A few weeks ago, LucasArts announced that it was laying off some internal staff as part of its restructuring plans. Yesterday, however, we were shocked to learn that those cuts included key staff that's been working on The Force Unleashed.
Most surprising of all is that some of the employees who were let go aren't exactly new to the company, and have worked on such games as Grim Fandango, X-Wing, and Full Throttle. Just why LucasArts decided to trim down this particular team remains unclear, but as on ex-employee pointed out to Joystiq, should fans of The Force Unleashed demand a sequel, there just aren't enough people left on the team to make it happen at the moment.
While LucasArts could easily go on a hiring spree and make it happen, we have to wonder what it secretly says about the game. Is this a sign that George isn't feeling as psyched about The Force Unleashed as we are, or is this simply business as usual in our troubled economy?
[Via NextGen]
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It could be developed by a different team and completely suck but it would be a cash cow anyway.
LOL One word: Treyarch.
Fixed :)
Good catch!
NNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
"what seems to be shaping up to a great title."
GG
and here i thought anyone with Grim Fandango with their resume was at the safest spot ever when dealing with job security. my world is crumbling.
Nobody likes that stupid, hilarious, game...
Anyway, less money wasted on Star Wars is ALWAYS a good thing. The game will be balls no matter how many people are working on it. Might as well trim the fat.
Though I am sorry that some genuinely talented people got stuck working on another boring installment of a long dead series.
That means I'll never see a new Jedi Knight. :(
I feel bad for the people who were laid off, I mean I feel bad for anyone who was laid off. But, especially for the people that devoted so much time to this game, which is nearing it's release.
Sucks.