As you sprint down a crowded hallway and come to a bottleneck of human traffic at the escalator, you have a brief moment to check your pockets. Bulky notepad in the back, uncomfortably shaped voice recorder in the right, cell phone in the left, and something else thick and rectangular -- you hope it's your camera battery, but there is no time to make sure.
"Damn, what if it's my 3DS? Why do I even have my 3DS? WHAT IS WRONG WITH ME!? Whew, Okay, it is my camera battery. Now, where is my camera?" you think to yourself.
Stuck somewhere between an Olympic sprint and an angry mom jog, you make your way toward the West Hall. You have an appointment with Epic Game's CliffyB, and he's showing off his latest game -- your boss will have your head on a spit if you screw this one up. Go past the overpriced, disgusting convention pizza, make a left at the angry mob of GameStop managers fighting over a bag of GREE swag, and make a sharp right at the despondent girl giving out energy drinks.
Congratulations! You have arrived at Microsoft's monolith of an expo booth. You are a true E3 master. Now, check in at the press desk, feel the disappointment of learning your one-on-one appointment is actually a one-on-25, 20 of which are rowdy developers from other companies wanting to hang out with Cliffy, and try not to worry too much as the appointment begins to overlap with your next meeting on the other side of the convention center.
This is E3 for a games journalist. We may talk about the great parties, industry luminaries, or D-list celebrity spottings, but these things hardly make up the bulk of the most exciting, exhausting, and stressful week of a game journalist's year. Like broken soldiers remembering a war, we hold on to the humorous stories and convey the rest through a knowingly defeated nod.
I may be a young gun in this industry of really, really old people in their thirties, but I've survived E3. I'm here to tell you what it's like to cover the show as a journalist: the good, the bad, and the "Why the hell are there furries in a bounce house trying to spank me?" of E3.
A Magical Place
E3 always seemed like a magical place to me, like Disneyland but better because it's where you get to see Solid Snake, Link, and Samus' new adventures before anyone else. As a kid, I looked at E3 brochures that came with issues of EGM with a wide-eyed sense of wonder. The impossible leaps in technology, heavily anticipated sequels, and the thrilling spectacle of lavish decor, big screen TVs, and fog machines that made up the show floor drove my imagination wild. Now that I know the reality -- what it means to cover the show as a member of the press -- I love this time of the year no less. It's just a bit different.
I once experienced the show alongside the rest of you: glued to news feeds, live streams, and Twitter accounts, chomping at the bit for any new, juicy details on the next generation of hardware or franchise reboot that neither analysts nor fans saw coming. Who could forget the jaw-dropping Metal Gear Solid 4 trailer or the Konami 2010 conference that spawned a thousand memes? For a game enthusiast, E3 is the holiday that marks the true beginning of a new year.
Strangely, experiencing E3 from home has become vastly superior in many ways over the years. Now every conference is streamed with high-quality, dependable video, and every outlet is uploading video of the show's biggest demos within an hour of filming, if not shooting live. At the show, it's impossible to keep up with information coming out of the press conferences. Many of us were in the dark about the Wii U during Nintendo's press conference because we were too busy commuting to the convention and racing down the halls.
I won't pretend being at E3 isn't awesome. Of course it is! Though there are benefits of seeing the show from your home command center, you can't get a hold of the demos that the rest of the Internet wants to play so badly.
So, what exactly does a journalist do at E3?
I won't pretend to be an expert on E3. There are industry veterans that have covered it from the first showing in 1995 and even CES before that. Me? I've covered it once. E3 2011 feels not that long ago, so maybe I can impart some clarity, as my memories have not been blurred by a plethora of previous E3s and similar expos, though none carry quite the grandeur and scale of E3. Companies spend thousands on booths which are more akin to Hollywood sets: gigantic dragon sculptures elevate above, fog machines go off below, and the best models money can buy all around. Some are even paid to dress in cat suits and jump up and down in bounce houses all day to promote games. If you have become desensitized to the imagery and randomness of the dark recesses of the Internet, then you'll feel at home in the Los Angeles Convention Center.
So, what exactly does a journalist do at E3? A lot. It's different for every outlet. G4, Game Informer, and IGN are big enough to have their own areas on the show floor or nearby. Game publishers and developers often come to them rather than the other way around. And then there are the select few sites that get invited to E3 Judges' Week, a week of early E3 demos presented in May, in order to help inform the decision making of judges. As you can imagine, having 50 games previewed before the show makes covering the event much easier for an outlet. It also helps to have more than five people covering the entirety of the expo. Destructoid is fortunate to have both of these advantages, but I wasn't with Destructoid a year ago. I was with The Escapist and we didn't have shit.
