Of course, I could make all the shape puns in the world, but nothing will take away from the brilliance, however befuddling, that is Levelhead's promise. The above video is a concept for a "3D Spatial Memory Game," a new idea that uses a blank cube and cameras to create an interactive tilting puzzle that cannot be done justice with mere words. Here are some words anyway, however:
Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next..
Work is also being done to use invisible markers such that the cube itself appears entirely white to the naked eye.
Quite how the cameras work with the cube and a presumabley on-screen digital image is something I will likely never comprehend, but it apparently works. I don't even want to know what forces are at work here, really. I'd prefer to think that this whole concept runs on magic.
Julian Oliver, the New Zealand-based creator of
Levelhead plans to make this an open source project, one that won't end with just the two cubes seen here. The potential for a sprawling
cubiverse now exists, and it is a terrifying, dark new realm indeed.
Seriously though ... what the bloody hell?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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For me kinda hard to belice as a woeking proyect, but as an idea is still a great one.
OMFG
I think I lost my mind somewhere in that little cube thing.
*head asplodes*
Seriously though I'm still trying to figure out if that was a post-filming animation demonstrating what they hope is possible or if that was actually the program.
@Demios
I fear with weed I would sympathize too much with the plight of the little guy:
"Hang on there buddy, I'm gonna get you out of there. I'm not giving up you yet man. Hey guys...guys? Yo, Nibbles! Wake up, man! You gotta draw me a map of this fuckin cube so I can get this little dude to freedom. What? We can eat later! Don't go back to sleep...awwww, dammit dude"
It's only playable if you put in a ridiculous number of handicaps.
This is precisely why games on the Wii resort to waggle instead of 1:1 spatial motion. Spatial coordination is actually a very difficult problem for most people.
I don't want to discourage people from experimenting, but the world isn't ready for these kinds of concepts, and won't be until holographic technology becomes a reality. The more people understand about why an interface concept doesn't work, the better they can design one that does.
YAY INNOVATION!
And at the end of the video it says its for unbuntu / linux.
from website :
"# Platform Debian GNU/Linux, Ubuntu 7.04
# Status The game is currently in development and will be released as an open-source project soon."
It's like Blast Chamber for the PS1 minus the fun!
Anyone? Blast Chamber? Seriously guys. It was one of the most fun mulitplayer games ever made! I wonder if I still have my old copy...