The Capital Wastelands is no picnic. Dry and dead, the nuclear ravaged plains of Fallout 3 are as dangerous as they are uninviting. Killers and thieves, mutants and ghouls rove the radiation soaked Earth, while the civilized folk hide in shelters and cities composed of shrapnel and scraps. No. The Capital Wasteland is no picnic. It demands a special person and the right equipment to thrive in it.
It doesn’t take long to meet a member of The Brotherhood of Steel. The first thing you'll notice is his armored face and metal bulk. His mask tells a story about survival. Two aged tubes connect to an elongated breathing device. They coil around the helmet's egg-shaped frame, meeting at a point behind the neck. Bolts and bits attach a thick dark metal plate eyepiece to the helmet. It narrows in the middle like a furrowed brow. Gauntlets hang freely above a Brotherhood members shoulders. His chest, arms, legs and feet are encased in thick plating, much of it bolted together like everything else in the Wastelands.
The Brotherhood armor (and by extension, the Rebel armor) is unlike anything else seen in the game. I want to know why. You see, I’m on a journey of sorts. I want to know why studios include the armor that they do -- big, space-like, anything. I asked four developers the same two questions about the armor in their game worlds. Bethesda, like Epic Games, answered them.
The Brotherhood of Steel armor says a lot about Fallout 3. Lead designer Emil Pagliarulo gave me his input, pegging they Brotherhood member’s aggressiveness as the reason for the plating and the environment for its construction.
“You know, I think in a post-apocalyptic game like Fallout 3, when you put on a suit of Power Armor, you’re saying to the Wasteland, saying to the world, ‘I’m a badass. Bring it.’ These are the guys who have gone beyond survival. They’re no longer on the defensive, and are bringing the fight to the enemy. Because, when you think about it, so much of the equipment used by the guys in Fallout 3 is pure crap. The guns have decades-old tape on the stocks, everything is near broken, lots of stuff is cobbled together from spare parts. Everyone is barely surviving. But the Power Armor is constructed, and maintained. It’s a step above what any average Wasteland dweller has. And having access to equipment like means you’re probably part of an organized group, like the Brotherhood of Steel or Enclave -- those are the guys with the resources and determination to strap themselves into Power Armor and go on the offensive.”
The Power Armor presented a few problems for Bethesda in the early design stages. The human character models aren’t hulking monstrosities. The armor needed to be large, but not large enough to interfere with animations or the mix-and match nature of the accessory system. It also needed to look cool. Bethesda took great care in creating the iconic armor of the game.

“Actually putting the Power Armor in Fallout 3 really did pose quite a few unique challenges for us. We started, of course, with the aesthetics. We had to nail the look of each suit of Power Armor in the game. This, of course, meant tons and tons of concept art. For the Brotherhood of Steel set, for example, we knew we wanted to keep the same general vibe as the Power Armor in the previous games, but update it a little. Make it feel more real: account for every nut, bolt and valve. But once we knew what we wanted it to look like, we still had to make a version of it that would work in the game. That’s actually easier said than done, because in Fallout 3, you wear the Power Armor like any set of clothes, so it had to have a small enough profile to work with the existing player animation system… while still looking bigger and bulkier than other armors,” Pagliarulo says.
“Something else I’m sure people aren’t aware of is how much of a challenge it was for us to offer the Power Armor and Power Armor Helmet as separate objects. They’re designed to look great together – but we also knew players would want to mix and match. You know, wear Power Armor with a Raider Helmet, or wear an Oasis robe with a Power Armor helmet. And when you allow that level of customization, you have to contend with a lot of mismatching, and object clipping, and whatnot. But in the end, we loved what we came up with, and the Brotherhood of Steel solider in Power Armor sort of became the iconic image for Fallout 3.”
The word iconic pops up again. Like Epic with the bulbous creation in Gears of War, Bethesda nailed a look that defined a game. And, of course, was rather useful when roving the Capital Wastelands.
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Tomorrow, I’ll bring you thoughts from the creators of the Nano Muscle Suit.
A nice interview otherwise, but it still niggled at me a bit.
@RIMoonlight
They didn't design the original Fallout power armor but they did design the armor in Fallout 3. Just because they based it on an existing design doesn't mean they flat out did not design it. Honestly, if they did just throw out all the armor designs from FO1+2 and just start from scratch, they would have pissed even more fanboys off. I think what they ended up with was brilliant.
@DaedHead8
Well, I suppose, though it'd be interesting if there was ever an interview with the Interplay designers who came up with the original T-51b.
Is fun!
That was the Enclave Tesla Power Armour. I believe the article is specifically referring to the T-51s worn by the Brotherhood and the Outcasts.
Actually it does, albeit very... very... very... slowly... The reason being? It has a stupid amount of health.
Although the T-51b in Fort Constantine and the Winterized T-51b look similar (albeit more like the designs from the F1 and F2).
Yes, they "raped" a game that was already released, played, and remains unchanged and readily available in its original form.
Why are people so fond of saying that everything is "raping" their childhood, or that a remake or sequel is "raping" an original work? Oh, that's right, because they're whiny babies.
Unless it's something like where Lucas actually altered the original Star Wars trilogy, nothing is being raped. Even then, you can still find the original, unchanged versions. Stop with the dramatics.
why didnt they name it "fallout 3d" or "fallout renegade"? i like fallout 3 as a game but not as an official part of the fallout sequel... for this cockiness i hate bethesda...
1) Its still the official sequel
2) It doesn't change how much I like Chrono Trigger
There were very clearly connections and acknowledgement of the original two, if no where else in the Citadel and back in Vault 101... I never played the first two, but I found the overall story that I could glean from Fallout 3 very interesting.
As for the armor... yeah. That's some nice armor.
cockiness? for making a game? gee, sure is whiny around here.
Fallout3 is a great experience. And Bethesda is a good developer. You're just nitpicking.
and the reason they state for the existence of the power armour, saying it's because the brotherhood are a bunch of badasses on the offensive, is kind of deceptive - it was created before the nuclear apocalypse for the military, and the Brotherhood's origins were military. simple as that. they had the power amour in the first game, but they were almost completely on the defensive (and probably in the second, too, but i've only played part way through that so i cant say precisely).
(for the record, i enjoyed Fallout 3 well enough, though the writing pales in comparison to the first game)
my heart is bleeding...
>>I'm not going to let Bethesda's take on the series ruin the first two
>>games for me.
me 2. but now many ppl associate with fallout sth. very different than i do. it's a pity...
>>cockiness? for making a game? gee, sure is whiny around here.
only original authors can continue their masterpieces. if you don't see that, you provide the money forever -> shit on art mentality of the modern gaming industry. it is like somebody writes another "official" part of faust or hamlet...
And Brad, you should have consulted with the creators of the Power Armor, not the updaters. You know, the guys from Interplay that did Fallout: A Post Nuclear Role Playing Game.
"The Brotherhood armor (and by extension, the Rebel armor) is unlike anything else seen in the game. I want to know why. "
Brad, brad. It's called Fallout 3. Made by Bethesda. With the exception of the "iconic" Power Armor, everything else was made from scratch. The horrible "tire" armour. The stupid firesuit. The dreadful raider gear. You should have asked about THOSE suits.
The PA, though, they simply lifted from the original game. And tinkered with a bit, ruined it a bit.
With a little bit of research, your question would have been answered.
Also, I'm glad to see I'm not the only one disappointed with Bethesda's take on classic gaming lore.