games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



It is widely believed that the downfall of Sonic the Hedgehog and the company who he represents began when his games made the shift from 2D to 3D. As his remaining fans cautiously poke at Sonic Unleashed and groan about Black Knight giving Sonic a sword, we may wonder: where would the little blue wonder be today if Adventure had not been the game to take up the torch after the 16-bit era and lead him down the path to ruin?

Had history occurred a little differently, that may not have been the case. There was a chance for another game to usher Sonic into the new era of video games, one that may have better represented what a 3D Sonic game should be. This game was a canceled title called Sonic X-treme, which had gameplay that looks as if it could have been a source of inspiration for Super Mario Galaxy. But what really makes X-treme special is that, regardless of its horrible 90s-centric name and how strange it looks, it could have been more of a Sonic game than anything we've seen recently could ever hope to be.

Continue reading to find out more about this piece of gaming history that never was.

What began as a game based on the ABC Saturday morning cartoon for the Genesis somehow ended up as the strange-looking title for the Saturn that you see here. Through all its changes, it was developed by Sega Technical Institute, the American team who were also responsible for the Genesis classics Sonic 2, Sonic 3, and Comix Zone. Sonic X-treme was undoubtedly in good hands, but it suffered so many push backs and rejected ideas that its story ended tragically. The game was never completed, and all of the years of hard work put into the game were ultimately a waste of the developer's time. The cancellation of Sonic X-treme also led to the breakup of STI, who were tired of constantly working themselves to the point of physical sickness on a game that went nowhere.

Sonic X-treme was supposed to be the hedgehog's very first foray into a three-dimensional world, and judging by what's left of the project today, it looked to be a very promising offer. Thanks to X-treme's lead designer, Chris Senn, the game did not completely fall into obscurity. He has since uploaded all of his work to the Internet, including videos of the game in motion so that we may see what could have been.


In its later builds, the game had Sonic, Tails, Knuckles, and a new character named Tiara as playable characters. They would all play slightly differently, but Sonic's stages were the only ones that have ever been seen in motion. Regardless of all the problems that STI faced during development, what they ended up with for Sonic's stages actually look pretty amazing.

While the third act boss levels were more traditional 3D romps, all of Sonic's non-boss levels were spherical and completely traversable. There was a fixed center of gravity in the center of the world, allowing the player to run up walls and rotate the playing field as he or she needed. The game featured a fish-eye lens camera to aid the player in seeing more of the round world that Sonic was traversing at once.

Unlike Mario Galaxy, the levels were designed in a way that no matter where you jumped, there would have always been land beneath your hedgehog. While the game looks as if it might have been a bit difficult to play, the idea of not being able to die by accidentally flinging yourself off the edge of the world or not taking a loop exactly right seems like a really good one by the point we are at today.


Regardless of whatever flaws it may have had in play, you have to admit that X-treme looks more like a Sonic title than anything Sonic Team has offered us in the past couple of years. Instead of blazing through everything at top speed, you have to stop quite often to take on some good old-fashioned platforming. Many of the comments for the videos that showcase X-treme's gameplay are along the lines of, "Sonic is too slow in this game." It's been said a million times, but I'll say it again: Sonic was never entirely about speed. Sure, he can run fast, but whether it was a group of rotating blocks, water, or floating platforms, there were always numerous obstacles around to slow the hedgehog down in the old days. When watching X-treme in action, I actually flash back to the Genesis games that I spent my childhood playing. Nothing since Sonic Adventure has made me feel that way, and it's very sad that the one game that could have changed it all never saw the light of day. Don't get me wrong, I liked Adventure, but only liked. I loved the old Sonic games.

While the past is past, it is still interesting to imagine how Sonic's history may have been changed if things had happened the way that they could have. If Sonic X-treme was a game that did make it to release, would Sega Technical Institute have continued to flourish and give us more of the same? Would it have still been passed over for games made by Sonic Team, like Sonic Adventure? Or would future 3D Sonic games have taken a page out of X-treme’s book and offered classic hedgehog platforming with a slight twist?

