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What the armor says: Crysis photo

Crysis starts easy. Raptor team HALO jumps onto an island in the Korean-occupied Lingshan Island chain. Their objective is to evacuate US civilians, mostly researchers who have stumbled upon something unknown and exciting. The Koreans attempt to resist the US Special Forces unit, but it’s fruitless action. Each member of Raptor team is wearing a Nano Muscle Suit, the most advanced armor ever created. Fit to the human frame, the suit allows for greater agility. Synthetic tendrils of muscles extend and contour where natural muscles lie underneath. Gray and white and serious, the armor offers more than looks. The exoskeleton allows the wearer to become invisible, become more resilient to damage, to be stronger and faster.
 
The story of Crysis soon spins into the realm of science fiction when the US-led invasion of the island is crippled by an alien counter-invasion. The suit becomes a necessity as opposed to an obvious advantage. It becomes the only clear way to win.

It’s interesting armor, unlike anything else in the game. I want to know why. You see, I’m on a journey of sorts. I want to know why studios include the armor that they do -- hulking, space-like, whatever -- in their games. I asked four developers the same two questions about the armor in their game worlds. Crytek, like Epic Games and Bethesda, answered them.

After a rundown of the basics, Crytek lead designer Sten Hubler tells me that the armor was created, in part, to give players the feeling that they are special in the game’s environment. Above all, though, it gives players the tools to survive and fight against the technologically superior aliens.

“At the start of the game it might seem like overkill with the player up against an ill-equipped North-Korean army, but as soon as the alien threat is revealed it quickly becomes clear that the suit is barely enough in the face of a vastly superior alien race,” Hubler says.

“Not everybody gets to wear the Nanosuit. It takes an exhausting selection and qualification process, where only a few succeed,” he says. “Our players have to use this tool of highly advanced technology to adapt in order to survive, and eventually prevail. It makes our players understand that they are special, makes them standout from the other characters in the game.”

Interestingly, the Nano Muscle Suit Crysis players have fallen in love with wasn’t always so ergonomic. Crytek’s original plans called for a bigger and nastier suit, something like the stuff featured in Gears of Wars perhaps. Creative director Cevat Yerli steered the team away from heavy plate when he decided that the armor should give players enhanced abilities -- to extend the gameplay from guns.

“Initialy, when we started putting together our ideas and thoughts for Crysis, the armor was planned as a clunky, heavy space suit that our players would get about half-way through the game in response to the alien threat, and the need for the player character to enter the alien ship itself,” Huber explains. “However, at one point, our creative director Cevat Yerli wanted to use the armor to extend the gameplay opportunities the game provided, to allow for more exaggerated actions, but also to encourage players to carefully consider how and when to use those actions, and to manage the suit’s energy efficiently.”

“At this point we changed the visual concept of the suit to match the new direction. We felt we needed to make it lighter, more agile and combat ready, to approach it a bit differently to armored suits in other games we’ve played. They usually look quite bulky, made out of hard metal plates. We wanted to create something more modern, slim and muscular. Fictionally we looked into current military research programs, like ‘Future Warrior 2020’ for inspiration and as reference for what could exist in the near future when our game took place.”

“Out of all those considerations the Nanosuit was born. It consists of a coltan-titanium exoskeleton, with a carbon-nanofiber composite providing incredible strength, speed and protection. Additionally, it generates a cloak field that makes the wearer temporarily invisible.”

---

Tomorrow, I’ll bring you thoughts from the creators of a suit designed to absorb the impact of a 15,000 foot drop from a space jet.








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21 comments | showing # 1 to 21
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Magesx's Avatar - Comment posted on 08/12/2009 13:21
Magesx
Halo invented nanosuits.
Dimly's Avatar - Comment posted on 08/12/2009 13:28
Dimly
Please dig into Conduit soon. And how you only see the main character on the box.
Arkhon's Avatar - Comment posted on 08/12/2009 13:38
Arkhon
Have you played Crysis, Magesx? Because the nanosuits are completely different from MJOLNIR armor. I"m a huge Bungie/Halo fan and I'm not brazen enough to say that.

