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What the videogame industry can learn from Deadly Creatures photo

Playing Deadly Creatures and Killzone 2 within a month of each other had a very surprising effect on me.

On the one hand, you have Deadly Creatures, a Wii exclusive and somewhat mediocre action platformer from THQ. The game is a wonderful breath of fresh air, but suffers from, at times, awkward control and a mixed bag of bland textures and so-so graphics.

On the other hand you have one of the most critically-acclaimed games of the year, the gorgeous first-person shooter Killzone 2 for the PlayStation 3. For fans of the genre the game has it all: some of the most beautiful graphics ever seen in a console game, non-stop space shooter action, and addictive, deep multiplayer.

So why is it that Deadly Creatures stood out as the more accomplished videogame? In fact, I would go so far as to say Deadly Creatures could be the surprise inspiration for a huge, dramatic, positive shift in the videogame industry.

Hit the jump to find out what the heck I am talking about.

At first glance, Deadly Creatures is nothing special. Like I mentioned earlier, it is a 3D action platformer with frustrating motion control and interesting, if not the best, graphics.

In the game you play as two characters: a tarantula and a scorpion. The game begins with a basic, but intriguing story about two humans searching for some buried treasure. Controlling the “deadly creatures” of the games title, players journey through multiple levels of a massive desert (each level alternating between nimble tarantula and powerful scorpion) as they avoid said humans and also fight off numerous animal and insect enemies.

When I finished the game, I was left impressed by the game’s setting, but feeling rather empty about the overall experience.

It wasn’t until I popped in Killzone 2 just a few weeks later when the genius of Deadly Creatures really set in.

Every videogame designer needs to look closely at three specific features that Deadly Creatures does very well. In my opinion, these three features have the power to truly change the videogame industry for the better.

1. Deadly Creatures is a 3D action/adventure/platformer starring a non-human

Remember back in the glory days of the Super Nintendo? Remember how many videogames starred main characters that weren’t human? Heck, one of them simply starred a wheel and a seat (best game ever Uniracers!). Granted, some of these characters weren’t the greatest of mascots (I’m looking at you Aero the Acro-Bat and Bubsy), but just the fact that designers tried something different by featuring a non-traditional main character was pretty amazing.

This is where the main Killzone 2 comparison comes in.

During one of the Killzone 2’s incredibly rendered cutscenes I remember thinking to myself: “Wow, this is a really pretty game, but I have no idea who my main character is?” I was referring to a shot when Killzone 2’s main character Sev is sitting in a flying transport with four or five other completely generic looking space soldiers. I really couldn’t tell them apart and had trouble following the on-screen action.

And this confusion stretches much farther than the confines of Killzone 2’s world. There are a handful of recent videogames that star humans that are almost interchangeable with, not only characters within the game, but protagonists in other games as well!

Despite the pretty graphics, I was missing the sheer originality and creativity that went into the character design of the tarantula and scorpion in Deadly Creatures.

Think about the last 3D action/adventure game you played that featured a non-human as its main character. It’s a lot tougher to think of one than you thought, huh?

Even some of the more popular recent examples -- like the critically adored Okami and XBLA game The Maw -- use their non-human characters in very human-like ways. Okami stars a wolf, but the main character could have easily been replaced with a generic human warrior with the same sets of moves and not much would have changed -- same with The Maw’s cute alien protagonist.

Deadly Creatures is great because you actually play an honest-to-God tarantula and scorpion. The tarantula performs moves that a tarantula would actually perform (climbing on walls, spinning webs), and the scorpion performs moves only a scorpion would perform ... well, minus the handy and admittedly unrealistic uppercut ... but you get the point.

Can you imagine how much more Killzone 2 would stand out if it starred someone other than a generic intergalactic soldier? What about a member of some original alien race? And if designers want to stick with a human, why not make that human perform a job that is not so overused and predictable? What if Sev was a nurse or a weak prisoner that had been captured by the Helghast (the enemies of the game)? The options are endless and could have easily elevated Killzone 2 to a whole new level.

