fighting in the near future. In each Mario game you're saving a princess by jumping about; but this time you're jumping about in space. In each Tomb Raider game you're climbing shit to get to places; but this time you can shimmy around the corners to get to those places.
You shouldn't feel detached from Mario just because he's doing what he's always done, you should seek out new experiences in other IPs, and when you get that desire to save a princess, pop Mario in. Or when you get that desire to kill zombies, pop Resident Evil in.
Whether you are bored of them or not, there are several tomb raider games that have weakened the brand (i.e. chronicles / angel of darkness) and added to a feeling many of them are gimmicky, repetitive updates.
For argument's sake, every iteration of Mario has truly been different, even within the 2d platformers, 1,2,3 feature pretty different pacing, structure, themes, enemies and gameplay elements the keep the series fresh and different.
Can you really say shimmying around a corner is the same as adding a (hated) liquid-fueled rocket jet pack that shoots water, or the addition spherical worlds, altered gravity and motion control?
With that said, in most years it would have been a serious contender for game of the year. Can Lara Croft say the same thing?
Aside from Sunshine, which I personally enjoyed, the main series has been pretty keen, and so when new games in the series come out, I'm compelled to play them.
Yes, like any series there are common game mechanics that carry over from game to game. However, while certain things remain similar from game to game, each game brings something new to the table.
It doesn't take a genius to see that either. It just takes someone who's not predisposed to hate on the series. That's not to say that finding them boring means you're a hater. To each his own. But when you make such patently false statements about a series, you've proven that objectivity is beyond you.
There are common themes and mechanics that carry over from title to title, just like any sequel to any popular game. It seems as if the person you misguidedly chose to quote at the end not only doesn't know this, but has a hate-on for the series that's blinded him to the differences that do exist from game to game.
Decent write-up, but you did yourself a disservice by choosing to quote that clueless guy.
Personally, I know the games are good and they're fun to play, but seeing Mario there kind of kills it for me. I'll play SMG, when it can get it for cheap.
The entire industry subsists on one or two tried-and-true gameplay mechanics, with only the themes and settings changing from game to game. With the exception of the odd gameplay innovation that pops up from time to time, we're essentially playing the exact same games we've been playing for years, only in a shiny new coat of paint.
That's not to give Mario a pass, but it is to say that if that hasn't gotten to you yet, why not stop being so concerned about petty things and enjoy a good game for what it is?
In the end though, you like what you like. Enjoy what you will and I'll keep devouring whatever games come my way that offer me a good time, regardless of the character or themes attached.
She's right in that people are complaining about `The same gameplay` in games like GTA, Tomb Raider, DMC and the like and then they're jumping up and down like monkeys praising Mario when the core mechanic of Mario games has not changed since Mario 64. And before that, The core mechanic hadn't changed since the first SMB. Talk all you want about adding different parts to the game, but the core game has remained the same.
That's not saying that they can't be good games. They are for people who aren't tired of the formula. And Cyberxion is also right, that regardless of character themes attached, they are good games. But there are also better platformers out there that get the `It's not as good as Mario` slapped on them, Because people are blinded by nostalgia. And it sucks that every platformer gets that kind of treatment because of Mario. Why can't Ratchet and Clank be an amazing game without being compared to the latest Mario? Why can't a game like Gurumin on the PSP get a review without a line that says `It's gameplay is similar to that of Mario 64`?
That's what drives me nuts about Mario. Yeah. I'm bored as hell of Mario, But he doesn't really annoy me until that starts happening.
And when the public and media feel that their needs are not being met by the new titles in the progress department, they dismiss the new games as sub par while new releases of older titles are allowed to tread water?
I'm pretty sure I remember corner shimmying in TLR?
Mario is a vehicle for the evolution of play control over time, as technology allows for new play ideas, usually implemented in one or two major changes per Mario game.
To the extent that you like/dislike those changes in play control, you should like/dislike Mario.
Side rant: When videogames venture outside new aspects of play control, they are some of the most derivative, cliched, unoriginal forms of entertainment I can imagine. I don't think people would still read books if only three interesting, original stories came out each year. This could well change, but it's not a strength of games yet.
As off mine, I'm losing a bit of interest in many new releases because, first, I'm mainly a PC gamer and, second, I'm badly accustomed to great storylines and variety of gameplay mechanics.
I feel less compelled to play Gears of War, Halo games or Call of Duty 4 than playing a new Half-Life, Crysis or Psychonauts.
People grow up.
And consequently, become more demanding, hard to please.
I'm a bit bored of Mario since Super Mario 64.