Though we can only speculate what impact the game could have had back in 1997, we may see a completed version of the game one day. Senn has toyed around with the idea of finishing a PC version of X-treme for years, and he and his team are currently working on a fangame dubbed Project-S that borrows heavily from all his unused work. Perhaps someday soon we will see these old-yet-new ideas in a playable form.

You can check out every scrap of Senn's archived work on the game here.


Continue: More Feature stories





prev next

31 comments | showing # 1 to 31

Jim Sterling's Avatar
Jim Sterling at 11/19/2008 15:35
Nice to see someone agrees with me that Sonic was not all about speed.

Also, playing this for too long would make you throw up.
jackal27's Avatar
jackal27 at 11/19/2008 15:38
"Project-S" seems like it could most certainly be Sonic X-treme! That would be awesome!
ZaxCG2's Avatar
ZaxCG2 at 11/19/2008 15:40
Wow. Looks really fun. Could this had been the key to Sega going strong with consoles past the Dreamcast?! Probably not, but what if it DID come out?
linuxguy's Avatar
linuxguy at 11/19/2008 15:44
I want it now,thank you for reminding me of it.
this == sUpeR SOnic GalAxY
Marioland's Avatar
Marioland at 11/19/2008 15:46
yeah i agree that sonic wasn't all about speed but speed is the reward for your success in the platforming.
When I found out that Sega canceled the project, I realized that the company was running by complete idiots. Especially when someone was about to die (or died? I don't remember clearly) from overwork. seriously. Nowdays no one gives a sh*t when it comes to sonic-platforming because the newer console can make sonic run faster and be a complete eye candy.
sigh... Are we gonna see any Sonic HD?
TheBigFeel's Avatar
TheBigFeel at 11/19/2008 15:54
That looks really cool! Other than tetrisphere, what games have used a fish-eye camera for the main view? One-offs like "missile-guidance cams" don't count.
king3vbo's Avatar
king3vbo at 11/19/2008 16:08
I think I'd puke if I played that game
MiOdd's Avatar
MiOdd at 11/19/2008 16:18
While I knew about the game already, I never saw these videos, I think it looks really cool, I really hope someone does go back to finish it.
Unicorn's Avatar
Unicorn at 11/19/2008 16:18
hmmm the only vid i had seenf or this was a tech demo of a small flat level.

didn't this use the NiGHTS engine and cause some beef within Sega? or am i confusing this for another potential sonic/sega life-bringer on the saturn that never came to fruition?
Verol's Avatar
Verol at 11/19/2008 16:38
@Unicorn
The first playable build (according to monokoma on Youtube) used the NiGHTS engine without the permission of the people who designed it. They had already sinked a decent amount of time so they lost most of the work they spent on that build and had to start more or less from scratch.
garison's Avatar
garison at 11/19/2008 16:47
Hey everyone, Ashley is back! With a great article like always!
Unicorn's Avatar
Unicorn at 11/19/2008 16:48
@Verol

yeah, that's the story i know. i read the forums on that dude's site and all the vids here are of the PC version of the game.

the saturn one got completely canned. through internet magic i hvae the sonic xtreme for saturn, but i've yet to try it's tech-demo-ness.
The-Excel's Avatar
The-Excel at 11/19/2008 16:58
I thought Project S was a Snatcher initiative?
Mushman's Avatar
Mushman at 11/19/2008 17:14
Fantastic article Ashely, thank you for the insight on offer.

This does look like it could've saved sonic from the state he is in today.

Let's just hope Project-s, is indeed this. :)
Palidi's Avatar
Palidi at 11/19/2008 17:25
I think that if this game was a success, that STI would have been dropped(or would have left) Sega as a whole, established itself as a new company, and would be the most successful gaming company because it would reach out to young learning game designers, giving them a way to learn, AND THEN EMPLOYING THEM. Alas...what could have been.

I still want to see a Sonic game that uses the same concept come to fruition though. I really think that the concept had real potential(even after they lost the rights to the NiGHTS engine).