2. Deadly Creatures introduces a whole new perspective on things

Being in control of a tarantula and a scorpion in the real world, Deadly Creatures obviously has to set the game from the very small perspective of these even smaller creatures. Basically what I mean is this: the world surrounding the playable characters is enormous, literally.

While most games -- even if they, on the off chance, star a non-human character -- utilize traditional-sized set pieces, Deadly Creatures places the player in the world of two very tiny arachnids. Everything around them is towering, from the two human characters to everyday objects like shoes and shovels. Instead of jumping over a boring fallen log, the scorpion jumps over a shoelace! Instead of traveling through another barren warehouse, the tarantula crawls around the interior of an abandoned car (complete with dashboard chotchkie)!

Not only does this point-of-view add a much needed freshness to the action/adventure genre, it offers a chance for some pretty stunning level design. During one memorable boss fight in Deadly Creatures, players have to control the scorpion as he shimmies up the leg of a very alive (and very freaked out) human. The act of running up a moving platform is very traditional, but the new perspective and injection of creativity makes the entire sequence feel fresh.

Everyone loves the ability to shrink Link down using Ezlo the talking cap in The Legend of Zelda: The Minish Cap for the Game Boy Advance -- the seemingly simple feature added a whole other layer to the already splendid game. Why has this feature not been implemented in the 3D Zeldas? Can you imagine running through the gorgeous world of Twilight Princess as a miniaturized version of Link? It would add such a welcome new perspective on a series people are worried may be running out of steam (to which I say, blasphemy!).

And think about Katamari Damacy. That game is at its most interesting when the Katamari is either really, really small or really, really big. The stuff in the middle is almost a means to an end.

As simple as it may sound, changing the perspective on where a 3D action platformer is set will make any videogame that much more intriguing.

3. The dual gameplay in Deadly Creatures is innovative and works really well

As I mentioned before, the story in Deadly Creatures is very simple -- two humans search for buried treasure while the tarantula and scorpion main characters interact in the world around them.

It is the way the story is presented, though, that is surprisingly innovative and pretty darn clever.

Since every level in the game alternates between control of the tarantula and scorpion, Deadly Creatures sometimes is creative enough to have the two main characters visit the same places at different time. This is cool for two reasons: 1) Some areas can only be accessed using certain powers, allowing the tarantula and scorpion to explore and discover different secrets. And, more significantly, 2) the game’s story is told from different perspectives, once from the tarantula’s point-of-view, and once from the scorpion’s.

Take the scene when the two human characters (voiced by Billy Bob Thornton and Dennis Hopper) finally discover the buried treasure they have been searching for the entire game. The first time the player witnesses this is from the tarantula’s viewpoint and is from the safe distance of a nearby cactus. After navigating a challenging level, the tarantula crawls up the side of the cactus and watches as the two humans dig into the ground and make a discovery. Before reaching down to pick up the treasure, however, one of the humans yells out in disgust that he sees a dead lizard lying next to the large chest. The other human laughs at him, tells him to ignore it, and the two go on about their thievery.

Later in the game, when players take control of the scorpion, one level ends with a boss fight with a giant lizard in a dark cave. After killing the lizard the rock and dirt ceiling of the cave opens up. The scorpion quickly scurries behind a nearby rock and watches as the two humans widen the sunlit-filled hole with an enormous shovel. At this point the player realizes that the same scene of the humans discovering the treasure from earlier in the game is being replayed from a brand new perspective -- a closer, much more threatening one.

And as you probably figured out by now, the dead lizard boss that the scorpion just killed is the same lizard that one of the humans freaked out about when the scene played out earlier. It’s all connected!

While I wouldn’t go so far as to saying the game’s utilization of this dual gameplay technique is brilliant -- it could have been used a lot more and in much more clever ways -- it is an awesome start and the perfect example of a videogame telling its story (however simple) in a non-linear, creative way.

