I played through this game and I loved every second of it, but I never looked at it the way you laid it out. After reading this, I have an entirely new outlook on the game, because even if it wasn't what Suda was attempting, it's still pretty eye-opening. Bravo, sir!
And, not to nitpick, but I think Sweet = Easy & Mild = Normal. :)
I don't think it is out of bounds to say that a lot of the games short-comings (boring graphics, a not fully realized game world) are intentional to make a point about video games. This is the first game (that I know of) that makes a point about gamers and the games we play. This is a game that is bigger than itself.
Thanks man and fixed. I sat at my desk racking my mind between sweet and mild and couldn't remeber which it was.
@Count Grishnack
Yea. I was thinking of doing an entire blog on whether or not you can excuse poor game design, graphics, etc., etc. when an artisitc statement is being made. It is interesting becasue I don't think you can hold the same standards to a game as you would a film or painting becasue of the interactivity. Anyway, another blog, another time.
Seriously you hit the nail on the head. This is definitely one of my top 5 games of all time, and quite frankly I fear I'll never experience this level of awareness in a game again. I feel really bad for everyone who couldn't see past the facet of Santa Destroy, looking for just another Devil May Cry or short romp through fantasy world #349697.
I have yet to play the game, so you've kind of spoiled the surprise of the final battle for me. However, I do have to say, after this write up, I'm really compelled to go rent the damn thing, simply because I want to get that feeling of "I'm participating in an art. I'm not playing a video-game."
So, now I have to spend the last of my $10.00 renting No More Heroes. And it's all your fault.
I guess to add to the conceptualization of Santa Destroy: If you consider Travis's journey through the game as one of awareness, one could factor in the fact that the world started to have more "stuff" in it as you went along. There were very gradually more cars and people in Santa Destroy as you progressed through the bosses. Nothing extreme though, it was very subtle.
I had similiar thoughts when playing the game (more in terms of the graphics blandness) but not to this extent. Throughout the game i found it hard to determine what was on purpose and what was poor design. For instance, the ridiculous, almost Turok (on the N64) amount of pop ups. I initially thought of it as the Wii's technical limitations creeping in but eventaully had a more poetic understanding. I think it represents the shortsightness of Travis and the player as he/we mindlessly rip through the 10 ranks. As you mentioned he/we don't question why we are killing and keep moving forward. Perhaps the inability to see long distances in the games overworld reflects this notion.
Yea, it's hard to draw the line where intentional fault and actual fault is with a game like this. But bad draw distance can hamper a games play so does the artisitc statement really warrent it when the gamer can't enjoy it? Or is the point to jar the gamer so much that he is forced to notice the fault and truly think about it? Unfortuantley I doubt there will be enough games that come that really do this to ever truly answer the question.
Also, I didn't really feel like I could relate to the character of Travis but his character did suck me in. I think it was more of the sense of competitiveness and blind desires that is just more associated with guys than anything else. I found him amusing and likable, and I fangirled over him for a few hours because he did seem like a lot of gamer guys (whom I am hopelessly attracted to, as well as all kinds of geeks).
If Suda51 truly intended the game to be like this and wasn't just pulling shit out of his ass by saying he made it as a commentary on games, then I think he's a fucking genius.
Favorite game EVAR! (Not really, but close.)
Thanks. It's interesting to consider how women see themselves reflected in games since even when females are represented in games they're hardly a realistic take on a woman. Or at least I think it's interesting, probably because I was a film major at a school dominated by women's studies so all we talked about was the "male gaze."
Actual scripted game/gamer conversations help solidify my point-
-->Travis telling me to press "A".
-->*SPOILER* That one boss that gets taken out by that other assassin (Henry?) and Travis gets AS pissed off as I did
--> Pixels EVERYWHERE.
When I started my second play through and was facing the first boss again, after hearing Travis's monologue end with "can't find the exit" repeated over and over again, I was floored. Suda 51 is fucking brilliant. Those who've seen the movie El Topo will also appreciate this game even more.
Travis must mow lawns and carry coconuts to save up money to exhorbitant amounts of cash to "play" the "game." What happens once he's hacked down the next hitman? He's got to do it all over again in order to "play" that next, new, fresh experience.
I'm currently at my mundane data-entry job. Why? In order to amass cashola. Why? To pick up Smash Bros. on Sunday of course! Why? So I can "play" again. And what will I do after that you ask? Well . . . I'll return to work on Monday, because once that experience is stale and over (although I doubt it'll happen quickly with Smash) and I'm #1, I've still got Persona 3 FES, Rhondo of Swords, Ninjai Gaiden 2, etc etc etc to worry about.
Truer words have never been spoken Cowzilla. I salute you.
There's clearly a lot to appriciate about No More Heroes and it's sad that many gamers decided to miss out on it. It's not an AAA game, but the combat, story, characters, controls and retro fan service are excellent.
I love Suda 51.
Punk is not dead.
"Chop dudes up with a lightsaber, wank off to recharge, collect action figures, rinse, repeat"? It reminded me too much of all the losers I've hung out with throughout my gaming adventures. The very idea of playing as a wapanese otaku just put me off the whole game.
Upon realizing that it was deliberate satire, rather than another mindless hack-and-slasher guaranteed to be worshiped by everyone but me (*cough*God of War*cough*), I may actually have to go out and play this.
Seriously, Travis's apartment creeped me the fuck out.
Also, what I found really interesting about Travis was, by the time he beats the second boss, he's already kind of regretting the whole deal, which REALLY got me interested in following his character: he's bothered by the system, and keeps going. I guess because he can't get out, right?
great game . . .
You are in the 1% that actually take the time to write something awesome and thought provoking. Good show!
My opinion may be a little premature, I only played it for an hour or two at a friend's house. Just wasn't impressed at all... it was funny, I laughed a few times, but I really had more fun watching it happen than actually playing it.
So did Suda51 actually make a game that is discouraging us from playing games? Or is it simply encouraging new kinds of games?
So, the answer isn't "a very simple no." That would be oversimplifying the point.
As to your second reason, if it is a "plot twist that doesn't really mean anything," wouldn't that prove that it is just about killing your way to #1 and not about the story or anything else. Please explain your ideas more thoroughly.
Personally, I find NMH not only a very fun/solid game, but one that has so many philosophical aspects to it. Just the other day I was reading a discussion in regards to how each one of the ten bosses could represent a video game company and how Travis represented Suda's "punk" style of work.
But this just blew me further out to water. Well done.
You should definetly play more it gets much deeper but yes it is still just a hack and slash but as my article said that was part of the point.
"The game didn't really push any envelopes, didn't really do anything new gameplay-wise."
While the gameplay didn' push to many new ideas (i loved swining the wiimote for finishing blows) it pushed the envelope in plenty of other places.
Next paycheck, this is the first thing I buy.
I'm not sure where you are refering to but if you're referening to his story being glazed over at the first final boss read the paragraph after that it says that becasue the game is an ironic comment on all games and becasue it isn't actually the last boss that it proves the opposite of that. Maybe you misread it because I think I'm arguing the point your trying to make. The real final boss doesn't send that message at all and the irony of the whole situation, in that we are playing through a game that is exactly the type of game it is critiquing, is what makes the point not just playing through to number one.
Reread the sentence:
"Does No More Heroes fall into its own trap then? Is the game cleverly pointing out that a gamer is usually simply killing his way towards being number one and then playing and ending in the exact same way?"
I'm saying that it does critique all other games including itself. When I ask if it fell into it's own trap by glazing over the final boss I'm asking if it fails at continuing its critique of gaming not saying that it isn't critiquing all gaming.
Hope this helps.

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