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It is widely believed that the downfall of Sonic the Hedgehog and the company who he represents began when his games made the shift from 2D to 3D. As his remaining fans cautiously poke at Sonic Unleashed and groan about Black Knight giving Sonic a sword, we may wonder: where would the little blue wonder be today if Adventure had not been the game to take up the torch after the 16-bit era and lead him down the path to ruin?

Had history occurred a little differently, that may not have been the case. There was a chance for another game to usher Sonic into the new era of video games, one that may have better represented what a 3D Sonic game should be. This game was a canceled title called Sonic X-treme, which had gameplay that looks as if it could have been a source of inspiration for Super Mario Galaxy. But what really makes X-treme special is that, regardless of its horrible 90s-centric name and how strange it looks, it could have been more of a Sonic game than anything we've seen recently could ever hope to be.

Continue reading to find out more about this piece of gaming history that never was.

What began as a game based on the ABC Saturday morning cartoon for the Genesis somehow ended up as the strange-looking title for the Saturn that you see here. Through all its changes, it was developed by Sega Technical Institute, the American team who were also responsible for the Genesis classics Sonic 2, Sonic 3, and Comix Zone. Sonic X-treme was undoubtedly in good hands, but it suffered so many push backs and rejected ideas that its story ended tragically. The game was never completed, and all of the years of hard work put into the game were ultimately a waste of the developer's time. The cancellation of Sonic X-treme also led to the breakup of STI, who were tired of constantly working themselves to the point of physical sickness on a game that went nowhere.

Sonic X-treme was supposed to be the hedgehog's very first foray into a three-dimensional world, and judging by what's left of the project today, it looked to be a very promising offer. Thanks to X-treme's lead designer, Chris Senn, the game did not completely fall into obscurity. He has since uploaded all of his work to the Internet, including videos of the game in motion so that we may see what could have been.


In its later builds, the game had Sonic, Tails, Knuckles, and a new character named Tiara as playable characters. They would all play slightly differently, but Sonic's stages were the only ones that have ever been seen in motion. Regardless of all the problems that STI faced during development, what they ended up with for Sonic's stages actually look pretty amazing.

While the third act boss levels were more traditional 3D romps, all of Sonic's non-boss levels were spherical and completely traversable. There was a fixed center of gravity in the center of the world, allowing the player to run up walls and rotate the playing field as he or she needed. The game featured a fish-eye lens camera to aid the player in seeing more of the round world that Sonic was traversing at once.

Unlike Mario Galaxy, the levels were designed in a way that no matter where you jumped, there would have always been land beneath your hedgehog. While the game looks as if it might have been a bit difficult to play, the idea of not being able to die by accidentally flinging yourself off the edge of the world or not taking a loop exactly right seems like a really good one by the point we are at today.


Regardless of whatever flaws it may have had in play, you have to admit that X-treme looks more like a Sonic title than anything Sonic Team has offered us in the past couple of years. Instead of blazing through everything at top speed, you have to stop quite often to take on some good old-fashioned platforming. Many of the comments for the videos that showcase X-treme's gameplay are along the lines of, "Sonic is too slow in this game." It's been said a million times, but I'll say it again: Sonic was never entirely about speed. Sure, he can run fast, but whether it was a group of rotating blocks, water, or floating platforms, there were always numerous obstacles around to slow the hedgehog down in the old days. When watching X-treme in action, I actually flash back to the Genesis games that I spent my childhood playing. Nothing since Sonic Adventure has made me feel that way, and it's very sad that the one game that could have changed it all never saw the light of day. Don't get me wrong, I liked Adventure, but only liked. I loved the old Sonic games.

While the past is past, it is still interesting to imagine how Sonic's history may have been changed if things had happened the way that they could have. If Sonic X-treme was a game that did make it to release, would Sega Technical Institute have continued to flourish and give us more of the same? Would it have still been passed over for games made by Sonic Team, like Sonic Adventure? Or would future 3D Sonic games have taken a page out of X-treme’s book and offered classic hedgehog platforming with a slight twist?