Deadly Creatures is not a perfect game by any means, but it includes a surprising amount of original content that a lot of designers could use to, frankly, make videogames much better.

I don’t want “normal” 3D action/adventure games to go away. In fact, some are so clever -- as is the case with something like God of War -- that they transcend their traditional gameplay roots. I just think it is time for designers to offer something completely different in the marketplace. Enough with the space marines and army soldiers! It’s time to mix things up and create new videogame experiences within the worlds we are already comfortable in.

Let’s say a publisher right now is coming out with some kind of cowboy shoot-em up Old West videogame. How about changing the game to focus on a horse and not an actual cowboy? Or how about something like ThatGameCompany’s revolutionary twist on the 3D action/adventure genre Flower? Imagine seeing an entire cowboy story unfold from the perspective of the gold-filled, raging river that cuts through the Old West setting.

These are obviously quick-thinking, dumb ideas, but I hope you understand what I am trying to say. I also know there are quite of few games out there right now that don’t suffer from any of these problems, so please don’t yell at me with tons of examples. I know they exist! I just know, in this current generation, these original ideas are slowly becoming the exceptions to the rule.

Take note of Deadly Creatures, videogame industry. It’s a lot more important than you may think!








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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46 comments | showing # 1 to 46
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themizarkshow's Avatar - Comment posted on 05/08/2009 13:06
themizarkshow
I wasn't sure whether I was gonna pick this one up... but after this, I think I have to! Thanks for putting it into such a larger perspective.
Count Grishnack's Avatar - Comment posted on 05/08/2009 13:09
Count Grishnack
Awesome article. Makes me actually want to play Deadly Creatures.
Bizznet's Avatar - Comment posted on 05/08/2009 13:09
Bizznet
I never really gave Deadly Creatures any merit. I'll give it a rental sometime though.
DF's Avatar - Comment posted on 05/08/2009 13:15
DF
I wonder if you've ever played Spider, an old PS1 title, Chad. It isn't terribly bad, and the controls are kinda neat as you do spidery things (ignoring the nanomachine weapons you can get to fight off other vermin), but you can crawl on walls/ceilings and make a thread and swing from it. I think. It's been a long while since I've last played.

At the very least, it gets some points for the whole level design, simply because even little puddles can kill you, which is definitely not heard of in basic platform games.

Maps where you're the size of a bug are fun in FPS games too, if because of the above. =P
Chris Carter's Avatar - Comment posted on 05/08/2009 13:23
Chris Carter
@Doomsday
Thanks for reminding me of one of my favorite childhood PSX classics.

Chad, I'd recommend it.
Stahlbrand's Avatar - Comment posted on 05/08/2009 13:28
Stahlbrand
Deadly Creatures was liked? I didn't pay attention (no Wii, so no interest) but I saw it on one of those videogame review shows (in English, but on Dominican TV, no idea what it was called) and it looked like a tonne of ass, like a bad N64 game.

Hmmph. IMO the 'non human' and 'new perspective' points hold little merit. The perspective is going through ditches and cave systems, gee, never done that before.
AudioTerror's Avatar - Comment posted on 05/08/2009 13:29
AudioTerror
You're my hero Chad.
Phantom Spaceman's Avatar - Comment posted on 05/08/2009 13:34
Phantom Spaceman
Deadly Creatures is a 3D action/adventure/platformer starring a non-human

But don't you play a hobbit in KZ 2, judging from the camera height?
Chad Concelmo's Avatar - Comment posted on 05/08/2009 13:39
Chad Concelmo
@Phantom Spaceman,
Haha. Good one. :)
The White Light's Avatar - Comment posted on 05/08/2009 13:40
The White Light
Killzone is a really frustrating game to me. On one hand, it's extremely well made. On the other, it's crushingly generic. While I had a pretty good time playing through the ridiculous short single player and also had some fun with the multiplayer, It all just felt like something I had already played...a lot.
Chad Concelmo's Avatar - Comment posted on 05/08/2009 13:42
Chad Concelmo
@Stahlbrand,
You should probably play it. The game has a lot more to offer than just running through caves.