Well, that's not entirely true. We had five talented writers and editors who were out for blood. Susan Arendt and Steve Butts manned the ship, getting us to where we needed to be without hesitance, "us" being me, Thomas Goldman, and two girls freelancing for the site. Goldman was a machine, and I mean that in the best way possible. In conversation he was naturally slack, or rather unnaturally slack, considering we were occupying bedlam for the week. He'd write three previews in the time it takes most journalists to write one. And here's what drove me nuts: they weren't terrible! At least he was on our side.
For an editor, E3 is much less a battle than it is a war. It starts a month before the show even begins. Setting up appointments, figuring out travel, and managing equipment is as important as being there itself. You can tell when it's an outlet's first year at the show: they are the ones who ask for an appointment at the press desk of publishers' booths during the show.
"Sorry, sir. Here's a disk of game trailers released a month ago. Now enjoy standing in line for two hours, sandwiched between two sweaty, grizzled GameStop assistant managers!"
Even when you make a plan, it rarely goes accordingly. E3 is not a place for the timid. There are always appointments you show up late to or appointments that publishers drop, knowingly or not. In these instances, you need to say, "This is who I am, this is why I'm here, now show me dem games!" in the nicest, most professional way possible -- I've found not using the term "cunt" goes a long way!
It also really helps to have PR contacts on the other side who can help. If not, you can always count on your outlet's name helping you land on your feet. No one is going to turn away The Escapist or Destructoid, and if they do, their boss is going to hear about it. I can only imagine the nightmare it must be to be the new guy on the block. Without contacts, appointments, and a history in the industry, you are just another face in the crowd, and what a big crowd E3 brings!
The Press Dungeon
When you aren't making a beeline across the convention center's expansive hallways -- taking a blurred photo of Tak Fuji and bumping into a Mass Effect cosplayer on the way -- you are stationed in the press room. It's in here that you connect to the Internet, transform your delirious notes into articles, and post live coverage that will be devoured by thousands within an hour.
The comments roll in quickly: "This dumbass misspelled Kratos' name!", "No, the last game came out in 2007, not 2008. Jesus Christ, who hired this guy!? LOLOLOL", "Oh great, another Wii U game preview? Must be nice to be in Nintendo's pockets, huh?"
As a journalist, I aim for quality over quantity, but this luxurious mindset is not afforded to those covering the year's biggest event. Instead, you load your words into a shotgun and hope no one gets hurt. It's nice to have a team of copy editors who have your back. It's nice to want a lot of things.
Assuming the press room's Internet doesn't go down and no one kicks you out of your seat, you'll be able to get in three to five lengthy previews. You'll write the other five in your hotel room, while everyone else goes to the parties. Then you get up at 8 AM and do it all over again for two more days.
This is very much the bare bones approach to E3. At The Escapist, we didn't conduct interviews, we didn't film, and only a couple of us covered the press conferences from the major publishers and hardware manufacturers. Even so, five people covering 100+ games is a mighty feat. As the event approaches, you doubt whether it's even possible. Before you even know it, you find yourself trapped on a roller coaster, being swung this way and that way. You'd get off if you could, but you never do. Maybe you are just having too much fun. Or maybe you are just afraid of how poorly it will reflect on you as a journalist. Sometimes it's hard to tell which it is, so it's best not to think about it. There is work to be done, after all.
"E3, as an event, I can take or leave. Repping Destructoid at E3, however, is kind of priceless."
Last year, I wanted to be covering the show with Destructoid. They were the cool kids. In the press room, they claimed an entire table like a prison gang. I'm sure Jim Sterling would have made me his prison bitch if I approached him while he wrote his Skyrim preview. Holmes would then shank me (with love, of course).
I kid. I met some of Destructoid staff for the first time last year, some more awkwardly than others. All were incredibly nice and didn't have that air of "DO YOU KNOW HOW IMPORTANT WHAT I'M DOING RIGHT NOW IS!?" that so many others in the room had. Never mind the European press who would talk loudly, videochat with their girlfriends back home, hog electrical outlets for their handhelds, and answer phones.
So my wish came true: I'm going to E3 this year with Destructoid. Many of the big games have already been previewed, and the ones that haven't are already in the sights of multiple editors. For better or worse, this definitely isn't The Escapist. Though, I am afraid I will be too distant from the maelstrom of E3. For me, E3 is as much about the big announcements as it is about busting ass through a crowded hallway with a purpose. The greatest purpose of all is to tell the next kid in Texas what games they can look forward to this Christmas. And then you get drunk and sing along to Sonic songs at some dumb party. Because this is E3 and it's really dumb and awesome. Mostly awesome.