Though we can only speculate what impact the game could have had back in 1997, we may see a completed version of the game one day. Senn has toyed around with the idea of finishing a PC version of X-treme for years, and he and his team are currently working on a fangame dubbed Project-S that borrows heavily from all his unused work. Perhaps someday soon we will see these old-yet-new ideas in a playable form.

You can check out every scrap of Senn's archived work on the game here.


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31 comments | showing # 1 to 31

Jim Sterling's Avatar - Comment posted on 11/19/2008 15:35
Jim Sterling
Nice to see someone agrees with me that Sonic was not all about speed.

Also, playing this for too long would make you throw up.
jackal27's Avatar - Comment posted on 11/19/2008 15:38
jackal27
"Project-S" seems like it could most certainly be Sonic X-treme! That would be awesome!
ZaxCG2's Avatar - Comment posted on 11/19/2008 15:40
ZaxCG2
Wow. Looks really fun. Could this had been the key to Sega going strong with consoles past the Dreamcast?! Probably not, but what if it DID come out?
linuxguy's Avatar - Comment posted on 11/19/2008 15:44
linuxguy
I want it now,thank you for reminding me of it.
this == sUpeR SOnic GalAxY
Marioland's Avatar - Comment posted on 11/19/2008 15:46
Marioland
yeah i agree that sonic wasn't all about speed but speed is the reward for your success in the platforming.
When I found out that Sega canceled the project, I realized that the company was running by complete idiots. Especially when someone was about to die (or died? I don't remember clearly) from overwork. seriously. Nowdays no one gives a sh*t when it comes to sonic-platforming because the newer console can make sonic run faster and be a complete eye candy.
sigh... Are we gonna see any Sonic HD?
TheBigFeel's Avatar - Comment posted on 11/19/2008 15:54
TheBigFeel
That looks really cool! Other than tetrisphere, what games have used a fish-eye camera for the main view? One-offs like "missile-guidance cams" don't count.
king3vbo's Avatar - Comment posted on 11/19/2008 16:08
king3vbo
I think I'd puke if I played that game
MiOdd's Avatar - Comment posted on 11/19/2008 16:18
MiOdd
While I knew about the game already, I never saw these videos, I think it looks really cool, I really hope someone does go back to finish it.
Unicorn's Avatar - Comment posted on 11/19/2008 16:18
Unicorn
hmmm the only vid i had seenf or this was a tech demo of a small flat level.

didn't this use the NiGHTS engine and cause some beef within Sega? or am i confusing this for another potential sonic/sega life-bringer on the saturn that never came to fruition?
Verol's Avatar - Comment posted on 11/19/2008 16:38
Verol
@Unicorn
The first playable build (according to monokoma on Youtube) used the NiGHTS engine without the permission of the people who designed it. They had already sinked a decent amount of time so they lost most of the work they spent on that build and had to start more or less from scratch.
garison's Avatar - Comment posted on 11/19/2008 16:47
garison
Hey everyone, Ashley is back! With a great article like always!
Unicorn's Avatar - Comment posted on 11/19/2008 16:48
Unicorn
@Verol

yeah, that's the story i know. i read the forums on that dude's site and all the vids here are of the PC version of the game.

the saturn one got completely canned. through internet magic i hvae the sonic xtreme for saturn, but i've yet to try it's tech-demo-ness.
The-Excel's Avatar - Comment posted on 11/19/2008 16:58
The-Excel
I thought Project S was a Snatcher initiative?
Mushman's Avatar - Comment posted on 11/19/2008 17:14
Mushman
Fantastic article Ashely, thank you for the insight on offer.

This does look like it could've saved sonic from the state he is in today.

Let's just hope Project-s, is indeed this. :)
Palidi's Avatar - Comment posted on 11/19/2008 17:25
Palidi
I think that if this game was a success, that STI would have been dropped(or would have left) Sega as a whole, established itself as a new company, and would be the most successful gaming company because it would reach out to young learning game designers, giving them a way to learn, AND THEN EMPLOYING THEM. Alas...what could have been.

I still want to see a Sonic game that uses the same concept come to fruition though. I really think that the concept had real potential(even after they lost the rights to the NiGHTS engine).