But I actually don't think it's that great of a game -- it is pretty mediocre in fact. I just think it does certain things that a lot of designers should take note of. :)
gatorsax2010's Avatar - Comment posted on 05/08/2009 13:45
gatorsax2010
I was kind of interested in Deadly Creatures, but never got aorund to trying it. After reading this, I might have to look for it.

As for bug-themed games, how about Buck Bumble for the N64? Not a terribly good game, but the soccer multiplayer game was pretty fun, and it had the best theme song ever.
FatherChesz's Avatar - Comment posted on 05/08/2009 14:11
FatherChesz
I am now more curious about Deadly Creatures, but one Wii-centric feature is a giant red flag: motion controls. As if that's not bad enough, they're labeled as frustrating. I'd rather eat broken glass dipped in salt than play through a game with bullshit broken motion controls. Shame too, Amazon had this on sale for 30 bucks a few days ago.
shrikedoa's Avatar - Comment posted on 05/08/2009 14:12
shrikedoa
Bad Mojo
pABSO's Avatar - Comment posted on 05/08/2009 14:20
pABSO
Deadly Creatures has intrigued me for sometime now but I'm always hesitant to thrust myself upon the mercy of the Wii's control schemes, matter of fact I have recently adopted the practice of only playing games that abstain from motion and waggle.
hpv's Avatar - Comment posted on 05/08/2009 14:27
hpv
If you like action/adventure games with overlapping stories told in an interesting way I really hope you've played Raw Danger, Chad. It did the sort of thing you're talking about with Deadly Creatures only to a much greater extent.

Still my favorite game on PS2 for that very reason. Just a little too bad about the production values.
Primo's Avatar - Comment posted on 05/08/2009 14:32
Primo
Bad Mojo.. totally forgot about that game. Quick! someone do a Game Times Forgot!!!
KMCC's Avatar - Comment posted on 05/08/2009 14:37
KMCC
While I probably won't play the game itself, this is a really good write up.

Its sad how pointing to something just a little different from most of the current stock makes it seem hugely different.
Jayson Napolitano's Avatar - Comment posted on 05/08/2009 14:38
Jayson Napolitano
I thought Deadly Creatures was a lot of fun, and the music was good too. We interviewed the composer, Dave Lowmiller (http://www.originalsoundversion.com/?p=2295), and apparently the music is now available on iTunes. Nobody ever mentions music when they talk about games. ;)
hermes's Avatar - Comment posted on 05/08/2009 14:38
hermes
In Aliens vs Predator, I enjoyed a lot more the aliens campaign. The humans were rather generic, and the predators were basically high tech marines, but the aliens felt so different and fresh in their skills that I couldn't help to have a lot more fun with that "faction"
Chronic Logic's Avatar - Comment posted on 05/08/2009 15:13
Chronic Logic
Awesome game. Although a little too short.
perri's Avatar - Comment posted on 05/08/2009 15:18
perri
buy this game! It's really pretty great, well said Chad- couldn't agree with you more!
BulletMagnet's Avatar - Comment posted on 05/08/2009 16:04
BulletMagnet
Good to see someone praising a little risk-taking in game production over playing it safe all the time. By the way, pardon my nitpicking, but I believe it's spelled "tchotchke."
OldSkull's Avatar - Comment posted on 05/08/2009 16:17
OldSkull
Chad,I agree with you and gameplay wise, thatīs why Iīm playing more with my Wii than with the PS3 (uhm.. thatīs sounded naughty)... but the problem now is that, after all the next/current/ gen with REALISTIC GRAPHICS, BEST GRAPHICS EVER and etc, originality and a good story is not praised by most of the buyers/gamers anymore... the first thing you read when a developer announce a game is about graphics: "OMG, graphics suxx!", "Itīs better looking on my Xsquare360!"... Take Silent Hill: Shattered Memories for example:a bucket of good ideas but "everybody" cried because itīs not going to have next gen graphics(maybe the game will be bad, but we canīt tell that by the graphics!)... Iīve got a PS3, and good graphics are a plus but NOT THE PRINCIPAL aspect that makes me want to play a game...
EternalDeathSlayer's Avatar - Comment posted on 05/08/2009 16:31
EternalDeathSlayer
The reason developers don't do stuff like this more often?

