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What makes a boss unforgettable? photo

I just had a humbling experience. I was at a friend's house, enjoying some quality Wii time, when I saw he had the VC version of Punch Out on his channels. My desire to play overwhelmed me and I repeatedly wailed "Punch Out! Punch Out!" until the game was set up and ready to go.

"Let me tell you," I brag to the friend,"I have played this game so many times I can do it without paying a scrap of attention." I get all fired up and ready to beat all the opponents seemingly with no effort whatsoever, sure of myself as can be. Down went all the usual goons without a wasted punch. "Wow, go you!" says the friend. Now it's time for King Hippo, and I get really snarky in the head, thinking, this gimmick piece of sh*t, he's the easiest thing in this whole game.

Then King Hippo slapped my ass to the ground and knocked me out. I went from proud hero to humbled hooker in one minute flat. It hurt, friends, but let me tell you: my pride was mortally wounded. Not only had I been beaten by Hippo, but I had been beaten IN FRONT OF AN AUDIENCE. The shame drove me to drink, but even in a haze of spirits and illegal intoxicants, all I could think about was Hippo in the TKO position.

It occurred to me that it is this rare state that produces the adrenaline that drives so many gamers to keep trying to beat an infuriating part of a game. What's the difference between a death that makes you doubly as determined and one that makes you throw your controller on the floor and quit? It's a delicate balance, that's for sure. Something about NES generation games seemed to have it down to a science. Hit the jump to check out the triforce of successful bossery.

1. Unforgettable bosses.

King Hippo is such a distinctive guy. He might smell like a pile of festering skunk corpses, but he is memorable enough to stick in your mind. Good character design personifies a jumble of graphics and code into something resonant enough the straddle the border between fantasy and reality. This makes him much more important to conquer than a random character that you really don't care about.

2.Solid dialogue. 

If you say "a miserable little pile of secrets" to any Castlevania fan, you're sure to see eyes light up instantly. In retrospect, this dialogue is so bad it's good, but associated with a boss fight; it helps to immortalize the sequence in the minds of the people playing. In the upcoming Destructoid video game, the upcoming Ron Workman miniboss has some award worthy dialogue, but you'll have to wait and beat him to see for yourself.

3. Battle formula. 

All bosses have a pattern. The smart gamers sit tight in their initial encounter with a new foe and watch for it to become clear. The most unique of these stick with you like glue -- anyone can tell you Hippo's weak point is his annoying big mouth. Shame you can't stuff something other than your fist in there for him, really. Sometimes game designers try too hard to create the magic formula here (see final boss in Chrono Cross for a prime example).

 

Hippo was designed well. The reason why I know this is that I woke up this morning thinking about ripping his tongue out of his face. I pulled up Punch Out on my NES, played up to his fight and took him out with a vengeance worthy of Hitler. I got satisfaction out of it, but more importantly the game got repeat play twenty three years after its original release. If that's not a victory for replayability, what is?


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28 comments | showing # 1 to 28

Oni's Avatar - Comment posted on 05/05/2007 11:59
Oni
But what happens when you meet Soda Popinski? Will you curl into a ball and weep, or will you fight and exterminate your most troublesome foe?
Colette Bennett's Avatar - Comment posted on 05/05/2007 12:01
Colette Bennett
Oni! You aren't supposed to REMEMBER that!!!!!
Anthony Burch's Avatar - Comment posted on 05/05/2007 12:02
Anthony Burch
The related stories kinda help with that.

But anyway, King Hippo will always be my favorite Punch-Out boss if only because of his intro: that dorky music, and the way he opened his mouth to the beat for no discernible reason immediately endeared him to me. Even after he kicked my ass a few times, I still liked him.
Buster's Avatar - Comment posted on 05/05/2007 12:04
Buster
[phil ken sebben]Ha Ha....grudges[/phil ken sebben]
El Fajitas's Avatar - Comment posted on 05/05/2007 12:15
El Fajitas
Ah yes, the classic feeling of erudite success...
In other words, the rush of "How do you like [i]that[/1], you goddamn fucker! Aaarrrrgggh!!!!"
Yes, yes, one of the finest moments in any gamer's life.
El Fajitas's Avatar - Comment posted on 05/05/2007 12:15
El Fajitas
And fuck my one/!/i dlysdexia.
El Fajitas's Avatar - Comment posted on 05/05/2007 12:16
El Fajitas
Damn.
Oninusar's Avatar - Comment posted on 05/05/2007 12:16
Oninusar
My buddy was the NES freak, but i played Sega... and as for bosses go i have to say at the end of sonic one, i still see the eggman going in and out of his tubes flying through the ceiling and floor and even now thinking about it i hear the final boss music, then later in the series metal Sonic ruled the controller thossing mayhem...