I take that to mean the next one is going to be about ODST armor? Or MJOLNIR?
Volomon's Avatar - Comment posted on 08/12/2009 13:38
Volomon
@Dimly Well if you saw the character in game, the Wii would explode duh...
Calamansi's Avatar - Comment posted on 08/12/2009 13:51
Calamansi
Halo invented nothing, they just picked pieces of popular science fiction stories and movies threw it all together.
Beyamor's Avatar - Comment posted on 08/12/2009 13:59
Beyamor
Don't worry guys, you can always bash Halo another day.

I feel like the Crysis armour is more natural than the usual chunky stuff. Basing it off current programs gives it that realism you need when fighting aliens.
PwnanObrien's Avatar - Comment posted on 08/12/2009 14:11
PwnanObrien
Crysis' armor is also an excuse for their character modelers to flex their "hey look, I can model to the flow of muscle groups" nuts in the general direction of anybody with an engine not set up to push as many polys with as detailed of a character rig as the Cry Engine.
H4RDC0RP5's Avatar - Comment posted on 08/12/2009 14:14
H4RDC0RP5
The Halo armor has something similar to the Nanosuit underneath the metal plating. It's a reactive-circuit armor that translates thoughts and bodily motion to force-multiplying action at lightning speed. The nanosuit has a few more capabilities, but essentialy it's the Mjolnir armor without the shields, AI, and metal plating.
Jon B's Avatar - Comment posted on 08/12/2009 15:01
Jon B
You should send an email to Sega detailing exactly why they made Bayonetta's suit like they did.
Or to the devs of DoA asking about the complicated design process behind making the maximum amount of big stonking tits on show.

Either way, nice article. I can't imagine Crysis with GoW armour, it'd just be wierd.
Darren Nakamura's Avatar - Comment posted on 08/12/2009 15:10
Darren Nakamura
Awesome.
PhazonYoshi's Avatar - Comment posted on 08/12/2009 15:32
PhazonYoshi
I love the Nanosuit. Anything that lets me jump on top of a small building, before crushing it's roof with sheer strength, is good in my books.

@Halo, MC's armour is exactly the stuff Crytek strayed away from. It's a totally different concept, because, y'know, barely similar ideas must be copying, right?
brimtastic's Avatar - Comment posted on 08/12/2009 16:21
brimtastic
Cool series, I'm really enjoying it.

@Dimly, I think I remember saying they wanted Ford to be an everyman, hence you never really seeing him. Helps immersion or some rubbish.
Guncannon's Avatar - Comment posted on 08/12/2009 16:31
Guncannon
An Armor suit with detailed muscles...hmm, no wonder Chet would like it...
vexed alex's Avatar - Comment posted on 08/12/2009 16:50
vexed alex
I'm enjoying this series a lot.
HiddenAHB's Avatar - Comment posted on 08/12/2009 16:51
HiddenAHB
The Nanoarmor surely is some eye candy.
Loogibot's Avatar - Comment posted on 08/12/2009 16:54
Loogibot
Heavy chunks of shield always bothered me in armor in videogames. It just seems counter-intuitive and doesn't seem to give the figure enough space to move with fluidity. So when I saw the nanosuit I though "wow, that doesn't seem to slow him down, since the muscular shape contours the natural forms of the body." The 'cloak' ability bothers me a bit; it would impair vision since light rays are passing through the eye instead of being caught to be able to 'see'.

One last thing: CYBORG NINJA PLZ!
adultswim810's Avatar - Comment posted on 08/12/2009 17:25
adultswim810
you guiz got trolled -_-
also i love this armor CRYSIS WASNT JUST PRETTY GRAPHICS DAMMIT
Arch649's Avatar - Comment posted on 08/12/2009 17:54
Arch649
I loved Crysis and its armor. Best game of 2007.
Magesx's Avatar - Comment posted on 08/12/2009 18:22
Magesx
Yeah, Halo didn't really invent nanosuits. That was a joke.
Velt's Avatar - Comment posted on 08/13/2009 00:42
Velt
Well Crysis had some impressive graphic engine. But the nansuit had a lot of weak points that I believe they were there so you were not so overpowered... but those weak spots made the gameplay less impressive, I felt like I had a great suit but not enough batteries to use it in a fun way.

Dont get me wrong is a great suit but it could have been beter.
Los255's Avatar - Comment posted on 08/13/2009 01:20
Los255
I can't wait until you do Samus' armor.
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