hot  /  reviews  /  videos  /  cblogs  /  qposts

What Insomniac learned from its past when creating Fuse

8:00 AM on 02.14.2013 // Keith Swiader

An interview with Ted Price, Insomniac Games Founder and CEO

Fuse is Insomniac Games' first new intellectual property to release since Resistance: Fall of Man on PlayStation 3 in 2006. Before that, the developer worked on the acclaimed Ratchet & Clank series, famous for its over-the-top arsenal and gameplay.

Now, in 2013, Insomniac is bringing the world its take on the third-person action shooter, and one that is centered around a class-based co-operative experience. Sound slightly familiar? Insomniac has jumped into the co-operative pool in the past with Ratchet & Clank: All 4 One and Resistance 2.

With a ton of weapons under their belt, as well as a successful shooter trilogy, what has Insomniac learned from their past, and how has that helped Fuse's development?

Lessons learned from the Chimera

First and foremost, Insomniac Games learned that, when making a shooter, things need to feel right, and that goes for mechanics such as aiming, auto-targeting, player movement and how the guns feel. Coming from Resistance, Insomniac was ahead of the curve with knowing how a shooter should play.

"We took those lessons to heart and brought them to Fuse where we have four completely different characters, each with a totally different arsenal of weapons. And we wanted to make sure that, at the very core, shooting is fun." Ted Price, Insomniac Games Founder and CEO told me. 

"Shooting feels good -- it has the right weight and it has the right impact on the enemies. So it was useful coming from the Resistance series onto Fuse."

Naturally, my follow-up question dealt with Fuse's story, and how telling such creative, fleshed out narratives in Insomniac's past helped with creating the mythos of Fuse. Price said that, with their past games, the team started focusing more and more on the characters, and that's something that transitioned over to Fuse.

"We want to keep it interesting for the player to make sure that the people we are presenting are not cardboard cutouts, that they actually do have distinct personalities and they react to events in a believable fashion," Price said.

"This is a story about four very different agents who are thrown together and are working together to solve challenges, and throughout the story you'll see how their interactions change."

Not really class-based, but characters with "class-based properties"

From the start, Fuse was designed with four-player co-operative play in mind, with Insomniac Games looking to past titles like Ratchet & Clank: All 4 One and Resistance 2's eight-player co-op mode for inspiration and lessons.

Resistance 2, for example, had what Price called "light class-based archetypes," or classes that were very one-dimensional and restricted in their roles. A medic could do nothing more than heal, and a tank did nothing more than absorb for the team. Not so with Fuse, which stars characters who are not exclusively class-based, yet have "class-based properties," as Price explains.

"To use Izzy as an example, she's great at crowd control, so with her Shattergun she can freeze multiple enemies at once -- but she's also a healer, and one who has varying efficacy as you continue to unlock buffs for her healing ability."

In addition to a role, and the standard affair of assault rifles, pistols, mini-guns and shotguns littered throughout the game, each of Fuse's four main characters also have their own unique Fuse-powered weapon, all of which help flesh out the characters even more. Naya Deveraux, for example, is the game's stealth character, and while her Warp Rifle allows her to cloak herself for flanking and CQC, it also annihilates large groups of enemies by chaining together singularities, or black holes, in which they disappear. This layer of depth transcends Fuse's entire cast.

"We didn't want to have a game that just gave you different flavors of a machine gun," Price said. That would feel too 'been there, done that' for us.'"

Looking ahead

With Fuse being a new property for Insomniac Games, I asked Price what possibilities the future would bring for the game, granted, if it were received well. After all, the Ratchet & Clank series saw four games on PlayStation 2, a trilogy on PlayStation 3 and the previously mentioned All 4 One. Resistance also became a trilogy. So, what about Fuse? Are ideas already on the back-burner?

"With every IP we've created, our intent has been to create a franchise," Price replied. "And Fuse is a good example of our approach; we love coming up with worlds that don't follow real-world rules."

"There's stuff happening in Fuse that would never take place in a military sim at all. And that allows us to branch out in the future, as well as enjoy the current game, and not adhere to any kind of real world politics or physics restrictions -- stuff that a lot more serious games incorporate in their stories and gameplay."