only other notables were:

1. Metroid prime, OH MY GOD the boss thats titled after the game.. queen bitch herself Metroid Prime... between her first and second forms that was intence and no save point?.. but your right after the pattern is found i only lost 2 boxes of health and killed her in under 5 minutes :)

2. Duke Nukem 3D and that football field in the sky, forever till i die will i remember that fight, and every boss battle going up to it... there was really no pattern it was RPG and run RPG and run and my god was it fun...

recently i have to say not many boss fights stick in my head, maybe some Devil may cry or god of war but nothing epic and that made me go at it over and over and over... Duke and Metroid were the first 2 to jump in my head esp Metroid getting her random/pattern down pat and makeing my numbs have some kinda nerve trigger responce to her color shift
Campbell's Avatar - Comment posted on 05/05/2007 12:28
Campbell
King Hippo is Soda Popinski's exoskeleton.
Rainbowblack's Avatar - Comment posted on 05/05/2007 12:57
Rainbowblack
King Hippo is indeed one of the greats. at 8 years old I was too young to beat him. Once i turned 10 IT WAS ON!!

the only Memorable Boss that comes immediately to mind is Lavos from Chrono Trigger. I got my ass handed to me my first two times. on my 4th try i beat him. and I swear to god that had to be the longest boss battle of my life. on top of the length of the battle it was still hard. So thats what I remember him for. that difficult grind to take him down
codespinneker's Avatar - Comment posted on 05/05/2007 13:31
codespinneker
Best boss was the end boss from Star Soldier Vanishing Earth. Three forms and the last one had a time limit that could be quite challenging on the harder difficulties, especially since it was a crystal mech core that just WOULDNT FUCKING STOP MOVING. Ahh I loved Star Soldier and the music after beating the boss is well worth the fight. Other bosses of note
1. Master Hand- Come on who didn't like fighting a giant hand?
2. Ganon/Ganondorf/whatever the fuck else he called himself- Because this boss battle was fun.
3. Alma- O.K. Shes not really a boss really but fighting alma and her fucking insane spirit fuck things was not only scary and hard but also strangely rewarding.
4.The Boss from MGS3- This is probably my second favourite boss battle of all time and its hard for someone not to like this fight. I mean come on fighting in a fucking field of flowers is amazing....and the end of the game was so good that killing the boss was the best thing I've ever done.
kariomart's Avatar - Comment posted on 05/05/2007 13:32
kariomart
Colette, your dream of TKO'ing King Hippo will forever go unrealized since you can only KO him.
cjpkiller's Avatar - Comment posted on 05/05/2007 13:53
cjpkiller
codespinneker... I'm pretty sure you havent beaten chrono trigger other wise lavos would be up there

lavos I believe can go down as one of the best bosses of all time.
however super crazy whatever lavos from chrono chross where you need to line up the elements in the perfect order, while hoping the boss casts the right kind of magic so as nut to fuck said order up... and then being quick on the draw to use the chrono trigger... is a bitch... even if the last boss is schala ducttaped to lavos back... it could've been a better boss. of course you can just kill himnormally... but then yuo get a shitty ending.

lavos' shell which has every boss battle in the game combined into a single boss... when once you defeat youre allowed inside the shell to fight the actual lavos... which is even harder. lavos = best boss fight ever.
elpoopacabra's Avatar - Comment posted on 05/05/2007 14:08
elpoopacabra
though later on it was easy... i still remember my first encounter with the elite 4, and my rival afterwards.

