I've always been a single player kind of guy. I dabble occasionally in online multiplayer or local co-op when I can convince some poor soul to play with me, but typically it's just me sitting in front of a screen, lost and forgotten to the rest of the world. And that's how I like it. It's easy for me to vicariously live out the adventure and to treat a play through as such. I don't mind the loneliness. I relish it. Usually.
Until I met Derkeethus.
After wondering into Darkwater Crossing, I found a worried Argonian locked up in a cage, pleading for help. I happily obliged, and soon I had a friend for life. I started referring to him as Derk. I made up stories in my head that told of a pair of Argonian warriors roaming the lands in dragon scale armor, sneaking through the shadows, slaying many dragons and felling giants with a single dagger slash. I valued his companionship more than I ever have for a virtual character. On at least two occasions I loaded a previous save an hour back because I had told Derk to wait somewhere, completely forgot about him and then noticed he was missing much later. I wanted to run with him for the rest of my adventuring days.
I guess then that it was convenient that there was a bug that made him invincible. I didn't realize this at first, but I noticed that he never went down and I never had to worry about healing him. I thought this was true for all companions but, again, I found out later that this is not true. And when you think your best friend is invincible, you don't feel bad about occasionally sending him flying off of cliffs. Which only strengthened my relationship with him, I think.
Whenever you can push somebody off of a mountain, laugh uncontrollably as they fall and bounce off of the unyielding rock, only to have them run faithfully back to your side and follow you unquestioningly through grave danger, that's a friendship you want to keep.
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