games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Weekend Reading: Videogames and the auteur theory photo

A large portion of the videogames as art debate focuses on games telling serious stories, having deep meaning, and being fairly unique. Yet, there's another issue within the games as art debate that I want to focus on: the auteur.

Behind every successful game, there is a large team that goes into making it. From the writers to the programmers to the think tank of designers who come up with all the various facets of gameplay. Yet, who do we attribute the success of the project to? Is it thanks to a luminary like Will Wright, or to a particular developer like Harmonix or Valve?

If you'd be so kind as to follow me after the jump, I'll go into what the auteur theory is when it comes to television and movies, and take a shot at applying it to videogames. And hey, this will be one of the few "games as art" pieces that doesn't mention Ico or Shadow of the...dammit.

The first thing that I need to get out of the way is what an auteur really is. They are the specific person or group that is responsible for shaping the creative vision of the project. The auteur is what makes the project successful, or is the one who was the real leader in a group. But, what makes an auteur?

My preferred definition for what makes an auteur comes out of the book Film Theory and Criticism, edited by Leo Braudy. It is an extremely dense book, but a worthwhile read if you want to try and expand your scope of criticism for most any visual media. In “Notes on the Auteur Theory in 1962” by Andrew Sarris, he describes three basic criteria for a director. Here's a short summary:

Technical Competency: Simply put, the director has to know how to competently and effectively use the equipment that is at his disposal. If you're dealing with someone who thinks holding shots for way too long or never moving the camera, then you don't have that competent of a director.

Distinguishable Personality: The director has to be able to show his own unique trademarks within the film, whether it be through camera tricks, storytelling methods, or even symbolism that they inster into the film. In other words, what makes a Steven Soderbergh film a Steven Soderbergh film?

Interior Meaning: This is described as the conflict between the director and the material that he is working with. In essence, it's how the director approaches the project, and the angle that he tackles it with. It's more esoteric than having a distinguishable personality. Takashi Miike is the best example I can think of. When you watch a Miike film, you know he's the auteur.

So that’s what makes an auteur an auteur. Now, how do we apply this to videogames? Well, this gives us some basic groundwork with which to devise a set of questions for the industry. First off, what type of auteurs are the mainstay of the industry? There are two main subsets of auteurs that there can be in the videogame realm. The first is a more wide-reaching view, where individual studios or developers are the auteurs. The second view is that there is a single definitive individual, or small set of people, who are the defining force in the project.

The studio auteur model, which was the model for Hollywood in the 1920's, is the more likely of the two models for the videogame industry. If you take a look at Ben "Yahtzee" Croshaw's visit to Valve, he described how their system is a cabal one, where people fill no one definite role -- everyone on the team helps out in multiple areas. Thus, the success and failure of games rests on no one person's shoulders. No person is more important than another, and they can all celebrate being a part of Valve.

Rare was the same way, in the past. Banjo-Kazooie, Battletoads, and Goldeneye all had a very stong polish on them, and while varied in what they were like, had a distinctive feel to them that you could attribute to Rare. The company fundamentally changed later on, but that's just a matter of speculation until there's some sort of tell-all as to what has gone in inside the company.

So, if that's the more likely auteur group, then why talk about the second one? Well, there are certain individuals who are luminaries within the industry -- Shigeru Miyamoto, Will Wright, Peter Molyneux -- there are dozens of people who have a significant amount of weight behind them. Is it possible to have one person so definitively shape a game?

Talking to Anthony about this, he brings up a good point -- indie games, like Passage, Aquaria, and flOw are almost exclusively the works of a single person, or sometimes a very small (3-5 people) team. Since they're constrained by the funds available to them (interior meaning), they instead focus on making games that have a serious meaning or goal behind them, whether it be a specific message or a feeling that was meant to be created.

On a quick side note, I want to talk about these indie auteurs. Some of their games get picked up by the big companies, as was with flOw and Alien Hominid. Both games were originally flash-based titles that were free, but got a lot more funding from different companies in order to bring their works to a new audience. This is a great boon for the indie auteur -- they have a chance to really blaze a path into the industry if they can manage to attract the right eyeballs to their work.