Fuse will be available on Xbox 360 and PlayStation 3 this March.

Photo Gallery: (6 images)
Click to zoom - browse by swipe, or use arrow keys

Keith Swiader, Former Contributor
 Follow Blog + disclosure keithswiader Tips
Although Keith considers himself 'Destructoid's Man on the Streets of New York City,' it's actually a lie, as he lives closer to Long Island than anything. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

OverlordZetta avatarOverlordZetta
[img][/img] [img][/img] [img][/img]
Amna Umen avatarAmna Umen
Anyone else getting massive lag in between games of the Battlefront Beta? I'm running an AMD rig so it might be that but just want to know it's not just me.
Shinta avatarShinta
1 hour stream of Dragon Quest Heroes.
MeanderBot avatarMeanderBot
Plague Knight is pretty rad, even when represented by mediocre artists [img][/img]
Shinta avatarShinta
Initial impressions: Chibi-Robo Zip lash is pretty damn fun so far. It's like Mr. Mosquito + Castlevania + Umihara. Controls are spot on, platforming is actually very solid so far, and the characters are about as charming as they can get. +amiibo.
nanashi avatarnanashi
Question: Is resident evil nemesis supposed to start off with a toolbox that has (unlimited) ink ribbon, 250 handgun ammo, magnum (w/ammo), shotgun (w/ammo) and two assault clips, in the first room of the game?????
OverlordZetta avatarOverlordZetta
[img][/img] Much want. Such need. Ow.
Shinta avatarShinta
[img][/img] Can you imagine if greedy aliens stole all YOUR snacks? I don't even know how I'd handle it honestly. I don't even want to think about it.
Mike Martin avatarMike Martin
Great. YouTube took down my nude re - enactment of She-Wolf. Again. Fuck you Shakira. Let my art shine.
RadicalYoseph avatarRadicalYoseph
BREAKING: Inner city man and "Pokemon Go" enthusiast found dead after entering rival gang's territory. "All he wanted was a Shiny Charizard!" according to an interview with a close friend. "We found him on the street, limp as a Magikarp stuck on a beach."
GoofierBrute avatarGoofierBrute
I completely forgot that Castlevania: Dawn of Sorrow had an animated opening. Other than the compression, it actually looks really good today, and makes me wonder why Konami didn't commission some sort of Castlevania anime. That would have been sweet.
Cosmonstropolis avatarCosmonstropolis
Gamestop has Splatoon amiibo up, if that's your thing. Totally didn't order and just cancel mine.
OverlordZetta avatarOverlordZetta
Anyone else having issues with italics in blogs? I went to save a draft, and when it loaded the post-saving creature I was working on, the entire text had been italicized and I now am unable to change it back. I've been possessed!
So that's $50 for the season pass on top of the game already costing sixty at launch, plus the monthly subscription fee for playing online on consoles. All in the name of getting the full experience! VYDEO_GEAMEZ!!
BroskiTheChocobo avatarBroskiTheChocobo
Why hello there. My name is Broski and I am new here so be nice. I'll be posting some content over the next few days so have a read and I hope you enjoy it. Broski out.
Agent9 avatarAgent9
tired but I gotta work. Would rather play more MGS5.
Batthink avatarBatthink
Races have been pretty intense, and the last Moto3 race in MotoGP 14 should have been too. Emphasis on the word [i]should[/i]. The AI riders ignored infringements in the last race, meaning everyone was disqualified except me. Derp.
Batthink avatarBatthink
Been playing MotoGP 14 on my Vita. A bit buggy (some menus you need to press circle to go back, then cross to select to proceed, otherwise nothing happens. And motorcycling helmets riding motorcycles in-race), but I've got the sweet spot in difficulty.
RadicalYoseph avatarRadicalYoseph
Daily VGM #21 (Witcher 1) - Geralt of Rivia (The Witcher 3) [youtube][/youtube] I think this theme does a fantastic job capturing the feel of The Witcher 3. Epic, but also somber at times.
wutangclam avatarwutangclam
Sorry to shamelessly self-promote, but I wanted to share a piece that went up over the weekend with ya'll Hopefully it's an enjoyable read! [url][/url]
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -