No, in fact, Toby Gard (the creator of Lara and the original game's story) left Core because of them wanting to make her into that. He wanted to create a female heroine largely inspired by his sister, Frances.
Just wanted to correct that.
Gamers and the gaming media are still pretty sexist though. "They're doing mean things to a WOMAN!? But everyone knows women can't handle shit like men can, only males are allowed to get raped and tortured in games! CONTRAVERSY!!!"
This whole thing has left me seriously bitter at a lot of sites to be honest. This one and the PA Report in particular. Only Edge has kept it legit up to this point, but that's because they're fucking awesome. This article has redeemed this site a little for me to be honest.
Also, this game is looking like the only TR game I'm actually going to buy.
That said, tying this to an established character rather than introducing a new Tomb Raider (especially since the last game in the series was called "Lara Croft and the Guardian of Light"), is something of a misstep. Where another character might be empowered by starting at rock bottom and clawing her way to the top, for Lara, it feels like a downgrade.
Finally, there's a bit of logic in this article that I just don't get. You talk about how we shouldn't judge Lara by weakness in her past. That would make sense if she's real, but she isn't. It's the writers in this game making her weak. People aren't pissed off at the character as a whole, they're pissed off at what they see as a corruption of a classic character. And again, we probably have Other M to thank for that sentiment.
I keep coming back to this. We want games to have respect, we want them to grow up and tell real stories, but as soon as one does it's attacked from all sides. I think Crystal Dynamics could have handle it a little better for the record, it is pretty bad that's basically a soundbite that makes it sound like Rape is a selling point of the game. But at least they're trying to tell a mature story that deals with -real- shit, not space invaders and dragons.
Nothing will ever change the Lara that exists in the previous Tomb Raider games, in the same way nothing will ever change the story of the original three Star Wars films.
The problem with prequels is that they have to be done right. If you ask me, learning the backstory of how Darth Vader became Darth Vader and what happened with the mythical Jedi that Luke learned about could have been extremely fascinating and enjoyable. But the Star Wars prequels sucked mostly due to poor writing and directing. Similarly, Other M did not ruin Samus as the character we know and love and it did not ruin the Metroid series.
Learning about how a character we love became who they are is actually something a lot of people find interesting. To simply say "this character was always just as super warrior from birth" is lazy and uninteresting. Are the games where you play a warrior fun? Sure. Do you have to care about what the character was like before? No. But to attempt to examine and present that period of time in that character's life should not be shunned. We should encourage that prequel stories are done with care and not have a bunch of Jar-Jars, but even if the prequel sucks, you can still just ignore it if you want and play the games you do love.
Apparently it's just more "badass" to have the "one bad day" rather than a more realistic psychotic breakdown (well talking psychologically here, not using magic to burn down a village, impaling your friend and decapitating you lr evil mother to keep her close to you).
Gamers in general have a really dumb concept of "badass" that no character, no matter how well-written, can avoid.
First of... Why have people decided we didn't know Lara's past? I speaking about the last part of this post, I've seen it many times these last weeks and it's just incorrect.
There was a game called Tomb Raider: Chronicles, it specifically was about Lara Croft getting into what she was doing in the previous games, because we got to play as Lara as a little kid as she got used to this stuff. Why doesn't that count any more?
But I'm gonna leave this out of the discussion for now to explain my non-sexual-assault related issues with this game, as people seem to forget there were other reasons some long-term fans were angry about the game.
Most of it is the names. Tomb Raider and Lara Croft.
No matter how you try to spin it, this has nothing to do with either of these two things. Lara is not the same girl we once played as, she's has a different origin story (not just A origin story), different looks, different concept overall.
It's like if someone tried to pass off Nathan Drake as Indiana Jones and say "Oh, it's just a re-imagination", it doesn't work like that, there needs to be something more than "She's a girl and named Lara" that relates her to whatever we knew as Lara. They really could have just said that this is a new character, there's no reason for her to be called Lara outside of cashing in on Lara's name.
And then of course it's the Tomb Raider part of it. It doesn't play like Tomb Raider, it doesn't look like Tomb Raider and it sure as hell doesn't share the concept. This seems to be set in reality to begin with, and as people might remember, Lara fought skeletons and stuff in the old Tomb Raider games. Once again it becomes a case of using a name for something completely different.
I'd like to point to the backlash of XCOM (The FPS Game) when it was shown. It bore not connection to what X-Com was aside from the name and some vague claims that it was "a origin story" despite not syncing up with the original. People got pissed, the game could have been called ANTYHING else, but they had to pick the name XCOM that didn't make sense since it wasn't a FPS set in the X-Com world or a evolution of the genre that X-Com was set in, it was just a FPS with aliens.
There's just no point in calling it Tomb Raider, it might still be a good game, but it's still kind of insulting to those that liked Tomb Raider as it was. Not to mention we just got a reboot 6 years ago that was praised for reviving the series, but everyone just forgot about that.
However.
With that said, this was a good read. It has not changed my mind the issue you talked about, but I don't think it will change anyones mind that has been set. But I'm glad you're looking forward to the game and I hope you enjoy it as it looks like a pretty decent game overall.
The reason I wrote this long post about OTHER issues is because this "controversy" was just the drip that caused my glass of water to pour over, not my entire problem, which a lot of people seem to think it was.
I do still want to play it and see how Crystal Dynamics handles that topic and if it even really is something to get up in arms about, but as someone who is very close to a female friend who dealt with serious sexual abuse growing up, I'm not going to jump on championing this game just yet.
I couldnt care less about how women are portrayed, good or bad. Its all about the GAMEPLAY.
Nobody should care that much about these sorts of things, because you're only being played when you do.
Just stay the fuck away from those.
That goes for anyone else who apparently is super uncomfortable with females dealing with adversity. Also Terminator movies. She gets it rough. And Alien. And Aliens. And The Bell Jar. And Harry Potter.
... though I have to agree that for many of us that have played all of the Tomb Raider games, some of us feel we already know Lara and don't need a new take on her past (I actually really liked Chronicles)
I also have always perceived Lara to be a strong woman... born that way, not created that way from any incident. I'll certainly wait on the game, but I do hope that she doesn't acquire this inner strength through events or circumstances... though I have no issue with the events and circumstances leading to a more vengeful woman with a reason to kill... aside from them just being the usual guards that need dispatching. :)
Honestly I had no interest in this game (ugh... Another tomb raider) but then I watched a bunch of footage yesterday and am pretty excited for it now. I think they should have left the sexual assault out of the trailer or called spoiler alerts for the reason that it would have a much bigger impact on the players emotions if they didn't know it was coming.
I simply don't know, as pretty much all of us at this point - where the company is going with this idea, and as Holly says - It may just be a small part of the game overall anyhow. But games have come before that have tried to deal with mature issues with varying "success" and Crystal Dynamics got off on the wrong foot.
So surely this game is just a slight variation on existing canon and then fleshing it out?
I'm not being funny either, this is honestly a bit of a sticking point for me. People commonly say that she never needed this backstory, despite her always having had a similar one(to my knowledge).
@Tin Man interesting point
Also, I don't see how you thought I was naive, but I guess people read things differently... Although I gotta keep it real, if you wanna talk about inexperienced and childish oopsies, I have to admit, if one of my friends went through what yours went through, and that friend saw me posting her shit up willy-nilly on the comments section of a gaming site, I doubt that friend would appreciate it.
...My view on the whole thing is that the common phrase goes along the lines of "Bravery is not the lack of fear, but the willingness to face it". Lara appears to be very, very willing to face her fears from what I've seen, and if the developers didn't make it tackle these issues, they wouldn't be able to make it a believable or effective portrayal of her facing these issues head on.
It's been a pet peeve of mine in recent games. 'Female empowerment' in gaming has never really been done in a natural way that didn't seem utterly forced, beyond characters like Alyx Vance and Jade (BG&E) who only occasionally get shown being strong in situations where they would, quite reasonably, be afraid.
Lara ~is~ afraid, but isn't just avoiding it, or 'manning up' to take it on. That? That's real empowerment, in a way that isn't forced, or unbelievable. And that's why I'm interested in a Tomb Raider game for the first time.
"We talk so much about wanting games to grow up and feature the female perspective, and yet we shy away from the one experience that nearly all of us share. And why? Because it's too real?"
"Instead I would like to see a positive atmosphere fostered where these topics can be discussed without grabbing the torch and pitchfork"
And of course, a Chris Crocker image, amongst other bits here and there.
Now that's quite the unfair backhand to people who took issue with the game. Don't get me wrong, I don't doubt that there are people who got unreasonably upset over the fact that rape was even mentioned, but not everyone who has objected to the game is like that.
A lot of the people objecting did it because going by what we'd seen and the interview with executive producer Ron Rosenberg in particular (go look that up and tell me it doesn't across as creepy. "She's a cornered animal" coming right after the line about rape, for one), it really seemed like Crystal Dynamics didn't know what the hell they were doing with it.
Yes, it quickly escalated from there and people got out of hand about it, but that doesn't mean there wasn't a legitimate reason to object. Throughout this entire post, you never address that directly and dismiss it offhand with "It doesn't sound sexual to me" and the like, never giving the other side a fair shake. Even Jim managed that, and he spends his days mocking and trolling.
Back to the article's good points, I'm sorry to hear that you're a victim of sexual assault, and it's good that you gave that perspective on this issue as it's one that hasn't been addressed. I'm convinced now that this came out of a PR disaster for the game (again, that Rosenberg interview basically gave a spark to the concerns over the trailer), but it's good that CD do mean well and are trying their best to handle it with care.
Just don't let Rosenberg open his mouth again, eh?
I'm obviously not going to divulge anything beyond stating what I have already, and the main take away that you fail to grasp is that I simply hope that Crystal Dynamics doesn't trivialize a pretty serious issue in an attempt to make their character seem like one that men will "want to protect."
@Ms Green - Thank you =] *blushs*
@Havoc - I feel exactly the same. Preach brother.
@Flamingboar - Respectfully, if everybody thought like that, I doubt gaming have gone much further then the childish pasttime it used to be and would have gone beyond Mario and Tetris. I'm very glad there are people that make games that don't think like that.
Apparently for women they need to get raped? That just doesn't work for me, sorry. I don't agree.
It's completely ridiculous.
Also, lol you aren't going to divulge anything other then casually chucking out horrible details from her past? Well damn, I was kind of hoping you were going to tell us what her favourite food was and whether she had any fillings...
And since this is a gaming comments, let me bring it back a notch - All I would take away, is why would wanting to protect our character(and therefore ourselves) be a negative? Games have been trying to manipulate us to want to get revenge and protect princesses since their inception, now one comes along that wants us to not save the girl, but get her to save herself, via actual motivation and realisation of her struggle. And this is a Bad Thing? I don't get gamers sometimes...
The people who get so worked up about this stuff are probably the same people who would get irritated and picket over a female character in the Sims making themselves food in the kitchen.

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