Of course, I go back to the question of what kind of auteurs dominate the large-scale videogame industry, because when someone like Jason Rohrer (Passage) moves into that area, will he just become another cog in the machine of producing good games, or will he be able to shape games that are to his vision, and keep a similar degree of creative freedom that he had when he made indie games?

I pose these questions because as a collective industry of videogames -- from the developers and publishers, to the press, to the fan community -- we need to step up and make more clear how the industry operates. This way, the public could more accurately reward and punish those who were really responsible for games that earn praise and ire.

If we are to develop as an artistic medium, then presenting those who can be considered artists to the world is just as important as the artistic works that they can create. I certainly don't have answers, but I want to bring to light another topic in the games as art genre. I emplore you, community, to look to find who the important people are in your favorite games. Pay attention to the credits. See whose names pop up a bunch -- they'll be the ones you should watch for. I'll do my best to pay attention to who the auteurs are in our industry, and try to bring them to light here at Destructoid.

Readers, for those auteurs that you do know, who are your favorites?


Continue: More Weekend Reading stories





prev next

35 comments | showing # 1 to 35

BFeld13's Avatar
BFeld13 at 01/13/2008 22:47
I feel obligated to comment because Kurosawa is amazing.
BFeld13's Avatar
BFeld13 at 01/13/2008 22:56
Can you imagine a Phoenix Wright-style game based on Rashomon? I just got goosebumps.
Promagnum's Avatar
Promagnum at 01/13/2008 22:57
Was just about to ask what Kurosawa has to do with this as I dont think any video game EVER has come close to portraying a story like he has.
:P
grrza's Avatar
grrza at 01/13/2008 23:05
Well, there's a picture of him for one.

And you're right, no game has come close to doing what he accomplished, but that doesn't mean that they can't.

Nice write-up as usual, DMV.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/13/2008 23:08
Do Joel and Ethan Cohen count as one auteur? I tend to think they do.

Spielberg and George Lucas used to be auteurs, but now their movies are made with profit as the primary goal, not just a means to an end. When they both started they made movies because they loved it, and only were concerned with making enough money so that they could continue making more movies. These days, I'm not so sure.

In the gaming world, most big games are also made with money as the primary goal, not just as means to make more games. I tend to skip those games. I get nothing out of them.

The only place I think true gaming auteurs can safely exist is in the financially safe, low budget, downloadably indie market. That's why I'm so jazzed for the future's huge libraries of original, downloadable games. That's where the real gaming auteurs will shine in next ten years.

And speaking of which, WHEN THE HELL IS CASTLE CRASHERS COMING OUT??!
madninja's Avatar
madninja at 01/13/2008 23:09
I saw a Pixar documentary recently and that just opened my eyes. I always just make a sandwich during the credits of anything but now I look to see who has worked on the game and what their role is. That is why I like behind the scene videos in special editions of games because some of these guys are fascinating. My favorite for not just his work in Bioshock but in Systemshock and his other games, Ken Levine.
madninja's Avatar
madninja at 01/13/2008 23:10
Darn you Jonathan, we can't think the same things with movies.
sacredchao's Avatar
sacredchao at 01/13/2008 23:15
Kurosawa kicks ass.

[quote]f you're dealing with someone who thinks holding shots for way too long or never moving the camera, then you don't have that competent of a director.[/quote]

Anyway, just wanted to point out that there are many, many directors who use long takes and could never, ever be accused of technical incompetence, including Kurosawa, especially in his later works. Other auteurs of the long take film are Gus van Sant and Ingmar Bergman.
Promagnum's Avatar
Promagnum at 01/13/2008 23:18
I agree with you, John Holmes (I just wanted to say that).

But hopefully you're not excluding Mods. But frankly I've yet to see any non-pretentious storyline in a mod so, eh.
Stukodokka's Avatar
Stukodokka at 01/13/2008 23:27
My favorite auteur is Paul Thomas Anderson.

