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WET developer A2M might do more original IP photo

Fresh off B-movie videogame WET, developer A2M might take another swing at developing an original IP. Speaking to VG247, WET creative director Patrick Fortier confirmed that studio was at least entertaining the idea, but he wasn’t definitive in his response. “That’s definitely something A2M is looking at,” said Fortier, “so yes, that’s certainly a possibility.”

Another possibility is A2M working with Bethesda again. In the same conversation, Fortier said that Big B understands WET’s protagonist and, more importantly, is a swell developer to work with.

“They understand Rubi, they speak the same language as us (since they are developers too, they understand how things work on the floor) and they are consummate professionals, so it’s been nothing but joy collaborating with them,”

We’re guessing we’ll see Rubi again before A2M dabbles in fresh IP again, but still, it’s good to know that the developer hasn’t slammed its foot down on the pedal quite yet.







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23 comments | showing # 1 to 23
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Nogarda's Avatar - Comment posted on 10/06/2009 08:43
Nogarda
WET was a bit of a bust, I remember seeing the original teaser of that with the black white and red hair thing, but it turned into something different. i just hope they use WET as a learning experience and make sure whatever they do next is of a lot higher standard. just two words of advice I think would help alot: CHARACTER DEVELOPMENT. lol seriously how long did that dwarf live? ten?....fifteen seconds?
Chris Carter's Avatar - Comment posted on 10/06/2009 08:57
Chris Carter
Rubi was the flattest, most uninspired action hero I've ever played as.

I hope to God she doesn't come back in anything.
Hcapt's Avatar - Comment posted on 10/06/2009 09:02
Hcapt
I'm starting to regret asking for original IP.

The assumption I make when I ask for original IP is that the new game brings with it a dramatic shift away from norms. The more games I see that are hyped new IP that don't differentiate themselves enough for me to really become interested, the more I begin to think I should just stick with Master Cheif. At least I like and know Halo, even though I've seen it all before.

Why is it that only Nintendo can make Nintendogs? Why can't other companies make something both completely new and with widespread appeal?
Hcapt's Avatar - Comment posted on 10/06/2009 09:07
Hcapt
Although admittedly, I do appreciate Fifth Cell. While I am not particularly thrilled with their games from a gameplay perspective, their games are both completely different and don't fail the "Too quirky to be mainstream" test. Although they may have picked on of the worst character design I have ever seen with Maxwell. Seriously, headphones and a rooster hat?
Nogarda's Avatar - Comment posted on 10/06/2009 09:10
Nogarda
@Hcapt

Asking for original IP's is fine, as it is assumed we are asking new IP's from developers like Lionhead, Infinity Ward, Epic Games to do something other than a FPS etc, and other stuff they need to do some paradigm breaking [outside of the box thinking [/terry tate ads]
matrixdude171's Avatar - Comment posted on 10/06/2009 09:24
matrixdude171
Finally, a company not sticking to cash cows to milk. @Hcapt, if you're looking for new IP that breaks the molds completely I'd recommend either going to true indie developers (not the ones that spend hundreds of thousands of dollars since no real indie developers have that kinda money to blow). It's the problem with games these days, if you make a game that is a third person shooter they call it a GOW clone, if you make a FPS the call it Halo, etc.. Nobody wants to give a game a chance to seperate itself from the big names, and if we all really wanted original OP, you'd pay less to big name companies and more to independent developers.
Maurice Tan's Avatar - Comment posted on 10/06/2009 09:28
Maurice Tan
Will they never learn that you NEVER go A2M?
Xzyliac's Avatar - Comment posted on 10/06/2009 09:49
Xzyliac
More grindhouse-y games please!

Different genres, different games, but more grindhouse!
Sexualchocolate's Avatar - Comment posted on 10/06/2009 09:59
Sexualchocolate
Just noticed.


A2M - Ass to Mouth.

Nice.
Toiletfish's Avatar - Comment posted on 10/06/2009 10:04
Toiletfish
A2M, also made that Indy and the Staff of Kings game for the Wii, keep that in mind.
Infinite Combo's Avatar - Comment posted on 10/06/2009 10:31
Infinite Combo
Wet was a pretty decent game. It just needed a lot more polish. Despite its faults the game is still entertaining so I wouldn't mind seeing Rubi return in Wet 2.
Cowboy TTop's Avatar - Comment posted on 10/06/2009 10:32
Cowboy TTop
I think A2M should strive for original IP, but I think how they are going about it with Wet is the wrong way. They should have looked closer at what had done what Wet is trying to do, games like Stranglehold and Tomb Raider. All three of these are laced in the HK style dual wielding asthetic, which might seem cool to some, but its all very 90's and cliche to many of us, like Duke Nukem.

Creating characters that appeal is tricky but still doable. Its not just about how a character looks but also what's underneath that in the personality vault, and there should be enough to entice a player to continue playing, especially in a single player game. If you are pushing a game with a big cast of characters, they need to have something extra. This will differ for some game obviously.

Ruby should have some attitude with those guns, and a sense of courageous humour underfire. I think Geena Davis character in A Long Kiss Goodnight is a fine example of this, where even when she's under pressure of torture, wise cracks are still being made at her captors (if this happens correct if wrong). Swear at the enemy and swear at yourself, laugh and cry in pain when you get shot, all of this counts too.