Oh yeah, slightly off topic, but I have to say this whenever someone mentions Xtreme: I want to see a game where the world/levels are based around recursive spheres.
Dao2-SKP's Avatar - Comment posted on 11/19/2008 18:09
Dao2-SKP
Wow what a fantastically wrong article :| I didn't even have to read beyond the first couple of paragraphs. The Sonic Adventure 1 and 2 (FULLY 3D, not partially 2.5D) games for the dreamcast are widely regarded as the last great Sonic games :|
pedrovay2003's Avatar - Comment posted on 11/19/2008 19:19
pedrovay2003
Yeah, I remember seeing those videos. There's even a playable tech demo out there from what I understand. I really wish they could have made this happen. Would have made the Saturn that much cooler in the US.
Ashley Davis's Avatar - Comment posted on 11/19/2008 19:38
Ashley Davis
@Dao2-SKP: Maybe you should have read a bit further. I knew I should have put my "I do like the first Adventure!" disclaimer up at the top.

Though I personally despise Adventure 2, I know that many people enjoyed both of the games. All I'm saying is that Adventure caused the series to head in the wrong direction. Without them, we wouldn't have the horrible, speed-based gameplay that has plagued Sonic games ever since.
mr spooky's Avatar - Comment posted on 11/19/2008 20:12
mr spooky
The Sonic music is my favorite and they should remake this game for fun.
Syn's Avatar - Comment posted on 11/19/2008 20:18
Syn
I remember hearing about this a while back. It looks cool, even by today's standards, just imagine how awesome it could be if completely updated to take advantage of modern hardware.
falinter's Avatar - Comment posted on 11/19/2008 20:18
falinter
Why is all in fish eye lense??
Monodi's Avatar - Comment posted on 11/19/2008 20:33
Monodi
The Look of the levels is absolutely mindblowing. Also lovely music.

I can agree SA2 leaded Sonic to a very wrong direction, the previous titles had some of the Sega feel in it than being just a mascot. Even though I love playing Sonic Rush which is a total speed game but I don't find anything wrong with that in my opinion, it was Sonic's initial gimmick after all but OH WELL.

Great article as usual Ashley!
Johnny Justice's Avatar - Comment posted on 11/19/2008 21:11
Johnny Justice
I think it would of only be as good as Sonic 3D Blast.
Coltronathon5000's Avatar - Comment posted on 11/19/2008 23:10
Coltronathon5000
anyone else find it interesting that the best sonic games were made by the American studios? sonic 2, 3...even sonic rush

I had always thought it was sega of japan who was making the magic earlier
Lol FPS's Avatar - Comment posted on 11/20/2008 08:00
Lol FPS
@Coltronathon5000: What about Sonic CD? It was made by SoJ, and it's incredible.
And on another note, the games, even though they are made on USA have a lot of japaneses on the team...
You could say that they are japanese/american hybrids
whormongr's Avatar - Comment posted on 11/20/2008 08:28
whormongr
@Dao2-SKP I fully agree- sonic adventure 2 was an awesome game and 1 was pretty good, but needed mechanics to be fixed- most people that criticize the newer sonic games never played either of the adventure games and have no idea how good they were
Danzflor's Avatar - Comment posted on 11/20/2008 09:21
Danzflor
The footage looks amazing, first time i've heard of it. too bad we've never seen it, but i have to seeing some day ^^. I read somewhere that the only copy on the world of the game costs 3000 dollars!? OMG
sporelink's Avatar - Comment posted on 11/20/2008 14:00
sporelink
That game seemed really cool and would have been a great addition to the 3d-platforming of that time. The level design looked great. I think I'll miss the music most of all though.
spenot's Avatar - Comment posted on 11/20/2008 15:24
spenot
Wow. Nebulus X-treme!
Dao2-SKP's Avatar - Comment posted on 11/21/2008 01:16
Dao2-SKP
@ Ashley, after reading it you do say that, but it your first sentence is still completely wrong :P and sets a basis for the rest of your article :| "moving in that direction" is not "downfall when his games made the shift from 2D to 3D"
S Pac 316's Avatar - Comment posted on 11/21/2008 18:25
S Pac 316
I could imagine if this came out back then, The Saturn would've had an edge in the market perhaps...
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