:P
And you're right, no game has come close to doing what he accomplished, but that doesn't mean that they can't.
Nice write-up as usual, DMV.
Spielberg and George Lucas used to be auteurs, but now their movies are made with profit as the primary goal, not just a means to an end. When they both started they made movies because they loved it, and only were concerned with making enough money so that they could continue making more movies. These days, I'm not so sure.
In the gaming world, most big games are also made with money as the primary goal, not just as means to make more games. I tend to skip those games. I get nothing out of them.
The only place I think true gaming auteurs can safely exist is in the financially safe, low budget, downloadably indie market. That's why I'm so jazzed for the future's huge libraries of original, downloadable games. That's where the real gaming auteurs will shine in next ten years.
And speaking of which, WHEN THE HELL IS CASTLE CRASHERS COMING OUT??!
f you're dealing with someone who thinks holding shots for way too long or never moving the camera, then you don't have that competent of a director.
Anyway, just wanted to point out that there are many, many directors who use long takes and could never, ever be accused of technical incompetence, including Kurosawa, especially in his later works. Other auteurs of the long take film are Gus van Sant and Ingmar Bergman.
But hopefully you're not excluding Mods. But frankly I've yet to see any non-pretentious storyline in a mod so, eh.
And I just put in a photo of Kurosawa because he's an auteur. I was tempted to put in Takashi Miike, but I figured I'd go classier. Wasn't trying to make an allusion, just finding a photo that had some sort of relevance to the story.
Just two words: Ron Gilbert
I believe if videogames are to be considered art, they need to stray away from associations with other mediums. For instance, cinematic games like Drake's Fortune, albeit a fantastic game, imitates film and its conventions too closely to make videogames an art in its own right and terms. A game like Super Mario Galaxy for instance helps to further create a distinction from the film. Sure, there are some commonalites, for instance the cutscenes, but the game in its entirety does not rely on these aforementioned film conventions. Rather is gameplay oriented, i believe ultimately is the distilled essence of videogames.
But thats just me...
to this day when i experience Mode7 i get a smile on my face. that would take a great mind to think of how to come up with that shit.
also.. nevermind. i'm going to go play some Mario Kart and classic F-zero now.
anyone up for some Space Harrier?
While thinking of our new medium as art, and the auteurs behind them, I couldn't help but wonder what stage the game industry has hit. If we look at film, we get several eras of film-making, starting with some of the first pioneers, and landing with modern films of ballooning budgets for even the worst features. We have not had a lot of time by comparison to generate enough of our gaming Spielbergs, our Lynches, or our Allens. Does the rate of technological development change that speed of development? I have to say no. But we are experiencing a medium, like film, that was developed to entertain and so the names get lost behind the flashbang. Let's hope that changes as the more ubiquitous genres are radically defined and refreshed for the better.
I'm really glad to see more interest taken in the game creators though.
I remember awhile back hearing Ken Levine talk about how video games should be nothing like films, there shouldn't be cut scenes, you should always be in control of your character ala HL2 and Bioshock (save for the big reveal).
Basically what Anchorman84 said.
BrOnXbOmBr21 is right about Kojima, his games are unlike any other in the market. I think the same goes for Ken Levine and Peter Molyneux.
Also Tim Schafer.
Croshaw's Old Man Murray reference brought back some fond memories. Who knew those guys worked for Valve?
I don't think you can really say Miyamoto is an auteur. He's more of a major figurehead for Nintendo now, in the past he was more on the creative side. So I would say that Nintendo's in-house game developers (Miyamoto incl.) have always been the auteurs there.
Let's not forget Warren Spector or Blizzard either. There really are a lot of developers (studios or individuals) out there that hold up against the auteur theory and the "games as art" debate. The thing that we have to strive towards is to make these cases known, through word of mouth and wallets, so that the "blockbuster" titles don't hide them from wider recognition.
ps: Stanley Kubrick, David Lynch and Darren Aronofsky are my favorite film auteurs.
Anyways, great write-up on something that briefly crossed my mind a few times.
Lol. Those games are great.
Great article.

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