Wes Anderson comes close, though.
Spitfire's Avatar
Spitfire at 01/13/2008 23:28
Honestly Ive never paid attention., but I think I will try from now on. You mentioned Miyamoto as an auteur, but as much as Miyamoto has shaped Nintendo to what it is, I do think lately he has inadvertently stifling creativity from "up and comers" because of his clout. Appears to me, Nintendo as a company looks to him to approve ideas when its seems he has lost touch with gaming. I mean he does produce mega-hits but its partly because his name is brand recognition. Dont get me wrong he makes a boatload of money, so why not keep him working. I cant say that for certain, Ive never met the guy, but he's admitted before to "not really playing games". Wouldnt experiencing others work broaden his own?
Wedge's Avatar
Wedge at 01/13/2008 23:58
Jeff Tunnell and Kevin Ryan. Yes, gaming related! Mind you they are artists of game design, not storytelling.
Brad Rice's Avatar
Brad Rice at 01/14/2008 00:03
sacredchao, what I meant with that was like holding the shot for a good few seconds after it should've been cut, just because they're a bad director. Also, I'm not a fan of Gus Van Sant. Elephant is a good example of what I consider a bad film.

And I just put in a photo of Kurosawa because he's an auteur. I was tempted to put in Takashi Miike, but I figured I'd go classier. Wasn't trying to make an allusion, just finding a photo that had some sort of relevance to the story.
Gorgoncete's Avatar
Gorgoncete at 01/14/2008 00:27
Takashi Miike is also a very "especial" author and I like some of their films, but he is kinda irregular (I rather like Ki-duk Kim cinema, but whatever).

Just two words: Ron Gilbert
anchorman84's Avatar
anchorman84 at 01/14/2008 00:32
Very interesting read, but i have my own take in the "videogames as art" argument.

I believe if videogames are to be considered art, they need to stray away from associations with other mediums. For instance, cinematic games like Drake's Fortune, albeit a fantastic game, imitates film and its conventions too closely to make videogames an art in its own right and terms. A game like Super Mario Galaxy for instance helps to further create a distinction from the film. Sure, there are some commonalites, for instance the cutscenes, but the game in its entirety does not rely on these aforementioned film conventions. Rather is gameplay oriented, i believe ultimately is the distilled essence of videogames.

But thats just me...
Unicorn's Avatar
Unicorn at 01/14/2008 00:47
i think whoever thought of Mode7 was a genius.

to this day when i experience Mode7 i get a smile on my face. that would take a great mind to think of how to come up with that shit.

also.. nevermind. i'm going to go play some Mario Kart and classic F-zero now.

anyone up for some Space Harrier?
doc love's Avatar
doc love at 01/14/2008 00:49
Tetsuya Mizuguchi
Ravana's Avatar
Ravana at 01/14/2008 01:01
Fantastic article, Dick.

While thinking of our new medium as art, and the auteurs behind them, I couldn't help but wonder what stage the game industry has hit. If we look at film, we get several eras of film-making, starting with some of the first pioneers, and landing with modern films of ballooning budgets for even the worst features. We have not had a lot of time by comparison to generate enough of our gaming Spielbergs, our Lynches, or our Allens. Does the rate of technological development change that speed of development? I have to say no. But we are experiencing a medium, like film, that was developed to entertain and so the names get lost behind the flashbang. Let's hope that changes as the more ubiquitous genres are radically defined and refreshed for the better.
ceark's Avatar
ceark at 01/14/2008 01:39
good read, as usual.
Doglike's Avatar
Doglike at 01/14/2008 02:27
I'm not a big film guy. I'm pretty shallow about them, Live Free or Die Hard is pretty much my favorite movie right now.

I'm really glad to see more interest taken in the game creators though.

I remember awhile back hearing Ken Levine talk about how video games should be nothing like films, there shouldn't be cut scenes, you should always be in control of your character ala HL2 and Bioshock (save for the big reveal).

Basically what Anchorman84 said.
Bus's Avatar
Bus at 01/14/2008 02:36
Thinking of potential gaming auteurs, I always saw Tim Schafer as one or at least on his way to becoming one.
Samit Sarkar's Avatar
Samit Sarkar at 01/14/2008 03:16
Wonderful article, DMV. For the past few years, I’ve really been getting into film as a medium while amassing a rather large DVD collection. So when I go to see a movie in the theater (which is fairly often), I always stay through the end credits — whether I’m seeing Charlie Wilson’s War or Superbad. I remember watching Lord of the Rings: The Return of the King and being absolutely amazed by the number of people involved in such a massive undertaking, and I felt the same way after beating Uncharted: Drake’s Fortune and sitting through its end credits (I had also seen a number of the behind-the-scenes videos for that game, so that also helped to give me a sense of the collaborative effort required to produce such a high-quality game). Lastly, speaking of games, I’m very surprised that no one has yet mentioned Hideo Kojima. I mean, you absolutely know when you’re playing a game that he worked on.
Ali D's Avatar
Ali D at 01/14/2008 06:09
When it comes to films, I like "Beat" Takeshi, Kubrick and Guillermo del Toro's work as their films always have a something about them that makes them uniquely theirs.