You never know what will happen at E3. Maybe you'll see Snoop Dogg hogging up time at the Warner Bros. booth. Maybe you'll bump into Hulk Hogan in the bathroom. Or maybe you'll fight Steven Spielberg's kid over the controller on a demo. There is one thing you can always depend on though: you will work your ass off, because those who don't rarely make it back. Only the strongest survive out here.
As you sprint down a crowded hallway and come to a bottleneck of human traffic at the escalator, you have a brief moment to check your pockets. Bulky notepad in the back, uncomfortably shaped batter in the right, cell phone in the left, and something else thick and rectangular: You hope it’s your voice recorder but there is no time to make sure.
“Damn, what if it’s my 3DS? Why do I even have my 3DS? WHAT IS WRONG WITH ME!? Whew, Ok, it is my camera battery. Now, where is my camera?” you think to yourself.
Stuck somewhere between an Olympic sprint and an angry mom jog, you make your way toward the West Hall. You have an appointment with Epic Game’s CliifyB and he’s showing off his latest game. Your boss will have your head on a spit if you screw this one up. Go past the digustingly overpriced disgusting convention pizza, make a left at the angry mob of Gamestop managers fighting over a bag of GREE swag, and make a sharp right at the despondent girl giving out energy drinks.
Congratulations! You have a arrived at Microsoft’s monolith of an expo booth. You are a true E3 master. Now, check-in at the press desk, feel the disappointment of learning your one-on-one appointment is actually a one-on-twenty-five (twenty of which are rowdy developers from other companies wanting to hang out with Cliffy), and try not to worry too much as the appointment begins to overlap with your next meeting on the other side of the convention center.
This is E3 for a games journalist. We may talk about the great parties, interviewing industry luminaries, or D-list celebrity spottings, but these hardly make up the bulk of the most exciting, exhausting, and stressful week of a game journalist’s year. Like broken soldiers remembering a war, we hold on to the humorous stories and convey the rest through a knowingly defeated nod.
I may be a young gun in this industry of really, really old people in their thirties, but I’ve survived E3. I’m hear to tell you what it’s like to cover the show as a journalist. The good, the bad, and the “Why the hell are there furries in a bounce house trying to spank me?” of E3.
A Magical Place
E3 always seemed like a magical place to me, like Disneyland but better because it’s where you get to see Solid Snake, Link, and Samus’ new adventure before anyone else. As a kid, I looked at E3 brochures that came with issues of EGM with a wide-eyed sense of wonder. The impossible leaps in technology, heavily anticipated sequels, and thrilling spectacle of lavish decor, big screen TVs, and fog machines that made up the show floor drove my imagination wild. Now that I know the reality -- what it means to cover the show as a member of the press -- I love this time of the year no less. It’s just a bit different.
I once experienced the show alongside the rest of you: Glued to news feeds, live streams, and Twitter accounts, chomping at the bit for any new, juicy details on the next generation hardware or franchise reboot that neither analysts and fans saw coming. Who could forget the jaw-dropping Metal Gear Solid 4 trailer or the Konami 2010 conference that spawned a thousand memes? As a game enthusiasts, E3 is the holiday that marks the true beginning of a new year.
Ironically, experiencing E3 from home has become vastly superior in many ways over the years. Now that every conference is streamed with more better quality, more dependable video, and every outlet is uploading demos of the show’s biggest games within an hour of filming, if not shooting live. At the show, it’s impossible to keep up with information coming out of the press conferences. Many of us were in the dark about the Wii U during Nintendo’s press conference, because we were too busy commuting to the convention and racing down the halls. I won’t pretend being at E3 isn’t awesome, though. Of course it is. Even with your home command center, you can’t get a hold of the demos that the rest of the internet wants to play so bad.
So, what exactly does a journalist do at E3?
I won’t pretend to be an expert on E3. There are industry veterans that have covered this show from its first showing in 1995 and even CES before that. Me? I’ve covered it once. E3 2011 feels not that long ago, so maybe I can impart some clarity, as my memories have not been blurred by a plethora of previous E3s and similar expos -- though, none carry quite the grandeur and scale of E3. Companies spend thousands on building booths, which are more akin to Hollywood sets: Gigantic dragon sculptures elevate above, fog machines go off below, and the best models money can buy all around. Some are even paid to dress in cat suits and jump up-and-down in bounce houses all day to promote games. If you have become desensitized to the imagery and randomness of the dark recesses of the Internet, then you’ll feel at home in the Los Angeles Convention Center.