They'd like to make money, and adults have the most money. Therefore, so-called "Adult" games are made.

Most mainstream gaming adults I know have no interest in being a spider. They would much rather shoot a huge spider than be a small helpless one.

But I agree with you Chad, it would be nice to play as something different for a change. Marines and soldiers are getting extremely stale.
BulletMagnet's Avatar - Comment posted on 05/08/2009 16:46
BulletMagnet
@EDS - I don't know, I would figure that most "adult" gamers (especially if they've been playing games awhile) would welcome a breath of fresh air, even a flawed one, and be able to appreciate it more than a kid who instantly buys (or begs for) anything with "Pokemon" or "Phineas and Ferb" on the package (granted, not every kid is like that, but you get the idea). I'd give more credence to the idea that those who ignore anything outside of the "safe" in gaming just haven't been doing it long enough to appreciate what some of the more daring developers are trying to accomplish.
DJP3DRO's Avatar - Comment posted on 05/08/2009 17:20
DJP3DRO
THIS JUST IN: I write article comparing Metal Gear Solid and Braid, people say the two can't be compared and that I am a moron.

One of the main editors of the site writes article comparing Deadly Creatures and Killzone 2, is praised endlessly.
Naim Master's Avatar - Comment posted on 05/08/2009 17:25
Naim Master
No , cowboys are ALWAYS needed .
peachboy's Avatar - Comment posted on 05/08/2009 17:27
peachboy
interesting stuff
KaliKot's Avatar - Comment posted on 05/08/2009 17:33
KaliKot
Sonic says Hi
Chack's Avatar - Comment posted on 05/08/2009 17:37
Chack
Chad, you are one of my favorite "writers/bloggers/editors" here in DToid, your articles are so full of truth. I've been playing Deadly Creatures (haven't finished it yet) and I agree with you in the arguments you expose.

I was impressed when, earlier in the game, I was walking through a "wood cave" and after a few steps I noticed it was inside someone's coffin. Not only that, but I had walked through their ribs and also I have missed that I actually was standing right next to their boot... With his boney feet still in it!

No doubt this game has interesting ideas despite been a common 3D plaftorm game.
anchorman84's Avatar - Comment posted on 05/08/2009 17:44
anchorman84
I was always interested in Deadly Creatures but when the reviews came out, and my biggest fear came to light (wonky motion controls) i pretty much lost all interest. This article really piqued my interest again.


Rant Begins:

Creativity in videogames is really starting to dwindle quite significantly. And unfortunately, due to the usually massive budget in the ps3/360 titles, creativity is a far to dangerous risk on those platforms. Instead we are subjected to rehashes of popular and successful videogame franchises rife with conventions. Albeit fun, but not very risky in terms of creativity. The Wii on the other hand, although is cheaper to develop for, is flooded with knock off and quick cash schemes from every developer under the sun. However, some studios and developers seem to be somewhat altruistic and bank on new an innovative ideas. Due to the relatively lower cost of development, the Wii is a more viable platform to develop innovation/creativity. Deadly Creatures is an example of such a game. And then there's the downloadable titles, the greastest forum for console videogame creativity. Just think about it, probably the most innovative titles in the last 2 years have come out on the PSN/WiiWare/XboxLive (IMO Flower, World of Goo, and Braid respectively).

and BTW Chad, Okami also provides an experience similar to our 2nd point. Remember when you shrink down to save the emperor? Possibly my favorite part of the game.
Chad Concelmo's Avatar - Comment posted on 05/08/2009 18:15
Chad Concelmo
@BulletMagnet,
Oh, really? Haha. I had NO idea how to spell it. I tried to look it up and got 7,000 different versions.