The controls were sluggish and the gameplay shifted to a item collection game, repeating the same levels over and over again.
I never had that interest in Mario as a character, but rather on his games.
The resulting difference between Mario's continued acclaim and calls for Lara Croft to innovate is simply a matter of satisfaction with the gaming innovations introduced in each respective series. Also, Tomb Raider's glut of titles in the late 90's gave it the air of a Madden-esque yearly cash grabs. Between 1996 and 2003, there were 6 TR titles and only 2 major Mario titles (ignoring his digressions into other genres). While it's true someone can easily become far more tired of Mario's continued presence in the vast majority of Nintendo games, the company's commitment to quality keeps his integrity relatively untarnished.
I don't disagree that some people have the nostalgia blinders on when it comes to Mario. However, while the core mechanics of the series have remained the same as logic dictates will happen from sequel to sequel, there have been changes made to the gameplay.
More importantly though, these mechanics are tried-and-true, and backed by games that are legitimately fun to play. Aside from Mario Sunshine, a game which splits gamers down the middle even today regarding its quality, a majority of the games in the core series have offered solid gameplay.
The irony here is that in complaining about how much acclaim the series gets when compared to other games, you're putting yourself into the same category of people who apparently can't appreciate a games for what it is, and instead focus on pointless triviality.
Popularity is in no way a personal indicator of whether or not a game is good, and whether or not other people are playing a game I like doesn't mean that I'm going to shun the popular game in favor of the not-so-popular one. Again, a good game is a good game, and fuck it if some people are too stupid to see beyond a brand name. It doesn't taint the popular game for me anymore than it makes the unpopular one better. I'm not playing games for you or the next guy, I'm playing them for me. I don't care beyond that.
Should more people try things beyond their favored mascot or what have you? Sure. But does the fact that some people don't speak to the quality of the series that they favor one way or the other? No. Once again, a good game is a good game, even if some people aren't playing it for that reason.
Then you bring up the Ratchet and Clank series.
Look, I love the series. It's one of my favorites on the PS2, and I can see myself getting the PS3 game once I dig myself out of this financial hole I'm in and can afford to buy a PS3. However, much like the Mario series you're condemning, so too does Ratchet and Clank rely on common gameplay mechanics that carry over from game to game.
I know this, and still I enjoy them for the solid gameplay they bring to the table, as well as the just plain fun that I have when I play them. I would no more condemn the series for sticking to what it does best than I would the Mario series, as long as the games continue to be good.
All that shit aside though, when you boil what you posted down to its essence, you're angry that Mario gets name-dropped when other games are being reviewed. I think it's just as stupid as you do, but hey man, like it or not, Mario 64 set a standard for 3-D platformers.
I think the flaw in their eagerness to compare Mario 64 to everything lies in the fact that the game doesn't hold up extremely well today. It's still a fun game, but flaws that might have been acceptable in the infancy of the 3-D platformer aren't so easy to accept these days. And yet they compare an aged game to new games, when if they took off the blinders, they'd realize that when held to today's standards, Mario 64 wouldn't be likely to be as well received as it was back at it's release.
So I agree with you on that point, even though I can't understand how a reviewers stupidity should reflect on the Mario series one way or the other. Yeah there have been better games, but the Mario games are still solid, fun platformers, so what's the BFD? Are we only allowed to enjoy one series or what?
Eh, in all honesty, I'm bored of gaming on the whole. There are still a few games that I enjoy, but when I realized that on the whole I've been playing the same games for years just with a slightly different coat of paint, I lost most of my enthusiasm for the hobby. It's all feeling very stale to me, and it's not just a symptom of the Mario series.
I;m really happy you've commented a lot but I think you haven't really taken in the fact that I've repeatedly said I like Mario.
I was mearly questions why people say other IP's are old when Mario is pretty much the oldest IP and yet people don't complain about him doing the same thing over and over.
Doesn't mean I am not a Mario fan at all! :-)
As for why Mario gets a pass and the rest don't, maybe it's because the Mario series established itself as a quality series with each new title, whereas those other games had several missteps along the way? I dunno, just a thought.
Good write up.
Sorry if you haven't noticed I've just realised how many comments this thing has gotten and I'm trying to read through them all. I just saw the last one talking about good games and I assumed you were talking "about" me. I apologise for that. However you don't need to be angry at me.
Again I am just expressing something I was thinking about today. I am glad most of the comments agree/disagree have been very constructive but a lot of people are not really reading the post because people are saying I don't like Mario games where I have stated I do.

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