So, what exactly does a journalist do at E3? A lot. It’s different for every outlet. G4, Game Informer, and IGN are big enough to have their own areas on the show floor or nearby. Game publishers and developers often come to them rather than the other way around. And then there are the select few sites that get invited to E3 Judges’ Week: A week of early E3 demos presented in May, in order to help inform the decision making of judges. As you can imagine, having 50 games previewed before the show makes covering the event much easier for an outlet. It also helps to have more than five people covering the entirety of the expo. Destructoid is fortunate to have both of these advantages, but I wasn’t with Destructoid a year ago. I was with The Escapist and we didn’t have shit.
Well, that’s not entirely true. We had five talented writers and editors who were out for blood. The most vicious type of writers. Susan Arendt and Steve Butts manned the ship, getting us to where we needed to be without hesitance. “Us” being me, Thomas Goldman, and two girls freelancing for the site. Goldman was a machine and I mean that in the best way possible. In conversation he was naturally slack -- or, rather, unnaturally slack considering we were occupying beldam for the week. He’d write three previews in the time it takes most writers to write one. And here’s what drove me nuts: They weren’t terrible! At least, he was on our side.
For an editor, E3 is much less a battle than it is a war. It starts a month before the show even begins. Setting up appointments, figuring out travel, and managing equipment is as important as being there itself. You can tell when it’s an outlet’s first year at the show: They are the ones who ask for an appointment at the press desk of publishers’ booths during the show. “Sorry, sir. Here’s a demo disk. Now enjoy standing in line for two hours, sandwiched between two sweaty, grizzled Gamestop assistant managers!”
Even when you make a plan, it never goes accordingly. E3 is not a place for the timid. There are always appointments you show up late to or appointments that publishers drop, knowingly or not. In these instances, you need to say, “This is who I am, this is why I’m here, now show me dem games!” in the nicest most professional way possible -- I’ve found not using the term “cunt” goes a long way! It also really helps to have PR contacts on the other side who can help. If not, you can always count on your outlet’s name helping you land on your feet. No one is going to turn away The Escapist or Destructoid and if they do, their boss is going to hear about it. I can only imagine the nightmare it must be to be the new guy on the block. Without contacts, appointments, and a history in the industry, you are just another face in the crowd and what a big crowd E3 brings!
The Press Dungeon
When you aren’t making a beeline across the convention center’s expansive hallways -- taking a blurred photo of Tak Fuji and bumping into a Mass Effect cosplayer on the way -- you are stationed in the press room. It’s in here that you connect to the internet, transform your delirious notes into articles, and post live coverage that will be devoured by thousands within an hour.
The comments roll in quickly: “This dumbass misspelt Kratos’ name!”, “No, the last game came out in 2007, not 2008. Jesus Christ, who hired this guy!? LOLOLOL”
As a journalist, I aim for quality over quantity but this luxurious mindset is not afforded to those covering the year’s biggest event. Instead, you load your words into a shotgun and hope no one gets hurt. It’s nice to have a team of copy editors who have your back. It’s nice to want a lot of things.
Assuming the press room’s internet doesn’t go down and no one kicks you out of your seat, you’ll be able to get in 3-5 lengthy previews. You’ll write the other five at your hotel room, while everyone else goes to the parties. Then you get up at 8 AM and do it all over again for two more days.
This is very much the bare bones approach to E3. At The Escapist, we didn’t conduct interviews, we didn’t film, and only a couple of us covered the press conferences from the major publishers and hardware manufacturers. Even so, five people covering 100+ games is a mighty feat. As the event approaches, you doubt whether it’s even possible. Before you even know it, you find yourself trapped on a rollercoaster, being swung this way and that way. You’d get off if you could, but you never do. Maybe you are just having too much fun. Or maybe you are just afraid of how poorly it will reflect on you as a journalist. Sometimes it’s hard to tell which it is, so it’s best not to think about it. There is work to be done, after all.
“E3 as an event, I can take or leave. Repping Destructoid at E3, however, is kind of priceless.”
Last year, I wanted to be covering the show with Destructoid. They were the cool kids. In the press room, they claimed an entire table like a prison gang. I’m sure Jim Sterling would have made me his prison bitch if I approached him while he wrote his Skyrim preview.
I kid, of course. I met some of Destructoid staff for the first time, some more awkwardly than others. All were incredibly nice and didn’t have that air of “DO YOU KNOW HOW IMPORTANT WHAT I’M DOING RIGHT NOW IS!?” that so many others in the room had. Nevermind the European press who would talk loudly, videochat with their girlfriends back home, and hog electrical outlets for their handhelds and answer phones.