Oh yeah, slightly off topic, but I have to say this whenever someone mentions Xtreme: I want to see a game where the world/levels are based around recursive spheres.
Dao2-SKP's Avatar
Dao2-SKP at 11/19/2008 18:09
Wow what a fantastically wrong article :| I didn't even have to read beyond the first couple of paragraphs. The Sonic Adventure 1 and 2 (FULLY 3D, not partially 2.5D) games for the dreamcast are widely regarded as the last great Sonic games :|
pedrovay2003's Avatar
pedrovay2003 at 11/19/2008 19:19
Yeah, I remember seeing those videos. There's even a playable tech demo out there from what I understand. I really wish they could have made this happen. Would have made the Saturn that much cooler in the US.
Ashley Davis's Avatar
Ashley Davis at 11/19/2008 19:38
@Dao2-SKP: Maybe you should have read a bit further. I knew I should have put my "I do like the first Adventure!" disclaimer up at the top.

Though I personally despise Adventure 2, I know that many people enjoyed both of the games. All I'm saying is that Adventure caused the series to head in the wrong direction. Without them, we wouldn't have the horrible, speed-based gameplay that has plagued Sonic games ever since.
mr spooky's Avatar
mr spooky at 11/19/2008 20:12
The Sonic music is my favorite and they should remake this game for fun.
Syn's Avatar
Syn at 11/19/2008 20:18
I remember hearing about this a while back. It looks cool, even by today's standards, just imagine how awesome it could be if completely updated to take advantage of modern hardware.
falinter's Avatar
falinter at 11/19/2008 20:18
Why is all in fish eye lense??
Monodi's Avatar
Monodi at 11/19/2008 20:33
The Look of the levels is absolutely mindblowing. Also lovely music.

I can agree SA2 leaded Sonic to a very wrong direction, the previous titles had some of the Sega feel in it than being just a mascot. Even though I love playing Sonic Rush which is a total speed game but I don't find anything wrong with that in my opinion, it was Sonic's initial gimmick after all but OH WELL.

Great article as usual Ashley!
Johnny Justice's Avatar
Johnny Justice at 11/19/2008 21:11
I think it would of only be as good as Sonic 3D Blast.
Coltronathon5000's Avatar
Coltronathon5000 at 11/19/2008 23:10
anyone else find it interesting that the best sonic games were made by the American studios? sonic 2, 3...even sonic rush

I had always thought it was sega of japan who was making the magic earlier
Lol FPS's Avatar
Lol FPS at 11/20/2008 08:00
@Coltronathon5000: What about Sonic CD? It was made by SoJ, and it's incredible.
And on another note, the games, even though they are made on USA have a lot of japaneses on the team...
You could say that they are japanese/american hybrids
whormongr's Avatar
whormongr at 11/20/2008 08:28
@Dao2-SKP I fully agree- sonic adventure 2 was an awesome game and 1 was pretty good, but needed mechanics to be fixed- most people that criticize the newer sonic games never played either of the adventure games and have no idea how good they were
Danzflor's Avatar
Danzflor at 11/20/2008 09:21
The footage looks amazing, first time i've heard of it. too bad we've never seen it, but i have to seeing some day ^^. I read somewhere that the only copy on the world of the game costs 3000 dollars!? OMG
sporelink's Avatar
sporelink at 11/20/2008 14:00
That game seemed really cool and would have been a great addition to the 3d-platforming of that time. The level design looked great. I think I'll miss the music most of all though.
spenot's Avatar
spenot at 11/20/2008 15:24
Wow. Nebulus X-treme!
Dao2-SKP's Avatar
Dao2-SKP at 11/21/2008 01:16
@ Ashley, after reading it you do say that, but it your first sentence is still completely wrong :P and sets a basis for the rest of your article :| "moving in that direction" is not "downfall when his games made the shift from 2D to 3D"
S Pac 316's Avatar
S Pac 316 at 11/21/2008 18:25
I could imagine if this came out back then, The Saturn would've had an edge in the market perhaps...
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49610 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006