In my time at Destructoid I've learned quite a bit about what it takes to make a game. Typically it takes a group of dedicated people to make a large product. But what happens when the product is small? How about iOS small? It dawned on me that I had no idea so I sat down with Victoria Cheng from Storm 8 and talked about what it takes to make an iOS game for the mass market. Check it out!
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
4:00 PM on 08.13.2014
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
7:30 PM on 08.12.2014