BrOnXbOmBr21 is right about Kojima, his games are unlike any other in the market. I think the same goes for Ken Levine and Peter Molyneux.
nilcam's Avatar
nilcam at 01/14/2008 09:17
Suda51.
Mig29's Avatar
Mig29 at 01/14/2008 09:47
I completely agree with Anchorman84 and Doglike. Games like Half Life 2 and Bioshock really make you feel like you are the character, unlike most games. Not having cut-scenes makes for a much more personal experience.
ockasee's Avatar
ockasee at 01/14/2008 09:52
Warren Spector. It's amazing how many great games I've played that he had a hand in.

Also Tim Schafer.

Croshaw's Old Man Murray reference brought back some fond memories. Who knew those guys worked for Valve?
Imako's Avatar
Imako at 01/14/2008 10:29
excellent read! I don't really have a favorite game auteur, but my friend's is Tim Shafer.
ViolentMike's Avatar
ViolentMike at 01/14/2008 11:08
Not my favorite auteur, but I really dislike American McGee. One solid project, then everything he touches turns to garbage. I like that they tried to brand games with his name on them when most people don't even know who he is.
b4con's Avatar
b4con at 01/14/2008 11:23
Can't believe noone has mentioned BioWare as a "studio auteur." In addition to BioWare, for me it's definitely Valve, Hideo Kojima and Fumito Ueda. There's also Remedy, developers of both "Max Payne" titles and from what I've read "Alan Wake" sounds like a clear continuation of their vision.

I don't think you can really say Miyamoto is an auteur. He's more of a major figurehead for Nintendo now, in the past he was more on the creative side. So I would say that Nintendo's in-house game developers (Miyamoto incl.) have always been the auteurs there.

Let's not forget Warren Spector or Blizzard either. There really are a lot of developers (studios or individuals) out there that hold up against the auteur theory and the "games as art" debate. The thing that we have to strive towards is to make these cases known, through word of mouth and wallets, so that the "blockbuster" titles don't hide them from wider recognition.

ps: Stanley Kubrick, David Lynch and Darren Aronofsky are my favorite film auteurs.
ChrisFurniss's Avatar
ChrisFurniss at 01/14/2008 11:23
Tetsuya Mizuguchi and Miyamoto when he is doing things like Pikmin.
b4con's Avatar
b4con at 01/14/2008 11:34
On second thought Blizzard isn't really a good example of an auteur, in it's place I shall mention Shinji Mikami.
Niero's Avatar
Niero at 01/14/2008 13:35
Can you imagine what a Vincent Gallo video game might be like? HAHAHAHAHAH
Necros's Avatar
Necros at 01/14/2008 14:57
As Furniss alludes to, Miyamoto's presence at Nintendo has him touching upon and advising practically every game they make. So while he can be an auteur, in recent years, he seems more content to dip his hands a bit into everything and then advise something like Super Mario Galaxy a bit more than the other games.

Anyways, great write-up on something that briefly crossed my mind a few times.
Fading Star's Avatar
Fading Star at 01/15/2008 18:59
"If you'd be so kind as to follow me after the jump, I'll go into what the auteur theory is when it comes to television and movies, and take a shot at applying it to videogames. And hey, this will be one of the few "games as art" pieces that doesn't mention Ico or Shadow of the...dammit."

Lol. Those games are great.

Great article.
etfp's Avatar
etfp at 01/26/2008 16:42
steven soderbergh.
the coen brothers.
spike lee.
akira kurosawa.
wes anderson.
PT anderson.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49655 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Adam Dork
    Daniel Lingen
    Joe Burling
    Mikey
    Stella Wong




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006