back then i knew nothing of balance, so basically it was up to my level 70-something venusaur to carry me. against my rivals charizard with no moves left, not even tackle, and no pp up to replenish, i ended the fight with a struggle. it was epic
Gameboi's Avatar - Comment posted on 05/05/2007 14:14
Gameboi
Hippo was great, but I miss Tyson. Talk about a loose cannon! How I miss his greatness.
Angel_Of_Death's Avatar - Comment posted on 05/05/2007 14:21
Angel_Of_Death
What makes a boss unforgettable? Not being able to beat it, but trying so many times that it haunts your dreams! (I hate you Ninja Gaiden Black!!!) unforgettable for the wrong reason I suppose...
The-Excel's Avatar - Comment posted on 05/05/2007 14:32
The-Excel
I like Soda Popinski. He has the most memorable evil laugh in history as far as I'm concerned.
Imako's Avatar - Comment posted on 05/05/2007 14:39
Imako
A good boss mostly needs #3 on that list. It should last at least 5 min, use controls familiar to the player (bad ex:Starfox Adventures) and involve a significant amount of stategy or skill compared to the rest of the game (good ex:Mischief Makers!) Add some explosions at the end and you're golden! ;P
frosty's Avatar - Comment posted on 05/05/2007 17:33
frosty
so pretty much punch out was awesome.... thats all i gotta say
Eschatos's Avatar - Comment posted on 05/05/2007 18:41
Eschatos
That goddamn attack helicopter from Chapter 4 of Half Life 2. For the first two thirds of the level, you have no weapon that can hurt it, and it keeps following you, and dropping a shitload of bombs. It's so satisfying when you finally get the heavy machine gun on your airboat, so you can annhilate the fucker.
Eschatos's Avatar - Comment posted on 05/05/2007 18:43
Eschatos
Too bad it doesn't have #1, #2, or #3. It's still awesome.
Samit Sarkar's Avatar - Comment posted on 05/05/2007 18:48
Samit Sarkar
I must say that Ares in God of War was pretty bad-ass...but not quite as much as me when I stuck him in Pandora’s Box!

And this may not count as a “boss” per se, but I still have yet to master Lynyrd Skynyrd’s “Free Bird” on Expert in Guitar Hero II. But I will have my revenge, in this life or the next.
Kyousuke Nanbu's Avatar - Comment posted on 05/05/2007 20:28
Kyousuke Nanbu
I'm gonna with Alma in NGB.

You try to leave the church but you can't, you head back and she busts through the glass then promptly kicks your ass about 30 times.

The fight is even better when you master it, it was a great idea when I killed her on Master Ninja without needing to heal. It requires such amazing precision that it just sticks with you.
LieutenantFrost's Avatar - Comment posted on 05/05/2007 22:20
LieutenantFrost
Maybe it was lacking in #2, but I'm throwing the Final Kefka Sequence from FF VI into the mix. Just when you think it's over, BAM! You ascend another level to square off against three or four more badasses who are just itching to hand you your own severed head.

Now, worst boss fight ever (for me, anyways) was the final battle in Dead to Rights. No matter what strategy I played out, the fucker just kept pummeling me into the ground. To this day, I still have not finished the game.
Tubatic's Avatar - Comment posted on 05/05/2007 23:47
Tubatic
Shadow of the Colossus agrees with you, aside from the dialogue bit. That thing was a senior thesis on boss battle design.

If you want the straight dope though, Megaman [Screw Battle Network] was the Well-Tempered Clavier of bossology. The umpteen billion boss fights of this whole series proved two things that hold well in any good modern boss. 1) The devil is in the pattern. 2) If you know fuck all about patterns, the right amount of ammo and rapid fire rage will do just as well.
Ninjajuice66's Avatar - Comment posted on 05/06/2007 15:34
Ninjajuice66
Every Zelda boss owns more than the last.
KyleGamgee's Avatar - Comment posted on 05/06/2007 17:40
KyleGamgee
It was real satisfying to take out Kraid in Super Metroid(SNES). Also, the Indian Chief at the end of the 3rd stage of Gun.Smoke(NES) with his crazy fireballs and underling indians. The 1st boss in ActRaiser(SNES), the centaur. You either had him or you didn't.
Jamesways's Avatar - Comment posted on 05/07/2007 09:03
Jamesways
Bald Bull seems to stick out in my mind more than King Hippo. Damn him and his quick bull charge in the second fight.
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