So, my wish came true. I’m going to E3 this year with Destructoid. Many of the big games have already been previewed and the ones that haven’t are already in the sights of multiple editors. For better or worse, this definitely isn’t The Escapist. Though, I am afraid I will be too distant from the maelstrom of E3. For me, E3 is as much about the big announcements as it is about busting ass through a crowded hallway with a purpose -- the greatest purpose of all: To tell the next kid in Texas what games they can look forward to this Christmas. And then you get drunk and sing-a-long to some Sonic songs at some dumb party. Because this is E3 and it’s really fucking dumb and awesome. Mostly, awesome.
You never know what will happen at E3. Maybe you’ll see Snoop Dogg hogging up time at the Warner Brothers booth. Maybe you’ll bump into Hulk Hogan in the bathroom. And maybe you’ll fight Steven Spielberg’s kid over the controller on a demo. There is one thing you can always depend on though: You will work your ass off because those who don’t rarely make it back.
Great write up. Covering E3 for a big outlet has been something I've wanted to do since I was 10. Being on Dtoid staff for last gamescom was great (physically larger, but thankfully less chaotic), but 'twas no E3. Nothing like halfway killing yourself in the name of journalism.
@havok308
When you look at it that way...
...its funny that so many small time bloggers with little to no chance of competing with larger blogs feel the need to withhold embargoed or leaked information for the sake of "journalism" when in reality they are just being used.
If gaming journalism existed, we'd have heard of the "mystery" reveals by now.
This isn't completely a joke, when you said gree I didn't think you meant free until I looked up gree in google. Heat's getting to me I swear.
It was and interesting read, although I do not have my heart set on a career in game journalism myself. All I can say to you is all jobs have their hassles.
I'm pretty confident I could swing it at E3, but I have no idea how to even start getting into the industry. I've already offered to write for free to numerous sites and nobody is interested. I think I'm just screwed.
Ohhhh. I thought you guys just sat back as publishers and developers fellated you in bids to get the best coverage while showing you only the good parts of games to drum up unnecessary hype for a product most people will forget in three months.
If they are any kind of journalist they should have: two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls.
Interesting look at actually covering E3. Despite how hectic it seems, I'd still really like to attend someday. Also, wonder if Holmes will do another "E3 is almost over." video this year...
Life is hard sometimes. Woe is you. We're all envious and jealous and feel sorry at the same time. If ounly the jobs of the plebeians were as important/difficult/cool.
Life is hard sometimes. Woe is you. We're all envious and jealous and feel sorry at the same time. If ounly the jobs of the plebeians were as important/difficult/cool.
Just remember E3 supported SOPA and PIPA, the industry only care about controlling their customers and E3 is the gateway by feeling bullshit to every reported that shows up to push it all down to us so we think most of this shit is great and run out and buy it. They should just put the whole thing online and yet every play there ten min demos.
I'd love to go to E3... except that it's in L.A.
A huge city like L.A. scares me more than trying to set up interviews with bigwigs or organize meetings - that type of thing used to be the sales part of my old job.
I hope the people going have fun!!... and don't get lost and stay safe!
Good read! I myself will be catching up on all things E3 via Spike TV and Internet coverage. I'm debating whether I should make it an event an invite my video game addicted brother over and have beer and nachos and talk games and annoy the hell out of my wife who couldn't care less about these types of things... Decisions decisions...
I just want to make a comment--whenever I'm scrolling through my reader, and I hit an article that just goes on forever, it's Destructoid every time. You guys really need to start putting a preview before a cut, and the rest behind a cut.
[Update: Slight delay! The new season is now set to start on June 23rd, with an episode about depression and E3. That's this Sunday! Max Scoville as Spiky-eared Pikachu! Anthony Carboni as his trainer! Eric Stuart as Brock! ...
E3 may be over but some of us can't stop talking about all the cool things we got to see and play at this year's show. There was just so much good stuff on display, both for current-gen and next-generation consoles.
We alread...
Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions.
We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.
Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3?
Watch the video to hear what we think and answer The Question for yourself in the comments below.
Our top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...
I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described...
Tonight, on a very special episode of Dtoid's Friday Night Fights, Destructoid PC contributor Josh Derocher will teach you how to play EVE Online!
Whether you're completely new to the game and looking for tips or an old hand ...
E3 is HUGE this year. There's a ton of buzz around next-gen games, plus consoles like the Xbox One and PlayStation 4. Of course, there's still a ton of solid current-gen games on offer at the show this year.
We nom...
Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions.
We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.more
Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...more
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3?
Watch the video to hear what we think and answer The Question for yourself in the comments below.more
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