Wet has potential, but it needs a remix to get it right. Lose the grindhouse bit, as while it seems good, its also very Tarantino, who's influences are very HK, which has been done plenty of times in games since Max Payne and above company, and I honestly don't think this appeals now. A name change in also needed. I do love Ruby's character design though, and I think if she had another supporting character to bounce stuff off, things would be better, in a Kane and Lynch, Army of Two kind of way. Make Ruby a bounty hunter or something, as that's rarely used idea.

As for new IP from A2M, I'd welcome it, so long as you do some deep thinking, and can deliver something fresh or a least coherent, worthwhile take on a genre. Try new ideas out on the small cheap scale too, as that's what XNA and PSN are all about, and from seeds grow plants.
theswitcher's Avatar - Comment posted on 10/06/2009 10:49
theswitcher
I think A2M should strive to cut it's losses and close the fuck down.

They've made about two dozen titles over the past couple of years, all them licensed kid's games, and they're first wholly original IP is a 15-year old mountain-dew induced EXTREME claptrap of sloppy programming, trite story-telling, and uninspired gameplay.
10BobMarleys's Avatar - Comment posted on 10/06/2009 10:52
10BobMarleys
Oh goddammit, Prof. Pew beat meto the A2M joke.
FistfulOAwesome's Avatar - Comment posted on 10/06/2009 11:03
FistfulOAwesome
B-Game to me sounds like a way of saying, "Oops, our game sucks! We better add some niche comedy to try to at least sell to the crowd who still think that a gun-toting generic chick spewing generic cool lines is still awesome (a word the internet has done it's very best to kill)".

You know what, screw original IP! How about A2M make a fun game out of their current licenses first. Companies like Capcom and Wayforward didn't groan when they made games off of kids shows and toys or whatever. They treated every game as something that should be good and fun (you know, a game). Some of Capcom's high reputation still comes from their era of fantastic Disney license games from the NES and SNES era, while Wayforwards dedications to good games, even from licences, has allowed them to recently start making original IP's along with remaking older games in the industry (and of course, the return of Shantae).

A2M should gain some skill making their license games fun, then take that skill to making fun, original games.
Necro BABS's Avatar - Comment posted on 10/06/2009 11:08
Necro BABS
One they don't have a cash cow to milk. But I have to play te game cause of blockbuster but everyone says it falls short. Maybe a2m would not hurt.
John Johnson's Avatar - Comment posted on 10/06/2009 15:10
John Johnson
Haha, I'm with 10BobMarleys, I'm sad that Professor Pew beat me to it.
Ubersuntzu's Avatar - Comment posted on 10/06/2009 18:36
Ubersuntzu
Sounds to me like they want to do a Wet sequel with Bethesda again. Which is awesome. A lot of people were calling Wet rental material, but I feel great about paying the full price for it. I can wait until the price drops on big name stuff like Modern Warfare 2, because I know Infinity Ward is going to keep making Call of Duty games. I pay full price when I want to make sure I'll get a sequel, and it looks like I just might.
Kasersky's Avatar - Comment posted on 10/06/2009 21:50
Kasersky
forget about new or old IPs you need to first lay the ground work to make a good game, work on the game engine, WET is ugly and yet it runs poorly.
matrixdude171's Avatar - Comment posted on 10/07/2009 01:00
matrixdude171
@cowboy TTop: So what you're trying to say that they should throw away the entire Tarantino feel that they were going for on purpose to get away from being mainstream? And a sidekick? really? that's just like asking for Sheva all over again.
Ubersuntzu's Avatar - Comment posted on 10/07/2009 02:17
Ubersuntzu
Yeah, it sounds like he's trying to be the backseat developer without having even played the game. And his advice is to replace what he sees as tired ideas with...his own preferred tired ideas.
Cowboy TTop's Avatar - Comment posted on 10/07/2009 07:10
Cowboy TTop
Whatever Uber, but this game is average and indeed rental material.

Hey, just saying. Feel free to disagree with my views, but i'd rather you made suggestions better or worse than mine, than moan at me. Don't shoot the messenger, I'm just replying to the post as passionately as possible, because I hate seeing games with potential (Wet did have some) fail or end up average.

What would you do then, genius? Come on, out with it.

Tarantino's ideas are tired, because HK style stuff is tired. I should know, as I was there when it started in the late 80's early 90's. That's almost 20 years of this HK style crap, and Max Payne 3 wants to bring more of it (yuck).

Of course, feel free to swim in this game, if you love it so.
Ubersuntzu's Avatar - Comment posted on 10/07/2009 18:31
Ubersuntzu
I will, thank you. The only major thing I would have done differently would be to just add more content. More levels, specifically. For people that aren't starving for the sort of badass bullet dodging action Wet delivers, there isn't enough content for most people to buy it at $60.

I probably also wouldn't have gone with the upgrade system. From the comments people have been making about the game and the demo, I think a lot of people got the impression that the moveset is really limited. Or maybe they could have done it the Metroid Prime way and given out the whole moveset for the opening and then made you buy the moves back afterword.

But on a core level, I'm quite satisfied with what they've produced. It's the action game I would've already made if I could have.
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