Thanks. :) :)
Naim Master's Avatar - Comment posted on 05/08/2009 18:17
Naim Master
I almost trhew up when I played this game , dunno why ...
Tubatic's Avatar - Comment posted on 05/08/2009 18:25
Tubatic
Great write up! Deadly Creatures is definitely worth a rental!

@ EDS

You're right, and its really unfortunate. Deadly Creatures, thematically *IS* fairly adult. Or at least to say, its not a cute game you'd sit your younger kids in front of. the dialouge ranges from crass to brutal and creature vs creature action is presented pretty brutally. God of War light with Spiders, lizards, rats and insects.

I think a clever marketing team could have sold it to a mature market, but the money and effort just isn't put into that sort of stuff these days.
Mulk Calathar's Avatar - Comment posted on 05/08/2009 18:27
Mulk Calathar
Yeah well if you like the differing perspectives and connection aspect blended with a shooter AND including extraterrestrials you might want to play Alien VS. Predator 2 on a PC.
Ffordesoon's Avatar - Comment posted on 05/08/2009 22:05
Ffordesoon
Also, it's called DEADLY F***ING CREATURES.

Seriously, with a name that generic, it's no wonder it's not selling. Sounds like a freaking Atari 2600 game.
pascuz46's Avatar - Comment posted on 05/09/2009 00:48
pascuz46
LOL I knew Perri would love this post. I played a little bit of DC and I really enjoy the perspective that the story has.
brimtastic's Avatar - Comment posted on 05/09/2009 03:36
brimtastic
Ditto on the wanting to try Deadly Creatures after reading this.
Riovanes's Avatar - Comment posted on 05/10/2009 05:12
Riovanes
This article reminded me of SimAnt. Now that's a classic game. Grow your ant colony, annihilate the red ants, take over the backyard ... my 8-year-old self spent a lot of time managing an ant colony.

Of course, the best part was when I realized you could actually switch your control to the spider and start rampaging in enemy territory.
Analitic's Avatar - Comment posted on 05/10/2009 05:16
Analitic
Thank you Chad for bringing up some noise about this game, i personally enjoyed it a lot more than Madworld for the reasons that you elaborately express in your article and recommend it to everyone i meet more than madworld.

Yet on a superficial level the box art and title are as someone mentions pretty lame, but the originality of the games perspective/level design, brutal yet precise feel of the two characters and non linear story line all warrant this game being praised a bit more. As for controls, they were actually responsive, i think what most reviewers were disappointed with was the lack of polish as there were some bugs here and there...i hardly remember the game suffering from bad controls???

Thank you Chad!
Drewcifer000's Avatar - Comment posted on 05/10/2009 18:18
Drewcifer000
Not bad, Chad.
Seta Soujiro's Avatar - Comment posted on 05/11/2009 13:15
Seta Soujiro
wow, i had NO INTEREST in this game but now i'm curious. still, i believe that "deadly creatures" is one of the most stupid names for a videogame, ever.
shinigamiDude's Avatar - Comment posted on 05/11/2009 21:58
shinigamiDude
Guess i better buy this and go play at my frd's house.This,and Mad World.
Darren Nakamura's Avatar - Comment posted on 05/12/2009 10:25
Darren Nakamura
I laughed that you highlighted the phrase "somewhat mediocre," because I used to run a website that was called that.
Novakaine's Avatar - Comment posted on 05/14/2009 16:30
Novakaine
Thumbs-up on the article. Great read.

Deadly Creatures got a lot of things wrong (controls), but what it got right it excelled at. The animation for the arachnids walking was perfect; the sense of scale tremendous; the very creepy setting and memorable ambient music; and the ingenious interweaving of the narrative into the level design.
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